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The Age Regression Speculation Thread Baby 09/22/2020 (Tue) 17:38:09 No. 1285
(This topic exists to stop the off-topic posts in the loli thread) Regarding caregivers: Part of the frustration of being a caregiver comes from the fact that the patient in most cases will never get better or can never be fixed. If the kid is actually growing up again and regaining motor skills/function, this offers something to look forward to. There was discussion of Legos earlier. Actual two-year-olds can't play with real Legos because they might swallow the small pieces. Same way with the little ball magnets. A rejuvenated adult to that age might actually be told to play with such things - by a medical professional, as physical therapy to regain fine motor control! Of course, as an adult, the rejuvenated kid would also have unlimited access to a tablet or phone. You might need someone to help change your diapers when you can't make it to the toilet and you might need to drink from a sippy cup because your hands simply can't handle a real one without spilling it, but you will always be able to shitpost on /abdl/ about it. Also, before anyone even brings it up, anyone who considers rejuvenation to be an appropriate punishment for criminals, or supports social infantilization of the rejuvenated, deserves to be executed on the street. If we had people being transformed into kids through any means, people of all political persuasions would consider that kind of shit a hate crime.
>>3402 >>3399 Really everyone should have migrated when the loli/shota ban rolled out. There is literally no downside to using this board as far as I can see. Loli and shota is allowed here, as is non loli and shota content. BO is a reasonable person from what I can tell, and interacts with the community from time to time. Also, 8kun has the added downside of being very strongly associated with the whole "Cue anon" thing, which first of all leaves a bad taste in general, and also means that any board hosted on the same site is perpetually living under the shadow of being taken offline indefinitely/permanently and without warning at any time. That already happened once when the original 8chan went down and it nearly destroyed the imageboard abdl community. We barely recovered from that. If that were to happen again, I think we would be even worse off. To make it even worse, with or without 8kun going down, having the population split between both boards is not helping at all. Both boards have low post rates. Its not just an issue of them being split; when you reduce activity, that also reduces derivative activity. People stop posting and lurking because there is so little activity there in the first place. the abdl board on 8kun is slowly killing the imageboard based abdl community across all image boards, because: A) It is splitting traffic B) It associates abdl with the Qanon crazies on 8kun C) It is in perpetual danger of being shutdown along with the rest of 8kun because of the aforementioned group. In short, when it comes to the continued presence of abdl in an open, semi-anonymous environment like an image board, 8kun is a liability waiting to happen.
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>>3454 This site got taken down one time as well before 8kun did even. It was just moved to a different server or something though cause it was the loli content that was the reason the provider at the time wanted it down. >>3439 Dungeon Crawling AR is a fun subject to think about. This story was what I thought of funny enough when reading your story where you brought up monsters doing horrible things to their helpless regressed victims as well: https://www.deviantart.com/littlelore/art/A-Small-Nightmare-879336300 Bit of a warning it is horror.
>>3432 Sorry have no idea. As for what I like about AR it is the loss of power and status and the ability to take care of one self.
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>>3461 Yeah sorry, it was these things. Probably just a generational gap.
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>>3460 I was thinking about this as well, but I could not think of a way to make regression a fun mechanic. Having the player regress might be fun but it has to tie into the game itself. Like for example a bunch of hentai games have this stupid struggle mechanic. To see the lewd animations you need to let yourself get hit by the enemy or worse lose; aka play poorly. Could you think of a benefit of AR in a dungeon? I was thinking of letting the player regress others, but then someone reminded me that a bunch of people would love to see the player character regress as well.
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>>3472 I think the best approach is to allow the player to win the game regardless of the character's regression level. Rather than being a lose condition it could simply force the player to make different strategic choices or follow different paths. For instance, there could be tunnels which only a toddler can fit down, or a toddler might not be heavy enough to trigger certain traps. Another idea I had (actually for tabletop games) was to link magic and regression. Magic makes you more powerful but comes with some embarrassing side effects. Then your choice of fighter-vs-mage determines whether your character ends up regressing. The causality could be the other way round too, so that regression improves your character's magic abilities. Bathroom desperation mechanics could also be incorporated such that characters who aren't wearing diapers are forced to make regular detours and suffer negative status effects due to desperation and/or soiled clothes.
>>3472 I absolutely can. The Imagination Dungeon is a place where the more powerful your imagination is, the more powerful you are. Sure, you can go gallivanting in there with the swords, platemail, and even firearms of an adult, but unless you're packing the space lasers, flying armor, and princess magic of a little kid, you don't stand much of a chance.
>>3474 Similar to this, actually. Deeper into childhood = more aptitude to make unreal things happen.
>>3472 >Like for example a bunch of hentai games have this stupid struggle mechanic. To see the lewd animations you need to let yourself get hit by the enemy or worse lose; aka play poorly. Yeah its a common thing in games with ar as well actually funny enough. The you have to play poorly to see it that is. Maximo, Zelda: Oracle of Ages, Super Ghouls n Ghosts et. = get hit by a somewhat easy to avoid attack (the only one that has any challenge to avoiding it is Maximo out of these) to get reduced to a little tot. It even comes up with a babality for example in Mortal Kombat. In order for you to use that finishing move on someone you have to play with a self imposed handicap in the final round (in this case beat the person w/o blocking in every game besides MK2). So someone had to be playing poor to use it. Though I like it here. Nothing like a little bragging rights to your game (Man fighting you was like fighting a child!) But yeah the get hit and get turned into a child is a mechanic for a certain hentai game out there as well. Your Sweet House Succubus Mama and Eldritch Mansion. Kind of wish that wasn't a hentai game because I did like the idea of how age regression was used in that (at least mechanic wise)...just didn't like what happened after. >>3474 >For instance, there could be tunnels which only a toddler can fit down, or a toddler might not be heavy enough to trigger certain traps. I like these ideas. They funny enough are used in a few games. Dragon's Dogma a child character can get into small holes, and recovers stamina fast. But they can't carry as much, get pushed around by strong winds, and them recovering stamina fast isn't a good trade off when they burn it fast and can't cover as much ground as an adult. Sadly Dragon's Dogma doesn't have ar. Zelda: Ocarina of Time again sort of has this stuff in mind. Can't climb up ledges easily, or even hold a proper shield correct. But you can fit in small holes. Shame the ability to go from kid to adult and back again is only in one place. >>3477 Oh please you think your princess magic has any chance against my ultimate holy sword!? >its just a stick I picked up off the ground >>3478 Pretty fun but could be used both ways as well. More dangerous foes for a kid with their over active imagination could be a thing. >>3468 Yeah I was too old to notice them I guess when they came out.
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>>3474 >>3487 These are some very good ideas. Not only is regression not a losing condition but it enables a different way of interacting with the game world. How about a Alice in Wonderland themed dungeon crawler? Several characters get transported to a strange dimension. To get back they need to go through a certain looking glass/mirror. The player could be looking for shards or something to fix the mirror. The core gameplay loop is getting strong enough to beat the dungeons. There could be two main states the player and enemies can be in: big or small. Some items, spells, traps or creatures can make a character switch between these states. Each state has its downsides and upsides. big/normal: +You hit harder in combat and have better defenses. -Magic refils much slower. +-Some enemies you will not have to worry about +you can jump small gaps +more equipment available +you can force down some doors -you will trigger traps more easily -?? small/regressed: +magic and better recovery -you have less health +-Some enemies you will not have to worry about +time based status effects will effect you for a shorter time +less change of triggering traps +you're able to crawl in small spaces -some enemies are more dangerous to you -?? I was thinking about having childish clothes and items give better recovery, but making the user more easily effected to certain status effects like sleep. Would love to hear more suggestions regarding this. It would be fun if status effects also effected enemies. 'Izuna: Legend of the Unemployed Ninja' did this and it gave combat a lot more dept. You had these spell tags that you could cast yourself or throw it at the enemy to force them to cast it. For example you could teleport a boss away from you by throwing a teleportation spell at it. I think this could work as long as the game is fun to play.
>>3494 >small/regressed: -some enemies are more dangerous to you Really should be most enemies are. Combat really shouldn't be a goal if you aren't even big enough to lift a sword. Plus even if you have "more energy" as a kid it seems to go away much faster. Though thinking of other games that did regression: >Space Ace growing up routes made the game harder cause it was for more skilled players >Henry Hatsworth and the Puzzling Adventure uses a meter to control your suits power. Over charge it and you grow back to your old man stat.
>>3496 >Really should be most enemies are. Combat really shouldn't be a goal if you aren't even big enough to lift a sword. Things like that can always be tweaked. Maybe though enemies will ignore you when you are small? Or if you have some other suggestion I would love to read it. It's just that I thought that always having to run away isn't that fun. The most frustrating moments for me in a dungeon crawler were when I was at the brink of death and every enemy would have been deadly. I guess having to deal with that for a short while until you can fight again isn't that bad, depending on how long it lasts. My idea for it was that both states have their advantages and disadvantages. What those are and how that would work still needs to be ironed out.
>>3497 Well maybe instead of having to run then you have to work a lot harder to kill stronger foes. OoT does this again by just the fact that a mini boss for Young Link is a full on boss for him. Dead Hand in bottom of the well or the Iron Knuckle in Spirit Temple for example. So having to work harder over all to take on the same stuff you could when bigger. But yeah escape could be a more viable option or some sort of puzzle to take out bigger monsters if you are smaller. Granted I could see how some enemies wouldn't feel any reason to "fight you" if you are older. A nan-e bot for example would normally leave an adult alone but any small child it wouldn't let out of the safety of its area. Which could be a bad thing if you are regressed down to a little 2 year old boy and find yourself in a crib or playpen. Which could be bad if there is an actual monster that is stalking the area and the bot is in a run down ship. Make you easy pickings if you find yourself captured and have to escape from something as simple as a crib. Granted a malfunctioning nan-e bot could assume anyone fleshy is a charge for them and try to capture adults as well. Using some nano machines that regress anyone that comes across it because of being taken over by something. Like maybe a desire to be human so if it ends up making you into a baby it then takes your adult form.
>>3499 > A nan-e bot for example would normally leave an adult alone but any small child it wouldn't let out of the safety of its area. Yes, stuff like that for example. I was also thinking that maybe wearing childish clothes could attract these types of enemies. Other enemies or traps can put you in these clothes. To get rid of these clothes you would need to switch size somehow. If you are small you can grow out of these clothes and when you are normal you can shrink/regress out of them. Combat will have to use roughly the same mechanics even when you are small. Implementing puzzles and such will be a lot more work. I would be curious if I'm able to make a very simple dungeon crawler.
>>3507 Reminds me of Diaper Quest where you end up getting put in baby clothes a little.
Sometimes I wonder where any age progression equivalent communities are. Pretty sure most content out there focuses on the progression to a young or mature adult, but there doesn't seem much for progression into older adults. Just seems sort of weird since the "wise elder" is about as archetypal as the "innocent baby," and in media most AP is into the elderly, for comedic effect. I do know that some people like elderly characters, so I wonder if there's an AP subcommunity that is sort of equivalent to the AR subsection of ABDL.
>>3519 Age regression is innocence and rebirth, being taken care of, being doted on, being removed from worries and placed into a sublime, childlike state. Like anything else, it can be perverted into twisted, destructive evil, but at its base, it is an act of caring and love. Aging, on the other hand, is just brain damage, physical deterioration, and slow, painful death. There are lots and lots of sick fucks in the world, but few people fetishize that.
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>>3520 >Aging, on the other hand, is just brain damage, physical deterioration, and slow, painful death. Pretty sure people aren't always thinking of that range of aging when talking AP. For every Eveline I'm sure you'd find a Rydia. Its like with AR though. You can see a range of ages people are put to: teenager, tween, child, toddler, baby, returned to the womb. AP has a odd habit of drawing very mature child characters as adults as well. Part of me wants to say that the 1000 year old dragon loli in fiction is just an example of AP. At least mental AP. Or just having stuff like Piccolo Jr being only 3 years old when he 1st fought Goku in Dragon Ball. Sure he isn't human and Cell isn't either but still.
>>3521 Oh yeah there's a huge difference between geriatrics and "let's age up the loli to make her look legal" (Innocent young girl in a nubile body, whatever shall we do with that?) And the ancient dragon loli is cute and innocent forever. AR, not AP aesthetic.
>>3520 >>3521 I've had what I'll refer to as "invalid fantasies" in the past that are centered around diapers but it's rare even for a pervert like me. Usually it's a type of body swap situation in which some horrible person gets their consciousness trapped inside of a frail old weak and incontinent body. Something about how utterly humiliating and degrading that would be for some tough criminal type person appeals to me.
>>3523 Well maybe the ancient dragon loli can be whatever it wants then. AP or AR or none of them. People already I guess had this talk in the thread anyway on the dragon loli. >>3043 >>3046
>>3520 >>3521 >>3523 >>3524 Probably should have specified but I meant AP in general, AR is more unique in that in its most extreme forms it often coincides with ABDL. I think part of it may be that the typical elder tropes also tacitly require mental AP to really work, and even then nagging questions are left. As an example, Obi-Wan is primarily cool because of what he went through. Assuming someone is APed, and even if they somehow acquire the wisdom of age through mental AP, there is still a relative lack of moral virtue in how it is was acquired (not necessarily reflecting ill on the character, just not making them a "legitimate" badass). Also due to its nature, APs in media usually have to be temporary, or else they do just appear to be a quick road to ruin. Still, just made me wonder if there were any fandoms that idolized grizzled veterans and wizened wizards as much as this thread might do with early youth. Sort of like complementary opposites. At the very least it's more interesting than AP into virile young adults, imo (if you're that young, why not just be a kid?).
>Also, before anyone even brings it up, anyone who considers rejuvenation to be an appropriate punishment for criminals, or supports social infantilization of the rejuvenated, deserves to be executed on the street. If we had people being transformed into kids through any means, people of all political persuasions would consider that kind of shit a hate crime So to revive this topic part of me wants to talk about this. How would turning someone into a kid again to be re-raised be worse than just locking them up or killing them on death row?
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>>3743 Not the same person but I'll give my perspective. The current model of "justice" used by all nations on Earth is grossly unethical since it seeks to make people suffer instead of minimizing suffering. Forced rejuvenation and/or infantilization would also be grossly unethical, and whether it was better or worse than current systems would just depend on how it was implemented. I'd consider rejuvenation and re-raising to be a fairly severe kind of psychotheraputic medical intervention and therefore it should be offered as a free choice to people who might benefit from it. Painless assisted suicide should always be an option for all people, including convicts, but it shouldn't be imposed on anyone. That said, I have nothing against things like the Penny spanking stories. Fiction is fiction, and a lot of very unethical things can be very fun when they aren't really happening. At least 80% of my erotic fantasies would be grossly unethical if they happened to a real sentient mind without the buffer of roleplay or pre-arranged consent.
>>3743 It's playing with human personality, classic "fear that which can kill the spirit, not the body" situation.
>>3745 >Forced rejuvenation and/or infantilization would also be grossly unethical, and whether it was better or worse than current systems would just depend on how it was implemented. I mean yeah I guess this is a fair point. But where is the line drawn on it being worse or not at now? Where is life in prison or spooking someone with knowledge of their days being numbered worse at what point to a reset of life? Would rejuvenation be in the public eye a get out of jail free card that the unknowing public think something like the insanity defense is? What if they are just reset so they can't hurt anyone anymore and not forced to do anything beyond that? I see plenty of people thinking castration is a thing to look into for stuff like rape or pedo stuff. Well granted pedo stuff they just want death for em there in the most violent way possible actually. >>3753 Well this the argument compared to on life being worse for someone in jail than death I guess in part. But again that depends on how it goes about. Someone regressed before forced to act like a helpless tot would be worse (and we have data on this that it is sort of a dick move to force someone who is teen or so to act like a helpless little kid sadly) than if they just get into the row themselves after it.
>>3743 >How would turning someone into a kid again to be re-raised be worse than just locking them up or killing them on death row? It's equivalent to killing them, but without the respect for their agency. Execution is certainly a severe punishment, but its virtue is that it accepts the criminal's responsibility for his decisions. All attempts at "rehabilitation" erase that responsibility by blaming the crimes on something other than the criminal's own decisions, but at least they have the virtue of not killing someone. Many people would regard being mentally regressed to their five-year-old self as being close to death, the erasure of everything they've gone through to become the person they are today. >>3761 >Would rejuvenation be in the public eye a get out of jail free card that the unknowing public think something like the insanity defense is? Unlikely. Rejuvenation with mental regression would be viewed by the public as a horrifying form of brainwashing and would only ever be implemented at the behest of psychiatrists. It's like lobotomies, no normal person thinks that's an appropriate thing to do to anyone, it took "enlightened experts" to make it mainstream. The more interesting question to me is how the public would react to the mere existence of rejuvenation technology. With mental regression, horrifying mutilation that no one other than psychiatrists would ever want to force on anyone, and no one other than the severely traumatized or extreme fetishists would ever choose for themselves. With no mental regression it'd probably prompt a series of moral panics. The obvious one would be about pedophiles doing it to prey on children, but I think the one to actually take off would be over consensual relations involving rejuvenated legal adults, simply because that would occur much more often.
>>3773 I'd go as far as to say that the whole concept of "agency" and "blame" in general doesn't stand up to philosophical scrutiny. Free will simply doesn't exist in any useful form (if you believe in compatibalism, then you must also believe that computer software has free will). Punishing a criminal for their crimes makes about as much sense as punishing a mechanical component for breaking or an algorithm for containing a bug. But yes, mentally regressing someone to a 5 year old is equivalent to removing their entire consciousness and replacing it with someone else's. In the simple case it's ethically equivalent to execution, but in practice society would probably demand that (at the very least) they remain on some list of rejuvenated criminals with various restrictions on their future life choices. It's roughly the same as murdering the original person, then taking some innocent 5 year old and making their life harder for no particular reason.
>>3778 >Free will simply doesn't exist in any useful form (if you believe in compatibalism, then you must also believe that computer software has free will). Punishing a criminal for their crimes makes about as much sense as punishing a mechanical component for breaking or an algorithm for containing a bug. This is your brain on m*terialism
>>3778 >Punishing a criminal for their crimes makes about as much sense as punishing a mechanical component for breaking or an algorithm for containing a bug. Let's suppose you're right and humans are machines. I don't think you are, but in this narrow case that doesn't actually matter. All that's necessary to to refute the idea that humans should be treated like machines is to know that we don't understand how to model human behavior mechanically. We do, however, have a whole lot of heuristics for modeling and responding to human behavior non-mechanically, and even in the (counterfactual, in my opinion) case where these heuristics are mechanical, we have them because they worked. Among these heuristics are notions of justice, agency, punishment for crimes, etc. So long as the materialists cannot supply a way to reliably fix these "broken components" or "bugs" they can supply no reason we shouldn't fall back on heuristics. We also have plenty of reason to be suspicious of attempts to "fix" the human mind, since they have an extraordinarily dubious historical record.
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>>3779 >m*terialism I think I might be able to get behind this censorship meme
>>3778 Even if you believe in it philosophically, treating humans as mechanistic beings isn't conducive to the practical goal of interpersonal relations that would be necessary to assist them. It would also demolish the irrational, self-evident dignity of which human beings are ascribed, leaving human rights and civilization as a whole foundationless. Again, even if you believe in it, that leaves you with little practical reason to mention it.
>>3788 I'm all for evidence-based policies which seek to reduce suffering. Whether we have a perfect theoretical model of the human brain is irrelevant, since proper empirical methods are almost as good. What I was really taking a stance against was the idea that punishment is intrinsically good for the sake of "righting wrongs". Sadly upwards of 90% of humans seem to think that getting revenge is a worthy goal in-and-of itself, regardless of any material effect it has on the world. In fact people will go as far as to suggest that certain criminals be forced to remain alive (ie. prevented from committing suicide) just to make them suffer more, despite the fact that it's obviously a huge waste of resources and increases the risk of reoffending. Equating torture and revenge with justice makes sense from an evolutionary point of view -- leaving the severed heads of your enemies on spikes around your village is undoubtedly a good way to demoralize would-be attackers -- but it doesn't make sense if we want to strive for higher ideals than mere animalistic tooth-and-claw survival. If we are to consider ourselves more civilized than mobsters and warlords then we must adopt an ethical system which values the happiness of all sentient minds. >>3793 I'm not a nihilist, nor do I reject the existence of qualia. At worst I'm a negative utilitarian. Even though free will almost certainly doesn't exist, I don't believe that frees me from the responsibility to try and act in a way that maximizes happiness and minimizes suffering. If nothing else I should hedge my bets in case I'm wrong. I guess technically I act under the assumption that I have free will but nobody else does, while also adhering to Kant's categorical imperative.
>>3801 > while also adhering to Kant's categorical imperative. Wait you don't masturbate? Did not see that coming.
>>3801 To be fair, I'm not sure if many would be against voluntary euthanasia in that situation, the dilemma is ultimately more of practical one for the incarcerated individual to face. >>3802 If anon doesn't, I suppose he'd be ahead of Kant in that regard.


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