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Draw because you want too & not because you have too

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Loomis Feels Thread: Treading New Ground Anonymous 09/24/2020 (Thu) 05:18:23 No. 146 [Reply] [Last]
Tell me how you feel
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I don't know if /loomis/ is purely digital but I just started with oil paint (i mean absolute utter shit tier novice) after sticking to dry techniques all my life. Anyone got any advice because so far its really fucking hard for me.
>>3835 If you're a super novice, but used to dry mediums, you'd probably immensely benefit from learning basic underpainting/overpainting techniques. There are a bunch of schools for how to actually underpaint and what that does, but at the end of the day >the underpaint provides a guide for the overpaint >you should never have to fight the underpaint Once you have a strong underpainting basis you can experiment with one oil painting for indefinite amount of time until it is "right".
>>3837 Honestly these obvious revelations I'm going through right now. I mean, its honestly very fun, but I feel like there is more learning than actual creating and my canvas looks like a shitpickle. Maybe My initial concept is way ahead of my skill level but I want to see it through and a learning experience.

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NFT for Sell Ulfric 04/02/2021 (Fri) 06:37:03 No. 2214 [Reply]

Message too long. Click here to view full text.

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>>3775 You sell NFTs like you would actual physical paintings. You're either promoting it on your own or paying some other smuck to offload it for you. I recommend having actually interesting art and growing your base organically if you don't have the funds to artificially promote. Just think of it like this, if someone were buying a physical painting from you, why should they buy *your* shit specifically?
>>3776 Where the fuck do I promote it then, like I said I hate social media. Fuck do I just print it out with a QR code and illegally put it up on my streets?
>>3779 >I hate social media Tough shit because that's a pretty normalfag way of doing it. >Fuck do I just print it out with a QR code and illegally put it up on my streets? Sure, why the fuck not? Better than doing fucking nothing like you currently are. Why should anyone give a shit about you? Give them a reason to give a shit about you.

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Practice Thread: Floof Edition Anonymous 05/17/2020 (Sun) 18:01:35 No. 3 [Reply] [Last]
A thread for people of all skill levels to dump their works-in-progress and studies Draw shit. Draw it a lot. Git gud. Maybe Resources: Northern Kentucky University Drawing Database - Marc Leone "the Basics" Playlist: https://www.youtube.com/watch?v=Vtd6uwNFl9k&list=PLMXbAPr21di-Ox-dmDwL2riWedei1dn9S Anatomical 3-D Models: https://pastebin.com/9VgmQQPk Live Figure Models: http://www.onairvideo.com/ Random Figure Poses (3D Models): http://www.posemaniacs.com/ (RIP Flash)

Message too long. Click here to view full text.

Edited last time by loomis on 10/21/2020 (Wed) 12:14:31.
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New thread, sorry for the delay: >>3859
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I've still have a long way to go, trying to construct shapes in the form of a human is difficult
shitty loomis heads for the sake of loomis and this platform time to become an active loomis fag

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Vector vs Raster Anonymous 02/07/2021 (Sun) 22:10:31 No. 1660 [Reply]
So I'm relatively new to digital art, and I was wondering what the differences between Vector and Raster format is? I've been watching some videos on the subject, and from a brainlet's point of view, one would wonder why anyone would draw in raster over vector? With that being said, (knowing that I'm a brainlet) surely vector art isn't some kind of end all be all format and that it is a tool with specific purposes and disadvantages compared to raster? I guess what I'm trying to say is that the videos and information I've looked up don't really say any advantages and disadvantages, or why/when you should use one over the other, just the key differences.
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>>3733 Fuck webp
>>3733 >>3735 >>3736 use of webp has increased extremely slowly since it was created, mostly by large technology companies who care about bandwidth. since nobody in real life has heard of it and some other big companies don't care e.g. microsoft (windows) and adobe (photoshop) lots of normalfags can't view or edit webp without using a web browser, if they even know to do that. this lack of support and "brand awareness" for has caused the adverse reaction seen in this thread to be extremely common. e.g. "what is this gay webp shit that i can't open in photoshop?" the situation would probably be the same for webm but it isn't because imo of 4chan starting to accept webm in ~2014. the video formats webm supports, vp8 and vp9 (and av1 now) have no hardware encoding/decoding support (meaning they're very slow) and it took years for windows to support it and idk if adobe has yet still. all these things would lead to webm being hated by normalfags, but the name is well known so it isn't. by normalfags i mean everyone who isn't into this stuff and uses videos/images purely pragmatically. no offense to the normalfags itt.
>>3741 I don't like it because I have to save it as a different format if I were to upload it to a site. Simple as

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Anonymous 04/20/2021 (Tue) 15:18:16 No. 2465 [Reply]
ok new question, how do i define the positions,direction, length, angle, curvature of the curves and lines required to form the image of the forms attached precisely, relying on...whatever perspective, the view and the object's properties? tldr, guessing+drawing lines and curves correctly
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>>2480 Don't just trace mang
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>>2495 there we go
Cleaning service? Delete this thread please?

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drawfag backlock Anonymous 04/24/2021 (Sat) 22:30:54 No. 2598 [Reply]
Do you keep a backlog of things to draw? Are you waiting for your skill to catch up or do you just not have the time or motivation? Do you ever actually work through your ideas or is it still piling up? I have a txt that I keep everthing from random stuff I want to draw to full blown autistic webcomics. As of yet I'm not good enough for any of them. I wonder how many years it'll be until I git gud enough to make that flatland animaton with a cowtits carl sagan and a dfc.
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>>2617 I think I get what you mean, however small details still confound me
>>2639 That's interesting, do you know why that is?
>>2641 Aight. Well, there's gotta be at least one anyway (and maybe a most appealing one too)

Anonymous 04/22/2021 (Thu) 05:05:02 No. 2538 [Reply]
how many ways can you correct this image so to be correct in perspective and form and size? links like this are welcome https://en.m.wikipedia.org/wiki/Curvilinear_perspective
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>>2593 But how will I see how much more retarded this can get if I don't bite?
>>2595 >1.20 MB Fuck me I did it again.

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Anonymous 04/21/2021 (Wed) 04:52:01 No. 2491 [Reply]
how do you draw any thing three dimensional without using perspective lines but correct visually and relstive to eac other on paper
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>>2532 looking for articles like this maybe
>>2534 Kind of looks like Framed Ink but I think that's a One Piece character so idk
>>2535 https://en.m.wikipedia.org/wiki/Curvilinear_perspective sorry i mean this link i forgot to post. links like wiki that explains the constrcutions of variety of objects or simple shapes in perspective or 3d form

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Anonymous 04/20/2021 (Tue) 08:48:18 No. 2446 [Reply]
how do i draw all sorts o objects from any angle? especially this car, with its wheel turned in showing its wider face; it looks deceptively simple, compared to the smaller angled ones like the back wheel?
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>>2473 what ugly menace
>>2446 Who's this autistic dipshit? I actually answered some of his questions, before realizing he's created three new threads on the same topic, while there's already a QTDDTOT-Thread.
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Anonymous 04/21/2021 (Wed) 02:40:43 No. 2481 [Reply]
hello...any tips to draw curves for this turned car wheel(yellow), given relative shapes like the wheel's hole(blue) or given vanishing point lines (green) of the subjects so to make it right? I also find the innee circle(red) conpletely confusing to draw to "correction" and fail to find any good reference to build the lines... basically, how do i draw the correct curves/line from my mwmory to represent the subject/image as correctly as possible?
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>>2492 whats with the icons >scoro oh yeah. good stuff, basically iterations of al the basic stuffs. very cool, but nothing new to me. lots of linear perspectives... but i cant find curves in the book good share, do you know anything else like that?

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Anonymous 04/13/2021 (Tue) 09:49:03 No. 2365 [Reply]
how do i byild the one ILLUSTRTION that ll get me 500k hits or about that much(or about as much as the coming reference), do i just follow the so called "quality" like maybe famed artist like shotgunromantic, ryo-timo, or basically that one amazing illustration of theirs that gets X amount of hits on publishing? basically if i "study" their stuff and basically marks all the checkbox of awesomeness like that one illustration, will i actually get that much amount of HITS? EXample pict attachd will i get 60k hits beloo if i make something original and awesome BUT like dis piece???
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>>2375 last time i check to god it told me to work hard thru the priests and not just pray and hope, and now the commies are here seems all my hard work and praying doesnt amount to anything so i need more clarification now lol
>>2382 >has enough faith to personally receive divine word directly yet believes that the work of man and the devil prevail against him GTFO
>>2456 it was the priest

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Anonymous 04/13/2021 (Tue) 02:08:40 No. 2359 [Reply]
anyone ever get stuck with their ideas so much they fear of changing to another thing? like stan lee likes ironman so he just sticks ironman in all other marvel stories universe how do you dwi? since life dont just go your wat obv especially how marvel just do that thing they do only, maybe to be original and avoid infringement too idk
>>2359 Your post is hard to follow, but I think I understand what you're asking. It's good if you have an idea that you really like, but I also think it's important to be able to detach yourself from the idea. If the idea is naturally changing itself from one form into the other, try to put aside any personal attachment and ask: is it changing for the better or worse? It might be that the new idea has the parts of the old idea that you like, but also adds something else you prefer. Maybe it discards some part of the old idea that wasn't very good. I think this is a relevant interview for the discussion https://www.youtube.com/watch?v=f4b9YuMIwXk Between the 35 minute to 50 minute mark, the topic of leaving projects behind comes up. There's nothing wrong with taking an idea, working on it and doing something with it, and then just stopping. It might be a really good idea, it's probably not the best idea you'll ever have, and it's definitely not gonna be the last one you have. I think it's good motivation to know that you haven't yet had your best ideas. But if you get stuck on the same idea for too long, you end up stalling when you could move on to better ideas. Also, I'd recommend listening to the whole interview. I think it's pretty good, and Psychicpebbles has some good insight into working creatively.
>>2361 aw man, good content, thanks i ll chek it out slowly. well i dont know about good idea, i get stuck easily with original idea because i dont have any solution to just move on to new things... it s not very easy for me. basically wanting your first move to be excellent to the crowd to ensure enough repeat business? does that make sense? like wanting batman to be a hit so superman can run or hoping that superman is a hit so you can do flash and also include supes in it? whst do you call this? anxiety? i have some ideas i really like and im not sure i know how to just change away from it. its terrible.

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3D Animation/Modelling Thread Anonymous 04/11/2021 (Sun) 16:47:22 No. 2333 [Reply]
About 2 months ago I started dicking around in blender doing 3D viewmodel animation using models I found on sketchfab (mainly TastyTony's Low-Poly shit). More recently I've been practicing character animation using a crude stickfigure-esque model I've rigged up to do very basic motions like pullups, running, and pushups. I'm gonna get into modelling eventually but right now I'm more interested in animation. Got a couple of examples of what I've been working on experimenting with camera motions and some other shit. I'll share some of the resources I've been using, but I'd appreciate it if some anons would care to share anything they've been doing. I haven't tried using the graph editor at all, I've been just posing each limb and keyframeing it. I don't have resources that I've been using for character animation as I've just recently started practicing it, but regardless here's some of the stuff I've been working on. I've done a lot more, but either accidentally saved over it or didn't export it. >Resources Hyper's Reload animation tutorial: old but still has some good info [https://www.youtube.com/watch?v=xzLnkpBQUfA] Thriftydonut's tutorial: very helpful for showing how to rig properly [https://www.youtube.com/watch?v=IV6XP-EDzw8] Polybagel's tutorial: showing how to use the graph editor [https://www.youtube.com/watch?v=ZbuD3-UZV8c] TastyTony's Low-Poly gun models: Despite being Low-Poly they're well detailed and simple enough to use for animations [https://sketchfab.com/TastyTony/models] First Person rigs [https://docs.google.com/document/d/1qdpF8W4aI1CPiv6usZVBpkXShqER4syVpLfv6R1HCck/edit]
Looking pretty good, man. I was thinking of using 3D to supplement my work for inorganic subjects like buildings and vehicles so I appreciate the resources.

Inspiration Thread Anonymous 01/28/2021 (Thu) 06:42:27 No. 1547 [Reply]
Post 'em if you got 'em
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This is mine for drawing and painting styles. I would need far more room to squeeze in all subject matter that inspires and influences me.
>>2249 I like that Barbucci Italian guy in the bottom left quite a bit, that style has a lot of appeal to me. Good taste overall. I think I recognize most of that material besides the bowman-and a decent portion of it is on my own influence map. >Empowered I'm glad/surprised he's kept up with it over the years even if I've never been an avid (or even casual, really) reader. There are some pretty good panels in that one, not just the cheesecake stuff either.
>>2250 >Good taste overall. I think I recognize most of that material besides the bowman Thanks. Bowman is Rosinski's Thorgal. He illustrated Thorgal for years, moving between classic European comic art style, more modern one, and various painting techniques. His pencils and inks are on the gritty side, and in my opinion a sweet spot between old and new European style. His paintings have a strange, fairy tale quality to them and good chunk of Thorgal comics is fully painted. >Empowered Warren is great at drawing action, probably best artist in the U.S. when it comes to it. His work on texture and shading is very good too. He drew Empowerd just in pencil and on printer paper, the same medium I enjoy the most. Warren might be retiring from drawing soon, as his right hand is busted and Empower is almost finished.

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What the fuck is a gelatin study? Anonymous 03/04/2021 (Thu) 01:03:57 No. 1859 [Reply]
I saw "gelatin study" mentioned in a drawpile session, but I haven't been able to figure out what it is and why it would be helpful. I assume it means that you just draw or paint jello, but I'm uncertain what it actually improves. Anyone have any clue? Maybe Loomis could explain what he meant?
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>>1885 Oh, nice. I always thought those were cool >never noticed how fucked up their anatomy is though
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>>1886 The makers of the dummy might be cutting costs by putting a shitty prop skeleton inside, also the refraction in the gel might be causing some of the distortions.I checked the the price for a full body dummy & they are fucking expensive. $6,100 for a full body dummy, they should be putting proper medical skeleton or a real human skeleton & it still would be cheaper.
>>1889 Since they're made for being destroyed by testing weapons, accuracy on anatomy really should be the top priority. Especially at that price.

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Sharing is Caring Request Creative Resources Threa 12/04/2020 (Fri) 16:49:41 No. 1050 [Reply] [Last]
Let's take advantage of our collective knowledge to help anons find the things they're looking for. Can't find a specific book anymore? Ask here. Forgot the name of that one YouTube-channel you really liked? Ask here. You have a rough idea of what you're looking for? Ask here.
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I'm having such a hard time getting into figure drawing, every book seems overwhelming and many lack exercises or coherent progression. Also stuff like Bridgman is extremely wordy, I want to draw not to read.
>>1618 I think the NKU Drawing Database channel on youtube not only has great drawing content, but a robust series of art history videos as well, check it out. https://www.youtube.com/watch?v=RdfpjeDuGbk&list=PLMXbAPr21di-AiEwxO89bKqurcHoTOE7s >>1622 You could try Loomis or Harold Speed for a more academic approach. There's also the NKU videos as I mentioned earlier, here's his playlist covering the basics. This guy is a pretty solid artist and teacher but if you don't have the attention span to read-and I don't, either-unfortunately spoken word isn't much easier to deal with. https://www.youtube.com/watch?v=Vtd6uwNFl9k&list=PLMXbAPr21di-Ox-dmDwL2riWedei1dn9S
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magnet:?xt=urn:btih:0aebc0f02e6c179b62e04c69af3e5adee3abee12&dn=IC-STUDY I saw this on cuckchan, It's about 1TB of size.

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