>that upside-down Picasso thing
When I did this, half of it came out way bigger than the other side. You could still tell what it was supposed to be, but it looked as though the corner was stretched out or something. I guess I could try drawing with just one eye, but I feel like that would cause more problems than it would solve.
> I don't know what's going wrong for you in failing to improve
Me neither man, I feel like I've hit an invisible wall. Maybe my references are too stagnant. I'd like to watch someone else to understand motions better, but there aren't many videos that show more than the fingertips or something when people are drawing, and if there is, it's usually of people who've been gud for like 20 years and don't need to follow construction steps anymore.
>The human wrist is a piece of shit that can't withstand being bent or flexing as well most other joints
I know, it's why I've been trying to get better at arm use in general. The difference is that I know that my arm drawings are going to come out super inaccurate, while my wrist should hypothetically do what I want it to. I've watched people draw both ways and have their shit turn out well, so I've been wavering between trying to build muscle control with my arm and detail accuracy with my wrist or my fingers I guess, since I've noticed I have a tendency to draw much like I write when dealing with small things regardless of how I'm holding the pencil. Maybe that's my problem, but I don't have the muscle control with any other articulation points to be able to make perfect comparisons.
If what I'm drawing takes up a whole A4 sheet, I'll use my shoulder extensively, but if it's something smaller than 2 inches or I'm not sitting at a table, I'll use my wrist.
You could always try painting or some other form of value-centered style. That way, you won't really have to imagine things in 3D, you can just construct them based on where light and shadow falls. Not that I'd know what I'm talking about, but it's worked for me before.