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Practice Thread: Floof Edition Anonymous 05/17/2020 (Sun) 18:01:35 No. 3
A thread for people of all skill levels to dump their works-in-progress and studies Draw shit. Draw it a lot. Git gud. Maybe Resources: Northern Kentucky University Drawing Database - Marc Leone "the Basics" Playlist: https://www.youtube.com/watch?v=Vtd6uwNFl9k&list=PLMXbAPr21di-Ox-dmDwL2riWedei1dn9S Anatomical 3-D Models: https://pastebin.com/9VgmQQPk Live Figure Models: http://www.onairvideo.com/ Random Figure Poses (3D Models): http://www.posemaniacs.com/ (RIP Flash) Random Google Street View: https://www.mapcrunch.com/ Books etc. (from Sticky): https://mega.nz/#F!es1BSKQR!spODyd0iaQmMelGA2GscFw
Edited last time by loomis on 10/21/2020 (Wed) 12:14:31.
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so, i've been drawing some things since >>2761, i have had 30 pages or so on my sketchbok but not much is worth showing, let alone for my shitty laptop webcam it's 6 am, i should sleep some.
>>2850 Nice floppa; 30 pages is a good start. LET'S FRICKIN' GOOOO
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i'm still alive (barely)
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>>2859 Keep workin'. IIRC these plates are meant to be tackled over a period of many, many hours so don't rush yourself. Try and do the best you can with the shading, make comically small strokes and build up gradations of value >>2863 Gosh I want to put quarter-genies in that indo-aryan qt's wow hole if you know what I'm talmbout
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i am starting to understand muscles and bones, long road ahead, soon enough i want to tackle extreme perspective, any anons have any pointers for that i would also appreciate it
>>2879 I think I know that model on the bottom. Rajiv, that nigga is great. Real low bmi >perspective My perspective skills are nonexistent unfortunately.
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>>2879 more things from this day (or well, not anymore. it's 1 am now)
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>>2879 >i want to tackle extreme perspective, any anons have any pointers for that i would also appreciate it A lot of drawing complex perspective is being able to turn and rotate forms, to really visualize the most basic shapes in 3D and turn them into the body. It's a lot easier said than done, but a good place to start would obviously be Kim Jung Gi's work and looking at that. Krenz Cushart has a series of advanced perspective tutorials on his Gumroad you can download that breakdown that method and make it easier. I don't have any recent work but I have some practice from exactly one year ago. Of course there's also YouTube https://invidious.tube/watch?v=D0g2MMsvqEM https://invidious.tube/watch?v=6T_-DiAzYBc
>>2881 AWOOGA! >>2882 Good stuff man
Edited last time by loomis on 05/20/2021 (Thu) 04:24:54.
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Long time since I pivck up my tablet, it seems that it was a pretty useless invertion considering that I barely used in 3 years.. and I didn't improve at all
>>2950 >why gobbo 1. The head shape is too angular, especially that knob on the top right. Smooth those curves and bend those straight lines, and remember to regularly look at your work from a distance, or at least very zoomed out. 2. The large head, general thiccness, short torso, and squat pose are all contributing to feeling of not quite human shortness. 3. The eyes are a little far apart, maybe.
>>2951 Hard disagree on the eyes being too far apart. It doesn't seem to be a greater distance than one eye to me at least. It's common enough to have even more than that, particularly if you're going for a cute look, even for very large eyes since the distance has to be proportional to their size. At least that's been my general experience. I believe Aaron Blaise is a proponent of that as well, just to cite one source other than dude trust me. I agree about the body overall though.
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Shading practice, was too lazy to ever finish them.
>>2954 Nice hatching anon, looks pretty cool
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>>2950 More random shit of mine
>>2964 You're really good at qt3.14 faces. Nice stuff!
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Dump
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Fin
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I don't really know if I'm doing it right or getting it at all but I will continue regardless.
>>2977 The five cs and the five ps, based Rumisuru Nice Miles Morales-and other stuff as usual >>2981 That's the spirit!
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>>2982 Danke, though it isn't miles
>>2988 >88 Nice Fuhrer's dubs
>>2988 >Human - Compatible I'm listening...
>>2988 checked and heil'd Aquatic animals are all slim and slender and flexible and slimy and powerful tails? Im much more interested in human compatibility
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What the fuck is wrong with these eyes? I can tell they're not level or something, but I've been redrawing it all day and can't fix them.
>>3046 I like it
>>3046 Looks okay to me tbh. i think they draw the ears a bit lower on the moeblob face though for one thing. The ear/browridge placement makes sense on a real human bean's head but on a chubbily wubbily baby animu face they usually have them coming like below the eyes I think. I could be wrong but look at some moe moe desu reference or something.
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>>3047 Thanks >>3048 Are you sure? I cleaned up the lines a bit, but it still looks weird to me. Ignore the other weird-looking bits. You were right about the ears though, thanks.
>>3046 Been looking at this moe blob on and off all of yesterday and I honestly can't see anything distractingly different concerning the eyes. If it's still bothering you I would recommend flipping it and mirroring the piece in a graphics manipulation software of your choice, as assuming you made a mistake, it will become more glaring that way. If I had any critique, it would be that the chin is a smidge too weak, taking her straight from loli to toddler, which the super heavy make-upesque eyelashes indicating at least a slightly older girl clashes with, as those type of eyelashes don't belong on a toddler. In the end however, could just be taste and stylization.
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>>3046 >>3049 I will leave the body for other who are more capable than me. As far as the face goes the only thing that really catches my attention is the thickness of the neck. These might be just stylistic choices >ear not visible >edge of eyelashes less pointy >eyelashes smaller but numerous >upper eyelid lower >lower eyelid and eyelashes not visible >nose less visible >right eye smaller >right iris more angled >left iris larger >forehead more curved >hair follow the curvature of the forehead >neck shorter >lower part of the face upper I apologize for destroying the original intent of your drawing. >>3054 >the chin is a smidge too weak, taking her straight from loli to toddler A round chin makes the character look more cartoony. The age of the character is more dependent on the shape of the head. The rounder it is the younger it looks. A stretched oval shape makes it look older.
>>3055 You've solved it; the left corner of the right eye wasn't shaped right, so it made the eyes look like they were different shapes. Often that part's covered by hair or something, so I couldn't figure out what was throwing them off. I was curving it with regards to how I wanted the eye to be shaped without paying attention to where the eye socket would cover it which pisses me off, because I just realized you shouldn't mirror the angle of that part of the eye 2 sketches ago, but because I wanted these to look rounder I didn't consider that for some reason. Both you and >>3054 are right about the lashes being too thick for this face, though. But I like them anyway. >the only thing that really catches my attention is the thickness of the neck Most of my drawings either have really defined necks and shoulders, or short and fat ones. I deliberately didn't draw the collarbone here, but since I usually use it to guide the neck, so I couldn't really figure out how to make it look right. I thought I could get away with just making a shadow, but it fucked that up, too. I should have just used a guide line for the chin, too, but I didn't think you'd see one from that angle. I have next to no idea how to properly apply shadows, so I shouldn't have tried to use them to hide shit. >ear not visible I didn't really want to show the ear either, it just felt like I had to because of the head tilt. That's also why it's so shitty; normally I only draw more realistic-looking ones, so I don't really know how to properly handle them in this style. >I apologize for destroying the original intent of your drawing. Hardly, most of the changes you made were things I tried to do but failed at, or else oversights that I made while looking to correct other parts.
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>>3046 > What the fuck is wrong with these eyes? I can tell they're not level or something, but I've been redrawing it all day and can't fix them. That's some next level NGMI-shit. "This face is fucking wrong. How do I fix it?" ...face is totally fine. lmao


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