So the basic character creation is a little more complex then most WW gamelines.
First you make a demon, backstory stats the whole nine, then make a human character, stats background etc, then you decide how this human dies leaving his mortal shell to be possessed by your demon. So you make a third character that's a mix of the two. It's been a decade but yeah basically. And then if I recall you RP as this shell trying not to attract attention and also idk fighting other demons usually according to my GM, but the setting allows for so much more. The aforementioned cult creation has always fascinated me. Because oh yeah belief is power and you need mortals to believe in you.
It had the potential to be a Charlie Manson sim.
A fascinating lore and game mechanics. Yes a fun game that I don't think I ever really played correctly.