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Obscure sequels outshadowed by their predecessors Anonymous 01/19/2021 (Tue) 20:44:23 Id:2149cf No. 212005 [Reply] [Last]
I imagine it got forgotten since it was essentially a God Hand clone.
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>>293065 F11 for screenshot, gets rid of the HUD elements.
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>>293075 Thanks, ill use that next time.
>>293065 >the THQ ama >now a redanon easteregg When are THQ gonna end up canceled for good?

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Comfy towns and villages in vidya Anonymous 04/16/2021 (Fri) 07:19:23 Id:7fe7b5 No. 286260 [Reply]
What are some of the most comfy and relaxing places you've ever visited during a vidya adventure anon? A place where you can take your time as you buy items, plan your next move and chat with NPCs while you listen to some nice background music. My pick would be the Village of Beginnings from Digimon World 1. Coming back to that place after almost dying in some swamp is so relieving, not to mention how nice it feels to see the place grow after recruiting new digimons into the city
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Al De Baran in RO, because the laid back music, and because windmills are maximum comfy. It's also a great reward for traveling to it up from Mt. Mjolnir as a low level character.
>>289364 Al Deb is okay, but Payon and Prontera were my homes away from home.
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dwarven village from Lineage II

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Games that you feel like only you have played Anonymous 04/17/2021 (Sat) 18:43:51 Id:d18de4 No. 287170 [Reply] [Last]
For some reason I've got a lot of memories of playing a lot of small one man indie and/or ancient shareware pc games, and I'm curious to see if anyone else has played any of these/have obscure games of their own that have completely missed the public eye.
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>>292439 >inb4 we accidentally create the next big pseudocurrency out of a vintage collector's game meme
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Saira A great little puzzle platformer from a decade ago.
>>292267 I'm sorry, anon, I must have missed them. >>292439 Actually, to make this work, you'd need to print out a cardboard cover and deliberately put wear and tear on it through a couple of weeks. I think there's some handy videos from filmmakers on how to make something look much older than it is. Though I really fucking like your idea. We might as well also DEVELOP some shitty platformer with shitty graphics to add "validity" to the claims. >>292486 I wish.

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What's with the "limited run" releases of EVERY SINGLE FUCKING NON-AAA GAME? Anonymous 03/30/2021 (Tue) 04:14:46 Id:22eaea No. 273093 [Reply] [Last]
I'm looking for physical copies of lesser known games released over the past decade, and I'm astound by the amount that have been given physical releases, but then those same releases being in a batch of 1000 copies. Never to be reprinted again. Not even an "on demand" system where you can pay a little extra after the initial run for those that like having physical copies of games. And, the only other option being to buy the games digitally on the walled gardens of consoles, or through Steam. Why are developers so intent upon giving players reasons to NOT buy their games?
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>>289786 M$ played a major role in all this cancer and ignoring that is foolish.
>>290065 >Is it such a fucking taboo for me to know how to play a game? Normalfags won't read manuals, so they just make games absurdly simple for them instead. There, now you don't need a manual. Isn't that better? >>290313 >>290370 Can't we just agree that they're both awful?
>>292531 >Can't we just agree that they're both awful? Aye.

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Old age gaming thread Anonymous 04/01/2021 (Thu) 20:11:43 Id:63e4db No. 275209 [Reply] [Last]
>This level has some terrible boom effects >Look up the options, bloom is off >Look away from my monitor, bloom is still there post old man moments.
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>>289697 Yeah, I was surprised to learn that there were other versions and that they were completely different
>>289702 Apparently the Genesis/Megadrive version was overly ambitious, repurposing many sprites to make special attacks that weren't in the Arcade and SNES versions (Efflyte had his backwards-roll-get-up frames reversed into a double forward summersault attack, for example). They had to sacrifice monster roars so everyone has Geon's sounds and they ran out of dev time so they couldn't implement King Famardy, but they very nearly did. Still, they made the best use of his image for the game-over sequence.
>>284333 Games you download still fit into the discussion of online games. The cancer of online does not only apply to online multiplayer. The first model of PS2 was very popular. I don't know the stats regarding sales of the original vs slim, but I'll assume you're correct. However, I'm also willing to bet that a lot of those slim sales came much later, after developers stopped giving a fuck about making PS2 games, especially online ones. I haven't played any of those Fifa games that came out absurdly late in the PS2 lifespan, but I'm willing to bet they weren't online. Games that came out early, before the slim, were heavily discouraged from being online, and that made up much of the six years that PS2 was the primary Sony console. Even after that, you think devs are just gonna ignore all those people who already had the old PS2, most of whom didn't buy the online peripheral? Do you think they'd make games for more people, or less people? Well, we can see that they usually chose to make a game for more people. >There were literally a metric fuck ton. Just shut your whore mouth. First of all, that's not what "literally" means. Secondly, it was a tiny minority of games, even a tiny minority of multiplayer games. You're not fooling anybody. Everyone here should remember that time. Online stuff simply was not as big then. People were aware of it, but it just wasn't the same as once it was built into every console, had online stores built into the OS, etc. >>284339 Well yeah, that's what I was leaning towards. Bug and Error are the two guys that you talk to in that quest.

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Flash Games Thread? Anonymous 12/27/2020 (Sun) 20:26:01 Id:d4d663 No. 191093 [Reply] [Last]
Adobe Flash will die at Jaunary 1st 2021 along with every singe flash game on the internet. If you want to play any of them and go down memory lane now is the time to do so. Although there is an application called Flashpoint which tends to be a flash game emulator but I don't know how thats working out Which games were your favorite? Which websites did you use to play them? Any fond memories you used to have with those games?
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Requesting Pimp Quest. Anyone got it?
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>>263223 >>264755 It's pretty easy to just get them yourselves using bluemaxima's flashpoint.
>>195791 Found this, which basically does the same thing. https://github.com/darktohka/FlashPatch

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Mass Effect: Legendary Edition is looking terrible Anonymous 02/05/2021 (Fri) 00:53:29 Id:0bd0db No. 228581 [Reply] [Last]
I'm sure you guys are shocked by this news. Coming out May 14 for those who care. https://archive.vn/sNA1V https://archive.vn/Uf2qL https://archive.vn/QriQG They are going to change camera angles to not focus on Miranda's butt or female Shepard upskirt exploit. Even though Miranda was created to be genetically "perfect", I guess sex appeal is not perfect for modern Bioware. From the few screenshots, it looks like they went to the school of JJ Abrams and went lens flare happy. I can hear the Beastie Boys soundtrack playing for no reason in Mass Effect right now. No multiplayer so you don't have to grind for readiness in Mass Effect 3 which I kind of forgot about since that terrible ending overshadows everything about it. You should be able to get all the readiness from single player content which is one the few things i say or good, even if it does cut multiplayer content. It will not include the Pinnacle Station DLC because of source code corruption which is understandable and a known issue before. However, since this is modern Bioware, and their reputation has been frankly in the toilet, they should prove themselves that they still have "talent" left in them and rebuild the DLC from the ground up. They made Anthem so they should be able to give 120% to a franchise that most people respected in the past. That might be unreasonable but I think you have to put more effort to earn back trust after you've lost it. From general reception, it looks like most normies are happy with it, like a remaster can't be terrible. It's like they haven't seen the recent ones that stunk like Final Fantasy: Crystal Chronicles and Crysis. I think the censorship in this part remaster, semi-remake is giving insight into how covered the ladies will be when the new Mass Effect and Dragon Age come out. Legendary edition will probably sell well but I don't think those once great franchises will revive if this is a sign of what is to come.
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>>291380 What does Sheploo x redhead FemShep say about you then?
>>291392 It means you have patrician taste.
>>243146 How even?

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Paradox pulls Vampire: The Masquerade Bloodlines 2 out of development, Hardsuit Labs no longer involved. Pre-orders cancelled. Anonymous 02/23/2021 (Tue) 14:09:29 Id:eda4e9 No. 245057 [Reply] [Last]
https://archive.is/tsQUN Holy shit, they went full nuclear on Hardsuit Labs. I've never seen a publisher do this to one of this own subsidies before. The way I see it, the game has two paths forward. Either it gets cancelled, or it goes through a Half-Life 2-styled total rework. It must have been a total fucking mess for them to rip it away from Hardsuit, if that's the case I don't know if a new dev could fix it as is.
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>>276590 >Not me. I'm completely free to do whatever I want, regardless of what any banker's demands. They have no power. That's a dumb statement since plenty of what you want to do is dictated by having money and therefore also on things like having stable employment which means living in a place with available work etc.
>>291329 >working >for money Three guesses on how I know you're poor as fuck.
>>252176 Hearing that this shit was cancelled was the best bit of news I can remember so far in 2021. I just hope they will not continue the development of this “sequel” and replace one team with another, equally pozzed.

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Tales of play testing for Ubikike Anonymous 04/11/2021 (Sun) 23:20:51 Id:35f4ee No. 282945 [Reply] [Last]
Well Anons I'm going to tell you my horror stories of my time play testing games for ubikike Toronto and I'll give you a list of games I've played >AssCREED Unity-odyssey >NigDogs >Farcry games >Division >Some tech demos My time was fucking horrible and it's not my fault the games ended up shitty as I tried telling them.
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>>290026 Far Cry was good, Blood Dragon was funny but bad. The rest is shit.
>>283344 This isn't 8chan newfag, this is 8cake.blacked
>>290026 1 and 2 suck dick. 3 is decent. Never played the rest. 4 just looked like more of 3 and I didn't want to play the same game over again.

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Vehicle Oriented Thread Anonymous 04/19/2021 (Mon) 16:18:08 Id:6988c4 No. 288928 [Reply]
Cause the anon making the mecha thread should've tried killing two birds with one stone. Games that are centered around using some sort of vehicle, such as a tank or an aircraft. **Mechs count too.* Here's a couple games to get us started: >Blaster Master <Metroidvania-esque maze game <Can drive a tank, but you can also enter and exit it <While on foot, you can enter areas that host upgrades and other items <Doesn't have a save feature, not even a password system, making it one of the few situations where you won't be bullied for using save states <One of the later games in the series has a big titty watermelon woman >Wind Waker <Cool cel-shaded artstyle <Use a boat to traverse a large ocean <Explore Islands with a lot of secrets to find <Unironically, one of the best Zelda characters, Tingle, is in the game <Tetra is cool too, I guess <HOY <Triforce quest We don't talk about Star Fox Zero.
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>>289151 Seek and Destroy is a re-branded version of a game in the Choro-Q series. Choro-Q Jet: Rainbow Wings was pretty enjoyable for being an SD "cute-em-up" 3D shooter. Vigilante 8, the successor to the Interstate series, is the first thing that comes to mind for me when I think about car games.
>>289057 I never understood why people didn't like the airboat. Is everybody but me just retarded?
>>291031 I personally liked those sections, but I think I can understand people complaining about them. They do go on a while, even with the little FPS interludes (like that one puzzle section) breaking them up. I think people may have been expecting something more Ravenholm-y earlier in the game. Honestly, atmosphere is still pretty much the only thing I actively enjoy about HL2, and I admit that atmosphere is not what most gamers play games for.

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Valheim Anonymous 02/09/2021 (Tue) 03:46:06 Id:fe4c53 No. 232284 [Reply] [Last]
Any thoughts on this game? It seems to be very popular at the moment.
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>thread keeps getting bumped by (1)s
>>272162 >Raise ground high enough to make walls >Get attacked >Enemy literally walk up then walk away since they can't destroy the ground and therefore can't get in Pretty comfy even if it takes awhile to build those walls new update makes raising dirt take less stone, so theres that.
Apparently Smug started a dedicated server. https://smuglo.li/vg/res/10403.html

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Vintage Story Anonymous 03/20/2021 (Sat) 09:27:49 Id:a81bc9 No. 264701 [Reply] [Last]
I don't know anything about this game but someone mentioned it an another thread so here's a place to talk about it.
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>>271377 Probably soon, but for now make your own goals i guess.
One thing that they could do for progression is to add more workshops and automated things a la Dwarf Fortress.
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Holy fuck have any of you been on the /vm/ server? It's the most popular server on the game and there's two nation states fighting. Mega autism. There's also some autist named Salty that's like 200k from spawn.

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Remember Plants Vs Zombies? Anonymous 04/21/2021 (Wed) 07:29:45 Id:9d1342 No. 290471 [Reply]
Yeah, it's pozzed now. RIP.
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>>290477 Impressive. Very nice.
>>290477 Forgive me for I have sinned by not checking those FPBP dubs.
>>290471 Is there a PvZ3?

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The Strangest Covers You Know Anonymous 03/23/2021 (Tue) 14:21:31 Id:55d6d4 No. 267417 [Reply] [Last]
Post all the weird, ill-fitting, mangled, or just plain non sequitur bideogeimu covers/poster/advertisements that you've got. Whether its a shoot em up with banjo granddad or a fishing game with a twinkshota or a Mega Man clone with Glinda the Good Witch on the cover, this is where it goes.
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>>286952 Yes, and the same logic applies as in Luigi's Mansion. Or perhaps moreso, since there it is a straight up inversion of usual.
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>>276298 >ut I always laugh at Dracula's face in the Japanese cover for Castlevania 4. It looks like he was caught by surprise by someone while being on the bathroom or something like that. The Japanese cover for Castlevania 3 is a hell of a thing too.
>>290445 I like that one way better. It presents all playable characters, while, by the use of Alucard, and Dracula, Death and the castle in the background, it presents the classical horror mood.

Games with the "Sega racing" aesthetic Anonymous 04/20/2021 (Tue) 04:53:17 Id:5b74e7 No. 289379 [Reply]
One of the things that I really like about early 3D games is that is seemed like the developers always made (Best that I can describe) extremely clean and simple looking games, that expressed a broad range of colors, that managed to be both extremely bright and dark when needed, and seemed to contain highly detailed textures that made the environments really stand out. However, it seems like only a minority of games used this aesthetic, with the most easily plentiful all being done by Sega for the racing games they made, particularly with Metropolis Street Racer being the best looking one. I was wondering if anyone knows of any non-Sega games that also managed to achieve this look.
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>>289488 Nice, I follow a channel that's specifically about the Driver series so I can deal with it. It always hurts a little seeing certain ports that are Xbox exclusive. I was just now playing some Outrun2SP in 2006, they managed to make the tracks look great from dash view even.
ID changed because out of the house. >>289405 >>289448 >>289467 I was asking for titles OUTSIDE of racing games that had this look. As the other Anon said, "miniature golf" style look.
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This might sound retarded but looking at the thumbnail of the first image the firsst thought I got was "harsh lightning" which made me think of F.E.A.R. I dont think that's what you're looking for though. I have been thinking about the whole "clean" thing you mentioned since I have been playing ninja gaiden a lot lately and I think that game is much more what you're looking for.

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Things in games that you HATE Anonymous 04/12/2021 (Mon) 12:51:19 Id:6a0af1 No. 283388 [Reply] [Last]
Is there some common feature or mechanic that you hate? For me it's mini-maps. I HATE MINI-MAPS I love exploring, and when a game uses a mini-map it usually devolves into staring at the tiny mini-map and moving your character around instead of actually taking in the game world itself and exploring that. Which normally wouldn't be a problem, but game designers are often so fucking lazy that the only way to actually navigate to quest locations or find items in the game world is to use the markers on the mini-map. Have you noticed how few characters in games now actually give you directions to where you need to go? They don't say "head north to the old mill" or "follow the road east and take the bridge across the river", they'll just give a vague statement of "oh, it's over there" and then you're just supposed to follow your fucking little fucking GPS with its stupid glowing dots instead of actually navigating and pathfinding. Thankfully, some games allow you to turn off the mini-map. Which is great, in theory, but often those same games rely on the mini-map to provide said information, so you just have to turn it back on again if you want to see where you have to fucking go because nobody tells you anymore but that's extra dialogue that has to be recorded and those talentless hollywood celebs cost fucking money don't you know and there isn't budget for game design ''and** celebrities. I could go on and on about how much I hate mini-maps and Ubisoft in particular for how they fucked up open-world games which were supposed to be the most comfy immersive games ever but now they're just mini-map adventures with elaborate 3D HUDs taking up most of the screen. What do you hate anons? What drives you up the fucking walls?
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>Permanently missable content I'm not going to replay the entire game just because I missed a small amount, but knowing I missed a small amount will detract from my enjoyment of the overall game. Even in cases where the point is that you're supposed to replay the game multiple times to see different things, then the developers had better make sure that each run is significantly different. Far too many games act like they expect you to play multiple times, but you're redoing 95% of the same shit just to see 5% new stuff. It's stupid. And related to that... >games with "choice" or "karma" systems where it is objectively optimal to play either full good or full evil if you want to get the most content possible I have seen very few games where there is ever a reason to not be full good or full evil. Whatever you do with your first choice is essentially what you'd better do for the whole rest of the game, or else you're just a fucking idiot making things harder for yourself and maybe permanently missing stuff by not getting the rewards that would come with getting max good points or max evil points or whatever it is in the particular game. It's been mentioned before, but one of the only ones that does it decently is Shadow the Hedgehog, and that's just sad. >>285556 This is a good one. Or better yet, just automatically respawn from a checkpoint like a normal game. This always feels like the developers are just very lazy. >>285424 It's as if developers don't understand how bad it makes their game seem when players have to deliberately try to guess where they AREN'T supposed to go, only to inevitably guess wrong sometimes and still be locked out of content.
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>>283388 (Checked) >aim down sights and sprinting in first person shooters I fucking hate how for the past decade nearly every fps uses these mechanics even though neither improve the gameplay, there's no excuse for an fps to have ADS or sprinting unless it's trying to be realistic. There's nothing fun about decreasing your situational awareness, obscuring 1/4 of your screen with your weapon and slowing down your movement just so you can shoot someone because you can't hip fire accurately. Then there's sprinting, how about instead of gimping the player's base movement speed and forcing them to sprint with their weapon down in order to move about faster, maybe just increase their base movement speed and let players shoot from the hip while moving fast like in retro fps games.
>>289858 Because if you don't make the fundamentals of your FPS sluggish and miserable the player will have too much time to to realize how fucking terrible the enemy AI and level design is. Basically all modern game design revolves around implementing retarded non-features to hide the underlying issues with modern game designers.

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