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EDF 2 and 3 are coming to Switch Anonymous 04/27/2021 (Tue) 18:14:10 Id:a8e757 No. 295369 [Reply] [Last]
Can't they just port 4.1 instead? https://archive.vn/y2vEU Also EDF thread >Favorite Weapon >Favorite Class >Favorite Game >Favorite Level(s)
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>>305952 It's a sort-of anniversary EDF title with voxel-style graphics and a more light-hearted tone overall (although it also does the usual endgame trope of making the situation look dim for the EDF forces before a last hope dash). Haven't got the chance yet to play online since all japanese lobbies so far were private so I can't tell if 4-characters teams get ridiculously strong in multiplayer missions, while several missions on solo hard difficulty took me a few tries.
>>305977 Working just from your screenshots, this looks oddly polished for an EDF title which is fucking bizarre. For starters the menus don't look eye-bleedingly cheap. I'm most certainly getting this one, it looks cute.
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>>305982 Yeah it is well polished and it's obvious the Yuke devs have given a great care of the game. Again, my main complain is that it wasn't long enough compared to the other EDF games (at least to justify the initial price imo hence why I bought it on sale) and I also wished there were crazier mix-ups of enemies to fully take advantage of the crossover setting. Video related was the worst instance of framedrop that could happen on the Switch port in handheld mode, with the gigantic Solas blowing away ton of props behind me with its fire attack (which has a massive radius and can oneshot you easily just like in EDF2). PC port is likely to be the best version visually (with no blur in the distance) but I still remain impressed by the Switch version.

share thread: please please someone share edition Anonymous 06/26/2020 (Fri) 21:53:46 Id:3a466f No. 47877 [Reply] [Last]
READ ME BEFORE ASKING FOR ANYTHING YOU FAGGOT FUCK gitgud.io/Blank/stv/raw/m/OP-Pasta Previous Thread: https://archive.fo/chVFP archive:https://archive.is/Nhi07 How to Contribute Post ITT, make a pull request (git client or gitgud IDE) or raise an issue. If you do not have you own gitgud.io account: tough shit because the public account is busted. Before requesting first check THE GITGUDS YOU COLOSSAL COCKGUZZLER, THEY EXIST FOR A REASON DEAD LINKS ARE CURRENTLY BEING PURGED Anons have experienced shady shit with IGG (e.g. miners and extra files that served no purpose in terms of running the games) and they're from Vietnam gitgud.io/Blank/stv/raw/m/CheckingBeforePosting gitgud.io/Blank/stv/raw/m/PC gitgud.io/Blank/stv/raw/m/GOG.sha256 gitgud.io/Blank/stv/raw/m/Consoles gitgud.io/Blank/stv/raw/m/LewedGames

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>>305711 >while streaming something else like a video to mask it That's retarded you nigger. If they want to they're going to fish you out from wherever you're connecting to, however that mostly makes sense in a P2P network (since the swarm is public) or when they actually compromise a download site. What else you were doing in the meantime is irrelevant. >Is it necessary to use a VPN for pirating stuff, or just a good idea? Depends on your country and ISP, so you're going to have to be the judge. If you live in Africa I imagine you're going to be okay, if you live in the UK then I imagine they'll come at you with horse dildos in hand if you don't get behind something.
>>305711 Pretty much what >>305888 said. If you live somewhere where you might get fucked by your ISP or the Law, then get a VPN, if not then don't bother. There are free VPNs out there but you should avoid them like the plague, since they're slow as shit, have data caps, will sell all your data at the drop of a hat and are all probably backdoored by the NSA. But if you only want to download things every once and a while, maybe do it at a fast food shop or coffee shop or something, somewhere where there's free public wifi so someone else is taking the blame.
Anybody have Ys 6, Origin, Oath in Felghana and/or I+II for PC? I've been wanting to get into the series.

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Anonymous 05/10/2021 (Mon) 18:45:51 Id:90c53b No. 305936 [Reply]
ITT: Games you will never own because of their exorbitantly high prices
The Duckman prototype for the Gameboy, I haven't seen much of it other than an old cuckchan /vr/ thread talking about it once which I can't find on any fucking shitty archive. Some collectionist is keeping the only copy hostage apparently
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>>305936 At least it emulates decently now.

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ACTUALLY obscure vidya Anonymous 05/02/2021 (Sun) 17:24:49 Id:1f3575 No. 299761 [Reply] [Last]
I have never seen anyone talk about this game, ever. I am confident to say that this is one extremely obscure title, up until recently you could only get an ISO for it from some obscure russian emulation forum and from select private trackers. It was recently uploaded to CDRomance so now anyone can get their hands on it. Designed by Taro Kudo, of Love-de-Lic fame (Moon Remix RPG) and director of some not so good Paper Mario games. If you know anything about the people who were involved with Love-de-Lic, then you know how unique and special their games are (think Giftpia, Chibi-Robo, Chulip) It sold 9k copies during its first week in Japan, which doesn't sound like a lot.for an Enix published title and there is honestly little information about it online. This is from the Wikipedia page >The player takes on the role of a 5th-grade boy who is accidentally warped to a fictional island called Endonesia. The protagonist must communicate with the island's 50 sealed gods in order to return home. The boy does so by obtaining several abilities called Emo powers, which draw on his emotions, and the emotions of those around him. The game features day and night cycles as well as days of the week, with the island stuck in a 10-day time loop. I don't have a PS2 to test this game with and PCSX2 seems to behave oddly when I try it, some background are missing. Here's some gameplay footage, there are hardly any videos for it on Youtube. https://yewtu.be/watch?v=lilBe-ldJYU If any of you anons have a PS2 to test this game and can drop some footage, that would be appreciated. Take note, this is a text heavy game that remains untranslated. https://cdromance.com/ps2-iso/endonesia-japan/ Another extremely obscure set of titles are the Jungle Park games by Saru Brunei, developers best known for Cubivore on the Gamecube. These games, released on the Saturn and Playstation basically served as a sort of proto-Cubivore testing ground walking simulator. There might have been a Jungle Park title for the Bandai Pippin as well, which I don't believe was developed by Saru Brunei, can't find much on it.
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>>304272 >Fucked up the goddamn picture That is not the revamp. Nor the dos version. This is the proper picture
>>304116 Yeah, it was called Cookie & Cream in America. Played it with my little bro along with Klonoa 2, Tekken Tag Tournament and that one RPG Cloud something.
>>304085 why do i keep seeing this memeshit game omori everywhere?

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/hgg/ Anonymous 08/30/2020 (Sun) 21:47:05 Id:278bec No. 95416 [Reply] [Last]
HENTAI GAMES Could you anons recommend me some good dating/hentai games? Any good mods?
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>>300648 Mayumi's Cuckolding Report
>>300648 Theres a search engine that you can use for weighted ratings and tags
>>240946 >Blame Oni not me. All girls are getting alternated positions by the way. FINALLY I was afraid I would have to give a shit about that ded game and mod that shit in myself

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Spoil a game without naming it Anonymous 02/07/2021 (Sun) 20:13:41 Id:60787a No. 231048 [Reply] [Last]
Easy >you've been riding on the king for most of the game >the reason the whole game takes place in one city with no exits is that the rest of the world is ruins while everyone is told the city is the whole world >the main character's digital assistant is his brother Moderate: >the main character duped you, the person in front of the TV, into helping him unseal the evil god >you, the person in front of the TV, are just the main character's brain damage talking to him >the shopkeeper was the big bad the whole time >the big bad is the brother of some random NPCs you killed in the previous game >the ancient evil is still locked up and has actually reformed during his imprisonment, the real bad guy is just stealing his name >the whole conflict has been the result of an elaborate prank by the pirate you met in the tutorial
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>You enter a giant kill-satellite orbiting the planet. >Fight and kill the man responsible for damn near obliterating humanity. >Satellite''s orbit decays and burns up upon re-entry with you on it.
>>305495 Sonic Adventure 2
>>305765 Not the game I had in mind, but still somehow an accurate guess.

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Retro gaming thread Anonymous 04/16/2021 (Fri) 08:50:33 Id:123214 No. 286295 [Reply] [Last]
I have no idea how to make an OP Games released on or prior to 2000 Currently I'm going through old NES games and it gets me how they just throw you into the game and expect you to figure stuff out. It's nice to be treated with a basic level of intellect, even if most NES games were garbage. At the moment I'm playing Ghosts 'N Goblins, it's fun but I'm not looking forward to the whole fake out at the end where you have to play the game again. Thread questions >What are you playing? >Games you wanna try? >Hardware or emulation? >Games you gave up on? >What is your favorite generation? >What is your favorite console? >Forgotten genres you wish would come back? And finally >Best retro grill?
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>>303392 My main pc has a fucking threadripper and a 3090 I want to make an arcade machine, with maybe a drawer in the front with some other controllers for other systems >>303467 I see, I've heard people kinda get ps3 emulation working on an athlon, so maybe I'll look into that
>>304321 SBC's aren't even powerful enough to emulate old systems accurately. Why not just emulate on your main rig?
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I've been playing King of Dragon Pass (1999). A lot of fantasy game settings feel shallow and I don't get into them, even when the game itself is good as in the Divinity series. But King of Dragon Pass is a good one, it really draws you into the mythology; the game's "heroquests" have your clan reenact myths, so learning the stories and divining details from the gods is an integral part of running the clan like farming and exploring are.

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Elona Thread Anonymous 02/19/2021 (Fri) 14:04:45 Id:4b95da No. 241658 [Reply] [Last]
>What is this? Freeware nip roguelike which is complete shitpost. Where you can get strangled by flying seed, throw dinosaur shit at your foes to kill them, drink Sulfuric Acid to kill your unborn child and marry your eldritch horror pet. >Where to get it? elona.fandom.com/f/p/4400000000000037554 Most recent version for Elona+ is 2.03 >What about Elona+ Custom? It is dead for almost 2 years now. Either let it go or make update for it yourself.
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>>305446 Elona is actually surprisingly progressive. Your character can be one of, I think, six genders (four of which are I think not translated and only achievable with the foods that change gender, anyhow), and is able to marry any other NPC regardless of race, gender, godhood, apparent age, or species (or even whether the thing is sentient or not), and to create progeny with him/her/it. Prostitutes of both sexes are available. You can "sleep share" (read: rape) nearly any NPC that you can make into a companion--maybe any. Anything that you can talk to and that can get drunk can be slept with.
>>305453 My problem with it being so freeform is the lack of rules or structure. You can marry a lamp post, great. Does that have any difference to marrying a female woman? Its effectively just a flag that gets set with no consequences
>>305471 There's a bit of genetics autism that comes into it, I think, when making genes. But for the most part, you're right: mechanically, most of the silly storytelling things you can do like marrying a wolf or having sex with a rock don't have logical conclusions or special consequences. You put Little Girls on the ranch and you get Little Girl Eggs, Little Girl Shits, and new Little Girls that you can butcher for Little Girl meat and Little Girl skins. There's not much in the way of special consequences. The gameplay becomes, I guess, are about finding which mobs work best for ranching, marrying, and having in your party while having almost the entire space of mobs to work with rather than having arbitrary limitations like "only monster-like mobs can go on a ranch."

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Geneforge Mutagen Demo Anonymous 02/06/2021 (Sat) 15:02:13 Id:3c8be0 No. 230381 [Reply]
Anyone else excited to for more stem cell wizard adventures? Also RIP Personanon
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Real talk. Why does that vermin have a snout like that?
>>277640 Because it's CUTE! There doesn't need to be any other reason OK natur eknows best
Is this studio still one guy?

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The Elder Scrolls VI: Hammerfell/High Rock/Daggerfall 2.0 Anonymous 03/14/2021 (Sun) 22:02:04 Id:38c382 No. 259726 [Reply] [Last]
What do we know about this? What innovations do you think Todd & His Minions will implement? I think it's not just going to be another Skyrim 2.0. I predict: >attributes will make a comeback, but uses the Skyrim leveling system >so every skill is associated with a certain attribute (maybe multiple) >for example every 5 skill increases in strenght-associated skills, will increase your strength attribute >Ass creed added more RPG systems, so that is "in" at the moment and just simply announcing "attributes will be back" will make their fanbase go hype as fuck >they will add classes in the sense that you can increase a few skills and attributes >ladders will still be impossible within the game engine >they are probably working on adding real dynamic ships in the game, but there is a good chance the engine is too retarded to add it and they will just forget about it, until someone discovers it in unused game files >good chance they might add a native optional survival system, with food/drink/rest needs as well as coverage/heat/cold for desert/snowy regions >since adding new gameplay is so difficult for them, they might tease the audience by adding a new Guild for them to join, either something based on the redguard/breton like Alik'r or a Guild based on Religion (like just generally the Eight Divines or something more specific than that) >as long as Todd is alive, he will probably not let anyone add distracting SJW elements to the game, he managed to prevent that in other games >you can probably combine certain spells, but instead of being revolutionary gameplay, you are just going to cross 2 beams to make a differently colored beam with a bit more damage
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>>305222 >Todd couldn't successfully manage to code vanilla 2h spears into Oblivion and Skyrim >but he could code 2h weapons like axes and hammers >and even had the animations for staves including a thrusting one I still don't know how they fucked that up.
>>305290 Anon, it's far more likely they were lying. There were spear mods for Skyrim not long after release. Fallout: New Vegas, a game on an older version of the engine, had spears. The truth? Bethesda didn't even want to bother. A spear weapon class would require more assets, more code, more dedicated skills and fundamentally wouldn't have been that different to the other weapon types. Morrowind had 12 spear types and most of them weren't even useful. Spears were removed in TES4 and TES5 streamlined the combat even further. Have you played unmodded Skyrim recently? Something you'll notice very quickly is how it doesn't really matter what weapon type you use, they're all roughly the same. Press to attack. Hold for heavier attack. Small weapons are fast. Big weapons are slow. But spears? They wouldn't have fit into that, so even if they hadn't been removed in TES4 they probably wouldn't have been included in Skyrim anyway.
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>>305341 >The various underlying technical aspects of the later games weapons are still roughly as different as they were in Morrowind, it's just different animations being called with different values for attack/swing speed etc. Not fully true, TES3's weapons had different chop/trust/slash damage values. Also, the spears had much longer range than other weapons, meaning it would have been quite different to the other two-handed weapons in that regard alone. The reach of all long weapons is 1.3, the reach of all medium weapons is 1, the reach of all short weapons is 0.7. There's virtually no difference between high-tier greatswords and battleaxes besides for the latter doing marginally more damage. The differences between all melee weapon types boils down to one of three categories: speed>>range+damage for short weapons, range=damage>speed for medium weapons, damage+range>>speed for long weapons. A spear breaks this kind of meta Bethesda setup by having a unique priority: range>>speed+damage. Bethesda didn't want the Orc brute or the noble Nord swordsmen to have radically different experiences while playing the game. The same goes for those using the different types of destruction magic and so on for all the other kinds of combat mechanics. Any two archers will have roughly the same experience. Any two summoners will have roughly the same experience. Any two melee users may not have roughly the same experience if spears existed. At its basics, this is what streamlining is. It's a completely intentional way of homogenizing "player experiences".

Vidya elves. Anonymous 12/21/2020 (Mon) 00:26:45 Id:dc5d73 No. 185520 [Reply] [Last]
what game has the best elves? I like Night elves in warcraft. They've got a very cool moon motif and i have wanted to fuck one since i was a small boy playing WoW. The elf from dragons crown is pretty cool even if she is the weakest in the game.
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wait what
Can someone tell the story of the thuatha de danaan and the aos sidhe?
>>189241 >Superhero movies "blighted the culture" >superheroes a 'cultural catastrophe' He's right though. Also, your pic is labelled "living with his DC retirement money," but didn't he get screwed over by DC and not actually get much money? Comics creators in general get fuck all for royalties, and make more money from conventions and cameos in movies than from royalties from their books and characters.

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4AM Thread Anonymous 04/24/2021 (Sat) 08:00:05 Id:2e7036 No. 292646 [Reply] [Last]
Have you lost control of your life?
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>>305272 I swear for the life of me there was a /blog/ board I saw just a couple days ago but now I can't find it.
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Todays Winning Numbers
>>305681 bo probably had a mental episode and took it down

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TF2 thread Anonymous 02/04/2021 (Thu) 13:21:31 Id:cc0b14 No. 227978 [Reply] [Last]
Because there hasn't been one for awhile. I don't think there's much of a need for a "real" OP because general copypastas are fucking stupid and nobody reads them There are rumors going around the Valve leak side of the internet that they're doing something with TF2 in the near future. Not necessarily an update, but something. Hopefully fixing the fucking bot issue that's been plaguing the game for over a year.
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>>304820 it will. if you decloak in retarded spots you die. you don't have the movement speed, the capacity of spacing and the capacity of escaping if the team has some braincells, even more because i want the rampup to be from very close, by causing that the mid range causes 40 or less damage
>>305057 and this is the low effort choice. a gadgets menu would be cool, it even could be mixed with this buff, obviously removing revolver damage or capacity.
>>305058 could even*

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Games where you play AS the monster Anonymous 03/06/2021 (Sat) 20:52:22 Id:4a05eb No. 254175 [Reply] [Last]
No no, I don't mean TECHNICAL monsters, I mean real inhuman creatures, preferably in a manner that lets you massacre people. Carrion >you're an amorphous meat munching monster >gameplay is tight and satisfying <game is short as fuck Friday the 13th >When you play as Jason you feel pretty good >the kill animations are satisfying <games is glitchy <online is worse <takes far too long to unlock good Jason content as the game is padded with shit for the counselors >still lets you go vs AI and kill them all Primal Carnage Extinction <team class combat >Dinos are in 3rd person and all have unique abilities >animated fucking wonderfully >satisfying as fuck to play as

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Nightmare Creatures has cheats that let you play as the monsters.
>>286800 And one of the best boss themes of all time: https://yewtu.be/watch?v=qw8zXPgcD78
>>286953 That's pretty impressive.

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Overwatch lead and longtime Blizzard vet Jeff Kaplan leaves the company; to be replaced by Aaron Keller Anonymous 04/25/2021 (Sun) 10:23:16 Id:9653f3 No. 293402 [Reply] [Last]
https://archive.is/Daipv >We want to let you know that Jeff Kaplan has decided to leave the company after a long and storied career here, and that Aaron Keller, a Blizzard veteran and founding member of the Overwatch team, will be stepping in as game director. >Aaron has been a critical part of the Overwatch team and a key driver in creating the vision for the game. He helped create Overwatch as an original member of the team, and as an 18-year veteran at Blizzard, he has worked side-by-side with Jeff for a long time, not only in building Overwatch but previously in helping to build WoW as well. A few words from Aaron: <Greetings, Overwatch Community, <Jeff’s been a great leader, mentor, and friend, and he knows how much we’re going to miss him. I’ve been lucky to work alongside him and the rest of the Overwatch team for many years in building something that continues to inspire people all around the world, and I’m honored to carry the torch forward. <I love Overwatch. From our first pieces of concept art, to the first maps we built, to the first time I was able to run around as Tracer (who at that early point shot laser beams out of her eyes), this game has just clicked with me. I love its inspiring, hopeful, beautiful world worth fighting for. I love its characters—larger than life, colorful, powerful, and global. And most of all, I love the fast, fluid gameplay requiring teamwork, situational awareness, and quick decision making. <I also recognize that making games at Blizzard has always been a group effort and never about just one point of view. Together with the rest of the team I feel fortunate that we have a deep bench of development and creative leaders, numerous veteran Blizzard artists and designers, and some extremely talented new blood as well—along with tons of support throughout the company for the live game and for Overwatch 2. <Speaking of Overwatch 2, development is continuing at a good pace. We have an exceptional vision we’re executing on, the reaction from many of you to the updates we shared at BlizzConline thrilled us, and we have exciting reveals planned for this year and beyond as we ramp to launch. We’ll be sharing more frequent updates about Overwatch 2 progress and new features in the live game with you all very soon. <While I have no pretenses about filling Jeff’s shoes, I’m excited to step into the game director role and continue to be part of a team that’s putting all of its heart, talent, and focus into the next iteration of Overwatch, and I’m honored to continue serving this incredible community. <-Aaron >We’re also tremendously grateful for Jeff’s contributions over the years. Please see a personal note from Jeff below: <i am leaving Blizzard Entertainment after 19 amazing years. <it was truly the honor of a lifetime to have the opportunity to create worlds and heroes for such a passionate audience. i want to express my deep appreciation to everyone at blizzard who supported our games, our game teams and our players. but i want to say a special thanks to the wonderful game developers that shared in the journey of creation with me.

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>>304332 >i like eating shit >dont judge me oy vey
>>304439 >Did you hear that the game has been suffering from a content drought ever since OW2 was announced? They clearly saw TF2 and said "their problem is that they didn't take all that content and charge another full price for it!" And now it's biting them in the ass.
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>>293402 >Be Blizzard >Make pretty nice themepark mmo for fun >Becomes big >Listen to autists because you have no idea what you're doing >Completely shave down all classes to copycats of eachother >Make resistances moot by having everything get damaged by the same things equally, making classes bland copies >Get rid of fun little quirks and builds that changed how a class played entirely Had a warlock who could act as a backup tank when a tank died by consuming his tank demon for stats and used a life steal rune to restore health massively against groups which got killed off for imp spam and the warlock lost his demon form because they gave it to a prestige class no one played, still pissed. >No more races or classes and development is slow because their entire development is around balance changes and the resulting bug fixes, plus they split their team for Overwatch which has it's own similar issues <why aren't people playing our games

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NEW Games for OLD Consoles Anonymous 03/27/2021 (Sat) 18:26:52 Id:75c2fc No. 271447 [Reply] [Last]
DEADEUS: An horror game for the GameBoy, is now free to download from the official website https://izma.itch.io/deadeus Features some great sprite work and something like 11 endings, my only criticism is that despite some creepy pixel art, the game looks super deformed like the Zelda games so most of the time looks too "cute" to be able to evoke the eerie atmosphere the developer wanted. PAPRIUM: Remember this Mega Drive vaporware from the makers of Pier Solar? Apparently (after some drama involving the main developer) it did came out, and judging by the feedback seems like the game looks great graphically by the gameplay is shit, failing at being the "Streets of Rage 2 killer" they promised. I got a rom of it, but the main developer's autism for original hardware made the rom locked into a troll ugly mini game unless you play it on a real Mega Drive / Genesis (We'll have to wait for the hacking community to fix that shit) XENOCRISIS: Pretty cool game for the Mega Drive, an alien survival that looks great but it's pretty tough, it was clearly a type of game meant to be played with dual analog sticks ala "Dead Nation" so playing it with a Mega Drive controller, especially the 3 button one can make things annoying since you need to move and aim at the same time. So yeah discuss new noteworthy games for old consoles, or share some info of upcoming ones.
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>>284733 Someone should port the hentai Castlevania clones that are on DL Site like Castle Succubus or whatever its called.
>>304603 Both are in the game, as well as the anti police propaganda and completely shitty gameplay mechanics. Exposing SJWs and their failures isn't "propaganda", Tulio.
>>304686 >Castle Succubus I've tried it it's not good.


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