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Cool Vidya Books Anonymous 08/12/2022 (Fri) 00:43:18 Id: 015989 No. 666976 [Reply] [Last]
This is a thread for any and all vidya related books, I will be posting some of the best ones I have and feel free to discuss, argue and share about fiction and non fiction about vidya and vidya-related publications.
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>>696471 Holy fuck I'm retarded Thanks a bunch
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>>666976 I loved these as a kid, because they came out when I was WAAAAY into Ultima V. Unfortunately, I was only able to find a rar with an HTML book for The Temper of Wisdom. I'm not even sure how I'd upload that or even if I should given that it's the second book in the duology.

Anon's autism corner: FNAF Anonymous 09/24/2022 (Sat) 17:28:32 Id: 8e1f5a No. 698195 [Reply]
Most of you don't give a shit about those games and for obvious reasons. Those are not good games, they are kind of awful on every level. But they have been a source of fascination due to what they molded into and how popular they've become. Those games became such an insane rabbit hole it feels like a small discovery that rivals a lovecraftian fucking secret. FNAF started as a simple ghost story with boring gameplay where you sat around and fumbled around on cameras until you either win or die. The horror was cheap and reliant on jumpscares, but the gameplay itself although also shit, was at the very least somewhat original for its time. The story was simple: Someone murdered a bunch of kids and then those kids posessed animatronics seeking revenge. It wasn't some great mystery, and as you piece together the plot in the first installments, the reveal is simply "It's a ghost story". It wasn't fun, it wasn't very scary or interesting. But yet it gained insane popularity, why was that? Partially due to furries and their autism, but also partially due to a simpler reason: There weren't that many horror games coming out at the time and FNAF did something, even if it wasn't really good. So imagine yourself to be Scott: You release Five Nights at Freddy's and suddenly you gain an enormous fanbase, and your livelihood now depends on a bunch of cartoon fucking animals that murder people. What do you do now? Well obviously, you would make a sequel, and so you do. This might work for the first couple of games of course, but at the very core FNAF is just a simple ghost story. FNAF 1- You learn the premise of the game FNAF 2- You learn a bit more about the killer FNAF 3- You actually meet the killer This is where it should have ended generally because there wasn't much more to explore. FNAF 4 tried to explore some of the prior happenings, as well as maybe pull some twists although it is in itself, a giant fucking mess. The thing is, you want to make more games, you are disappointed with the conclusions your fans and ecelebs came to, and you don't like the twist you have written yourself. So... you make more games, but the plot is essentially over. So what do you do? Well if that's the case, you have to just make shit up at this point. So you reveal the identity of the character, and not only is he owner of the company in which the murders took place, he is now apparently a mad scientist necromancer who gathers ghost cum from his victim for the sake of attaining immortality, or ressurecting his dead son or something. You play as the son of that guy who then becomes a fucking undead himself after his sister reverse vores him as a part of a hivemind of souls. You create a fucking game in which the partner of the antagonist decides to lure everyone into a pizzeria and kill everyone to end it all, before the killer becomes a fucking VR rabbit that starts to brainwash people with mind control. Security Breach aside, which had its own amount of weird shit, there were the book series written in an alternative universe which has: >A time travelling ballpit >VR game that causes everyone in the world to get cancer

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>>698198 >green anon Even though I haven’t seen this before, I can tell where it came from
>>698195 FNAF was a really unique concept when it came out and was executed really well. Not too short, didn't overstay its welcome, gave some very vivid details but left a lot to the imagination. Then it got a sequel and a furry fanbase and things went to shit. Giving anything in a horror game sex appeal is like playing with fire. More critically, like you said the later games didn't have anywhere to go with the story (and I would argue the gameplay also -- outside of a shitty RPG they all deal with the same stuck in place resource management of the first one). >>698203 From what I've seen of it Security Breach is a really weird case where the people who made it obviously loved the setting and concept (which was already established to begin with) and put a ton of hard work into building the world, the map, and attention to detail but just didn't have enough time to make it a good game despite being very high profile. It was visibly rushed gameplay and story-wise and I wonder if we're ever going to hear about what went on at the studio or what was planned/cut for what reason. It's a game, but it's all over the place in terms of tone and pacing and 90% of everything that's optional is just useless collectibles for the 100% ending.
I think the FNAF games have a genuinely fascinating and decently scary concept for a horror game. The problem has always been their lackluster execution. And now everyone and their dog is making their own shitty chinese knockoff that have totally undermined the cool concept by just making them generic creepypasta-tier bullshit that comes off like it was written by a 10 year old. The plot of the FNAF games is confusing and makes no sense because it's obvious Scott Cawthon was just making shit up as he went along, so he made lots of stuff contradict itself and didn't even care.

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Made in Abyss: Binary Star Falling into Darkness Anonymous 08/31/2022 (Wed) 14:37:40 Id: ef7ed9 No. 680190 [Reply] [Last]
Thoughts? First 20 Minutes of gameplay (https://yewtu.be/watch?v=P6VKOBcBkDs ) Deep in Abyss Mode (https://yewtu.be/watch?v=3eS_xqPLiLM )
Edited last time by pururin on 08/31/2022 (Wed) 16:13:19.
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>>698174 What's wrong with the papa pole? >>698296
>>698231 i also never saw my father HARD purushka only reconizes papas pole AFTER riko drew her an erect dick. what makes me wonder what kind of experiences you are having with your father anon.
>>698306 I fucking hate pastel colors in digital shit

Loli Games Thread Anonymous 08/10/2022 (Wed) 20:40:25 Id: 7494cf No. 666020 [Reply] [Last]
Alright last thread hit bump limit, you faggots know what to do. >>553005 What're your favorite cute and funny video games? Would you sacrifice yourself to the 1000 year old lolibaba Does Eevee count as a loli? Why are they so cute and funny? 😭😭😭
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>>697807 >>695932 Guess I'll have to stop playing Dragonquest now as well. Is this shit US only or is it on all versions?
>>697822 Look at the picture anon. It's clearly JP.
>>697811 >Rayman loli She could rub some huge glittery sneakers all over me while her living onehole torso goes to town on my pole.

WEBM/MP4 Thread - White Women Making Games Edition Anonymous 08/23/2022 (Tue) 04:00:19 Id: 207872 No. 673938 [Reply] [Last]
New Saints Row is out, and boy is it something All Vidya related webms/mp4s welcome, bonus for triple A western cringe like vid related
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The sorry state of FPS games Anonymous 09/07/2022 (Wed) 21:21:01 Id: b960c9 No. 685509 [Reply] [Last]
The past decade has been pretty awful to the FPS genre especially late last year, but the biggest sin and what truly bother anons here is that fucking Destiny is the best of the worst. As the bar was set so fucking low that Destiny doing base shit at it's bare minimum made it have a more stable playerbase then the others, what the fuck is going on with FPS games?
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>>697341 Yes, it's a fucking tactical shooter, not an arcade one, the whole point is immersion, even if it hurts your sole performance, you're supposed to act as a team. You don't want supression, communicate to your teammates to flank the MG. >DoD No, Day of Defeat never did this, that is also an arcade shooter, a team based arcade shooter, but an arcade shooter nonetheless. If anything MGs in that game are a pain in the ass as the sound they make is super low and due to Source jankery, it sometimes doesn't even make a sound outside the bullets hitting the geometry around you. First time I saw a game do this was Battlefield 3, and it did it well, but everyone bitched because by that point in time the franchise was nothing but CODkiddie faggots who started with Bad Company 2.
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>>697075 >if anything games have more depth now
>>697702 >conveniently ignoring the "outside of AAA" part Nigger

Anonymous 08/27/2022 (Sat) 15:10:31 Id: 6c2cf7 No. 678043 [Reply] [Last]
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>>696896 this makes me want to die
>>696901 And that was the nicest looking image I found while searching "cock rings". There are much more extreme designs.
Spoiler your cock rings.
>>696554 Christ, he even thought to set up a tarp so his family wouldn't have to clean as much.

The Zelda Formula Anonymous 11/17/2021 (Wed) 17:16:42 Id: 92ab4a No. 469298 [Reply] [Last]
I've played a decent chunk of the Zelda games by this point and feel that the series has evolved enough to fully realize those feelings evoked by looking at the concept art for the earlier games, which, in my opinion, is the end goal. BotW is effectively a reboot more inspired by the earlier games as opposed to the ones inspired by ALttP and eventually OoT, and while it does do plenty wrong like lacking proper dungeons, limited enemy variety, and no special equipment, I consider it to be an important step design philosophy and a remarkable improvement in pacing from WW, TP, and SS (as well as being the better game in general). With the new one releasing and being a direct sequel, we can be reasonable and assume that it will be like the first game, so instead of focusing on that, how do you want hypothetical subsequent Zelda games to feel? Also, post Zelda girls.
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I want the Skyward combat back, just perfected. It can't be that hard to use controllers made for VR headsets, without headsets.
>>492505 >bloodborne It's basically BoTW again but maybe edgier? Idk
>>696029 Until motion controls can give proper feedback and resistance, which is impossible without some kind of exoskeleton, then melee combat with motion controls will always result in waggle and whiffing. One thing I'd like Nintendo to bring back are the StreetPass "invasions" from ALBW. They were fun, and would give a near infinite variety of Dark Link bosses to be fought if you could share your character creation codes easily. For those that missed out, the game would watch how you play and make a simple AI of yourself that you would send to other players via StreetPass on 3DS, and then they could fight your AI doppelganger (with the loadout that you chose) and win prizes and trophies for doing so. Unfortunately I live in a tiny shithole town so I never got enough invasions to complete the list of objectives.

James Turner Leaves Gamefreak, Makes New Game "The Plucky Squire" Anonymous 06/10/2022 (Fri) 22:51:48 Id: 976c4a No. 619589 [Reply] [Last]
It looks really good. >James Turner, the art director for Pokemon Sword and Shield and designer of several Pokemon from recent generations, has left Game Freak. Earlier this week, Turner took to Twitter to announce that he and game designer onebitbeyond had founded a new game studio called All Possible Futures. >In a subsequent response, Turner confirmed that he had left Game Freak to open the new studio, but he "still loves" the company. >Turner's All Possible Futures announced their first game, The Plucky Squire, whose trailer can be seen below: >Turner was the first Westerner to officially design a Pokemon and was responsible for creating several popular species of Pokemon. >Turner designed Shadow Lugia, Vanillite, Vanillish, Vanilluxe, Golett, Golurk, Vullaby, Mandibuzz, Phantump, Trevenant, Buzzwole, Guzzlord, Poipole, Naganadel, Gigantamax Gengar, Centiskorch, Sinistea, Polteageist, and the Galarian Zigzagoon line. >Turner also worked on several Pokemon spinoff titles, including Pokemon Colosseum and Pokemon XD: Gale of Darkness. Turner had worked for Game Freak since 2010. The Plucky Squire is due to be released in 2023 on the Nintendo Switch, Playstation 5, Xbox Series S/X, and PC. https://archive.ph/WWr4V
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>>696574 It's like people saw that pic of Chloe Moretz, and decided to troll that little Mexican chauffeur boy on purpose by making a bunch of characters that look like that.
>>696574 The one with the big nose and trans-stripe dress is confusing. It feels like the devs are oddly self-aware that you'd think it's a Jew.
>>619589 Man is willing try out something original that much is plain. I just dont know if its going to be good its not eliciting any feeling from me. Anyone feeling the same?

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Shin Megami Tensei, its Future and Roster Increase Anonymous 06/26/2022 (Sun) 11:23:05 Id: 9adf4b No. 631025 [Reply] [Last]
You know what I want back in SMT? Not just more creatures, but something beyond that like religious figures, objects of culture but also more of the occult and cultish, things created out of the publics consciousness, urban legends and historical figures. Mothman and cleopatra come to mind. Jesus himself definetly should be in this game, but so should ghandi, psychonauts like terence mckenna or beings manifested out of drug enduced states like Kauyumarie, criminals akin to serial killers like the Zodiac Killer or traffickers like Jeffrey Epstein, bizzare beings that would fit the diverse world of SMT. I know it sounds pretentious, but I really believe SMT hasn't evolved much since apocalypse, and the demons were interesting and a lot were really good but they didn't hit quite as high as the ones made in the late 80's where you would have its identity evolving steadily. Why stop? Fuck imagine SONICHU, Scientologists, and Q (Yes. Seriously.) in SMT, you can make this franchise as weird, fringe, infamous and as freshly timeless as possible, you'd think Atlus would put 2 and 2 together and realize they can get a fuckton of people in the mainstream to pay attention to their games, especially if they went all out on this and re-invigorated their oldest franchise, but then again, if they do, don't be surprised if the line is crossed and fucking slenderman and jack the killer become a demon in these games, the reaction to that would be severe to say the least. What kind of beings would you like to be added into the SMT franchise, and how would these beings tell the story of the next game? I hope to hear what you anons have to say, because it's been a topic I've been wanting to discuss, I just didn't know how to word it.
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>>674018 >Has SMT already done anything like a knockoff Aum Shinrikyo and Shoko Asahara in any of their games? Their entire SMT media? Nothing remotely close or blatant to a cult being led by fat bearded guy gassing people. There are several alignment groups that have the same psuedo-Buddhist-Hindu beliefs of the cult, but nothing really blatant. But I remember people talking about how the Aum Shinrikyo might have influenced the Ring of Gaea group.
>>674018 Nobody in nipland has the balls to reference mass murderers of cult leaders. Here's a question, is it edgy to want rapists and psychopaths to be presented in SMT as demons? https://yewtu.be/CdHcJ9ufolI https://yewtu.be/YGSN2MTmzDQ https://yewtu.be/T4Ket8QOO7U The last one is especially fucked up knowing how he coerced and tortured an entire family and made them all fucking kill each other, it's pure undilluted psychopathy.
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https://yewtu.be/SmVtrRNUNmY SMT lore videos are comfy, give me more.

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FFXIV: Summer time explosions. Anonymous 08/06/2022 (Sat) 11:48:12 Id: 4fbb55 No. 662465 [Reply] [Last]
Last thread fell off. but there is a new event and soon enough there will be a new patch. So hopefully this thread will do better than the last one.
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Whenever they mention something I always have to ask myself "did they just introduce that or was it mentioned before?" I have no idea what a manusya is.
>MCH has been in a horrible state for awhile now >fags only notice it because it has subpar DPS, and that the devs memoryholed MCH so hard that you literally couldn't pass p8s's dps checks with a min IL group if a MCH was in the party At least the devs might pay attention to it for the next expac now. Maybe it won't just feel like a wet noodle. (Scattershot should've been at a lower level. Give MCH a fucking mech (like a reaper phase) already. You know you want to.) >>682966 >furthering the Garlean idea of Ala Mhigans as savage Nah, there was no way for Fordola to convince Garleans that they aren't savages. Everyone who isn't Garlean is a savage, because they have the capacity to use magic (or do.) She couldn't prove it wrong no matter what she did, that's just Garlic for you. Doesn't mean that beating Ala Mhigans had any real point though. She's just a sadist with an excuse and a nice ass. The only reason why the Eorzean alliance can't handle executing war criminals either is because their leadership is staffed by idealists. You'd think Raubahn would have the balls to execute individuals that really need to be executed. It's not like you can negotiate peace with the Garlic empire anyways, and they don't care about non-Garleans if it can't be pressed to their advantage.
>>696858 >MCH Speaking of MCH, why the fuck is the flamethrower not on a fuel reserve system already? the thing is supposed to be a core part of your kit and yet it's a 50/50 gamble whether you will actually get to use it or not. The thing needs to be put on a fuel system so if you need to adjust you don't just immediately lose a core part of your kit because as it stands now, MCH barely does damage as it is.

Paper Mario thread Anonymous 08/12/2022 (Fri) 05:17:21 Id: dd1eed No. 667124 [Reply]
What the fuck did people see in Super Paper Mario? I've been playing it and I am surprised to say it's the first Nintendo Game that has bad basic mechanics. The basic platforming is mediocre and they try to augment it with dozens of gimmicks that don't add much, giant mushroom is little more than "just press right" segments, having to switch to use each character and companion ability is the OOT iron boot problem multiplied ten-fold, and so far the writing is... meh? there are a couple highlights but they're lol so random moments that go as quickly as they come, at least so far (I'm right after Bowser is recruited) Also fuck this game for having me point at the screen to look for secrets unprompted, that's Zelda 1 unmarked bombs tier design twenty years after we realized it was bad gameplay.
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>>667177 >The writing picks up a bit around Chapter 4 or so once you fight brainwashed Luigi LOL
I was thirteen when I played it, it was my first Paper Mario so it kind of left a big impression on me. Playing TTYD later down the line, I didn't like it as much.
I still say it's soundtrack was some of nintendo's best work. https://yewtu.be/watch?v=gsIwk924bsY

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Time spent on vidya Anonymous 09/08/2022 (Thu) 23:57:21 Id: 29302d No. 686397 [Reply] [Last]
How much time do you think you've spent on video games, and which game have you spent the most time on? For me it's WoW, a friend introduced me to it when I was 12 or 13 back in MoP, got severely addicted and when I stopped playing I had amassed a game time of over 6000 hours. MMORPGs are worse than heroin.
Edited last time by Felbot on 09/09/2022 (Fri) 08:43:02.
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>>696203 Most of that is doing invasions. For the longest time DS3 was pretty much the only game with consistent activity for invasions.
>>696202 I only play each Souls game for 40-50 hours on average and then I don't touch them ever again.
Clown World made me not care. In another era, I would end it violently with enough like minded individuals. Just waiting for the unsustainable systems to implode on themselves.

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emulation thread Anonymous 02/18/2022 (Fri) 14:50:09 Id: f004df No. 536247 [Reply] [Last]
last one is bumplocked and i just got into emulating again. my plan so far is to shoot for system specific emulators and figure those out, and then figure out retroarch after the fact. should i just go for retroarch? why is retorarch so controversial anyway? is there any list of what system multiplatform games run better on which system? i know by that console gen the differences are mostly minor performance things and id like to just get a rom for the system the run best on. are there any torrents for all the games on a system minus like, the niggerball games? i neither need nor want every yearly edition of apehoop in my collection
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>>695505 >>695553 Don't fall for it
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>>695555 Nice digits
Are there any games Cemu can actually run on Linux? It segfaults or does an illegal instruction on every game I've tried so far.

2D platformer genre is completely saturated Anonymous 09/13/2022 (Tue) 13:22:20 Id: 06a834 No. 689142 [Reply]
>want to make a simple 2d platformer But there's already 2d platforming games with >Basic platforming >Advanced platforming >Advanced platforming with movement skills, wall running etc. >rhythm based platforming >Movement skills with random generated roguelike elements > With deep pretentious story >With actual deep story, rpg choices, Plot altering mechanics >Hack n slash >Shooter, rpg skills >Puzzles and item solving >Hack n slash combat, Puzzle based platformer with RPG elements, with focus on explorations and environmental storytelling The entire genre of 2D platformer is completely saturated. Every single combination of idea that could be implemented, has been implemented. You cannot add anything new to this genre that is significant or not copied from other genres. There's no point of making a new platformer game other than as a stepping stone to a bigger genre, preferable isometric
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>>694833 >>696076 >>695410 >>695414 >>689142 OP you must have realized by now that when you treat originality or "uniqueness" as something absolutely necessary in a game it does absolutely nothing. It doesn't improve the game, it doesn't make it fun or wanting people to try it. You have to make it fun and engaging first and then add mechanics otherwise it would be just treated just as you see it - a gimmick. You can make something mechanically 1 to 1 copy of smb and still make it fun by making it fun and entertaining, whether by story, art, aesthetic or mixing any of your already mentioned mechanics, provided it achieves fun. It kinda like porn - nobody cares about "unique" or new kind of porn, just porn that's engaging and fun to watch. That should be the first and final goal of making anything, everything else is just means to achieving it.
Two that I really like and aren't well known are pixel story and life of pixel Pixel story is an intresting puzzle platformer, wity diffrent graphical eras to go through. It does ahave a sort of quest system. And the whole story starts that the pc is. the ball from pong Life of pixel is more of a level collection with beat refernces to old school games. With many consoles and computers to go through utilyzing their graphical and system limitations.
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>>696107 Y'know, I have a perfect example of this, though it's not a 2D platformer so sorry for the slight derail. Tales of Arise vs the rest of the series it came from. For Arise the developers wanted to do something different and honestly did way too much different, from basically wiping 2D from the game entirely (when past games would use 2D art for UI elements and smaller scenes, alongside other things), to the expositon being done in max-payne esque comic book scenes, to the gameplay swapping to a dodge focus with enemies hitting hard as hell, getting rid of multiplayer and making the AI shit for difficulty's sake, massively faster pace, limited money and thus limited healing items, a plot that tries to subvert expectations time and time again in attempt to make it "unique" compared to the games that came before it, and so much more. All this manages to accomplish is make the game shit compared to its predecessors... not to mention shoving DLC menus in your face everywhere and balancing the game around goading you to buy DLC (including locking the second healers AOE heals behind DLC) but that's less of a design issue and more of a greed issue. Back on topic though, you don't have to be unique to be a good game, as tons of other people have said in this thread. Salt and Sanctuary for example is just Dark Souls + Castlevania but compressed into a 2D environment and its a very enjoyable game despite not having much "originality" and just being a refinement of existing works.

Games Only You Played Anonymous 08/02/2022 (Tue) 15:36:55 Id: 718db6 No. 659340 [Reply] [Last]
Post games you are pretty sure only you played (and give a description of said game) My game is The Wonderful End of the World, a pretty tackless Katamari Damacy-inspired rollup game. I don't even remember why I bought it so long ago, but it was fun while it lasted, though I should note it lacked all the charm of Katamari Damacy, and IIRC it didn't even have any great music, though if I had to remember anything about it, it was that the controls were a lot easier to use than it was in KD.
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>>695712 There's also a third entry, Bowlbo's Plume.
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Every time I see this thread I think of a game called willful. Its extremely scuffed, but its probably the most interesting indie game I've ever played. Its weirdly relaxing and nostalgic, though that may be because I used to play small free games made in Multimedia Fusion.

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