Why gut the release like that though, it really seems they were trying to make it more akin to Deus Ex back then, even if it meant the city was closer to a hub or had the "Sleeping Dogs type of charisma" where the streets were somehow empty but the moment you dismounted and went in the claustrophobic environments and out them, suddenly you had Yakuza 5 levels of retarded NPC walking around you or at least hubs like in D-Ex1 with each hub having NPCs doing very specific programmed tasks to lift the heavy memory loading and processing. It really seems like them making it an entirely open world with
>MUH NO LOADIN TAIMEZ
that normalniggers creamed themselves over, really did fuck the final product.
And I'm pretty sure the devs leaving mid-development isn't exactly a rumour anymore, given that the gun menu posted above is of such a higher caliber compared to what we got in the final release and it doesn't come down to money and graphics so much as much as passion and talent, something that CDPR was probably liking in ounces back then.
It also showcases a much better understanding of how to make an RPG combat based around firearms than the Mass Effect 3 shitheap CP77 currently is now, even though that's what the normalfags like to pass around as "RPG Shooter" due to
>MUH GUNZ ARE NOT AS REALISTIC AS CAWADOOTY'S