Uncommon Time - Retuned
Uncommon Time - Retuned, is a somewhat-overambitious mod of FeralPheonix's RPGMaker game, Uncommon Time. Dialogue is either edited or completely rewritten, gameplay is changed up and refined, faggotry is purged, and tumblrshit gutted... mostly. Tumblrshit is part of the story, but it's shown ingame as abusive.
GAME - https://mega
RTP - https://dl.degica.com/rpgmakerweb/run-time-packages/RPGVXAce_RTP.zip
Be sure to install the RTP before you run the game.
Can someone point me to a mega-like site that doesn't have the new TOS bullshit that mega has, please?
-World-saving with music
-Real villains doing villainous things
-Teagan and Alto are now friends to the end
-Party members now have self-agency instead of blindly following the author's self-insert
-Realistic depictions of narcissistic personality disorder
-Outlets for you glorious waifufags
Raw Writing Progress
Act 1 - 100%
Act 2 - 65%
Act 3 - 42%
Encore - 78%
Flaws, bugs and other shit
-STILL USING THE ORIGINAL DEVELOPER'S ART AND RECOLORS AS PLACEHOLDERS. I HAVE DONE ZERO ART FOR THIS PROJECT AS OF THIS POST.
-Some cutscenes are still very wordy, I try to supplement it with worldbuilding if I can't truncate it.
-There are a few instances of tumblrshit, but again, these are portrayed as abusive, not something to be proud of.
-Saki looks like a queer because in the original game, he WAS a queer, when I get to art, his appearance will change.
-Typos and misformatted nametags.
-The Grand Library's bookshelves (fiction section) have broken spots- I was too lazy to copy the events over one space.
-For some reason RPGMaker doesn't scale it's battle-backgrounds when the resolution changes. this gives the appearance of "black bars" ingame, and the fade-to-battle animation glitch.
-Glissando Arena might still be broken. I'm still going through a playthrough to test major changes and haven't reached that yet.
-I rushed out Metronome Tower and Nuclear Teagan and they need polishing, but as far as completeness, right now it's good enough and this is a big step of progress.
-Alto is still mentally ill as part of the story, but the later parts of act 1 has her become aware of her illness and of her family's massive dysfunctions.
-There is a blatant "rough draft fight" of the True Last Boss in the debug room. Be aware of spoiling yourself if you choose that fight when you reach demo's end. You have been warned.
Progress from the last update
-Major milestone: Metronome Tower and Nuclear Teagan are implemented I wish I could show a screenshot of it, but that entire sequence is massive spoilers. Makes the spicyness of rehearsal day 3 look like mild salsa.
-Autobattle script added by request.
-New formulas for ability healing added : flat percent plus 1% extra per 100 MAT and LUK each (200 MAT/LUK would mean 4% extra health). Turns out that RPGmaker prefers division rather than decimal-multiplication for handling large numbers.
-Strawberry tart used to cost 50MP/10TP (what the fuck) it now costs strictly 25TP instead.
-Polished a few flavor/autistic details.
-Found and crushed some more misformatted name tags, and typos.
-Found out that the last sign in Arpeggio Pass has extraneous dialogue, and edited it accordingly. Thanks UT winter stream. I didn't even know this even existed.
-Removed a SNAFU where for some reason, there is a point-of-no-return in the Grand Library's inside. It's mostly to allow players access to the hidden tuning fork behind the library itself.
-Adjusted the map layout of Metronome Tower's first room to be less asinine and time-wasting.
-Adjusted the Virgo Pin so it actually increases Aubrey's HP/MP this time.
-Adjusted Bel Canto's weapon shop to account for new characters.
-Adjusted Bel Canto and Tenuto Spring's Items shops to include new items.
-Added the endgame-tier item shop to Glissando Arena.
-Ironbody nerfed. It no longer provides elemental resistances.
-Adjusted various water-element skills across the board to properly remove burning effects.
-Unified the damage formulas for Marybelle's
skills so you have reason to use them.
-Dischord's special attack now has a semi-unique animation.
-Removed the horsefucker
reference from Dischord's dialogue at the beginning of the game. I Know exactly why I put it there, but I don't know exactly why it needed to be there, so it's gone.
-Added more lore to Euphony Temple's bookcases to provide some early-game insight on the fairy/demon wars.
-Continued /monster/'s art bootcamp For some reason, wanderer, the bootcamp's instructor is MIA. I've heard nothing about what's going on with him, and I've gotten ZERO responses from /monster/'s art threads... So I guess I'll do some drawfaging before I feel like I'm good enough to make character art.
-Added white pinions to Solfege's item shop, and reduced the price to 350.
-Changed the hellbird fight so that it's attacks and element affinity align more towdards fire than lighting- Paralyze spam sucks ass for a fight that's supposed to be the easiest boss in the game.
-Tripled the currency gains for most early game boss fights. It was rather annoyingly difficult to get gear for everyone on a casual playthrough.
-Slightly increased the damage output of Dischord's first fight. The fight is technically meant to be a hopeless but still winnable.
-Dropped in a reference to Rob Parvonian's rant on Johan Pachabel's Canon in D. It's too good to not include as an easter egg for classicalfags.