>I just don't understand how some people hold it up to be this god tier game.
It's because "Miyamoto is the Walt Disney of Nintendo
", and consider the N64 to be the "peak" of said hallucinations.
To summarize Star Fox
, it's an arcade 3D shmup with hidden routes and a scoring system. Not much more than that. The original the SNES blew everyone away with it's (At the time) advanced 3D graphics and controllable 3D flight. SF2
was going to expand upon with this ground-to-air battles, full 3D flying; basically building the concept to what eventually became modern space-combat games. However
, Miyamoto was furious and envious over how SF2
effectively made SF64
an inferior product, because Argonaut managed to make a SNES game outperform his N64 omnibus, and caused the entire game to be cancelled a month away from marketing. Then, when SF64
came out, everyone was
, indeed, impressed because it did
build upon and improve the concepts established in the original SF
. And, like you said, it was a fun game. However
, it wasn't as good as it could have been because Miyamoto has an ego that needed to be soothed, thought he could do no wrong, and has a public falling all over each other praising him to high Heaven.
Eventually, after Miyamoto caused Rare to can Dinosaur Planet
and make it into a Star Fox
game (For who the fuck knows why, some say it's because he thought it should be a SF title because of the furry characters, others say it's because he wanted to retain control over the Dinosaur Planet property
), Nintendo decided to hand the series over the Namco, who gave us Star Fox Assault
. And, it is a damn good title. A proper evolution of the Star Fox
formula, with making the 3D shmup into an arcade third-person shooter fully ground-to-air combat game, with even linear sections to make a well-rounded Star Fox
title to please everyone. It does have it's problems, but it was a proper direction for the series to head. However
, the "fans" didn't want that. They bitched and moaned about how it wasn't a "proper" Star Fox
game. And, the following year, they got Command
, which they STILL
bitched about "not being good enough
" (Rightfully so in some regards, as explained in a little bit).
Well, after some years, we finally had Zero
, a "return" the the series "roots" in order to satisfy the "fans". However, because Miyamoto's philosophy is literally "If you want to play something that exists, then play that thing; the only reason to make a new game is if you're going to innovate it,
" (I'm not bullshitting, nor paraphrasing, the guy will not allow another Star Fox or F-Zero to be made unless it has some stupid gimmick attached to it because "How dare" customers want to play more content similar to a game that came out over a decade ago, that they should buy the original game if they want to play that so badly
), he shackled the game down with one of the most bullshit control schemes one could ever devise for a flight combat game. And, when the game first debuted, everyone was trying to figure out what the fuck Miyamoto and Nintendo were thinking. In fact, it got to such a damning point that Nintendo actually had to remove Miyamoto from the project, and call in favors from Platinum in order to make the game somewhat salvageable. Well, the game released, it was shit, and that's the current state of Star Fox
Long story short, Star Fox
was a good series, once. However, because of so-called "fans" who want to relive their childhood on the N64 and a creator who will not give people the games they want to play, it's turned into a colossal mess of a series where you end up wondering what made the series ever so highly regarded in the first place.