Just expanding on the previous post
The player has even more vertical options with wirebugs and the ability to climb any wall as long as you have stamina
The maps are very open like in World, but not as large, and more reminiscent of the older maps, but without loading screens and with secrets and shortcuts to find between the main zones
Before world you never wanted two monsters in the same zone, their shared hatred of hunters drove them, now large monsters consider each other a bigger threat and even have unique animations when fighting each other, Rise expands this by making the loser of the turf war vulnerable letting you mount it.
Mounting is now much more than just stabbing a monster until a bar fills up, by using wirebugs you turn monsters into puppets for a limited time and you can use their attacks on other monsters, the game even rewards proper use of this mechanic by giving you up to extra 3 drops per monster as it is hit by other monster attacks
>Armor Skills and Decorations
The game uses the same armor skill system of World, giving tiny benefits for every point of a skill, but leaves behind the random decoration crap from World, Talismans return as the random part of gear.
Many fun moves from World and MHXX return in Rise, combat gets quite over the top with some weapons, but its so satisfying, the excess of visual effects and particles is a problem right now, I hope we get an option to lower or remove those.
>Ingame Monster guide
No longer needed to open a wiki to see monster weakness and drop chances, but some info is still missing.
>Useful Endemic Life
You can capture and use many small creatures around the map like in world, these are usually found outside the main areas and require some exploration to find.