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What is the deal with Halo? Anonymous 05/03/2021 (Mon) 11:03:51 Id: 0a5434 No. 300304
Is it just me or did anyone else noticed how bad the Halo series actually is? Aside from the graphics and soundtrack it just feels like a gimped version of quake. Seriously half the missions(regardless of the game) make me feel like they are severely... "out of sync". You know like all the projectile weapons are meant to encourage you to go in aggressively forward while dodging through them but MC is just too slow to do that without dying instantly. Like when there is a section of a level that seems to want you to engage in some long range battle but the whole level does not have a single weapon that can accurately shoot across long distances. Or how on higher difficulties half the weapons deal basically no damage(a.k.a it takes a full clip to do anything with them). It makes me feel like I am playing some "worsening" mod for a actually competent game.
Sounds like you're shit at the game But yeah, only the first one was actually any good.
>>300305 This. It feels like it's asking you to do different things compared to your Quakes and Dooms. I'm also not quite getting it.
>>300304 >it takes a full clip >clip
>>300305 >Sounds like you're shit at the game I have beaten 1-3 on legendary. I have yet to get to the other ones. >>300307 >It feels like it's asking you to do different things compared to your Quakes and Dooms My problem is that its really not asking anything too different. My problem is that it always feels like I am missing something important. Like there is a trick to making the AR useful that I am just not getting. Or that the weapons seem to be entirely balanced for a different kind of a game. For example in CE the best parts are when you are exclusively fighting the flood. >even on legendary, the weapon damage and spread suddenly make sense. >The AR is actually a great crowd control tool. >The human grenades(previously borderline useless) become a great option for dealing with the hordes >MCs movement speed starts to make sense as he is faster than most flood but not so much that he can run in circles around them. >The combat actually speeds up because against the flood I cannot just peak around corners to get them with plasma pistols. >There is some dynamic decision making in place because sometimes you can use Carrier Forms or shoot of their limbs. >They actively pursue you so positioning and kiting become an actual mechanic. >You can neutralize them by shooting weapons out of their hands. Then you move back to fighting the Covenant and its just plasma pistol+whatever to quickly kill them around the corner or baiting them to stick them with a grenade. I can see how its a good idea for one or two encounters but stretched across the entire game its a routine that just gets tedious.
>>300335 Yeah, it feels like there's some hard weapon type weakness across the enemies that isn't really telegraphed that well
>>300335 You beat the game on "Legendary", yet you didn't realize that the shotgun is the "cure-all" solution for the Flood as they turn them into a puff of smoke? I'm calling bullshit.
>>300337 >isn't really telegraphed that well More like not at all but seriously that would OK-ish if it actually made a lick of sense. I simply do not get why, despite mostly fighting covenant throughout the game, the human weapons suck so much against the covenant but absolutely crush the flood. If I did not know better I would say that Halo was originally meant to have the flood as primary enemies and Covenant was just meant to make a quest appearance but they got switched before the game shipped. Its just that every where I look on the net I hear people praising this series as "ebin and legendary" but when I actually play it feels like some spruced up early 90s budget title. It has some good ideas but most of them are poorly realized. >>300348 What even gave you that idea? I straight up praised the flood sections as the best parts of the game. Just because I did not mention the shotgun does not mean I did not use it or that I have no idea what its for.
>>300335 >Like there is a trick to making the AR useful that I am just not getting Going off of multiplayer experiences, there is a way to make it very useful but I never figured it out. Aside from a few exceptions, it felt like you were supposed to abandon human weapons as soon as you found some covenant ones.
>>300354 >abandon human weapons as soon as you found some covenant ones. Which is exactly why I started this thread. It just seems weirdly experimental in the wrong places. This is something you would expect form an early doom clone not from a supposedly "legendary gaym of the future" that everyone sells it as.
>Quake You okay, grandpa? Them dang 'ol dang 'ol mellenials and their Halo.
>>300353 >the human weapons suck so much against the covenant The only human weapon that sucks is the AR, and even that handles grunts and jackals fine. The magnum is one of the most op weapons in the game, as long as you can aim well and consistently get head shots (it even kills hunters in one shot if you get their weak point). The shotgun is great up close, the sniper deals a ton of damage in a single shot, and the rocket launcher is a fucking rocket launcher. Frag grenades are great for crowds of covenant and getting easy damage on tougher opponents. It's the covenant weapons that aren't great. The plasma rifle and pistol are good for taking down shields and sentinels but not much else, and the needler projectiles are so slow and lazy that you're only going to kill with it at close range. Plasma grenades are the only great thing they have, and only if you're able to consistently stick an enemy with them. >I straight up praised the flood sections as the best parts of the game. This surprises me, considering the game is most commonly considered to take a steep decline once the flood are introduced. Where the covenant are enemies that try to fight you intelligently and have a variety of different types with their own behavior patterns, the flood just all bumrush you. The only variety they have is with the exploding spore pods, but otherwise there's no effective difference between a human flood or a covenant flood. The library is the absolute worst level of the game, being a tedious slog through the most copy-pasted corridors yet, with absolutely no variety in encounters because all flood behave the exact same. And if you're using Legendary as the standard to judge the game's balance, don't. Legendary has the same intent as Doom's Nightmare mode, being a super hard difficulty for the sake of being super hard. Heroic is treated as the primary difficulty level. >a supposedly "legendary gaym of the future" that everyone sells it as. The only people that do that were kids at the time of its release that had little prior experience with FPS games. Veteran FPS fans commonly regarded it as a casualization of the genre, blaming it for the decline of FPS games and focus on the console market. Have you been living under a rock or something?
>>300372 >Veteran FPS fans commonly regarded it as a casualization of the genre, blaming it for the decline of FPS games and focus on the console market Casualization does not immediately translate into a worse game. I was assuming that there was some merit to so many people claiming it to be this absolute legend of a game. Oblivion was also seen a casualized garbage when it came out but that does not mean its straight up bad or that there are no redeeming qualities to it. Playing Halo just feels like going through a list of lies(not just CE,2 and 3 as well). Basically every good thing I heard about has so far turned out to be either nonexistent or a gross exaggeration.
>>300307 Yeah no shit its NOT quake or doom you dumb fucking fossil, its Halo and to differentiate itself from the competition it of course had to be different. Its a slower paced more grounded experience with different mechanics to give you advantages like power-ups, tools like bubble shields and trip mines and then vehicles. If you don't like it its fine, sucks to suck. Either git gud or move on with your life and play something you like instead of forcing yourself to consume something you consider to be shit. Ultimately I guess its all about personal preference and I much prefer Halo to those older titles, I have the MCC on PC where I beat Halo 2, Halo 3, Halo ODST and Reach (already beat halo 1 years ago). Halo 2 and 4 are by far the worst ones. >>300356 Human and covenant weapons do the same kind of shit. Just switch em out for each other as soon as your running out of ammo for one another.
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>>300385 >that does not mean its straight up bad >Oblivion >the game where the only redeeming factors are the music and some of the writing Were you intending to sabotage everyone's faith in your ability to judge games?
>>300304 It always felt shitty to me in singleplayer. Multi is kinda nice, but sp has a horrible flow to it. It's nowhere near as good as games like Q3A sp. Not even close.
>>300400 Halo multi is bullet magnetism garbage. It's enjoyable as a casual experience though. The singleplayer of the first one is actually good, they really neail the feeling of fighting a guerrilla war on an uncharted planet.
>What is the deal with Halo? Big Sangheili butt
FPS games that go mainstream are invariably the shitty ones.
>>300421 Is Doom shit?
>>300423 Yes. Both the remake and the original.
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I remember enjoying the first 3 a lot while in high school dear god that was almost 2 decades ago. Having a bunch of people over for a Halo LAN party is one of the best vidya experiences I've ever had. I'd love to bring out some Xboxes and have some friends over, but no one I talk to any more would really be interested. I tried playing it again in MCC, and found it almost unplayable. But honestly I don't know if that's just the game being shit or 343i doing a terrible port.
Console FPS is a euphemism for shit FPS.
>>300335 >For example in CE the best parts are when you are exclusively fighting the flood. Right here is where you misunderstand halo. The flood fucking suck, especially in 1.
>>300335 >For example in CE the best parts are when you are exclusively fighting the flood. The Flood suck dick, you really do suck at the game. Use plasma for shields and ballistic weapons for non shields and aim for the head.
I replayed Halo 1 recently, and the vast majority of the game is terrible. I think when people think of Halo they think of the second level which is a great non-linear adventure in a warthog rescuing marines. It's maybe 5% of the game. The rest is linear corridor shooting and the occasional banshee level that's also linear but you can fly for a bit. Halo took console FPS from the objective based sandbox fun of GE and PD and deserves to be hated for that fact alone.
>>300453 >>300460 >You find the section I hate and struggle the most with to be fun >ergo you must suck at the game >>300465 I get that impression too. Most of the praise these games receive seems to be centered around a level or two that are somewhat decent but the rest is just... kinda lame. >>300426 >343i doing a terrible port. Its a 1:1 conversion of the PC version with enhanced graphix. If there are any issues there its with Gearbox who made the original PC port.
>>300465 > Halo took console FPS from the objective based sandbox fun of GE and PD and deserves to be hated for that fact alone. You do realize that there were other corridor FPS games on consoles that released before, right? Like Medal of Honor and Half-Life.
>>300471 People don't find the flood unfun because they struggle with them. They find them unfun because they're a basic boring horde enemy with no complexity. They're saying you suck because you found the most simplistic enemies to be the most fun. >Its a 1:1 conversion of the PC version It is not. For instance, there is an infamous sound bug they introduced in the PC version of MCC H1 that got backported to the xbox version.
I tried the singleplayer of 1 and I dropped it by the third level. It just really didn't click with me at all.
>>300353 >I beat the games on Legendary <Human weapons suck What? The balance of the human weapons is one of the more well-thought-out aspects of the game because it is grounded in the lore, but also pays consideration to gameplay. Covenant shield technology is designed to protect against kinetic force so they're highly effective against bullets, but bullets are still effective at penetrating normal armor, which means they're still better than plasma weapons at finishing things off when the Covenant shields are down. Not to mention the Covenant have several critical weaknesses that are exploited by human weapons, like the sniper rifle killing Elites instantly if you shoot them in the jaw because their shield coverage is flawed. There's also the infamous Banshee gap that can be exploited. Frag grenades are useful because they explode quickly enough that they cannot typically be dodged, but plasma grenades can be easily avoided if you don't stick anything. They make a good combination with other human weapons because frag grenades lower shields, and then bullet weapons kill things before the shields can go back up. >I simply do not get why, despite mostly fighting covenant throughout the game, the human weapons suck so much against the covenant but absolutely crush the flood. Like I said, it's both lore and game balance. The humans wouldn't be losing a war and on the verge of extinction if their assault rifles destroyed Elites in a single burst. The first game doesn't take place after multiple campaigns, this is still the Covenant's first campaign which includes glassing every single other human colony except Earth. Keep in mind the first mission takes place after Reach, the most fortified stronghold in all of humankind, was completely lost and being glassed, and Captain Keyes made a blind escape FTL jump to some coordinates that Cortana had lying around somewhere based on the assumption that it wasn't in the middle of a sun or a black hole if someone bothered to write them down. They were chased by a detachment of Covenant ships. It would shatter verisimilitude if standard UNSC weapons were very effective against the Covenant. It's implied MC's superhuman abilities allow him to hit miniscule weakpoints like the mandibles of Elites or the Banshee gap which render otherwise-shit guns like the magnum devastatingly effective in his hands. The Covenant are an empire, so they made their empire by conquering lesser alien races that did not have plasma tech, which means their shields aren't designed to defend against it. It also gives you a reason to use weapons which are otherwise lackluster. The assault rifle is dogshit in every game, and only slightly less dogshit in Halo 3. With the exception of usage against the Flood as you mentioned. I'm not sure if this is supposed to make AI marines less effective -- because they can be pretty effective if you give them good weapons -- or if it's just a design oversight. Goofs like these and the sluggish movement, along with some aspects of the level design, are Halo's weaknesses, but using the weapons was one of the more satisfying parts of the game in my opinion. >>300337 >isn't really telegraphed that well Are you DSP or something? Seriously, this is not an obscure aspect of the game. Use Weapon A against enemy A, it's shit. Use weapon B against enemy A, it's not shit. Hmm, I wonder which weapon I should use and when? The game didn't explain, dood.
>>300471 >Its a 1:1 conversion of the PC version with enhanced graphix. It's based on the original PC port, which already had issues some of them modders have fixed in the original but 343 still haven't addressed, but there's more fuckary tacked on. MCC is a masterclass of incompetence, everything 343i could of done to fuck up they did. They should of just done each game separately like every other fucking HD remaster on the market, but instead they half-assedly combined 5 mechanically different games in to one mess. the menu runs on UE4, despite none of the games running on it. They paid for the licensing, and added the bloat of a separate engine because no one could program a fucking menu Side note, there's also an interview with one of the lead devs where he's asked about a linux port and his answer was an unironic "what's a linux?"
>>300471 Nigger the flood suck because they're fucking boring. They have no tactics outside of bum rushing you, and it's one of the reasons the Library is one of the worst FPS levels ever made. The Covenant are fun because the different units have different tactics and their behavior changes as fights escalate and things are no longer in their favor (i.e. Grunts cower in fear when an Elite is killed). >Its a 1:1 conversion of the PC version with enhanced graphix I didn't know missing shader effects and using the wrong Capt. Keyes model in Halo 1 counted as "enhanced". Just stop fucking posting. You don't get Halo, and the problems Halo does have (recycled level assets) you seem to gloss over. You just don't get Halo, go play something else.
>>300491 >(recycled level assets) What about games like Diablo 2? It literally recycles the game for Nightmare and Hell
>>300492 I'm not a Diablefag. I just know the most constant criticism is how repetitive the levels are. I was never bothered by it because the point of Halo is the combat, the back and forth between gun and vehicle segments, and enemy interaction.
>>300304 1 and 3 were alright. ODST had some interesting moments/design choices. Reach had some neat customization bits. Almost everything after is a trashfire I try not to think about though. Legendary is something you have to adjust to. Playing on Heroic is usually what I suggest to people complaining about it being too easy or hard. Honestly though, I liked the story, visuals, and setting quite a bit so I was more willing to forgive areas where the gameplay falters. Shame 343 and MS's handling of it has been downright shameful to the point of making me lose almost all interest I once had in it. >>300488 (checked) >MCC How many years did they leave it broken on the xbox? I can't recall how long it took them to finally give enough of a shit to try fixing it. The devs and higher ups responsible for that mess being shit out the way it was should have been shot for fucking up what would have been easy nostalgia money from their fanbase.
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>>300496 >How many years did they leave it broken on the xbox? It's still plagued with problems, and gets regular updates that are mostly adding cosmetics and F2P tier shit. The game came out in 2014
>>300499 (digits) >It's still plagued with problems, and gets regular updates that are mostly adding cosmetics and F2P tier shit Equal parts disgusting and pathetic. I'd expect nothing less from them.
<OP discovers Halo is a console fps, will he recognize that certain elements of its game design were chosen a certain way or will he have a spud fit about how it isn't designed around an input device thousands of times more precise than a thumbstick? Find out this time on Faggotball Z
>>300500 I know you expect nothing less but they removed the police siren banner/icon because they are faggots.
>>300500 >>300505 They did it because some faggot complained cops were "problematic" on Twitter and muh BLM and they removed it. I shit you not
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>>300505 >>300513 >devs upset by police and burn loot murder shit It is fascinating that someone like that would work on a series like this. Especially when you consider the background + actions of the human gov't prior to the Covenant invading. This is like those fags complaining about "offensive" grim dark shit in Warhammer 40K. What the fuck are you even doing there? The content is clearly not for you. Fuck off to something you might actually enjoy.
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>>300521 >It is fascinating that someone like that would work on a series like this These cunts think they're saving the world and act like they're your dad. https://archive.is/LJkRs Both the USA and Europe are so fucked exactly due to little bitches who think they're superior morally to other people by spouting shit they hear and listen on TV, it's fucking madness.
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>>300471 The remake made the music worse (fuck you skywalker sound), fucked up the level geometry, seriously fucked up the color palette and make very questionable model changes. It also reused old animations which look dreadful. It looks worse than a mod. The original Halo 1 is the only way to properly experience that title. The worst part is that they did a decent job remastering Halo 2 and somehow fucked the first one up. Speaking of questionable model changes...
>>300304 Marketing for children and manchildren. The same as with Final Fantasy 7 and many more "best games ever". Marketing dictated that those children and manchildren should think that it was great game, and they obeyed.
>>300568 Doesn't surprised me in the slightest. USA is nothing but nigger and tranny pandering at this point.
>>300685 Nail in the head Luciano A good post from you finally, a regurgitated one, but good nonetheless. Maybe one day you can finally become a proto human!
>>300785 >USA is nothing but nigger and tranny pandering at this point. Have you seen Euro games? You can't escape this shit unless you play nip.
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>>300794 >Have you seen Euro games? Yeah, they have less niggers, are made for enthusiasts and fill tons of niche genres. What about them?
>>300799 >Yeah, they have less niggers, are made for enthusiasts and fill tons of niche genres Anon we both know this is a lie if you mean current year old games both American and European used to be great till the great pozz.
>>300794 >>300802 You can't really say "Euro games" because Europe is an entire continent of some 50 countries and 750,000,000 people. Do you mean French games? British games? Swedish games?
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I've never played Halo, the porn is pretty good though.
>>300304 Git fucking GUD! How're you this bad at an Xbox shooter?
>>300915 >female You tried
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I'v beaten Legendary All Skulls On for every game in the MCC. Halo 3,ODST, Reach, and 4 are a breeze in comparison to CE and 2, since the skulls are relatively balanced. Halo CE, and Halo 2 clearly were not intended to be played with all these Skulls, Halo CE didn't even Have skulls originally, so the ones added in anniversary makes the balance simply retarded. The main 2 pains in the ass are Foreign which makes it so you can't use Covenant weaponry so your just locked out of half the sandbox, and Recession which makes it so every round you fire costs double in your clip, this is basically famine but worse, and stacked with Famine so you get 1/4 of the ammo you should. This makes the Reload glitch when you swap a weapon while reloading and it finish reloading on the ground at no cost to your ammo reserve mandatory. Thankfully the Grunt Funeral Skill which causes Grunts to Explode on Death, and the Boom Skill which makes explosions twice as big makes things more manageable. The only real hard part of the whole thing is the first room when you get aboard the Truth and Reconciliation, since it's entirely luck based, Grunts, Jackals and Gold Sword Elites will spawn in the doors, and if too many Gold Elites Spawn due to the only having 2 shots for a sniper before reloading, you just don't have enough fire power to kill them, if their numbers are too big, you have to get lucky and have mostly grunts that will explode and kill the Elites. Halo 2 isn't all that bad either since most of the levels are held together with ducktape, The first level Cairo Station is the hardest one since it's the least broken, but with enough effort you can force the Invincible AI Johnson to follow you though the level by blocking his pathing to go back to the start with Vending machines. Regret would have been easy if I didn't fuck up the trick to get into the boss room before Regret spawns, by rocket jumping and then blocking the doors with ankle high podiums so elites can't get past the doors the spawn though, but instead I had to do it legit, and Regret with the Mythic Skull has so much health that some people don't even think it's possible to only punch him to death, you need to throw a gernade at the same time as boarding him so it slips past his shield for extra damage. It would have been faster to replay the entire level and do the trick right, then keep trying to do the boss legit. Gravemind is the last tricky part since you need to learn how to do the prison skip glitch, in which you go down the grav lift to the prison with a brute perfectly on top of you, and then once the Prision loads in, you look up at him and alternate pressing Jump, Melee, Reload, so you can melee lunge cancel toward him and rise up the grav lift until you hit the loading zone, which will have the grav lift reverse and send you upward to the next part of the level. This Glitch is pretty much mandatory since due to the Whuppopotamus skull maxing out Enemy AI Awareness going down that grav lift to the prison will have an extremely high chance of you being killed before you can even hit the ground, and the result in a level restart since there is a checkpoint going down the grav lift, you can't even fuck up the Brute placement and then See if you'll survive going down the gravlift, you need to make it damn well sure you get it right before the checkpoint hits. The rest of Halo CE and 2 is pretty fun since it involves Script breaking speedrun tricks, and getting on top of the level. like in the level The Oracle for whatever reason if you send the elevator up and the back down then get underneath it you will super bounce up though the loading zone, and then your invincible for the rest of the level, you just have to make sure after cutting the cables you jump down the elevator shaft at the right time since there is no platform to take you down.
The Halo we got makes the missing content from the final build STALKER look like an easter egg.
>>300965 Any half-decent game will have an iterative process that ends up cutting far more than it produces in the final product.
>>300980 Except for the fact that Xbox Halo was made in 8 months
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You know I dont really understand why whenever we talk about halo people compare it to quake, as if a shooter has to either be nothing but fast paced rocket jumping. I think halo being more grounded is perfectly alright. I am biased though seeing as i played these games when i was a kid but having played them recently as they came out for pc I think 1, 3 and odst still hold up quite well. Fuck 343 btw. I am very happy that Halo fanbase is so vehemently hateful of them, its quite refreshing to see fans of a series actually do something when their series turns to shit.
>>300992 Because the multiplayer is pretty big and it's an arena shooter.
>>300992 >>300994 The slower pace is general is to give the vehicles an important purpose. Halo mutiplayer was originally planned to be something more like Battlefield until it morphed into more of an Arena shooter, since the Mutiplayer had to be made by one guy. when he pitched the idea for the Power ups the first response was "I never really envisioned power ups in Halo" but when he insisted that he needed them and got them in, the Single player devs then got excited when the Overshield and Cloak got added, since they had new things to place around the levels.
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>>300992 >Bungie armor design is bulky and built like a tank like there are several layers of ceramic and composite. >343 is just shittier and sleeker Vanquish, just like my Iphone! The Bungie to 343 art design is like Mechwarrior stomping mechs becoming closer to Gundam. As shit of a franchise Halo was and is supposed to be decently grounded despite all the wacky shit, all of the things happening are the product of technology. The issue is that Microshaft wanted the capeshit audience and pushed 343 towards that. Why you get literal space magic, part of the reason why Destiny is fucking awful, though most of it is shit online only shoot and loot gameplay and completely cannibalized Art Design to sell skin microtransactions.
>>300986 That doesn't include a lot of the pre-production and early mac buids
>>300394 >the game where the only redeeming factors are the music and some of the writing I don't particularly like Oblivion but to be fair to it it did add a few other decent ideas many half-baked into the TES formula. Finally letting you use poisons for something other than vendor trash, for example, or giving NPCs very basic schedules so merchants aren't standing wide awake in the middle of the night when you're breaking in to loot them. I'm assuming by writing you were referring to the better questlines like the Dark Brotherhood one also.
>>300304 I've noticed that too, Halo has nice ideas and nice moments but the game is tripping over itself with shit design decisions brought on by being a primarily console centered shooter. Though after playing through the MCC I definitely get why people really fucking liked 3 and Reach, µI played 1&2 way back when I was younger and sorta never really cared for them much, that didn't change over time. I'll give it that it does enemies that aren't your equal well and does have some satisfying to use weapons and vehicles as well as good ambiance in general. Health regen, be it partial or full works well when you can actually go balls to the wall and not get punished but have to fall back to a more defensive movement pattern if you get hit too much and most importantly punish taking cover and actively doing nothing till you regen, you can't do that in Halo, no amount of movement is gonna save your ass for very long in a firefight, instead being good amounts to simply learning the enemy spawn pattern perfectly, though the game did understand that you need projectile weapons not hitscan to make that kind of things possible at all. Two weapon limit could have added a bit of depth but the game pretty much forces weapons on you by making anything good either extremely dominating in the current situation (Shotgun) or grab and dump low ammo powerful weapons (RL / AM rifle), as it stands you pretty much are always gonna have the same loadout as everyone else for most of the time spent playing the game. Aim assist could have been stronger which would have worked in tandem with the faster paced gameplay (think timesplitters, the first one specifically) required to make health regen not shit where movement is emphasized but instead they choose to have mild magic bullet aim assist of it but still incentivize aiming really well (for a game meant to be played on a pad) heavily for some reason, the magnum being the epitome of that. If you want a good console FPS play Timesplitters (any of them really but 2 is my personal preference), not this.
>>301017 >Aim assist could have been stronger Aim assist was one of the few things Halo did almost perfectly. While console shooters are shit by nature and need a crutch to make aiming with a joystick bearable, the Call of Duty style "snap" aim assist with the ADS mechanic is fucking awful and enables "quickscoping." Imagine if you automatically were aiming at a target every time you clicked zoom on the sniper rifle and some enemy was on your screen somewhere. It would be laughable. Of course, people move around quicker in Call of Duty (ironically), but that doesn't really make the mechanic any less shit. Halo's "magnetic" aim assist proved to be very suitable for the type of game it's going for. The only time when it's truly a problem is when you're trying to aim at one particular enemy, and another one runs in front of your crosshair, causing the magnetism to literally drag your crosshair away from the first target.
>>301051 I don't really agree, I personally think that if you want to make a good console shooter you must simply remove aiming as a factor (or change how good aiming appears to a player) and shift the focus to making every other part of the action more interesting, especially movement since an analog stick is fucking good at doing that really well. And honestly the worst part is that the game really wants you to aim well but doesn't seem to realize it's primary audience won't be able to.
>>301051 >>301070 Actually let me put it another way A good console shooter should not somehow become way easier or give you a massive advantage if you were to play it with M/KB with no aim assist.
>>301070 You're right but the only shooter I've seen that actually does that is the PS2 port of Tribes 2. As usual Dynamix went above and beyond the call of duty (no pun intended) by making up a whole new control scheme to suit the platform which included "Z-targeting" or lock-on if you will, and were completely unrecognized for it. I picked it up at a bargain bin for a few bucks and was pleasantly surprised at how fun it was to fuck around with bots.
>>301075 Timespliters does it too but in a slightly less obvious way, your gun viewmodel will lightly bend toward something it it's autoaiming and the screen area for it is really damn large meaning that you can get away with always moving while making approximate aiming and still perform extremely well.
>>301082 Yeah it's the "Goldeneye" style of aiming, however, Tribes has the benefit of already having very interesting movement mechanics. Even on PC with mouse and keyboard, the game is mostly about movement and aiming isn't really a question of "can I move my crosshair to the target," it's more like "can I calculate the time at which these two things with vastly different trajectories will meet." Rareware shooters from that era were good but they didn't lean so heavily on skill-based and arena-style combat, instead opting for interesting objectives and environmental stuff.
>>300995 Its weird how OP and other people in this thread were confused about something so seemingly obvious.
>>300304 >console FPS for normalfags is bad no fucking shit
The biggest tragedy is the newest xbox contoller doesn't have gyro meaning aiming will still be stick gimped.
>>300304 Just some bing bing wahoo corporate franchise. It's popular because it's a first person shooter. That's it. I played one and the vast majority of the game is spent shooting bots, like is that supposed to mean something or do anything? Just a bunch of bullshit.
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>>301139 > It's popular because it's a first person shooter. More than that, Halo was not only super marketed along with the Xbox using Microsofts infinite currency, but it was also an FPS done in a similar style to PC FPS, but with extreme bullet magnetism and fuckhuge hitboxes unlike Rare type FPS games which lessened that by giving you a button to bypass the aim assist completely which rewarded skilled players. There's those 2, then add to the fact that Halo had pretty good worldbuilding and a previous dedicated fanbase and you get the success of the first game. The later games rode on even more marketing and hearsay along with PC type updates that Bungie did to Halo 2 and Halo 3 via Xbox Live. Halo essentially paved the way for PC styled shooters to be dumbed down for consoles along with updates on console games which then games like COD rode the coattails of and created a whole generation of dudebro shit taste console cocksuckers. I like the first one because it sets out to do something and it kind of accomplishes it despite many limitations, the sequels and the hype are just awful and symptoms of a big American corp such as Microsoft delving into this once great hobby and ruining it much like Atari and the American branch of Nintendo did.
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>>301160 >Previous dedicated fanbase What fanbase? The sprawling and active Marathon fanbase? Halo was a launch title for a console that had no predecessor.
>>301286 > Halo was a launch title for a console that had no predecessor. No, Halo started as an RTS for computers (Their panel for ODST back in 2009 said that the original Halo concept was not going to be Mac exclusive), then transitioned into a TPS for computers and the Dreamcast, then Microsoft bought the company and made the game for Xbox with computer versions much later. Also, Bungie made other games like Myth and Oni.
>>301337 Previews don't create a dedicated fanbase, and anyone who would have been interested in RTS Halo wouldn't likely retain interest once it became a shooter. Halo was a launch title, exclusively for a console with no predecessor, by developers whose previous games were niche and either not an FPS game or exclusively for Mac in a time where there were less people playing games on Mac than there are now. There was very little in the way of an established consumer base for the game.
>>300304 I haven't played Quake but Halo was epic. Halo 2 and Halo 3 multiplayer was the peak of video games.
>>301386 HALO WAS THE FIRST FPS GAME
Is Marathon worth playing? I hear a lot about its lore but not how it actually plays.
>>301286 >>301358 Marathon and the previews which were pretty big at the time. >Previews don't make for a fanbase NIGGER WHAT THE FUCK WAS CYBERPUNK 2077?
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>>301386 >Halo 2 and Halo 3 multiplayer was the peak of video games. Yeah, I am going to have press X on this one chief. I have been fucking around with the MCC collection this past month and unless 343 somehow literary rearranged the guts of every single game in the collection I really do not see how that multiplayer is the peak of anything. The only mode that feels even somewhat decent is infection and even then only some variants of it(like get out of my house). The rest are just various degrees of meh.
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>>301406 I played the 3 Marathon games for the first time recently and I really enjoyed them. It came out in the era of "Doom Clones" Marathon manages to feel distinct. While Doom's defiantly aged better in it's gameplay, Marathon feels like a game that respects the players intelligence and has levels where you need to actually Think in order to get though them, The game takes into account that you'll get to a point where you'll have a huge stockpile of ammo, and then actually makes you use it, The levels do cool stuff with Managing air supply, platforming with low gravity. The atmosphere is top notch too.
>>301412 >NIGGER WHAT THE FUCK WAS CYBERPUNK 2077? Marketing and a developer fanbase. Let me remind you that >>301160 lists Halo's marketing and it's supposed "previous dedicated fanbase" separately. Except Halo barely had a "previous dedicated fanbase", because Bungie's previous biggest title was a fucking Mac exclusive series, which means the number of people who played it was really fucking tiny compared to the general video game market. This comparison to Cyberpunk is disingenuous, because CD Projekt Red had a huge fanbase from the major success that was Witcher 3, and the game was released on the same platforms as Witcher 3. There was no established Xbox market when Halo came out. Bungie's previous titles were no where near popular enough to account for a major fraction of the people that bought Halo. Halo's success was mostly marketing, that's it.
>>301386 >Epic >Halo 2 and Halo 3 multiplayer was the peak of video games. Is this bait or are you really this retarded? >>301426 >Yeah, I am going to have press X on this one chief. Go back to reddit. >>301139 >It's popular because it's a first person shooter. It's popular, because Microsoft spent a shit-ton of money marketing it with advertisements, demos, conventions previews, etc. All of these things were all microsoft doing just to hype the game as some sort of war simulator or an ebin action pack shooter.
>>301445 >>301469 >It's popular because of marketing I'm not even sure if it was that. Halo was known as a "sleeper hit" back in the day. Here's a story. When the original Xbox came out, my dad called me since he was buying it at launch day and asked me which game to get. There were three games available for a launch bundle: Cel Damage, Azurik, and Halo. Not only was Halo the only shooter available, it was the only game that wasn't an unfinished buggy dumpster fire. We knew exactly jack and shit about any of those 3 games. My dad just wanted to get an Xbox for some reason. We both agreed on Halo since we were both FPSfags. Microsoft bundling Halo with the launch edition of the console was a genius marketing move, probably much more effective than any hype that may have been created.
>>301445 >Let me remind you that >>301160 lists Halo's marketing and it's supposed "previous dedicated fanbase" separately. No I don't
>>301495 >Microsoft bundling Halo with the launch edition of the console was a genius marketing move, probably much more effective than any hype that may have been created. It's both actually, Microsoft got their gaylo autists to buy the game on the first day or week of launch and also marketed it in almost every way possible, so they could guarantee they would make at least a million sales on what they expect to be a top-hit for consolefags and they were right in their analysis. What Microsoft did wasn't really genius , but it was indeed a smart move to get anyone who hasn't heard of Halo to buy it and along with the xbox. But it's not as if Microsoft was ever new to marketing considering they're better at doing that than making good games and software especially nowadays.
>>301534 >Halo was not only super marketed >it was also an FPS done in a similar style to PC FPS >There's those 2, then add to the fact that Halo had pretty good worldbuilding and a previous dedicated fanbase >There's those 2 >add to the fact that Halo had [...] a previous dedicated fanbase You intently listed marketing, the gameplay style, world building, and a previous fanbase as four separate factors in its success. Don't act like you didn't when everyone can see what you typed right there in your post.
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>>301562 I separated them because the first 2 were much bigger and much more important than the later ones. Bungie fans from Myth and Marathon were pretty big in creating Halos legacy via word if mouth and Internet discussion and the concept videos were watched by many, to the point that some list it as the reason why they bought an Xbox in the first place. Vidya was smaller then anon, this shit mattered, it still does if you don't want to just be a FOTM. Keep the core consumer base happy and you'll have long term revenue and a perpetually relevant IP, easy as that.
>>301574 Ah, I think you misunderstood me when I said you listed them separately. What I was referring to was >>301412's notion that people hyped up by previews constituted as an existing fanbase, when I would consider that as a part of marketing, not a preexisting fanbase. That's why I referred to you as listing them separately, as you were saying marketing in addition to a preexisting fanbase, considering them separate factors instead of one and the same.
>>301426 It was the community that made the multiplayer good. Also tons of different games have come out since then so you can't judge it wholly based on 2021 standards. >>301469 >i'm retarded for having a different opinion >i'm retarded for using the word epic No I think it's you who is retarded.
>>301716 Anyone who likes gaylo is a retard.
>>301574 >people who played Mac games spread word to people who played PC games Yeah, you're fucking wrong. Even when I was that young I spent most of my time on the internet and playing games. I'd never heard of Myth or Marathon until long after Halo came out.
>>300304 >Campaign Halo: Combat Evolved has one of the best campaigns in the series. It was pretty atmospheric and missions like Halo and The Silent Cartographer highlighted the non-linear quests in the game. But the non-linear aspects when into a fucking window when the sequels came in, the only game that I can think of that has this was Halo 3: ODST when you play as the Rookie when traversing the City of New Mombasa. The story isn't the series biggest strongpoint (and it didn't need to) because it told it in a way when the Chief was exploring the ringworld, discovering its mysteries Seriously, after Halo 2 came out, the games were trying so hard to be a action Hollywood film but instead came out as B-Rated. I don't what the fuck Bungie was thinking at that time, and 343i has done more damage to it when Halo 5 came. People like to shit on 343i and rightfully so, but Bungie isn't completely innocent and they had their fuck ups when developing the games. And I do have the same agreement with some anons here that this series casualized the fuck out of the FPS genre during its time, alongside COD. >it just feels like a gimped version of quake I'm not so sure if that a fair comparison with both series' soundtrack, knowing that both of them have different goals in mind. Halo has more use in choir to stick with the tone of futuristic humans discovering an ancient ringworld made by a highly advanced alien species, while Quake didn't have choir and the music had more tone on suspense. >>300992 I don't understand the comparison with Halo and Quake because Halo is more of a shooter in a big sandbox while Quake is more of a arena-shooter. >>301386 >Halo 2 and Halo 3 multiplayer was the peak of video games. As someone who played all of the games (except Wars), you're full of shit.
>>301876 Both Halo and Quake were styled as arena shooters in multiplayer and Quake was still very popular at the time Halo came out. Ironically, nowadays Halo is possibly the only mainstream FPS with arena-style gametypes remaining. You can still play a game of FFA with powerups and power weapons located at strategic positions on the map even in the newest Halo game. However, at the time the first game came out, the arena shooting aspect was total ass and the only reason to play multiplayer was for games like CTF on Blood Gulch or Sidewinder; team modes that could take advantage of the vehicles. Also, goofy fun modes like Race were enjoyable. They should have leaned into the big team play aspect more, but when Halo 2 and 3 came out it was clear they were trying to be Quake for consoles with the small, tightly-designed maps and limited vehicle usage even in team modes. The big team battle style maps were still there, but it never became the focus of the game even though it was always one of the most popular modes.
>>301716 >>i'm retarded for having a different opinion No you're retarded for having a retarded opinion. >>i'm retarded for using the word epic Yup you get it now, speaking like a normalfag is always a sign of mental retardation. Let's the conversation here since you understand now.
>>301876 Halo 2 is absolute garbage, a linear Hollywood flick sucking off the previous games fumes with no atmosphere.
>>300304 Quake and Halo are nothing alike, nigger.
>>301876 >The story isn't the series biggest strongpoint Actually I would argue the exact opposite. Out of all the things Halo, the story is the most interesting thing on the whole franchise. I find it to be rather competently done. The whole thing with the forerunners and their solution to the Flood, the way the Covenant misinterpreted the purpose of Halos, the whole UNSC vs Covenant conflict. Its all fairly well thought out and put together and lacks the usually super glaring plotholes these types of sci-fi usually feature. The problem is the presentation and a lack of focus. I have only finished 1-3 but they all have this problem where basically first third of the game has absolutely nothing to do with the story so much so that those levels could have been straight up just a cutscene and nothing would be lost. And then once the story actually starts rolling it still rolls at a absolutely glacial speed where you get half a plot point per level. So everything just end up feeling like a cliff-notes version of a much bigger story. The biggest flaw is that everything has to go through Master Chief like there are not other soldiers, spartans or anyone through whom we could experience the story. So the whole narrative has to somehow twist itself around this one person while trying to maintain this grand scale but more often than not it just comes off as rushed and under cooked.
>>301978 Halo is probably the one and only okay-ish console/controller based adaptation of an AFPS. Of course it's still a blight on shooters because every console shooter has done irreversible damage to the genre, but the original trilogy is probably the closest any console shooter will come to an arena shooter.
>>301995 > The biggest flaw is that everything has to go through Master Chief like there are not other soldiers Spartans are really the ONLY soldiers capable of fighting toe-to-toe with the Covenant. >spartans Majority of which were slaughtered in Reach, with the survivors being Johnson and those hiding in the planet's caves. >or anyone through whom we could experience the story. What about the Arbiter? >So the whole narrative has to somehow twist itself around this one person Because he's effectively the "last" of the original Spartan 2s, and humanity is getting their asses kicked from day one, so they basically all their resources front and center.
>>302006 Fair enough but my point is that they should not have written it that way. They could have claimed to have some off Reach or made new ones or whatever else, there is a billion ways in which you can write around having more Spartans. Arbiter was a great addition in Halo 2 but since he has to share his campaign with Chief they both end up sort of rushed and as far as I know he was not used that way since Halo 2.
>>301998 It's a combined arms scifi FPS, even in multiplayer. Quake is solely focused on indoor infantry engagement in contrast.
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>>301880 The only thing that I can think of an arena-style FPS in Halo are maps that are small enough to easily traverse to the whole place and pretty easy to spot enemy players like in Hang Em' High and Battle Creek, especially in FFA like you said. But it falls short when Big Team Battle is a thing and the maps for it are obviously larger. >>301995 >The whole thing with the forerunners and their solution to the Flood, the way the Covenant misinterpreted the purpose of Halos, the whole UNSC vs Covenant conflict. Its all fairly well thought out and put together and lacks the usually super glaring plotholes these types of sci-fi usually feature. Which those things were unfolded where protagonists like the Chief are traveling throughout their exploits in the war instead of the game having long cutscenes like Metal Gear Solid has, when there are characters giving extensive dialog to Snake, Big Boss, and Raiden about certain things in the story. >The problem is the presentation and a lack of focus. I'm in agreement with that. What I'm saying is that Halo is probably best told with an environmental story approach, kind of like how Half-Life has done it. >The biggest flaw is that everything has to go through Master Chief like there are not other soldiers, spartans or anyone through whom we could experience the story. Master Chief was first created to be an empty slate for the player to inhabit, no different from Samus Aran, Doomguy, and Gordon Freeman. The first trilogy mostly involved about him being this nigh-unstoppable super soldier defeating both the the Covenant and the Flood, but he had his own development outside the games on books and novels. He became his own character in Halo 4 where he talked more often and had his own character development, for example him coping with his loss of Cortana at the end of the game. And also, the Chief wasn't the only character you cloud play in the series since the were also the Arbiter, the ODSTs from Halo 3: ODST and Noble Six from Halo: Reach. The only character that I can think of that had at least an interesting development from all others pre-343i was the fucking Arbiter, because the Prophets, being the alien equivalent to Jews (especially Truth since he is one of the few that knew that the Great Journey was bullshit), were lying to the other alien species about the real purpose of the Halo rings and screwed over the Elites really hard. This made Arby to switch side with the humans and fight the alien kikes.
>>301995 Good Worldbuilding =/= Good writing Covenant being humanlike is fucking retarded, Flood having an individual creature THAT CAN FUCKING TALK TO YOU completely ruins the concept of a symbiotic zombielike Alien hivemind, even moreso when it was done better in System Shock a few years before it. Fuck Halo 2, everything about it is rushed fucking trash.
>>302056 >Flood having an individual creature THAT CAN FUCKING TALK TO YOU completely ruins the concept of a symbiotic zombielike Alien hivemind Star Trek did it first with the Borg.
>>302031 >Master Chief was first created to be an empty slate for the player to inhabit That is all fine and dandy but my problem with that approach that at least 1-3 is trying to tell this massive epic that takes place all across the galaxy but its trying to do it with a singular character. The end result is this jarring pacing where Halo 2 ends with chief on a covenant ship about to "finish the fight" only for Halo 3 to start with him in a jungle and then several levels of him again getting onto a ship so the story can actually resume where it left off. As far as pacing is concerned it would have been better to have those first few levels of Halo 3 from Johnsons perspective with Chief re-entering the story after they get on the ark. Just so that Chief did not need to constantly hop between locations and other character had a chance to get in more than a line or two. >Flood having an individual creature No argument there. Honestly it would have been better if it just moved you around or assisted you without actually talking.
>>302031 >But it falls short when Big Team Battle I can't even tell what you are trying to say here. Are you saying that Big Team Battle is the weaker part of the game, or that the fact that BTB exists somehow negates the modes of the game where Bungie tried to make it an arena shooter? Neither of those make any sense. Does Quake 3 stop being an arena shooter because Team Arena exists with its larger CTF maps and role based power ups which turn it into some kind of Team Fortress lite? >The only thing that I can think of an arena-style FPS in Halo Arena style FPS are about map knowledge and map control by controlling specific power ups and weapons which spawn at set locations. Halo clearly has this. It didn't suit the game very well, but regardless, Bungie tried to put it in the game, and even tried to push it as the most important multiplayer modes (One Flag CTF, etc) in Halo 2 and 3. They also pushed the smaller more tightly designed maps in all of their promo content. Remember how Zanzibar was the one multiplayer map they showed off for Halo 2?
Both Halo and Quake are shit.
>>302092 >I can't even tell what you are trying to say here. Are you saying that Big Team Battle is the weaker part of the game, or that the fact that BTB exists somehow negates the modes of the game where Bungie tried to make it an arena shooter? Neither of those make any sense. Does Quake 3 stop being an arena shooter because Team Arena exists with its larger CTF maps and role based power ups which turn it into some kind of Team Fortress lite? Sorry, I'll explain it better. What I'm saying that its weird to call large maps in Halo "arena maps" because they are obviously larger than the smaller ones that teleporters and vehicles are put in place to quick travel, with the exception of tanks. >They also pushed the smaller more tightly designed maps in all of their promo content. Remember how Zanzibar was the one multiplayer map they showed off for Halo 2? Yeah, I've seen it. It was a demo for Halo 2's multiplayer that showed new stuff like dual-wielding and hijacking.
>>302058 It was done by many works of fiction throughout the years, but Halo 2s depiction is fucking awful and ruins the previous entry.
>>302098 For Quake, that really does depend on which era you're talking about. Quake 1 was basically an evolution of Doom, Quake 2 was a poor man's Unreal, Quake 3 had great mechanics but practically nonexistent singleplayer and Quake 4 is bad.
>>302110 The only good Quake is Quake 1, in fact Quake 1 was the last good game id Software ever made. Probably because half the fucking company left during or after its release because of John Carmack.
>>301412 >Marathon and the previews which were pretty big at the time. Yeah, among mac gamers, so almost nobody. Go back to playing fortnite kid, you clearly weren't alive then.
>>302112 >because of John Carmack >Ignoring that romero and his inflated ego along with his complete incompetence and compulsive liar personality did the more damage to the company >Ignoring the fact that all those who left proved themselves to be nothing more than Romero's ass kissers, completely incapable of running a company properly or to even program their games properly >Ignoring the fact that Ion Storm was a total failure of a studio precisely because of those who left id Soft and their incompetence and overall fraudulent practices Romero worshipers are as dumb as brand loyalists.
>>302143 Carmack? You were the TORfag all along?
>>302110 >Quake 2 was a poor man's Unreal It helps to look up dates so you don't look like a retard.
>>302155 I know Unreal came out later, I mean Quake 2 is like a worse version of it.
>>302157 Well Unreal's single player campaign is shit too so it's not like there's anything to brag about.
>>302112 The internal drama of id was a thing long before it eventually forced Romero out and can't really be blamed on Carmack as much as it should be blamed on the fact good devs make shit businessmen/people managers. This is true also of Troika, LGS and pretty much every decent even semi-independent developer in the 90s and early 2000s. Also Romero was a faggot who didn't understand the dangers of scope creep and id in general struggled to do sequels even looking at Doom II vs Doom where almost everything barring the addition of the super shotgun was a step down.
>>302031 >webm Holy shit I remember all of this, good times!
>>302270 >good devs make shit businessmen/people managers In the early days of id, Donna Jackson was their "people manager" and there was even a song in the Doom soundtrack named after her (Donna to the Rescue). She was basically a mom for them, with a stereotypical Texas accent and Southern hospitality.
>>302314 Every group of people, whether it's business or just a group of friends, needs that maternal figure that looks after everyone, whose job is not to contribute as a productive member but to make sure the team itself is as productive as can be. Moms are the best support class in the world.
>>302270 >Romero was a faggot Worse. He is a simp.
>>302314 >In the early days of id, Donna Jackson was their "people manager" and there was even a song in the Doom soundtrack named after her (Donna to the Rescue). She was basically a mom for them, with a stereotypical Texas accent and Southern hospitality. Not only the early days since she actually still works there now, at least as far as I can tell, which says a lot about how central the role of non-autist is. Also pdfrelated is a decent source on early id though I'd assume any anon with even some degree of interest has already read it.
>>302110 I never understood why they gimped the movement in Quake 2 so hard.
>>302415 All the segments about Romero and his behavior are a lesson in how to NOT manage a group, studio or company.
>>302619 Romero was shit at that yes, though he was pretty good at identifying opportunities to license tech to other developers. Carmack however is also the wrong man to run a company since he's too autistic to care about employees or marketability.
>>302664 A good product sells by itself, so no marketing team is really needed. And employees are cogs in the machine. Carmack did nothing wrong.
>>302664 Anon, there's no point in actually trying to talk to the TORfag in good faith. He's an idiot, I'm surprised he's not doing his usual shtick of calling everybody and shill and promoting murder.
>>300304 When Halo came out, I was sort of puzzled by its popularity. I still to this day think the enemies are silly and poorly crafted. The weapons were unique at the time and might have been a draw for some. Also, it was on the original xbox, which had a smaller share of the market. I know the younger kids I knew seem to like it for the digital replica army sandbox vibe. They liked the vehicles and the army theme. I figure that was it. COD eventually took over the vibe it seems. Kids just want to fantasize being in the army, maybe this was just the fat kids who were to lazy to play army outside. Multi player eventually brought in the lower gamers who need immediate rewards and infinite ability to swear online. Halo did more harm than good, but in the end, none of it really mattered, the industry was already out of good ideas.
>>302952 >the industry was already out of good ideas. >2001 Nah
>>302952 Halo was another one of those games that was overpromised during development. My memory of twenty years ago is pretty fuzzy, but I seem to remember thinking they were claiming the outdoor environments would be big and open, which was pretty new for a single player game, and that the vehicles would play a bigger role due to that. Tribes had big open outdoor environments, sure, but that was for multiplayer maps concentrated around a few large buildings. Red Faction beat Halo out the door and also had vehicles and, I think, did more with them especially considering geomod technology, but it wasn't exactly a smash hit and the environments were pretty similar to other games. I think some people got the idea that you'd actually be traveling around the ringworld sandbox style from one end to the other, (with a lot of offscreen teleportation) even though I don't think that was ever actually promised. I do remember them making a point about the size of the Pillar of Autumn and that you'd actually be able to appreciate the scale of it in game in some way. Really, though, Halo hit big because Microsoft successfully marketed the X-Box to college-aged normalfags (largely not the ones who knew what a LAN party was, I mean) as the thing that every frat and dorm floor needed to have one or two of so they could play Halo against each other.
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It's better than half-life/10
>>303101 Oh god I remember that thread, just wall to wall butthurt Halo fanboys out of nowhere.
>>302709 Not only a shill, but also a Romero worshiper. And still calls others idiots. Also, there is nothing wrong in murdering anyone that one doesn't like.
>>302952 >>303089 Honestly the further I go through the MCC collection the more I agree with this. The entire franchise seems to be horridly overhyped but delivers basically only like 20% of it. Just recently I finished ODST and afterwards watched Actmans video on it and what I noticed is that in the snippets where Bungie devs talk about the game they are straight up bullshitting. Like they talk about how you are exploring the city and trying to figure out this "mystery" of what happened to your squad but there is no mystery nor anything to explore. You start the game knowing exactly what happened, you dropped from orbit, got shot down and ended up separated. The rest is just chasing after your team, there is no mystery to be solved or uncovered. Same with exploration, you can sure walk around but there is really nothing there to discover outside of some audiologs that tell you precisely nothing the main story does not and finding a weapons caches in a game with 2 weapon limit is about as exciting as finding the toilet seat up. I get the impression like Bungie basically isolated itself from the rest of the industry around 1990 and were unaware that games have progressed beyond Doom. Because almost everything the taunt as this "big thing" was big like a decade before they actually did it, worse than everyone else. Its like in their world Deus Ex, Thief, Half-life or Duke Nukem never released and they are some fresh ass pioneers exploring previously uncharted waters of game design. Its just obnoxious playing through it. I keep expecting these epic moments of either story content or shooting but instead I keep getting asinine monster closets and levels that could have been cutscenes.
>>302674 Marketability means making a product that'll sell in the first place not marketing it after the fact. Carmack by most accounts just wanted to fuck with the engine and didn't know/care about making the same game over and over (see: Quake II and III) if it meant simplified release processes.
>>303119 The issue isn't Bungie the issue is the retarded fans driven by fuckhuge marketing campaigns pretending like these games are masterpieces of writing and game design.
>>303133 > the issue is the retarded fans driven by fuckhuge marketing campaigns You don't know the extent of this. Look up I Love Bees and "hurricane".
>>303146 >You don't know the extent of this I do, 7th Gen was the epitome of this shit.
>>303123 Carmack was only interested in video games as a route to his real interest, which was virtual reality. If you read enough of his statements you'll realize this is what he really gave a shit about and why he got into games in the first place. When VR headsets came around, he immediately jumped on that -- and he had excellent credentials to do so with his history as a graphics programmer. We benefited a lot from his coincidental work in video games, and it helped him develop his skills in graphics optimization, but it was not his end goal. He is not really passionate about video games as a medium. Nowadays he has moved on from VR because he wants to do some work on AI before he retires.
Halo 3? They oughtta rename dat shit to GAYlo 3!
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>>303274 Reminds me of my teenage years reading this comic.
>>303101 wrong >>303103 what happened?
>>303183 Pretty much yes. I think that line about VR/AR being his long-term dream is even in Masters of Doom which predates the rise of practical VR though I'd say it seems like he enjoyed the technical challenges of the early id games/engines in and of themselves as well as as a stepping stone to his longer term goal.
>>303683 I wonder if he tries playing GZDoom in VR. I'd love to hear his setup for it, if any.
>>303833 I can hardly even understand what you're saying man.
>>303119 >I get the impression like Bungie basically isolated itself from the rest of the industry around 1990 Bungie made games for the Mac in the 90s primarily. They were isolated from the rest of the industry because they were a huge part of what Mac-only gamers (there were some; not I) had to play. I mean, yes, there was Myth (a nontraditional RTS) and there was Oni (an anime third-person beat-em-up before anime was popular), which were both pretty good, but Marathon was the big Mac FPS and it was a huge part of Bungie's DNA. I did a little (wikipedia) research, and I realized that I'd forgot a lot of what was going on, like that Halo was supposed to be a third-person game before Microsoft bought it. That sort of shows the degree and scale of changes that Microsoft wished onto Halo while it was in development. I remember a teaser trailer that was released sometime which pretty much defined Halo's (pre-release) gameplay in my mind: a few guys driving a Warthog around a bunch of hills shooting at stuff. I think they were pitching the enemy and the team member AI, too, like every other game around that time was (Half-Life and S.T.A.L.K.E.R. took that tack, too).
>>304034 Halo was originally an RTS, why it kinda scales like one at points.
Something I don't see people mentioning much is the music. Honestly, I thing the main reason why Halo CE was such a success was the atmosphere created by its soundtrack.
>>304095 Whenever somebody thinks of Halo, they usually think of the famous menu music, followed by the Sangheili, followed by Master Chief. The marketing was also a big reason, though. You have to remember it came out pretty early on in the boom of big open first-person shooters so even if Halo 1 is kind of empty and jank by today's standards it was novel for its time.
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>Aside from the graphics and soundtrack it just feels like a gimped version of quake Glad finally after 20 years someone is saying what i thought then.
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>>304105 You know I kinda feel like I did this to my self. I knew that Halo is overhyped crap but I was just skeptical about it being overhyped to this degree. I mean even shit like killzone or resistance were overhyped but not to a point where the fanbase was straight up fabricating shit about them. (Also both look better than Halo ever did) I should have listened to Dan Vavra. That exactly summarized Halo's dogshit in 2007, back then I assumed he was just being a salty contrarian but after playing through MCC I have to say he was correct. Also the article after his directly described how fucked the gun and self-defense rights will end up being. If anyone is interested I might translate these.
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>>304105 >that pic Eh, she deserves it anyway.
>>304195 >If anyone is interested I might translate these. I was about to ask why you posted articles in a language only 14,000,000 people speak.
>>304200 >14,000,000 Its 16 million actually and I want to see if anyone cares enough to read it. Especially since the thread seems to be dying down I dont want to put a lot of time into somethin 1,5 person will read.
>>304207 >I want to see if anyone cares enough to read it. Half the letters there don't even exist on my keyboard.
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>>304209 I meant the translated ones.
>>304211 I do want to read the halo one.
>Everyone mentioning how the MCC is their first experience with Halo and how it sucks based on that. MCC is an awful port that doesn't accurately represent the original versions of the game. >>304105 >gimped version of quake Not exactly. Its an Arena Shooter that doesn't have as much movement tech and uses vehicles instead. It ultimately is a slower experience and thats likely intentional given that the intended FOV is less then 90. That said, the multiplayer experience does improve with a higher FOV as it feels far faster, but for the story it's probably best to keep it at its intended level. Where is shines is the vehicles really. Maybe I'm not deep enough into Arena Shooters, but I don't know of any others out there that has the same kind of vehicle combat on top of foot combat. >>304195 What exactly is this guy saying though? You can't just post an article and reference the contents of it without anyone else being able to read the content. How the hell does this contribute to the discussion is nobody can discus the what its saying?
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>>304105 >>304197 No, this is what she deserves.
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>>304227 As long as shes unhappy and not bothering the rest of the party, im ok.
Shooters are not a genre that belongs on consoles, at least without gyro aiming. Halo is babby shit and the only people who like it are consolefags who never knew anything better than Goldeneye Shitty4. Now even though a lot of console players have migrated to PC the nostalgia of their youth blinds them and they buy shit like the Master Chief Collection.
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Fuck, this thread reminded me that it's canon for dead or alive and halo to not only take place in the same universe, but at the same time.
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>>304217 >>304221 Ok, it took only like 3 hours but its done. Here is the translation for the Halo article. Please keep in mind that some stuff might seem off because its actually off-base even in the original or I simply failed to find a suitable english equivalent.
>>304403 >3 hours That's actually remarkably fast for a fan translation of that much text. Most of what he's talking about isn't the game itself, but rather the marketing around that. And while it is true, I would have liked to see his opinions a bit more in-depth. He only vaguely alludes to the game being repetitive and derivative.
>>304221 >liked to see his opinions a bit more in-depth. Me too but as far as I am aware he never touched upon Halo again. He wrote a lot more for Level but I have only few issues and as far as I know nobody bothered to scan and upload them. Its a shame since most of his work is borderline prophetic, especially his concerns about the direction of the industry. And he is not the only one that did shit like that. For example Victor Bocan predicted the current fucked up state of WoW in 2008 after he played the beta. Published a massive review/preview where he basically summed up how the game is just straight going to flush itself down the drain if it keeps going this way. I might traslate more of this stuff but that would require its own thread. They usually covered a lot of topics.
>>304425 fuck me I quoted the wrong post. It was meant for >>304415
>>304227 Isn't that a Lewdua pic?
>>304281 >but at the same time. Actually no. Nicole was sent back in time to the year of DoA4 thanks to some prototype time machine screwing up an exploding.
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>>304258 >As long as shes unhappy So you want this to be her at the beginning of her overhyped Cyberpunk 2077 playthrough, soon about to realize how much the game sucks? Damn anon thats harsh. >>304437 Look at the bottom right, it shows the sauce on the artist. >>304281 Next, master chief needs to be in Smash bros. I bet my chances of ever getting a tomboy gf in my life that it will happen.
>>304437 No it's was made by a NTR artist.
>>304442 He's popular for his memes, but yes he does full on cuck comics.
>>304221 >but I don't know of any others out there that has the same kind of vehicle combat on top of foot combat. You should look into the Tribes series. Using vehicles in those games is widely underappreciated for how powerful they can be.
>>304277 >Dubs of truth Perhaps not all torpedos are niggers.
What's the deal? Babby's first fps for zoomer faggots that didn't have a pc.
>>304483 Halo came out back in 2001, when most zoomers were just an idea
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I like Halo. I like Half-Life. Bite me.
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>>304515 I like neither
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>>304483 >>304511 Go back faggot
>>304511 Gen Z is 1997-2012. So maybe a really enthusiastic 4 year old played it. i'm actually fucking annoyed that gen Z are being called zoomers cause in reality all the fuckers that are "zoomers" are born past 2012. You know the sterotypical fornite kiddie.. which means they are Gen Alpha not, Gen Z.. once again this generation has become the dumping ground for yet another shit meme. I liked it back when it was Gen Zyklon before reddit decided to hop on the bandwagon with their unfunny shit
>>304483 >>304511 >zoomers Go back to cuckchan. Also both of are you are retarded, because Gaylo players were Boomers, Millennials, and Gen Xers. Ziggers were too young to have played both Halo CE and Halo 2, waiting in incredibly long lines to get their copies of the game on release day, and old enough to be apart of the fanbase while hyping up the game like a bunch of cultists during E3. Most of them were playing shit like Pokemon and Mario during that time. Although the third game had a good number of ziggers playing it on xbox-live along with COD when they were around 10-14 years old.
Zoomers are boomers that are 60+ and physically active, theres a fucking print magazine about this
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>>300304 >What is the deal with Halo?
>>304641 Haven't been there since 2014 and I ain't goin' back any time soon. Galo was a faggot kids game for 6 year olds whose first console was Kikecro$oft cuckbox (the cancer that destroyed the industry) when it first came out. No boomers or gen xers played it because they had access to real FPS games as they could afford PCs. Face it. Galo was the Fortnite of its day and anyone with fond memories of it is a filthy fucking zigger.
>>304649 >Zoomers are boomers that are 60+ and physically active No they aren't, le zoomer is a word referring to Gen Z who act like boomers thinking that they're living in a golden age of culture like boomers did during the 50s-80s. >>304656 Trying replying when you aren't a niggermonkey Lucaino.
>>304609 Fortnite kids are probably 15-17ish by now I bet. Don't remember when it came out but it's been years for sure. I remember someone gave me a key to the pay to play version years ago. Zoomers have been young people entering their 20s for years, so 1997 makes sense. Crazy how fast they came and went.
>>304671 >Fortnite kids are probably 15-17ish by now >Fornite released: July 25, 2017 No, they are literally 9 year olds. From what i know the generation that gets called zoomer are defined by two major things: tiktok and fortnite two very recent things both which are much more popular among Gen Alpha then actual fucking Gen Z. I'm sick and tired of this cuckchan shit that has no basis in any form of real demographics. The same unfunny faggots who spread the zoomer shit are the same retards who spread the "30 year old boomer" shit.
Online, multiplayer PC gaming was at its loftiest height before 2007ish and anyone who was screwing around with xbox live instead missed out big time. A lot of the hype comes from people who fit that bill I think. Suckers. I would recommend the campaigns to people however. They're not perfect. I remember the vehicle sections in halo 3 especially putting me to sleep, and for some reason they make up nearly fifty percent of what is already a short campaign. Stupid shit.
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>>304656 >Galo
>>304480 Tribes does have cool vehicles (fun fact, Tribes 2 was marketed as the "Halo killer") but they are used much more slowly and strategically than in Halo. In Halo you try to powerslide your Warthog into two dudes at once because it's cool, in Tribes you try to maneuver your tank onto a mountain so you can shell the enemy base from 800m away.
>>304856 >In Halo you try to powerslide your Warthog into two dudes at once because it's cool, in Tribes you try to maneuver your tank onto a mountain so you can shell the enemy base from 800m away. Someday someone will figure out a way how we can have both in the same game.
>>304403 Good work, anon. I'd be interested to see more translations like these.
>>304557 >>304684 Do you guys live under a rock? Zoomer is a completely mainstream term to refer to Gen Z, which starts around 1995-1997. Some of them are kids but a lot of them are teens and in their early 20s. The oldest millennials are heading into their fucking 40s now. AVGN is a millennial. The RLM guys are millennials. The youngest millennials are like 26. >>304480 >>304856 >>304866 What happened to Tribes? I remember there were threads for it years ago but now anytime it's brought up it's usually in the context of nostalgia or rage.
>>304915 >What happened to Tribes? I remember there were threads for it years ago but now anytime it's brought up it's usually in the context of nostalgia or rage. The community has stagnated hard and they're slowly dwindling. T2 for some reason has always been less popular among the hardcore holdouts -- never really understood why. Probably something to do with retards who whine about the missile launcher. Nowadays even T1 has a hard time. The only consistently populated server is an LCTF server with its own faggy Discord, which sucks because the entire base defense and different armor roles doesn't even factor into the game. I have to wonder who these people are who hate that part of the game.
>>304915 Ascend killed itself by adding premium classes with hitscan weapons and speed limits.
>>304940 It wasn't pay to win exactly, they just watered down the game with sidegrades which weren't perfectly balanced and unlocking them was grindy as fuck. They fixed the grind, but it was too little too late, and when the infiltrator class came out it made the game very annoying because of how good the weapons on that class were. You essentially walk right up someone's ass cloaked and then unload an SMG on them. The game was in a decent state when they released the last update, but the speed limits are still arbitrary and annoying. It didn't help that the bullet weapons were actually hitscan when the beta first launched, rendering the default soldier loadout the most powerful in the game. Afterward the only hitscan weapons were the sniper rifle variants.
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>>304915 >Zoomer is a completely mainstream term to refer to Gen Z The word and all it's variations are a Discuck psyop pushed on cuckchan and spread trough mainstream social media cancer. Now fuckoff
>>304973 I hate you braindead ni/gg/ers so much...
>>305138 cry more /cow/ cuck.
>>304915 >Zoomer is a completely mainstream term to refer to Gen Z, Yes and? Normie is a mainstream term to refer to normal people, but we use normalfag here.
>>305182 Transition for me anon?
>>305187 You have to translate for me first.
>>304917 It's just attrition. All communities suffer from it when there's no active attempt to bring in new blood (with, admittedly, all the shitheadedness that comes with those attempts). Vanishingly few gamers who never played it are ever going to: hear about old Tribes in a context that gets their attention; have the patience and desire to set it up, even as straightforward as the game is; and actually have the game hit their sweet spot such that they continue to play it regularly and contribute to the community getting larger.
>>305470 The games are really easy to set up and work well on modern machines, it's actually the skill curve of the game has a wall to break through. Most people expect that when you push forward (or any other direction) and hold jet at the same time, that you'll maintain your altitude and go forward at the same time. Not the case as this would increase your overall thrust (but this is much more forgiving in Ascend). Instead the thrust is vectorized and pressing a direction moves your jetpack "nozzle" to thrust in only that direction. So you need to stop holding forward when you want to gain altitude and so on. Even when you figure this out, hitting people with projectile weapons can be quite difficult at first. Fighting other players is like a game of "the floor is lava" and waiting for the other guy's jetpack energy to run out so you can anticipate him touching the ground and shoot at that spot. It's also a matter of positioning, being above someone is a huge advantage in Tribes because you don't have an angle to shoot on the ground he's standing on. Most people will get owned by a heavy standing on a hill or be totally unable to hit a guy in light armor and quit the game.
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lol
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>>306138 Anon I hate to break it to you but after Halo 1 came out, virtually every game with guns and vehicles has a utility vehicle with a gun mounted on the back. You could just as easily say Orion copied Halo. This is a vehicle from UT2004.
Speaking of MCC, 343i is finally fixing the graphic issues that were in the 2003 PC port. And in true 343 fashion fucking it up. tldr from IGN: >343 Industries is now experimenting with the visual fidelity for Halo's PC port, trying to emulate the Xbox visuals. >Several YouTubers have created videos showing a side-by-side comparison of the changes made to the retail version of Master Chief Collection and what the latest Insider flight has changed. Though, as Mint Blitz noted in his video, some of the textures looked better in the retail version than in the current Insider build.
>>316167 343 is a joke studio. Them fucking up fixing a 2003 game does not surprise me in the least. Just the fact that it came up now, 10 buttfucking years after the release of Halo Anniversary, speaks volumes about their sloppiness. Hell, only recently did they have a "stress test" for a server browser. Can you believe this shit? In 2021 they finally got around to incorporating a server browser and even then only for custom games. I am not even sure if its operational or not. Its just bizarre in how many ways that studio can fuck up even the most basic shit.
>>306155 Anon, I'm saying that Gaylo is now copying other pieces of work and is as derivative. >>316167 Yeah, the texture, bitmaps and lighting issues are all being fixed. Actually surprising considering all their focus was on adding garbage Halo 4 models to Halo 3 and fucking skins. All I'm waiting for now is that fucking viewmodel slider. I absolutely hate gigantic weapons covering the entirety of the right side of the screen. >>316179 Most companies wouldn't even care and this isn't even 343, it's Saber Interactive.
>>316182 >it's Saber Interactive Can you provide source for that? I wasn't aware that Saber Interactive was involved in the development of the server browser.
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>>300304 >>302031 >But it falls short when Big Team Battle is a thing and the maps for it are obviously larger UT4 has vehicle combat and large maps is it suddenly not an arena shooter? >>304609 I played it because most Zyklon fags grew up with 6th gen consoles and my uncle had an Xbox
>>300486 >The assault rifle is dogshit in every game, and only slightly less dogshit in Halo 3. The only thing i disagree with your post since Halo 3 AR can't hold a candle to Halo:CE's AR. 32 bullets? Pitiful. 352 reserve ammo? Tiny. How about 60 fucking bullets per mag and 600 reserve ammo? Oh and it shoots faster too. Not to mention that ammo is guaranteed to be found throughout the level as dead marines are common (same goes with their flood form). CE did a lot of weapon sandbox right that other Halo games missed by having the basic shit you start with actually viable to use throughout the level (especially 2 and Reach, those two are the biggest offenders). >>300335 I'll be honest, Legendary definitely feels bullshit to play because of many different factor in-game. >in Halo:CE it's the Zealots and the goddamn Flood, especially the ones with rocket launchers >in Halo 2 it's the Brutes and Jackal Snipers >in Halo 3 it's anyone with the Brute Shot or the Flood Spike Form. >in Reach it's the Hunters and the Concussion Rifle. So if it feels cheap, yeah it does since the game is balanced around Heroic. I don't blame you if you enjoy it since it's bullshit that you're frailer than an average Elite.
I don't know anons, I liked the custom games, forge, theatre modes. There was nothing else like it on consoles at the time.
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>>340758 Same retarded take I already read. Halo is an Arena Shooter, a subpar one at that.
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>>340949 I'm not sure how Halo counts as an arena shooter since arena shooters need to be fast paced with lots of emphasis on quick reaction time. Also: >image <not using Abby Shapiro
>>340949 Now this is a fucking stretch
>>340987 >>340992 Halo is an arena shooter designed for controllers, but it's still an arena shooter. It's an awful arena shooter because it's designed for controllers, but for a "competitive" arena shooter designed for controllers it's probably the least shit one.
>>340987 >in a world where AI can take any form they want and could look/sound pretty cool and interesting <you get a generic annoying lady officer thing So fucking lame.
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>>340987 Halo 4 Cortana is best Cortana because she's got that MILF body. It's a pity 343 cucked out on one of her earliest designs which was "appears nude to make people uncomfortable and get a psychological advantage".
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>>340827 >There was nothing else like it on consoles But there was on PC, as a matter of fact, it was the norm before Halo popularized console FPS and CoD and Battleshit raped it dead. Every single console normalfag loves the PC experience on their shitty box but way worse, it's incredible honestly how dumb they all are, the complete lack of self awareness of some if baffling at times. Even now the most popular genres and games are PC games transposed and made shittier for the consolecuck experience.
>>340987 Halo CE was originally going to have Mutiplayer inspired by Battlefield which is where the Vehicles come into play, but during actual development the Mutiplayer was almost scraped and only made by one guy, doing things for the first time alone, he was more inspired by Unreal tournament and had to convince the lead dev that he needed power ups to make the multiplayer work better which is where the Overshield and Cloak came from, the Campaign devs then got excited when the power ups got added since they had new toys to place around with making the singleplayer maps. He's a interview with the guy who made the Mutiplayer https://youtu.be/OheqVrMGPv0
>>341012 People keep saying 4 is best but i still think halo 1 cortana was the best one. Shame she barely gets any fanart.
>>341014 Halo defined shooters. Sorry that news hurts bro. AND they did it on a console.
>>341018 >Halo is a Nintendo party game with guns Holy shit, how could I have never realized this before.
>>341060 It became even more that once custom game modes and forge were introduced. Halo is a party game through and through.
>>341018 >They removed the power ups for equipment >A feature that was added for the multiplayer experience first and foremost Whoo boy Infinite is going to be bad
>>341012 4 Cortana was great except for the gap in her teeth.
>341051 t. failed shill, as failed as Baby's First FPS is.
>>341018 >Halo CE was originally going to have Mutiplayer inspired by Battlefield Have you tried looking at how time works before making such a post? https://en.wikipedia.org/wiki/Battlefield_1942 >Battlefield 1942 is a 2002 first-person shooter video game https://en.wikipedia.org/wiki/Halo:_Combat_Evolved >Halo: Combat Evolved, also known as Halo: CE, is a first-person shooter game developed by Bungie and published by Microsoft Game Studios. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001
>>341323 Sorry Inspired was the wrong word choice on my end then in the video I posted he says. >"The vision for what multiplayer was supposed to be in Halo was actually allot more like Battlefield we used to play early builds of Multiplayer back when we were two different offices in Chicago and San Jose and it was allot like battlefield, There were objectives and you could rush around with your team and Drive the Vehicles and shoot each other and fight about stuff, but when it came time to actually take the game off of PC and drop in onto console everything had to be rethought 100% to make it work on Console to make it work for the console experience with controllers in a much more tightly focused environments all that type of stuff" So he made the comparison to what Battlefield is, not that the game was inspired by Battlefield
>>341335 Would have been, not is. Big difference. Not sure if it's better or worse, but because consoles are to blame I'm going to assume much worse.
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>>341023 When you compare Halo 1's blurry pixie cut to Halo 4's HD voluptuous body, it's no contest. Keep in mind that CE's design of cortana was literally never used again as ever since then each iteration had a slightly different design compared to before. I guess that's one of the reasons they decided to tone down Cortana in 5. Although that game has more problems that just a single character's design.
>>300304 It always seemed like bitch casual UT to me more than Quake.
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>>341018 >had to convince the lead dev that he needed power ups >almost scraped and only made by one guy, Shit like this only cements my believe that Halo is mainly the success of marketing and little else. If Microsoft had not dumped god knows how much on marketing it Halo would have been at best a mediocre tech demo quickly forgotten by time. The fact alone that someone had to convince anyone to include a feature(power ups) which was a staple of genre at that point only serves to prove that point. I am not even guessing at this point as there were plenty of games that took the same approach to Halo. Even made the same mistakes as Halo but since they did not have Microshafts bucks to advertise them they were quickly left by the wayside. This is exactly what happened to Pariah.
>>341569 >Shit like this only cements my believe that Halo is mainly the success of marketing and little else. I would like to agree with this hypothesis, but the fact was that the first Halo was pretty much unknown back when it was first released. That's one of the reason why it has the sub-title of Combat Evolved, since just having the word Halo as the single title doesn't really explain what the game is about. Hell, the Halo wasn't even supposed to be an FPS in the first place, rather it started off life as an RTS before going with the FPS route.Yet, they managed to nail being an FPS on a console as well as revolutionize FPS back then as a newcomer. Even if Halo did get huge marketing back then (which i am skeptical of, since the huge marketing only really started with the sequels) the game wasn't explosively popular as one would thought. It's more like a consistent sales throughout the years along with many people buying an Xbox just to play Halo. So, Halo has more sum in it's parts than most have given credit for, it's not some mediocre tech demo by any stretch. Oh don't format your fucking post like that nigger, it makes your post looks like a bunch of loosely connected posts.
>>341631 >the first Halo was pretty much unknown back when it was first released Nigger what? It had an entire console launch built around it, and Bungie was already a well-known dev for Myth and Marathon and it was big news that MS bought them outright and took Apple's biggest game developer from under them. At launch people were buying Xbox just for Halo. People don't buy an entire console for an unknown game. It was big out of the gate, and received the kind of pre-launch marketing that was unheard of for new hardware. MS spent huge money to make sure people knew that Xbox was around and that Xbox meant Halo, and vice versa.
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>>341637 I dont think that is really the case considering Microsoft didn't originally want Masterchief as their mascot, They wanted Blinx. You remember Blinx right? He was supposed to be the Xboxs mascot. They actually wanted the furry audience all along.
>>341638 Pretty fun game, shame the difficulty was too much for normalfags and the explosion of Halo overshadowed and killed it.
>>341637 >Bungie was already a well-known dev for Myth and Marathon and it was big news that MS bought them outright and took Apple's biggest game developer from under them. The rest of your post was correct, but not this part. Nobody played games on fucking Apple computers at that point. The Windows share of the video game market was infinitesimal already, and Apple computers had an infinitesimal share of the computer market. People buying those cool/gay brightly colored iMacs weren't using them for video games. They were probably hardly using them at all.
>>341637 It wasn't marketed heavily until later. Halo was known as a sleeper hit at the time. It's weird to think about, but true. Halo was basically the next generation Goldeneye, it was a shooter designed for consoles and they did that part fairly well (most notably the reticle magnetism) and had the same appeal of dumb casual shooter fun. Halo got popular by word of mouth until the Microsoft suits smelled blood and started to capitalize on it. It also helped that almost all the other launch bundle options were total shit. If there was that much hype around Halo prerelease, Microsoft wouldn't have waited until Halo 2 to put a leash on Bungie.
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>>341693 >Halo was known as a sleeper hit at the time Are you on your fucking teens?
>>341569 If anything Breed is an even bigger example of what you're trying to show, it is pretty much a verbatim copy of Halo in many aspect, but almost nobody fucking remember the fucking game.
>>300304 >Is it just me or did anyone else noticed how bad the Halo series actually is? All the fans left when Bungie did, leaving a handful of normalfag stragglers to play Halo 4 and 5. While the fans were away, the series got progressively worse and worse under their stewardship. Master Chief Collection brought a bunch of old fans back, and gave them a chance to play the 343 games for "free" (assuming they were willing to pay for the full collection just to replay the old games) and see how far downhill it had gone. Microsoft is also shilling Halo: Infinite really hard, because they know 4 and 5 are basically fan games they need to distance themselves from and this is their best chance to follow-up MCC with a game the old fans actually want. If they drop the ball here, they lose everyone. So the marketing is deliberately targeting nostalgic fans. Suddenly everyone notices how bad it's gotten, and the old fans have to contend with the normalfags who don't care as long as the title has the word "Halo" in it. At best, expect a Sonic fandom situation, where half the active users literally haven't played the 2D games and just expect Boost gameplay and the other half want 2003 back.
>>341711 No, I'm 29. Not my fault you're too biased and young to remember it. When my dad and I were deciding what game to get we had literally never heard of Halo and chose it simply because it was a shooter.
>>341732 I'm older than you. Galo was shilled to high heaven. It was Microcucks flagship product that they used to sell Xbox. I remember how overhyped it was and the distinct disappointment I felt when I finally played the PC port.
>>341735 It was the flagship product, yes, AFTER launch when they realized how popular it was becoming. Read my posts nigger brain. I was a massive internet goblin from the age of 7, and yet I had never heard of the console shooter made by a Mac exclusive studio which was coming out on a completely new unproven console from Microsoft. My dad wanted an Xbox for reasons I could not even tell you today and he called me while at the store asking which game to pick for the bundle. We knew nothing about any of the games.
>>341735 According to information I can find, Halo's first two months were rather slow but they were about half all all bundled console sales.
>>341631 >>341693 >>341732 >>341739 You're not wrong about Halo's popularity spreading mostly from word of mouth, but you're dead wrong calling a sleeper hit. By early 2002 when the Xbox launched in Europe it was a certified hit. Calling it "sleeper" is disingenuous. Its success was almost mirrored by another big time semi-casual game from the same year: GTA3, which was also a steady seller in 2001 but come 2002 it was massive. >>341674 >People buying those cool/gay brightly colored iMacs weren't using them for video games. They were probably hardly using them at all. Imacs were basically computers for people who couldn't into Wangblows 98 and for elementary/middle schools with basic computer classes and libraries. I recall Apple cutting a deal with a lot of those who would take the Imac. Also remember there was a period in movies where damn near every computer you saw was a Mac of some sort, probably because the costs to use Apple product placement was dirt cheap compared to Microsoft and the dozens of other manufacturers for PCs.
>>341732 >When my dad and I were deciding what game to get we had literally never heard of Halo and chose it simply because it was a shooter. That reminds me of my dad telling me about Fable. We had a cracked xbox that you could just download stuff onto and he apparently found some game with Lightning and sword and stuff in it and wanted to know if i wanted it. Ended up being one of my favourite xbox games along side ninja gaiden. Shame the xbox caught on fire.
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>>341729 >MCC brought a bunch of old fans back Don't forget the part where they launched it broken on the sexbox and made all of those old fans fucking pissed when they basically left it in that sorry state until the PC version was going. Matchmaking was broken, the UI was broken, games had crashing and co-op desyncing issues, it was a fucking mess. 343 are fucking inept and should have been shitcanned after gaylo 4. >>341795 >Shame the xbox caught on fire How did that happen anon.
>>341951 >How did that happen anon. Not much of a story to it. >xbox apparently starts producing smoke (I didn't see it myself) >dad replaces the fan in the xbox >a few days later it caught on fire while they were watching a movie on it. I think it just overheated, I have heard afterwards about the xbox having a lot of technical problems. Thinking about it now maybe the replacement fan was the problem but that wouldn't explain the initial smoke. Perhaps it was the fact that it was cracked and running its own UI. I can only speculate since I dont know what my dad did to the xbox and he hates video games so he probably doesn't remember any of it.
>>341951 >343 are fucking inept and should have been shitcanned after gaylo 4. The development team that made the story for Halo 4 all walked out at the very start of development for Halo 5, and the story for Halo 5 was made by the same team responsible for the "Spartan Ops" mode in Halo 4. The only team at 343 that has stayed mostly the same, AFAIK, was the multiplayer team. >>341960 The Xbox has been plagued with issues since the beginning. Back in 2002, a month after the console launched in Japan, M$ actually had to issue a statement about the problem of Japanese Xbox systems scratching the discs: https://archive.ph/SW7Vv >Concerning the effects on DVD disks when running on the Xbox >Minor scratches may sometimes occur on the outside of DVD/CDs after running in the Xbox. This is a natural phenomenon which happens with friction, and there has been no past reports that they have effected normal gameplay, DVD playback or CD music playback. >Regardless of this matter, please contact Xbox customer support if there is a problem in gameplay or playback by any chance. If the disk becomes unplayable from normal use, Microsoft will repair or replace the console, as written in the warranty agreements in the instruction manual. And, this issue carried over to the 360: https://archive.vn/TokNu
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>>341951 >343 are fucking inept Of course they are. They are composed of women.
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>>341971 The people in charge of them clearly can not handle that job because 343 are consistently missing the mark and fucking up across the board. >Sparton Ops team was responsible for Halo 5 story That actually explains a great deal about the abortion that was 5. I wish I could fail upwards like that. >>341972 >women After a quick glance I have to ask: How many fucking trannies are on their dev team. These (likely) useless diversity hires need to get the fuck out of every industry they have infested.
>>341982 Computer/coding fags are notorious for becoming transvestites (this is most probably especially true for the mediocre ones). Must be something about being extremely alienated from everything physical in life by living almost exclusively on line, to the point they become alienated from their own bodies (with the help of suggestion from the gender theory fad of course, you're a maladjusted loser man because you're actually a woman!). Probably something similar with the people who want to fuck cartoon animals (or worse yet try to view themselves as one). To a lot of people any normal level of human connection is like a foreign country. Genuinely sad (and sickening). Many such cases!
>>342002 Soylent's peak
>>342002 Swept Back Bazinga
>>341007 Be careful what you wish for, they can abuse that shit and turn any AI into transexual self-inserts for the writers.
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>>342422 Wouldn't be shocked to find out later that they already did this.
>>341982 >These (likely) useless diversity hires need to get the fuck out of every industry they have infested. And shot dead, or the problem won't be solved.
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How big are Sangheili cocks? Asking for a friend just curious haha
>>342075 >>342061 >>342002 What the fuck happened here?
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>>302031 >>302288 >ywn again shitpost and play gaylo with jewjew or any other of the anons half-drunk again
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>>300304 My first time playing Halo was when the master chief collection came out. The campaigns are cool and fun, but the multiplayer is mediocre at best. I can see it being comfy for nostalgiafrens, but for me it's a fat meh.
>>300337 >hard weapon type weakness across the enemies that isn't really telegraphed that well Bullets are strong against flesh, plasma is strong against shields You, are retarded.
>>380081 The MCC multiplayer community is a pale shade of the multiplayer on the OG releases. Nobody plays custom games anymore, not like they used to. The matchmaking was really just how you met other people in order to play custom games with them, but there is no reason to play customs anymore because 343 put in a progression treadmill that doesn't move forward with custom games.
>>380325 The normal modes are fucked as well, because 343 wanted to mix around some maps and the frequency specific maps show up to make the games "more balanced" and then you got the abortions like new Boneyard in Reach, or ten games of Sandtrap in a row on 3, while all of the actually good maps that were very popular back in the day are weighed super fucking low.
I know shit all about Halo beyond the fact that I dropped Halo 1 in the first 40 minutes but I like the female spartans a lot.
>>380406 If you just wanted to post your weird buttcrushing snuff you could say it
>>380081 >>380325 >>380401 I'm not even much of a Halo expert when it comes to MP, but even I'm aware allot of the stuff in the MCC isn't quite how it was before. You used to able to vote on maps, that was taken out. Everyone used to have Open Mic in the 360 days so lobby were allot more talkative, which lead to trash talk or just conversation in general. You're lucky to ever hear anyone speak in PC MCC, since open mic isn't the default. To play well it's required to learn the maps and where the weapons spawn, but MCC has 5 games worth of Muitplayer and maps and that's a fuck of a lot to try and learn, especially when there are players who've learned all this stuff Years ago. You will be at a straight up disadvantage if you don't know were something on the map spawns. Each Halo's MP requires some time to learn the in's and outs, but that worked better when they were coming out one at a time over the years. The and the MCC still isn't even finished being worked on. They only Just now added an actual custom games browser for only Halo Reach so far, and they're planning to added better Mod support, who knows what shape it will be in a year from now.
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>>380401 So as far as I can tell, the way it working in OG halo 3, was that it first chose a map; which in most playlists was not weighted at all, as each map had the same chances of being picked, it then picked a gametype, which was weighted. 343 instead has a 2927 line long .xml file that has an entry for every single map and game type combination and a weight assigned to that specific combo. So instead of doing 2 rolls, one weighted, one unweighted, to get every possible combination, they instead so a single roll for one of every single possible combination that is also weighted.
>>380456 Why are they so bad at everything they do. How do the fuck up so consistently yet still remain alive.
>>380456 Best part is, they took out voting because everyone just voted for a few specific H3/Reach/2A modes and maps, and instead of considering why people did that, or implementing the good old veto option, they instead made the weighted system. The system that constantly gives you the worst fucking maps in the worst fucking gamemodes imaginable, over and over and over again. Getting BTB on Boneyard in Reach five times in a row, when the 343 modified version of that map is genuinely racist against one team, which NEVER FUCKING WINS because they spawn at the bottom of a hill with no cover, while the other team spawns CLOSER to the scorpion , is enough to get ANYONE to uninstall that trash. Also 343 is too retarded to realize that you can't have the same balance for KB&M and controller, leading to Reach being downright unplayable on half the more open maps because clicking heads with the DMR is way too easy.
>>380462 They hired people who didn't like Halo to make a Halo game which is horrible for employee moral. Like I don't think people appreciate the process that the people who work at 343 experienced. >Be game developer >Get interviewed by Microsoft >They ask if you like Halo >You say no >Get offered job to make Halo >For some fucking reason you say yes even though you will be working on a project for a franchise you do not like Think about that last point. What kind of person take a job offer for a job they know they won't like working on? >Someone very desperate. Why are they desperate? Because they are a bad game developer. >Someone who needs to pad out their Résumé Why do they need to pad out their Résumé? Because they have no real experience to speak of.
>>380465 Mouse and Keyboard players are the ones at a disadvantage in Reach. That said, there are assholes who spoof their mouse and keyboard to be recognized as a controller, and having tried that a few times, thats what really makes it unplayable. The game is insanely easy like that and EasyAntiCheat is trash.
>>380469 I'd say close to mid range controller Aim Assist has the advantage. but if your playing Snipers, then Mouse has advantage since on controller you only get Aim Assist when scoped in, but on Mouse you basically get to use it like the Rail Gun from Quake.
>>380469 At close range, sure, outside of red crosshair/aim assist range for specific weapons, not at all. Plinking away at long range with a DMR on people who are so far you don't get aim assist or the red crosshair is fucking hard on controller. While on KB&M maps like Blood Gulch or Boardwalk in reach are you breaking cover for a split second before getting crossmapped by five niggers sitting in their own spawn with DMRs. BTB Heavies with DMR starts is basically unplayable because the DMR does huge vehicle damage, and you can track and hit at any range with no problem using a mouse.
>>380451 >To play well it's required to learn the maps and where the weapons spawn, but MCC has 5 games worth of Muitplayer and maps and that's a fuck of a lot to try and learn, especially when there are players who've learned all this stuff Years ago. You will be at a straight up disadvantage if you don't know were something on the map spawns. Anon that's a good thing, it means the map design is important. Contrast this with Call of Doodie which is a constant ouroborous of retards stabbing each other in the back for sick knife kills and immediately respawning behind their killer. Not that Halo's spawn algorithm is amazing, but at least you're incentivized to go somewhere on the map other than nearest retard. >>380456 >XML Guess I shouldn't be surprised with them being Microsoft cock suckers.
>>380569 >Anon that's a good thing, it means the map design is important. Contrast this with Call of Doodie which is a constant ouroborous of retards stabbing each other in the back for sick knife kills and immediately respawning behind their killer. Funny thing bout Halo is that the MP for the first game was literally an 11 hour addition, all made by one guy (With little 3D modeling experience, one of the maps in the first game was literally just a demo from a "How to model in 3D" book), who just kept adding onto it with later games and as more people put depth into it. Meanwhile, CoD was made by entire teams of people who focus-tested everything.
>>380598 Most likely he was humble and followed the footsteps of the games that were popular at the time, which were arena shooters.
>>380705 This is called being a normal human being versus being a group of headless chickens commanded by stock manipulators to produce stupid shit.


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