I've been playing the BS Zelda games recently. Each one is split into four chapters, and each chapter has a strict time limit of one hour. So you can consider each game to be, at most, four hours long. But you can play each chapter on its own as its own thing (though things like Heart Containers do carry over through your save file).
Of course, the gimmick of the games is that there is streamed audio and events that correlate with the audio. This is essentially why the time limit exists. The audio was originally streamed live. So at certain times you'll be given a powerup, no matter where you are, or a weather effect might happen, no matter what you're doing, or a sidequest might become available, if you can reach and complete it in time. Each of these is accompanied by audio explaining it. Of course there is also CD quality music, but due to it being streamed, it doesn't correlate to where you are. So instead of dungeons and overworlds having their own music, music changes based on events that are happening. Like for example, when you get close to the time limit, the music changes to reflect it. It works well.
Due to the streamed audio, the audio could not be dumped off the cart. The rest of the game could be, but Satellaview carts were meant to be reused, with new games loaded and replacing the old ones, so we only have dumps from people who happened to never use their Satalleview again after playing one of these games. However, there were also VHS recordings of people playing the games, so we did have the audio as well (but with the in-game sound effects over it, so not a clean streamed audio track). Super autistic fans then spent decades remaking the games, including the audio (which you need a special emulator for, to play the audio files) and a few years ago finally got to the point where it's pretty much exact. They've also gone further and made mods for subtitles (since the original games are in Japanese) and even fandubs. The fandubs are clearly by fans (not that professional dubs are really any better), but they come reasonably close to giving you the original feel, where you can listen to the streamed audio while playing, so you don't have to try to read subtitles in the middle of combat, or you can listen to the audio while reading other text, which is sometimes important, because eventually, your game will end, no matter what. Unless you get one of the mods that turns off the time limit. But that's cheating.
There are three games. BS The Legend of Zelda Map 1 and BS The Legend of Zelda Map 2 take place in the overworld map from Zelda 1 but with new dungeons, SNES graphics, and streamed audio. Some people consider them the 3rd and 4th quests of Zelda 1, but I wouldn't go that far. Even if you turn off the time limits, the game is designed for them, so dungeons are generally simpler. There is nothing in either game nearly as hard as Level 9 from Zelda 1. Also technically there is an original story that is different from Zelda 1 (you don't play as Link, for example), but both games have so little story that it is easy to ignore.
The third game is Ancient Stone Tablets, which uses the overworld from Link to the Past, but again with different dungeons, and the timed events that happen feel more substantial. It starts to feel a little closer to what Majora's Mask would eventually do, except there is no going back in time, and if you miss something, you miss it (though really the only things that feels like a real bitch to miss are Heart Pieces and Bottles, and maybe a couple sidequests that have a tiny bit of story attached). This one also has a more significant story, that functions as a sequel to Link to the Past, when Link is off on an adventure elsewhere, implied to be Link's Awakening. This game is really a must play for fans of the series.
Anyway, all of these games are four hours long, or collections of four one hour games. Pretty short, very good.
Release order is always the proper way to play video games. Ideas and mechanics evolve over time, and previous games are taken into account when making the newer ones. Also, as has been pointed out, these games are actually very long unless you've already mastered them. They're about exploration, and a very large part of the game is slowly exploring the entire world. Only once you've dedicated the entire map and order to do everything (including sequence breaking) to your autistic memory does it become reasonable to do the games very fast. There's a reason the original Metroid was one of the first games to use saves/passwords.