Some new stretch goals were added (one was already reached), so I guess I'll post this here.
A lot of the guys are working on this fulltime, and unless you're a NEET that isn't exactly free. It's also partially a "pull Kowloonanon out of extreme poverty" fund so he can stop being homeless and put his frankly insane grasp of shithole city architecture and industrial buildings to even better use.
Depending on your actions, you may enjoy it even more on some levels.
>Physics object would sometimes freeze and not be able to be interacted with, this can cause tight areas to be inaccessible.
>Don't know why but I was able to open the safe with the keycard in without using the terminal, don't know if it was because I had that log in my inventory (I dropped it on the floor and it still let me in).
I'll pass these on to the guys, thanks.
>The scaffolding at the hideout needs a rework imo. Having the weird janky movement on thin bars doesn't work very well, kept slipping of them, maybe put some platforms among the scaffolding so players can climb up. At least for the opening level.
Kek, yeah, that might be a bit sadistic for the tutorial. On the flipside, if players can get up that, they can climb anything.
>Lot of places to explore but a lot had nothing in them
Is that a problem? You usually aren't expending resources to reach them, you get to find areas that look cool, and when you do find stuff it means something. I'm pretty sure the levels following the tutorials have more stuff scattered around the map, so I'd encourage you to take a look around them.
>Needs a flashlight (just saw the game has nightvision as an implant, still needs a flashlight imo)
There is a flashlight somewhere, but you gotta find it yourself.
Even if it's similar, you should work on it man. Start it off as a hobby project and make some prototypes in Godot or an id Tech engine, mash out some test levels in a BSP editor, see if it goes anywhere. Just look at the Cruelty Squad guy: he installed Godot and a BSP map editor and made a fucking open-ended tactical shooter with a shitton of character implants to switch up the gameplay as his very first game. Yeah, the game looks weird as shit and initially ran like shit too, but the gameplay and setting are rock-solid and the dude's just passed a million copies sold. Don't expect Cruelty Squad-tier success, of course, but don't be afraid to show some ambition even if it remains a small hobby project.
It does, yeah. Windows 10 is fucking garbage and forcing anons to use that would be heinous.