>The MSRP of AMD's cards won't matter either because you can't buy anything for MSRP
Back in March one day I was scrolling through the webpage of one local PC hardware store in my neck of the woods and found something hilarious. RX5500XT, which is a card with 170$ MSRP, was selling at approximately 450$ before tax. Meanwhile, Radeon Pro W5500, which is just RX5500XT in a business suit, with workstation permits, a much better build, and an MSRP of 400$, was selling at 370$. Because miners at the time hadn't caught up yet that pro cards could also be used like their consumer-oriented cousins, the pro cards were not only below their MSRP, but cheaper
than consumer equivalents. Still a ripoff obviously, but bizarre nonetheless. Same was true for RX5700XT vs W5700.
For gaming, 4K is questionable for most people when used on tiny 24" screens but makes sense on large screens where higher resolution is necessary to maintain decent pixel density so you get screen real estate without sacrificing clarity. Then some fags like large pixel density (I'm talking like 130-160PPI when common default is 96PPI) to improve image clarity further. Do you know what AA is and why it's used? I mean good AA like SSAA or MSAA, not retarded postprocessing shit like FXAA and SMAA. Well, 1920x1080 with SSAA4x has the exact same computational cost as 3840x2160 because both render a frame at 3840x2160, the former will just then downsample it back to 1920x1080; but outputting a 3840x2160 image on a 3840x2160 screen with a certain diagonal will have better resulting image clarity than outputting a 1920x1080 image on a 1920x1080 screen with the same diagonal as the first screen. MSAA will complicate things because it oversamples only portions of the scene to reduce performance impact, but that leads me to the next point.
<4K is pointless because hardly anyone one has the hardware to run it!
Nigger just use integer scaling. 3840x2160 is exactly a quadruple of 1920x1080, so just map one logical pixel to 2x2 physical ones, and you run your game at good old 1920x1080 on a 4K screen.
<but then what's the fucking point of having a 4K screen?
Do you only play unoptimized modern triple ayy garbage? Plenty of older or just less demanding games can run at 4k60 on midrange hardware just fine, and many of them do benefit from larger image clarity. 4K gives you the flexibility of choosing to go with it when you can, or falling back to FullHD when you have to. FullHD panels don't give you that.
>no one sells 1080p TV's anymore.
There are still many 1080p options among the 32" TVs because the smaller sizes are neglected since panel manufacturers mostly care about 48" and up.