Sorry for doublepost but I didn't read your post until now and I need to refute it
>It only creates opportunity to miss your shot of no fault of your own
's last line. It's called a calculated risk, and every good game has risks like that. If you want to kill someone with your shotgun, you should obviously get close and aim for their CoM. You shouldn't expect to always meatshot someone who's standing mid-distance away from you if you're using a shotgun. It can be a chance
you take, but not one you will always make
. Calculated risks. Random crits are also a calculated risk even if you don't realize it. Maybe I'll face up against this heavy fucking up my sentry with my shotgun in hopes that I can crit and kill him before he can kill me. I crit and kill him, good for me, I took the risk and gained for it. I don't crit and don't kill, too bad, I took the risk and paid for it. Again, the point goes to TF2 not being competitive and not needing all RNG taken out of it. If you want something with zero RNG and 100% competition, play Chess, nigger.
You think I don't realize that? Let me turn that argument back on you. Even a shitty player can click a mouse and damage an enemy. It may not kill them but it will be damage. Damage that will go towards increasing your crit chance, which even a low-skill player could take a risk with and try to dethrone the faggot killing his entire team. But your argument mainly hinges on the teams being unfairly balanced, which is a fault of matchmaking and pure universal chance rather than the game itself being poorly balanced. A good team can get around random crit hoovies and still come out on top, like how I play scout and simply jump all around a heavy without getting hit or caught out even once sometimes.