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Wo Long: Fallen Dynasty Anonymous 06/14/2022 (Tue) 20:14:43 Id: 5e17be No. 623313
>Wo Long’s main character is a military volunteer. Just like in Nioh 2, you can create and customize this main character according to your own preferences. >With the protagonist’s ability to jump, Wo Long’s levels have an almost wide-linear approach. >Wo Long will also have a multiplayer component. While not more is known except for the mere fact that it exists, Yasuda said that it will at least have co-op gameplay that is similar to Nioh’s. >While Wo Long does still have RPG elements that allow you to build and grow your character, killing or being killed also has an impact on how strong the main character and enemies are. It’s a system that sounds like a Souslike adaptation of Shadow of Mordor’s Nemesis system. >"Fans of the Three Kingdoms period are going to want certain weapons for different warlords, and that's definitely something we want to deliver on. But when compared to Nioh, you won't have to constantly upgrade your weapon or armor, and it's not like each enemy will drop an item. It's not the main focus of Wo Long's game design, as we wanted the player to be able to focus on the action more easily. That being said, we do still have a large variety of weapons to choose from," Yasuda said. >Visually, this is a clear step up from the already impressive Nioh 2, which helps the new Chinese setting come to life. But – as should be the case for any Team NINJA game – the thing that captivated me the most was its combat. While I’m not allowed to go into detail, the faster-paced Chinese martial arts really bring a unique flair. >“We wanted flowing combat in which you seamlessly switch between offense and defense. The action is speedier than Nioh, and you can do things such as jump into an enemy and then launch over them. That being said, we did want to maintain that feeling of being in control of an actual human being, so there won’t be too many flashy jumps or wire action. In that sense I guess you could say it is more down to earth,” Yasuda said. >From watching the gameplay, I could tell that the speed of combat has definitely been increased when compared to Nioh. Make no mistake though, this isn’t the over-the-top action Team NINJA made itself famous for with NINJA GAIDEN either. It’s kind of somewhere in between
Edited last time by Mark on 06/14/2022 (Tue) 20:16:08.
>>623313 I'm interested. Dynasty Warriors games have become stale, so another chance at that setting sounds like it could be what I want. Hopefully they will release some proper gameplay soon.
>>623314 Same. I hope they will show some gameplay before TGS Also steam page is up https://store.steampowered.com/app/1448440/Wo_Long_Fallen_Dynasty/
>>623313 After playing the fuck out of Nioh 1 and Nioh 2, and the fucking disappointment that was the Ninja Gaiden Collection. I am looking forward for more of this. Hope it's better than what the fuck they were thinking with Dynasty Warriors 9 and the AssCreed bullshit. And get a good studio to help port your damn games to PC, Team Ninja, because you can't optimize for shit with Nioh and Stranger in Paradise.
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>>623313 >I could tell that the speed of combat has definitely been increased when compared to Nioh
WO LONG GAY BOWSER
I hope the character customization lets you play as a loli. Also: Were Nioh and 'Nioh 2 the only good Souls-likes?
Does this game take place in the same continuity as Nioh? I didn't see any amrita per se but I did see a Chinese philosopher's stone in the trailer. >>623487 >Also: Were Nioh and 'Nioh 2 the only good Souls-likes? I'm thinking yes.
>>623487 >Were Nioh and 'Nioh 2 the only good Souls-likes? I feel like there should be more by now, but I stopped playing the copy cat games after I found myself losing my tolerance for souls shit. Both the Nioh games were pretty good though.
Sounds neat. It being faster than Nioh is a big selling point. >>623487 I'm leaning more towards yes mainly because I gravitate more towards fast paced games than slower paced ones. Even though objectively a game like Dark Souls is better I found myself enjoying a musou game more. Nioh's only problems, for me, is that >Some abilities, mainly ninjitsu and some spells are absolutely busted for NG >Loot is pretty much like diablo where you're just relying on what the game tells you the overall score is better, until you get to NG+ or NG++. >The game doesn't truly start until NG++ but it doesn't have a lot of content variety(enemy variety is very limited, same for map variety) to justify playing it for that long when the game's fairly long too.
>>623503 >>Some abilities, mainly ninjitsu and some spells are absolutely busted for NG I really think they need to just do a ninja focused Nioh spinoff game, partially for that reason.
>>623510 They made a whole franchise about that. Really the Soulslike paradigm of third person cameras is a bit of a cancer. It brought down Sekiro as well. I vastly prefer games like Ninja Gaiden where you don't have to fuck with the camera as often if you're going to make a fast paced action game.
>>623510 Tenchu, Red Ninja, Ninja Blade? >>623685 >I vastly prefer games like Ninja Gaiden where you don't have to fuck with the camera as often if you're going to make a fast paced action game. According to normalfags, fixed camera angles are trash.
>>623694 Normalfags will bitch and moan if the game doesn't play itself. Fuck normalfags.
>>623696 You say that, yet Elden Ring sold over 12 million copies, proving that normalfags are at least willing to buy a "hard" game as long as it's popular and good.
>>623702 I guarantee you if you ask a normalnigger why they like Elden Ring they won't have a good answer for it.
>>623704 I am sure I will get basic answers such as "I like exploring the world", "I like the combat", or "I like the atmosphere/music", but this has nothing to do with the discussion. My point is that normalfags will buy and claim to enjoy even hard games if they are popular and good, and not bitch and moan if the game doesn't play for itself like you claimed.
>>623313 >Wo Long’s main character is a military volunteer. <The title has "Long" in the name, meaning "Dragon" <Zhao Yun's name is Zhilong, meaning "Purple Dragon" aka "Shiryu" in Japanese <Main character isn't Zhao Yun, the "Dragon of the 3 Kingdoms" ONE JOB >With the protagonist’s ability to jump, Wo Long’s levels have an almost wide-linear approach. <We can Jump now Well holy shit, if the game has a fraction of Ninja Gaiden's crazy aerial stunts, it'll be a blast. >No more D14bl0 l00t Praise the Jade Emperor >>From watching the gameplay, I could tell that the speed of combat has definitely been increased when compared to Nioh. Make no mistake though, this isn’t the over-the-top action Team NINJA made itself famous for with NINJA GAIDEN either. It’s kind of somewhere in between I'm actually a little disappointed here since it seems to imply that we'll do away with the four stances gameplay and focus on two this time, an offensive and defensive one to compensate for the jumping abilities. I mean, it's not a bad idea but some chink RPG tried that idea already and was jank as fuck Here's hoping they at least add a third stance for each weapon, the way you can use a lot of the chink weapons of that era are many and inventive due to the overhyped kung-fu bullshit everyone peddled to show whose General got the biggest dick in the battlefield. >>623685 > I vastly prefer games like Ninja Gaiden where you don't have to fuck with the camera as often if you're going to make a fast paced action game. Same.
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>>623704 Because Bandai Namco spammed enough marketing and astroturfing shekels to get them to "like" it. Normalfags will worship anything with enough money behind it. They'll pretend that they've always been in a subculture they would have mocked a year ago, and if the subculture falls out of favor and loses its financial backing they'll resume their old ways. They don't retain any values of principles of their own. >>623314 >>623425 I want there to be some ostensible out-there connection to Dynasty Warriors shoehorned into the final game like Code Vein revealed itself to share a universe with God Eater. I know there are autists in Japan who are really into Three Kingdoms (soldiers butchering each other to make soup and all), but right now the image presented is that Koei Tecmo is kowtowing hard and trying to pander to the Chinese market. It's the Asian "(((Israel is our greatest ally)))" crap.
I'm still butthurt about this and every time Nioh is brought up I'm reminded.
>>625005 >Normalfags will worship anything with enough money behind it. If the game is broken or shit enough, they will hate it, no matter how much hype and marketing the game originally had, see Cyberpunk 2077 or release day No Man Sky.
>>625006 You too huh? Shuumatsu no Valkyrie and Tenkaichi have assblasted me as well with how shit they've become after all the promise they showed in the first two / three fights >>625018 >If the game is broken or shit enough, they will hate it, no matter how much hype and marketing the game originally had, see Cyberpunk 2077 or release day No Man Sky. But normalniggers love both now, Cyberpunk with all the mods up its own fucking ass as if it's Skyrim and No Man's Sky due to the constant updates it receives, which may as well be a barrage of Nexus mods over the course of a decade at this point. Normalfags are a joke. >>625005 >I want there to be some ostensible out-there connection to Dynasty Warriors shoehorned into the final game like Code Vein revealed itself to share a universe with God Eater. Kinda hard to do so when you already have the designs of Zhang Jia, Xu Huang and Lu Bu being so starkly different rom their usual counterparts that they may as well be different characters all together. It'll just connect to the Nioh universe which is already connected to Ninja Gaiden, which is for the best anyways. Though they could go all out and adapt "LORD" as a storyline to ruffle a lot of chink feathers it's a manga by the author of Hokuto no Ken, where Lu Bu in reality is the lover of Princess Himiko, from Yamato aka Japan, where he journeys to Chinkland, kills Lu Bu who's an utter piece of shit, becomes Lu Bu in his place and spreads JUSTICE to the land, all to be able to get together with Himiko as a man worthy of her and her mystically divine pussy, or whatever
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>>625022 >No Man's Sky It's why I mentioned NMS on release day and not now. People do enjoy a "redemption arc", and with videos such as the one from Internet Historian as well as other journos/e-celebs, they got this narrative. I haven't played the game myself, all I heard is that it went from unplayable shit because of bugs, to mediocre, which is a massive improvement. >Cyberpunk I am not aware of any love for this game now, probably because other huge releases overshadowed it's "redemption arc", such as the release of Elden Ring, which was in the public consciousness for about two or three months. I never said normalfags can't change their opinions, in fact I said the opposite, because if you were to compare the average normalfag's hype/love for 2077 or NMS a week before release, versus a week after release you would see a huge shift, in spite of all the marketing and hype. If you really want an example of something that is still hated, take Warcraft Reforged, which is still at a 0.6 on Metacritic, and here we are not talking just about normalfags, but blizzdrones as well.
>>625025 Oh, that wasn't the point of my post, it was that normalniggers, with or without "Redemption Arcs" like the one presented for poor Sean and NMS, had happened with Skyrim and other games that were moded to fuck and back, even something as shitty as Agony. They just throw their little tantrum, breads and circuses and then they happilly crawl back to the grabage pile and gorge themselves in the disgusting slop of shit they once denounced. >If you really want an example of something that is still hated, take Warcraft Reforged, which is still at a 0.6 on Metacritic, and here we are not talking just about normalfags, but blizzdrones as well. I don't believe that shit for a fucking second, metacritic scores have always been shit and a giant joke, they're the IMDB and Rotten Tomatoes for video games and the "public opinion" can go eat fucking shit. Like I said, they can throw all the little tantrums they want but at the end of the end, they all saw it, they all experienced it, they all bought it and then they all pirated it. It's fucking meaningless because they are retarded paypigs with the mind of an S&M slave at the end of the day and they just put on a show for their own sakes, both the normalniggers and the companies. Heck, e-celebs aren't any better, despite them playing up the <oh, we have the power to influence public with our actions and we have to take responsibilit schtick. Pic related from some random e-celebs regarding Diablo : My Immortal. What are principles, what are morals at this point? honestly feel like a faggot for even upholding mine at this point.
>>625030 >but at the end of the end, they all saw it, they all experienced it, they all bought it and then they all pirated it I am not sure why you put pirating the game after buying it, as a next step, I will assume you meant bought or pirated the game. To be sure I understood your position, let me try to rephrase it, and you can tell me if I got it wrong, or misconstruction your statements. From what I gather you are claiming that normalfags, even if they say they hate a game at first and claim they will never buy it, they will eventually buy it, either because of marketing, or because they have no standards or something else. Please correct me if I am wrong. Oh and just to keep things fair, here are my positions ITT: >normalfags will buy a hard game if it's good and marketing will tell them to do so, even if normally they avoid hard games, see Elden Ring and Hades (yes I know they are not NES hard, but still hard compared to other modern games) >there is a limit on how much marketing and hype can influence people, and even if they buy in masses on day 1, if the game is shit they might refund it or convince friends not to buy it >if the game remains shit, it won't sell that many units over the course of 5 years, even with Steam sales, and the next game they release will have less sales than the previous one, because good will can be eroded >you can have a "redemption arc", but for that devs have to release free DLC, basically working on nothing to recapture that good will, see NMS On the last point you might claim that they aren't working on nothing, but using the sales revenue from the game, in this case NMS, and that is true, however usually that moeny would be spent working on paid DLC/expansions or a sequel, so whatever money they might have had to work on a sequel, must now be spent on releasing free content updates and bug fixes. You might also claim, that by doing so they will increase the overall sales, that even more people will buy NMS, but that is always a gamble, and not guaranteed. I guess YiiK might become an example of this, but that's not really a AAA game. >Heck, e-celebs aren't any better, despite them playing up the With e-celebs, I guess there are three options: 1. They got paid by the company to shill(keep your enemies even closer is what Blizzard might think) 2. They have no taste whatsoever, and unironically enjoy it 3. They recognize it's shit, and the only reason they are playing it, is because a negative reaction video will give them plenty of views and new subs which means even more money. So even if one spends 1000 bucks in the game and then get "shocked' about how P2W is, the amount of revenue they get for that video more than offsets the money they spent. The third category is the closest one that might detract people from playing the game, but I guess it depends on whether or not you believe in the "negative publicity is better than no publicity". Also thank you for reminding me Immortal got released, now I "have" to watch all those jewtube videos deconstructing the game, and showing how P2W it is, partly because I am curios to see how bad it is, without playing it.
>>625046 >I am not sure why you put pirating the game after buying it, as a next step, I will assume you meant bought or pirated the game. Oh no, I meant both. Ever since the 7th gen, normalniggers will buy out tons of games, play them, finish them immidiately sometimes only to get trophies, a cancerous trend that still persists to this day and then they sell them back to whatever shop they have in their area and that shop will just re-sell them for pennies but the normalnigger will just pirate the game they sold, just a few months down the line and pretend like he/she's a good boy/girl. I'm not sure who was the motherfucking patient zero for Europe but I know that in the USA it was Gamestop and either Wallmart or whoever had reselling policies. I know, sounds retarded but it's still happening and it's maddening. I'm not disagreeing with you in the fundamentals anon, nor with what you're saying in your post, it's just that some things are ommited either because they're sadly to ludicrous to not be a parody wish it was at this point or because they contradict the basic actions taken. >You might also claim, that by doing so they will increase the overall sales due to expansions / dlc I'm not sure to be honest. The only game I know so far that bucked such a trend was Persona 5 Royal, to my recollection. In any other case the third version / DLC / Complete edition always seem to sell less, at least during the opening weeks that most online trackers seem to pay attention to, compared to overall life time sales. >With e-celebs, I guess there are three options: You forgot the secret fourth one <All of the above because why even try at this point However one point does strike me a bit as odd sometimes, due to some drama e-celebs have fallen into the past : >So even if one spends 1000 bucks in the game and then get "shocked' about how P2W is, the amount of revenue they get for that video more than offsets the money they spent. See, according to your average e-celeb, the money they make from Adsense, jewtube donations etc, almost never covers their expenses which is why they chose to livestream and whore themselves for really big bucks and have a patreon on top of all that, to really make ends meet. They really seem to be exactly like those former Holywood stars, that got a ton of money at one point but are up to their necks in debt due to basic life costs and them having no sustainable jobs, which lead them to do an infinite amount of DVD-only z-grade schlock films. The analytics seem to somewhat corroberate this, at least the last time someone did a really in-depth dive regarding youtube's moneytization, the average income revenue of your basic bitch e-celeb and so on. I'm not really certain if things have changed due to the coof's phantom menace fucking the economy but if I had to guess, I'd say that e-celebs aren't among the jobs that got fucked in all this kerfuffle. If you want to rage, there's an e-celeb that tried to argue that mobile games can be good. I almost punched my friend who got me to watch the vid. I have honestly give up regarding new games at this point, only small tricklings of hope like Trinity Trigger, Dragon's Dogma 2 and this Won Long game somewhat keep me interest in the current vidya industry. At this point I'm trying to learn how2program in the hopes that I can make my own games but I'm old and I was never good with coding, ever since school
>>625022 >Shuumatsu I've been saving it after either the Hercules Fight or the Adam fight, whichever came first, to finish it all in one go. What happened to it?
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>>625054 Shit Humans have to win because the manga blew its load thematically and in regards to cool power with the Hercules fight, it being the last good fight after Adam. We did have a somewhat nice unpredictable even with Buddha joining the humans and fighting the other god and it ended up in a little story after the dogshit that was Shiva vs Raiden Then we got Hades vs Chink Emperor and the chink won thanks to the power of blowjobs, in a turn of events that makes Kengan Omega post chapter 49 look tame in comparisson to its bullshit decisions And now everyone predicts that due to Hades jobbing so hard to the chink's blowjobs, the next fight with Simo Haya and Apollo MUST be won by Apollo, otherwise the humans will be in the decisive lead for the rest of the tournament, thus leaving any ambiguity for who the winner will be in the end
>>625030 >What are principles, what are morals at this point? I hate to use this word because it's thrown around a lot when it comes to ecelebs but it feels a lot like grifting. I've been listening a fair bit to Arch(formerly known as ArchWarhammer) because I like his Cohost's looks on vidya development and that they actually look on indie gaming. They had some guy on who was making his own comic with muscular catgirlsthen I looked it up and was sorely disappointed called raging eagle or something. He had one of the dumbest fucking takes where, he was correct on some japanese companies being absolute scum and shit and should not be supported, and then turned around and suggested chinkshit like Genshin Impact because "it's chinese and it will own those companies" instead. They're like zero principles, just excuses to get superficially mad.
>>625049 >and then they sell them back to whatever shop they have in their area and that shop will just re-sell them for pennies but the normalnigger will just pirate the game they sold Didn't know about that stuff. >I'm not disagreeing with you in the fundamentals anon, nor with what you're saying in your post Thank you, I also can't say I can find faults with your statements either. Maybe there are things that can be ironed out, either in my or your statements, but I would need to meditate a bit on this, and sadly I have other things to worry about IRL. >I'm not sure to be honest. The only game I know so far that bucked such a trend was Persona 5 Royal, to my recollection. In any other case the third version / DLC / Complete edition always seem to sell less, at least during the opening weeks that most online trackers seem to pay attention to, compared to overall life time sales. I meant in the sense, that you release a shit game, work on free DLC, and hope that you get even more sales from your 'redemption arc", which I think is a big gamble. For what I know Persona 5 was loved by the masses, in spite of what some journos might have said, so it doesn't really apply. >See, according to your average e-celeb, the money they make from Adsense, jewtube donations etc, almost never covers their expenses which is why they chose to livestream and whore themselves for really big bucks and have a patreon on top of all that, to really make ends meet. Now that I think about it, e-celebs, like mobage, have different ways of monetization(jewtube, twitch, patreon, merchandise), and you need to buy "premium packs" from one side to unlock "content" on another side, for instance you have to subscribe to Patreon to join the Discord server. Quite an interesting idea. >spoiler If you meant the video, I have seen worse, and truth be told I do believe some games can work on mobile phones, but those games can work just as well on PC or consoles. I remember in the days before smartphones, when phones had some preloaded games like Snake which worked fine, and you could buy simple games for only one dollar, and they would provide a few hours of decent entertainment, which was much better than what we have now. Even in the smartphone era, there are games that work fine with a touchscreen like Angry Birds as cliche as the answer is. I have used my smartphones for emulation, and the touchscreen works fine for turn based games, like JRPGs, but also for simple action platformer games like Kirby on GBA or Symphony of the Night on PSX. Now just to be clear, both Kirb and SotN work better with an actual controller, I just said the touchscreen controls are fine, not good, and I am not going to buy one of those controller extensions for mobile phones. What I disagree with the guy is thinking that technology makes games better, which is nonsense, and baffling when he gave Pokemon as an example(on what I assume on be one of the GameBoy consoles), proving that you don't need good hardware to make good games. Also you don't need great technology to make classics like Snake on mobile phones. He also said he wished more companies would release full games on store, instead of """free""" to play games, and the thing is that this did happen. There are plenty of games that you purchase once on the app store, either ports of older games like GTA, or new games, such as the games released by Gameloft(I am not saying Gameloft makes good games, only that they do release paid games with minimal to no microtranzactions), sadly the vast amount of people preferred playing free games like Bejeweled, Temple Run, Raid Shadowlegends or Among Us, rather than spending 20 bucks on GTA San Andreas mobile.
>>625058 >I hate to use this word because it's thrown around a lot when it comes to ecelebs but it feels a lot like grifting. I was talking in general, e-celebs not-withstanding, just about the morals and ethics of the average joe that seem to have fizzled out and evaporated the moment the new millenium came about. >Take regarded the Genshin I'm just speechless about this. They don't even try to at least fool anybody anymore, they can just open their mouths, vomit a world salad, and people will just consume those upchunks and give them a positive rating at this point. >>625059 Spoiler Understandable I only had free time very recently >I meant in the sense, that you release a shit game, work on free DLC, and hope that you get even more sales from your 'redemption arc", which I think is a big gamble. Oh ok, I misunderstood then. My bad. >merchandise, "early access" on patreon, private discuck server Jesus, I had forgotten about that shit. >Mobiles Truth to be told, if we're talking about old pre-loaded ones like Snake, cards etc yeah, sure, those work fine. I admit to being guilty of playing a little bit of Snake and Tic-tac-toe on the phone back when the Bricks were a thing. And as much of a cancer Angry Bird was, at least those types make sense. If any genre works for the mobile, it's the JRPG genre and Fantasian shows it best. Just pop in, explore a town and do some battles, imitating those NES / SNES Jrpgs and be done with it. I haven't played the game, just seen how it plays I could see a Kirby-lite platformer working as well but compared to a JRPG that involves even less motion to the phone, it wouldn't grab the public. It's a weird metric, in both the west and the east, where nips just fucking love reading light novels on their books just like <insert seasonal isekai anime of the month and be surprised it begun as a phone novel that latter got paperbacks> or just playing those very light JRPG-lite games because while they do want to do something on their phone they don't want to do too much like they would with a game boy or a proper game. I honestly don't get the whole mentality of it either but then again, I'm not one to play games outside or at the office, on the train etc, I just believe that handheld game for other things like travels, going on vacation away from home, when you visit your grandparents at their village etc and is another discussion on its own. >What I disagree with the guy is thinking that technology makes games better, which is nonsense, and baffling when he gave Pokemon as an example(on what I assume on be one of the GameBoy consoles), proving that you don't need good hardware to make good games. I find this to be a weird talking point as well around normalfags, they want simple games, like Pokemon but at the same time , they want to be in the technology sphere with modern techn and conventions like HD graphics on the phone etc, as if it's the tech that will make the game better and not the game design. It's one of those weird concentions they make to further an arguement regarding gaming having "matured" from it's "akward teenage and adolescent years of the mid-90s and early-00s" which is fucking dogshit as a thought process, since video games as an industry in the mid-90s were fucking 30 years olds, they were middle aged men knowing exactly what they can do and playing to their strengths, but I expect too much from people who accept the notion that "Mass Effect was the first step towards mature gaming that could rival the movie industry" >Full games on mobile The funny thing is, that when this was tried back in the day before Flappy Bird got everyone into a craze, people threw shit and called out companies for not releasing those games on consoles, SE got a lot of shit for a series called "Chaos Ring" IIRC, being fully fledged JRPGs without moneytization, just full games. And that's not even taking in account to the various mobile ports you mentioned, like when people got Megami Tensei 1 as a mobile port with updates and shat on it. Or when they get the entire FF series on mobile these days, after begging for it and then proceed to not care about it because they'd rather spend their money on microtrannies.
>>623313 At least it's not being made by the chinese. So censorship of skeletons & ghosts won't be a factor.
>>625046 >normalfags will buy a hard game if it's good and marketing will tell them to do so, even if normally they avoid hard games, see Elden Ring and Hades It bothers me to no end how this doesn't apply for popular games. If a game is difficult but not popular they'll bitch and moan and review genuinely good games even if their arguments are objectively wrong and they're fucking retarded niggers. >Souldiers: Apparently saving is too complex for these apes to wrap their head around, the mere fact that you have to activate a sword to get a checkpoint, and then use the sword and save to restore health and save the game. You know, the dumb system Souls uses in every game, but apparently that's impossible to understand and this metroidvania expects you to play with no save slots and checkpoints that spawn you on the health you had when you activated it. Also this game is too hard, I can't spam dodge like a fucking retard, I can't time my parry or blocks and I can't space myself and get into the rhythm of the combat, I want to just run up to enemies and spam attack to win, I want to hoard potions and not use them like every fucking game with consumables >Redout 2: IT'S HAAAAAAAARD Now souldiers is buggy, I'll give it that, but the fact that people bitched and moaned to the point that it's getting a difficulty nerf soon with the possibility of not retaining the original difficulty bothers me to no fucking end. The game deserves better and so do so many other games that get shat on because normalniggers are babies who can't handle challenge and if no one tells them they're supposed to like it.
>>625233 To be fair , people complained about the bonfire system too People would light the bonfire but not rest at it, then get fucked when they die
>>625071 It wont even be playable in china unless they change the models lel, which they absolutely fucking shouldnt. >>625275 Anon, who the fuck cares what normalfags think. You're wasting your own time even griping about them.
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>>625062 >The funny thing is, that when this was tried back in the day before Flappy Bird got everyone into a craze, people threw shit and called out companies for not releasing those games on consoles, SE got a lot of shit for a series called "Chaos Ring" IIRC, being fully fledged JRPGs without moneytization, just full games. And that's not even taking in account to the various mobile ports you mentioned, like when people got Megami Tensei 1 as a mobile port with updates and shat on it. Or when they get the entire FF series on mobile these days, after begging for it and then proceed to not care about it because they'd rather spend their money on microtrannies. I believe that part of the problem with mobile gaming has to do with the difference in just how they simply exist. For example, here are a couple of photos of the physical copies of games that I have. <First pic is what over 200 games for consoles looks like (Not distinguishing those that are game collections and compilations, or even have unlockedable hidden games). <Second pic is what 70 PC games look like (With the same stipulation). <The remaining pics are what over 60 games looks lile on a smartphone (None of which I even have to pay for, nor pirate) Given how physical limitations are of no consequence anymore, I believe that this has also carried over into gaming. Where people do not see the value in spending a large amount of money all at once for a decent product. Now, this does have the hitch of why are PCs and now consoles having little issue with selling full priced games that never see a physical release. And, to that, I believe part of the distinction is that consoles and PCs are these huge devices where you expect them to make their worth. Meanwhile, with smartphones, they're the same size as a deck of cards, and, regardless if they can play console and PC games that are as recent as five years ago, no one uses them for anything more advanced that what a GBA/WonderSwan were capable of.
>>625233 Redout 1 had nearly the same issue, and the point that they could lower the bronze requirement but keep the golds high is perfectly valid for 2.
>>625275 Did this happen in Elden Ring or something?
New interview https://news.denfaminicogamer.jp/interview/220623a Can someone translate?
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>>628911 God I hope after this Tecmo or From or someone does a Shaw Brothers HK/Taiwan style Wu Tang Souls clone. Some thing like Sekiro's "Souls-lite" formula ideally. That could be so fucking fun. Imagine having to manage the stats your 108 vital points and moving around or sealing your lethal ones to give yourself Iron Armor and to confuse PvP invaders.
>>628914 >I must apologize for anon. He is an idiot. He has purposefully built his character wrong, as a joke.


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