>it's like blaming a person who tried to stop a meteor
so I'm gonna explain how the duke used trickery to trick his people
>go to fight dragon
>don't want to fight dragon
>dragon gives a choice of immortality or waifu and struggle
>sacrifice waifu, no dragon to fight, no struggle
>I hope he doesn't choose waifu
>oh shit my immortality is gone
>I better make everyone think the arisen is the bad guy for taking away my immortality so I won't be dethroned
okay, so now that you get the basics of the hard-to-follow story of this 10 year old game, let me also explain why "arisen cursed the kingdom" is not a statement worth getting into pedantry over
>everyone believes it is the arisen's fault for cursing the kindom
>the arisen, by killing the dragon and continuing the cycle, for all intents and purposes, is the reason why chaos descended on the people of the land
>the great seashell is doing all of these things to test the arisen to see if he is worthy of becoming the next sensational spiderman
so just to recap, there are expressly 3 different entities who are at fault for the world turning to shit, all of which have made choices which allow the world to enter that shit state, the only one that normal people in that world could actually blame for it though is the one at the bottom of the totem pole.
>just play a faster class
I don't want to play a faster class, I like playing slow and heavy classes, this one just doesn't have impact when playing unless you use a charge move, in which case the combo should either be faster or do a lot more stagger. I'm not asking for stunlocks, but I'm asking for the filler actions when finding an opening to be less shit.
>it's like if you were fatrolling in dark souls
I play dark souls with fatrolls and heavy weapons, this should be interesting
>everyone would tell you to remove armor
lol, no, I would tell you to put on wolf ring and a heavy weapon and swing away; the thing is that I know most enemies will stagger on hit in dark souls when you use a heavy weapon. I also know if an enemy will not stagger I don't need to use any special move to kill it, because you still only have your basic kit in those games unless you're using a unique weapon. The heavier weapons in DS are actually impactful because they have a much higher damage tradeoff compared to smaller weapons, and they don't swing too terribly slow compared to other things in that game.
>the game gives you the options so it's okay that this thing is shit
what makes the speed of the attack swings for the warrior so correct in your mind though? I can state clearly that the length of time it takes to swing once, as well as the time it takes to complete a single combo feels much slower and therefore extremely dangerous to do in situations where I'm fighting faster enemies. The only moves I can safely do are single swings and hopping away to avoid enemy damage. This overly defensive playstyle doesn't feel like how an aggressive barbarous strong man would be meant to be played.
To validate my point, I would recommend playing the berserk PS2 game that everyone likes. Guts moves fairly fast and efficiently with each swing, and hits are still very punchy in that game without making him move at breakneck like dante.
I just don't see how making the warrior class slightly faster would break things, since every class still far outdoes him in DPS and ranged or defensive options; I just think it would be nice to have big sword man not move his sword like he is bringing his weapon to a dead stop after every swing despite continuing the combo.