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General Souls Thread ft. guest appeareances by Sekiro, Nioh, & Bloodborne Anonymous 09/11/2022 (Sun) 10:18:14 Id: 028746 No. 687979
And of course Dark Souls VI. It's been out for several months now, when do you think the first DLC will come out? What are you playan anons? What will From's next game be like? What do you think about Tecmo's upcoming Chinese Nioh game? Are there any good Souls clones on the horizon?
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Remember >>>/from/?
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I've been planning some builds in Elden Ring. Gonna do an "Inquisitor" build where I use greataxes and pyromancy. Got the Crescent Moon Axe on my first go so that's cool. Also wanna figure out modding so I can add some FFXIV movesets into the game
>>688008 How viable is an archery-only run in Elden Ring?
>>688048 From what I heard it's doable, but sub-optimal and sometimes frustrating. The best part is that you can craft arrows, so you don't need to go back to the (((merchants))) to buy new ones, but at the same time it means you need to farm for crafting materials, so choose your poison.
>>687979 I completely forgot I made it about 50% of the way through Nioh and then dropped it. I should finish that next. I enjoyed it a lot more than dark shit 2 and 3. >>688002 I remember posting there once.
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>>688008 >rope burns on your dick why is the rule34 for Rani a million times better than the in game model?
Will Bloodbrone ever come on to PC or will Sony cuck us?
I'm playing DS3 for the first time and while I like it in parts it can also be really shitty. I just killed the Old Demon King and that was a truly awful bossfight, mainly because of the camera. If you're close enough to hit him then he's mostly offscreen because of how big he is, so you can't see what the fuck he's doing, which is made worse by his hammer constantly blocking your view. Also if you're in front of him you get stuck between his legs and hammer and can't fucking move. This has always been a problem with large bosses in DS but it seems especially bad in 3, they really need to let you zoom the camera out further. The faster combat compared to 1 and 2 doesn't help either, if you get knocked down by one of those attacks you can't see then by the time you get back up he's already about to hit you again and you have about a 0.2 second window to dodge or die. Easily the lowpoint of the game for me so far.
Are we gonna have DLC that will allow us to save Melina? Because she is the character who has the least amount of time in the game.
>>688217 No, we will get an """H""D"" ""Remaster"" before the beginning of the next gen that will allow us to explore the dream world of that guy who is sleeping.
>>688223 > dream world of that guy who is sleeping. Miquella will end up looking like fucking Femto if we see him knowing how much Miyazaki loves Berserk.
>>688217 You can't save her. Any DLC we do get will hopefully expand the lore enough to understand exactly who she is. Because right now the only theory is that she's a split half of Ranni in the same vein as Marika & Radagon.
>>688267 One theory is she's Marika's youngest daughter as it was mentioned she was born in the Erdetree or she is Marika herself/ a piece of Marika and another theory is that she is the triplet Malenia and Miquella.
>>688275 She's Marika's daughter sure but whether she's a piece of Marika or Ranni is the real question. Meanwhile there's no credence to a triplet theory.
>>688283 >She's Marika's daughter sure but whether she's a piece of Marika or Ranni is the real question Another is she is connected to the gloam eyed queen due to her open eye in one ending.
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>>688290 That's the connection with Ranni too.
>>688294 Ranni and Melina's connection is something that's heavily implied but never brought up and I'd like to see more.
What's the best Souls game to get into the genre? Straight back to the source with Demon Souls? Something else? I'm also accepting weird indie reccs that might not be as mainstream.
>>688304 if you have a ps3 or can emulate one sure, if not then DS1
>>688304 Demon's Souls on PS3 sounds like a good start, I managed to solo my way through it last year and had a nice time. It's fairly easy.
>>688304 Demon's Souls, absolutely. It's not only a lot easier than most later Souls games, it's much more straightforward. You're not balancing as many things or having to worry about your build anywhere near as much as you would in a game like Elden Ring.
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>>688301 Same.
>>688002 Yes I do. I wish we had enough of a population to populate niche boards. I like the css there too.
>>688242 And he'll fuck Melina and Ranni right in front of us while staring us right in the eye unblinking the whole time.
>>688048 >>688058 do faggot mobs read your inputs to dodge?
>>688405 In Elden Ring? Yeah they do!
>>688405 Or to extrapolate, They react to the animation of you preforming an action (taking a sip of Cunny D, firing magic missile at the darkness, shooting your bow, etc.) The 'very first frame of that animation. Regardless of whether they can logically see it or not. So technically it's not input reading per se but it's functionally identical to it in practice.
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Death to coop phantoms, bads must be purged, pvp is the proper quality control of the player base. Inshallah, death to miyazaki for his crimes against red.
>>688469 Everyone should just play these things in single player anyway.
>>687979 Funny how Elden Ring has completely replaced Dark Souls in the cultural Zeitgeist
>>688398 This shota is fucking hot bitches in front of you & you're basically retarded.
>>688535 Is that Miquella? Looks like Kuro finally has some stiff competition.
>>688546 What did he mean by this? Sekiro DLC never ever.
>>688535 so that why mogh was so attract to him
>>688532 You say that, but people will still call it a Souls-like, and even other Elden Ring clones, will most likely still be called Souls-like and not Ring-like or Elden-like. >Are there any good Souls clones on the horizon? The Korean one with steampunk Pinochio might be decent, as it looks more like a clone of Bloodborne, so PC players can rejoice. Have a 31 minute video of gameplay, played by the game's director https://yewtu.be/watch?v=VcasjvMAk7Q
>>688532 Well in a lot of ways Elden Ring is designed as a mainstream Souls game instead of a niche one.
This post will be a ramble/vent/blogpost so I will try and keep it somewhat concise and maybe spark a discussion. I was listening to a podcast for background noise. As they were discussing Elden Ring they started talking about "The Experience" that you get from playing it, and other Souls-like games, and that it's bad to play in certain ways, because you lose from "The Experience", basically you end up cheating yourself from "The Experience". For instance to get the best "Experience" it's better to solo bosses yourself, instead of relying on human summons(at least on a first playthrough), or maybe playing blind, instead of using a walkthrough. They also talked about how this "Experience" is good, because players can talk to each other, knowing they had the same "Experience", and as such have respect for one and another, because they know what they went through to finish the game or just beat a certain boss. One of them commented that he was using spirit ashes in his playthrough, but when he notices that with them he was winning the boss fights in 2-3 tries, he "knew" they were bad for "The Experience" so he stopped using them. In a way I understand this, as I did the same thing with the spirit ashes, mostly limiting myself to the jelly fish and mostly using it when there were two bosses instead of just one, or the boss could fly/had a horse, whereas I couldn't use Torrent, but on the other hand I think people, both here and, I assume, on reddit are trapped in this notion that we need to get the mythical "Experience", or else we lose something from the game. This is also expressed with things like "playing the game on Easy Mode" when using certain weapons, spells, arts, spirit ashes or items to defeat bosses, which I have seen, even here, in the Elden Rings threads we had when the game got released. This implies that there is a certain way of playing the games, unless you want to be a casual, in order to get the best "Experience". The problem with this line of thinking, is that the "proper way" of playing the game, is based more on majority rule, and it's a bit arbitrary. If using certain things makes the game easier, then it's bad and we shouldn't use them, then we should all go for Lvl 1 Wrench playthroughs, or other challenge runs, yet nobody who levels up or uses armor will get called a casual, and not "playing it right", yet if he uses mimic tear or Hoarfrost Stomp, then he is basically "cheating". Where does one draw the line? If the devs didn't want us to use the spirit ashes, in a boss room, then they could have simply coded it so you can't use them in some boss rooms. I have started going through the Armored Core series(an older FromSoft series), and it had a mechanic called Human Plus, which made the game easier, but you had to go bankrupt to get it, and had to do it several times, in order to get all the abilities. I heard it was because From Soft likes to make hard games, but also want everyone to finish them ,so they give use crutches, like Human Plus in AC to finish the games. If that is true, then it implies a certain way of playing the game, in this case without HP, though this creates some other problems, that I have listed in >>688025 (hopefully I don't confuse "loose" and "lose" anymore), but whereas HP was a more obvious crutch in AC, what is it in Souls-like games? Leveling up? Using other weapons and armors than the ones you started with? Using magic? Using spirit ashes or weapon arts? Jump attacks? Summoning other players? It's mostly arbitrary, from what I have seen. I also think that both, we the audience, as well as FromSoft fell for the "Hardcore" meme, and now Souls-like games have to be hardcore, and if we do not die less than 5 times to a boss then it's too easy, or we are using an OP build, but if we die too many times, then the boss is poorly made, or we are too much of a casual. It's like saying that the best way of getting the "Experience" is to die 8 times to a boss, like some sort of mathematical formula, and I think that is wrong. What's worse is that sometimes FromSoft themselves will take away that "Experience" for us. Take Radahn for instance, he was a very hard boss when the game got released, but then they nerfed him in a patch, so now a lot of players won't have the same "Experience" as the players who defeated him when the game got released. Speaking or Radahn, I hear things like "using NPC or other player summons makes the game too easy, so do it solo", and I have done that, but you also hear justifications like "bosses were not designed for multiple people attacking them at once, so that is why it's too easy to do it with spirit ashes or summons", to which I will reply, why haven't they designed bosses that can handle multiple opponents, yet? We are at our fifth or so Souls-like game from FromSoft, and they still can't do it? And then you have Radahn, in which you can summon an infinite amount of npc summons, so that WAS designed for multiple players, yet his AI is no more advanced than the other bosses, the only thing he has is a lot of AOE moves and the meteor hit. So is the proper Radahn "Experience"? to go solo? to go with a party of NPC summons? per-ptach? post-patch? what the majority says? what Fromsoft thinks? I don't know. In the end nobody has the same experience, as people will use different builds and strategies and I think it's futile to chase the mythical "Experience", yet we will still continue to self impose limitations like no spirit tears or no Hoarfrost Stomp, to have a better "Experience", but if we look at other games like Morrowind, there the "Experience" is to use alchemy to break the game, and nobody will call you a casual for it, or playing the game on Easy Mode, or playing the game wrong, so why are we doing this to Elden Ring and not Morrowind?
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>>688601 If From didn't want players to use certain strategies or items, etc. then they wouldn't have included them or they would nerf them later. Besides it seems kind of silly to complain about "The One True Experience" in an open world Souls game that lets you beat 90% of the bosses in whatever order you want. If they really didn't want people to play online then they would make the game like Sekiro. In fact they almost expressly WANT players to play online and expect you to because thaere is otherwine no reliable way to get more Rune Arcs and that's a whole nother issues. Id say the actual biggest problem with From's online is how they expect coop to work vs. how a lot of players want coop to work is skewed. From really seems to want you to summon for bosses if you need to but to explore on your own while as a lot of players want to go on adventuring trips with their buds or with kind strangers. This is precisely why so much of the coop community hates invaders with such a passion. I think the broader problem is, at this point, From either needs to bin the online in Souls, overhaul it completely, or embrace it fully. I'm not sure which is the best choice but the half measures of their online just ain't doing the job anymore.
>>688217 You can totally save her by doing frenzies flame and sacrificing yourself at the mountaintop, then fighting malenia to get the needle to undo the frenzy. You just don't get any acknowledgement that you did so.
>>688641 I know this as I've done it but I want a proper ending of saving my waifu and Melina ending after killing the Elden beast along with some answers of what the fuck her deal is.
>>688601 >is based more on majority rule That's where you're wrong. I'll start with an hyperbolic example in order to demonstrate my point, and then follow up with real examples to reinforce my point. Now, imagine you're playing some RPG and that you're about to go fight some big bad boss who's been hyped up for a while. He's at the end of a long and arduous dungeon. You start the fight, the boss glitches out and dies instantly. You feel robbed of "The Experience". Disappointed. Why? Because you were not challenged adequately. You did not need to overcome. You did not beat. At best, you get a "You win!" cutscene and some loot. Overcoming challenges is a core element of any game, from children's games to sports. To seek challenge, improve, grow, overcome, and win. Those are a core part of what makes a human human. A good game will give you a clear challenge, a great game will give you a clear challenge and reward you without overshadowing the intrinsic feeling of achievement you'll be getting from beating the challenge (more on this later). As for actual examples of being robbed of "The Experience": >trap cheese in Baldur's Gate >using Orlando in Final Fantasy Tactics >the ice shatter combo in Dragon Age Origins >Knights of the Round Table in Final Fantasy 7 >exploding barrel stacking in Divinity Original Sin All of these are clear cut examples of things that are overpowered and cheapen the game to the point of being detrimental to "The Experience". And we can take this a step further and say that exploits and cheats are also detrimental to "The Experience". Cheats and exploits take almost everything fun away from the the game and only give you in-game rewards, gone are the intrinsic rewards you'd get from beating the game the normal way. And this counters your "based more on majority rule" and"a bit arbitrary" points too: you don't need other people to tell you that beating a boss with a death touch cheat isn't as satisfying as getting your ass beat for an hour until you figure out a working tactic, practice it, and then successfully beat the boss with it. There's nothing arbitrary about this. >If using certain things makes the game easier, then it's bad and we shouldn't use them Disingenuous. This is the realm of balance. I'm well aware that idiots LOVE using the >balancing single player game meme, but balance in a single player game is extremely important, as it is directly tied to "The Experience" through difficulty management and in-game reward. The game should reward you with a Dagger +1, and the game should eventually give you a Flaming Dagger +1. A great game will also have a Ice Dagger +1, and maybe a Longsword +2, and maybe the next boss is weak to strike attacks so using your Earth Hammer will be better than your Hammer +2. The fact that the Hammer +0 is weaker than the Hammer +2 doesn't meant that the Hammer +2 should not be used due to the fact that the Hammer +2 is stronger than the Hammer +0. >Where does one draw the line When the tactics you use make you think "huh well that was easy" or "that was kinda dumb". That part is 100% arbitrary, and also based on personal skill. >why haven't they designed bosses that can handle multiple opponents My educated guess is that the game is designed around giving the best possible single player experience, and as such, building a boss battle that changes drastically when multiplayer is involved would cheapen the single player experience. Development time and budget must also be considered. If Artorias has a different moveset when you bring in a summon, that means this new moveset needs to be created, tested, and polished. >but if we look at other games like Morrowind, there the "Experience" is to use alchemy to break the game, and nobody will call you a casual for it, or playing the game on Easy Mode, or playing the game wrong, so why are we doing this to Elden Ring and not Morrowind? Alchemy exploits DO cheapen Morrowind. It's so overpowered that it removes all and any challenge from the game. A better example would have been to bring up using a guide to collect late game items at the start of the game in order to have an overpowered start.
>>688662 Another point I forgot to make is that gacha games and mobile games exploit the human psyche. Those types of games overpower the intrinsic feeling of achievement that normal games have, and they do this by bombarding the player with over-the-top "You win!" elements. >you beat the boss/stage >you get an actual "You win" message >the message is accompanied by bright and flashy visual effects >the message is accompanied by and cheerful music >the message is accompanied by a nice and rewarding sound effect >you then get a chest reward >you have to click the chest to open it and so build up anticipation >opening the chest is accompanied by bright and flashy visual effects >opening the chest is accompanied by and cheerful music >opening the chest is accompanied by a nice and rewarding sound effect In essence, gacha games prey on the intrinsic feeling of achievement and supplants it by spamming bright colours and loud noises to trick the players in believing they're feeling good about having accomplished something.
>>688662 I understand the your point, about getting robbed from the "Experience", as it actually happened to me in Elden Ring. Long story short, after getting killed a hundred or so times against Malenia, because I was using a sub-optimal build and refused to change strategies, I accidentally discovered a glitch that skips the second part of her boss fight. Didn't even know what had happened, until I got the "You win" message, and felt very confused and conflicted, though in this case who is to be blamed? Am I to be blamed for triggering the exploit, even though I was not aware of it, or even tried to find an exploit, or the developers for not properly coding the boss fight? On the other hand the things you listed, I assume to be tools that the devs have given the player, and the player is free to choose on whether to use them or not. Take the mimic tear, even though it was nerfed by the devs, it's probably still the best summon ash in the game, depending on build, so why is it wrong to use it? Maybe I am putting words in your mouth, so please correct me if I am wrong, but from what I understand as long as you have a good challenge, it doesn't matter what tools you use, as long as you don't cheese. So if a player, like Dark Side Phil, dies 20 times to a boss, even with using the best summons, spells and equipment, it's fine because he had a proper challenge, whereas if a good player used the same items, and did the same boss fight in a turn, then it's bad, because he got robbed of the same "Experience", and should use something less overpowered. That with a game like Elden Ring, it's almost impossible to balance the game to give everyone the same "Experience", as not everyone is as skilled in games. Again, please correct me if I am wrong, or misunderstanding your words, but if this is true, then you are arguing for the players to self-balance their games, which is very hard, as people tend to take the path of least resistance, so why die 20 times to a boss, when you can do it in one try using these items? >My educated guess is that the game is designed around giving the best possible single player experience I haven't played all that much Souls PVP or PVE, so I can't comment, but at least this anon >>688615 seems to think that they do design the game with multiplayer in mind, especially for boss fights, only that they are shit at doing it, or expect people to play the game differently(only use summons for bossfights VS having a friend play the entire game with you). >Alchemy exploits DO cheapen Morrowind. It's so overpowered that it removes all and any challenge from the game. A better example would have been to bring up using a guide to collect late game items at the start of the game in order to have an overpowered start. My example with Morrowind, is because in a lot of threads and screencaps, it's all about how alchemy is fun, and you should try it, and very few if any about how you "cheapen the game", or "not experience the game a intended", or "go melee only". In fact I would see more posts about how "alchemy is the proper way to experience the game", as opposed to "no alchemy is the proper way to experience the game". So why does Morrowind Alchemy get a pass, but not the Mimmic Tear or something else from Elden Ring? >inb4 obviously, not the same audience I am sure there is some overlap, especially with how few people there are on this imageboard. >>688665 I am not sure what your point about the gatcha example is, since even Elden Ring has the first few things in it >you beat the boss/stage Check >you get an actual "You win" message Great Enemy Felled >the message is accompanied by bright and flashy visual effects Debatable. >the message is accompanied by a nice and rewarding sound effect Check >you then get a chest reward You simply get the reward, and skip the whole loot box thing Sure it doesn't have all the elements, but are you saying that because Elden Ring, and other Souls like games, have some of this elements then it tricks you into thinking you had a good "Experience"? Would it be better if, after defeating a boss, you get no message, no sound effect and no reward? Or are you saying that if you have all the elements you listed, then you are tricked into thinking you accomplished something? Then you have games from the Legend of Zelda series, in which opening a chest has most of the things you listed, and that predates mobage.
>>688678 >you are arguing for the players to self-balance their games, which is very hard, as people tend to take the path of least resistance, so why die 20 times to a boss, when you can do it in one try using these items? It's a good way to put it, yes. But it isn't just up to the player to self-balance, most of that burden falls on the developers. In the end, it comes down to a player's personality and values. I value growth through challenge/struggle immensely, so for me cheating is a last resort in order to bypass game breaking bugs. For someone who's apathetic or prone to cheating, the line would be drawn in a different place. >I am not sure what your point about the gatcha example is Most games have those elements, but gacha games take them 10 steps too far. And then do so in a predatory fashion. And then target the feeble minded and the week willed. And then double down on their practices. Those practices being a distilled form of "The Experience" meant to exploit the player out of their money. >they do design the game with multiplayer in mind There's a massive difference between keeping multiplayer in mind and having the focus be on the single player. >Morrowind I've seen quite a few posts over the years from anon warning others not to resort to alchemy on a first playthrough. For the very reasons we're discussing. It's fun to dick around with, but tak
>>688615 >From either needs to bin the online in Souls, overhaul it completely, or embrace it fully Not to mention that flip flopping between the two (PvE and PvP) ends up fucking shit up. Like a weapon finely tuned for PvE will be fucked for PvP since it wasn't designed with that intention in mind. Then you get patches to fix that so PvP isn't a shitshow and now they just ruined a weapon that was a good PvE choice. Repeat that cycle over the course of the game's lifespan and it just kinda sucks.
>>688710 >Not to mention that flip flopping between the two (PvE and PvP) ends up fucking shit up. Or the fact that there both PvE and PvP builds; Which absolutely doesn't work when a game has drop-in PvP. PvE'ers won't normally be running around started out and equipped for PvP. One thing that Souls games could do to fix the disparity in PvP vs PvE is to get rid or greatly scale back roll/dodge invincibility frames. Make a dodge just a dodge or a roll just a roll instead of turning of your hitboxes for several frames. To a good degree Bloodborne and Sekiro fixed this problem due to the former wanting to encourage playing ofensifly and the latter encouraging parrying and positive defensive action. As far as the nerf problem goes with weapons and spells, they should just make the things that are "OP" in PvP just function different whether there is an invader in the world or not. Honestly I'm not really sold on red phantom invasions at all. Not when they've had better ideas like mad phantom invasions, area defense invasions, boss invasions, reverse invasions like Rat King covenant, and Bloodborne's "Bloods vs Crips" "invasions". Not to mention actual dueling covenants. I'd still really like to see an actual fight club covenant with up to a dozen combat phantoms at once + however many "audience phantoms" with callouts and all sorts of fun bullshit. Basically just WWF Souls.
>>688008 There's a really good greataxe in the field just west of aghel lake, it's in a coffin cart. I decided to do an inquisitor that turns to necromancy, but I feel like necromancy might be made more for starting some intelligence build and sliding into it over time. Basically right now she's just a spellsword, but I haven't done much with her. >>688058 >>688048 using a single bone arrow should kill any smaller animals that yield bones and feathers, and it takes like 3 bones and 3 feathers to make 10 more arrows, meaning you can essentially outpace your use with production if you are using bows to kill smaller mobs. Bigger things require heavier weapons, but if you use the runes you gain from killing smaller things to buy arrows you can get some pretty good damage that way, just focus on headshots. You can get the hand-held balista pretty early I think, which should coincide with getting the balista bolts, but that crosses into crossbows. I also recommend crafting fire-arrows more than normal bone arrows, since most things are weak to fire and it deals a lot more damage than the base damage of bone arrows. Just as well, it costs those fire butterflies you see around every flame pit and fire slug in the game, so getting tons is really easy. >>688601 >"the experience" People play video games to have fun, there's literally no reason to struggle on a fight if that's not what you get out of these games. Monster hunter gives you a sense of power when you're slashing down gigantic monsters in minutes, watching them crumple over and over. That's fun for people, and it's without cheating their experience >where does one draw the line people will always have stupid lines of what is or is not cheating or unfair I will bring up card games for examples of this as new cards enter the game, they are balanced against old cards so as not to create some overpowered combo. Sometimes these combos are not perceived and the players who need to rely on these sorts of cheep, easy wins will gravitate towards busted strategies, because it's easy for them to do. There will be some outcry for these strategies, and nerfs or bans will happen, but at the end of the day you're really just lining up paragraphs of text that tell you how you win or lose. That's fun to people, the path of least resistance, tactics that give them the achievement, fulfilling the condition of victory. There's no glory to any of it, it's just a fun time for people >radahn I think people whining for radahn to be made easier was pretty awful, since he wasn't that hard in the first place, and the NPC summons make it pretty easy, but not so easy you can braindead fight the boss. >why hasn't from made a boss that can handle multiple players all the bosses can handle multiple players, but the issues arise when people divide the boss's attention so perfectly that it becomes a volley ball match. Casting and projectiles are generally stronger than melee to make up for the limitations on using them, so while a melee fighter will have an easier time fighting a boss solo, a caster generally needs assistance if they can't get the right spacing on their moves. I've been playing Dark Souls since 2011, and the only one of the series I haven't played to completion is DS2. I've never liked invasions because they are generally just cunts who get as much equipment as they can cheated into their game via multiplayer or dropping equipment through the item box, and then jump from world to world to prevent people from playing online. I don't like fight clubs either, because they generally are the dwelling of similar cunts who act as though there is some high horse and doctrine to their fights, but as soon as you do something they don't like they will gank you because their rules are as arbitrary as their alignment to them. I've always liked the idea of coming into someone's world to help them crush a boss because I know how much I struggle on bosses solo and I like players gathering up to play things with some sense of comradery. Imagine if you will that if in monster hunter, randomly during a hunt, a player can come into the hunt just to kill you and prevent you from hunting the monsters that you want to hunt. I know they are different games, but mechanically, this is the same as the DS invasion system; Dark souls invasions are not balanced whatsoever, this much is made clear by the fact that NPC summons and invaders have such astronomically high health pools but are only given a single heal generally. Fromsoft doesn't know how to, or maybe chooses not to balance invasions necessarily because invasions have too many variables to actually overcome. The one thing in Elden ring they did is make poise functionally different from earlier titles by making it take 30 seconds for your poise to come back, as well as making it so the number you see in your inventory screen is actually 10x what your actual poise numbers are, meaning the highest poise you can actually get in the game is 13.3 before hyperarmor, slightly higher than the first, scrubby enemy you fight in the entire game, the aristocrats. Didn't mean to make this post so long, but I also have a lot of grievances with the soul community.
>>688097 why? because one is designed to give you quests and the other to make your cock throb.
ER is such a good game but I barely have the time for it due to family obligations. Kids can take all your time
I'm going to jump back into ER one of these days, which is the more viable of the two schools of dragon magic? Also when it comes to sorcery are spellblades any good in this game?
>>690142 Spell blades are very powerful and fun in this game and you can make a few builds around them.
Well let's hope the TGS shows the DLC.
>>690142 There are two schools of dragon magic? I thought all of them came from the one dragon church, the other one was just to give you early access to some dragon spells to get a taste. >spellblades let me tell you about spellblades. You can set up combos with summoned swords, slice into opponents with the carian slicer, and then force them into a position where they have their back to those summoned swords, taking the full brunt of the damage while you ready up another attack for a combo, or set up more summoned swords. It is extremely fun and makes doing cast-only builds pretty easy. Sorcery is pretty busted even in the early game, since you can access the swamp of aeonia pretty early and grab what is one of the best spells for an aspiring gravity mage. >>690142
>>690970 >There are two schools of dragon magic? I thought all of them came from the one dragon church, the other one was just to give you early access to some dragon spells to get a taste. One school is basically dragon "blue magic" where it's replicating breath weapons and claw swipes in stuff. The other one is draconic lightning magic. Both schools apparently even have separate seals as well.
>>690990 Oh, I basically only consider the dragon heart-trade-in spells, as well as some of the other transformation spells you get from bosses, to be in that school, since, as you said, there's a different talisman for it, but the secondary one, that is to say the lightning spells, I usually just call the lightning school. Well, to answer your question, if you're doing an arcane-faith build, it's better to get the blue magic and the arcane dragon seal, but be warned that they are just an expanded version of the dragon stones from DS 3, so they can leave you pretty well and wide open if you aren't careful. From what I understand, you do get some good I-frames with certain spells though. Lightning is pretty accessible, but if something isn't weak to lightning, it will basically absorb a lot of your FP to kill it. Since dragon has so many types of damage, it's a lot more versatile, meaning if you're fighting something and your dragon fire doesn't work, you can attempt to use dragon magic bolts or the claw slam, and later on an ice sword and lightning and rot. I'm a lightningfag at my core, ever since I played DS1 with a faith only build where my primary damage output was throwing lightning, but the dragon spells can do a lot more for you in the long term.
>>690139 Be sure to play outside with them while you can faggot
I'm getting ready to replay DS3 and I'm trying to think of a fun build to run. What I've got so far: >battle priest >dark spells only >ranged only >katana + Murakumo >something involving daggers I'm really leaning toward priest but then there the "miracle build lol" issue to contend with.
>>692147 >Battle priest would recommend, playing a faith build in every souls game is still fun to this day. The best part about DS3 faith only is you can do a blue estus only run once you get some good auto heal spells and items. I beat dancer with a faith only cleric using lightning at SL40, bear chested, doing maximum damage by casting right against her asshole. I've done dark priest before too and there's honestly not a lot to do with it. >dark blade for dealing dark damage to enemies >vow of anti-PVP spells >dead again, a highly situational spell >deep protection, the one buff you'll get the most out of >atonement, a PVE spell that is really only good in co-op, there's a ring and a shield that do the same thing >gnaw, very good bleed spell >the cooler gnaw, very very good bleed spell >lifehunt scythe, a spell you need to wait until the end of the game to obtain Looking at the options, your best options will be dark blade and deep protection for a long time in the game, as the rest of the casts don't have anything you want or need, or take a while to actually obtain. Gnaw is actually really good, and if you make it your primary damage output, it won't be too bad of a run, but you don't get nearly as much versatility as doing any other spell school as your primary focus. If you meant actually just dark spells, you've got even less for options, since your dark spell teacher is all the way in irythill dungeon, and the only two spells are dark summoned greatsword and dark carpet bomb, both of which are pretty good, but your options prior to that are limited to deep soul. Great deep soul and great soul dregs are pretty okay too, but that's still going a bit far to get stuff for a build. If you want something fun to do with DS3, download the Cinders or Convergence mods, the latter add a bunch of spell schools for hybrid builds, each hybrid getting at least two schools, magic and miracles. If you do pure faith you can spec into necromancy, which has a host of magic damage miracles and weapons. >ranged only I've attempted this several times and stopped short every time, it's never fun for me >curved swords and daggers the only time I did a curved swords was when I was doing a carthus hollow build, trying my best to be a skeletal warrior.
>>692169 What's the trick for getting the most out miracle damage in PvE? Are some chimes/talismans more ideal than others?
>>692220 If you are running faith only you will just need to deal with no deviating from that very much. Lightning is your first attack spell, and it is undoubtedly weak, but it will become much stronger further on. The Priest chime will give you more damage earlier, but after a certain point the cleric chime actually outdoes it in damage. The canvas talismans all give good poise for casting, excepting the saint's talisman apparently. I think canvas talismans also give better scaling for spells in general, but chimes have that nice bonus of an early steady heal. Dark miracles scale better with the dark chimes and talismans, but they usually require high int-investments to make use of them, and considering there's only 3 dark miracles that deal damage directly, it's generally not worth it, unless you're looking to do some dark priesting with the faith-scaling catalyst at the end of the game and using int to get you to that point before dumping into faith just to shoot low-tier spells for that sweet unbalanced magic damage Yorshka's chime is the best chime, but that's also at the end of the game, so if you're doing anything I highly recommend sticking with the cleric chime until you find some good tools in miracles. Filianore's chime also has a wider range, but that's in the DLC. Sunless talisman is near the end too as things go, and basically just does int/faith scaling too. Cathia's chime is in lothric castle, which you can actually access very early as I mentioned before, but it's not really that great outside of doing decent for dark miracles with split int and faith. I don't know if cathia's chime does similar damage to other chimes at lower levels since I haven't used it much, but it's something to try out at least. Just to TL;DR most of the good chimes are near the end, starting chime is the best to run with, sunlight talisman will give you good casting poise, all the dark miracles scale better with the int/faith casters but that's a lot of investment for little result.
If you guys still play Dark Souls 3, check out the mods, there are some that are fucking fantastic. https://www.youtube.com/watch?v=_gCBukdqpsg
>>692249 I decided to go with a cleric build but with a bit of a twist. I'm allowing pyromancies and sorceries, but only allow them to be cast with a chime or talisman. Which means that it'll be a while before that's possible and it's basically "pure faith" until I can reach the Demon Ruins. I'm trying to keep my physical weapons thematically appropriate. Given the nature of starting out with a miracle build I'm relying a lot more on physical attacks this time than I have been on previous playthroughs and the is really making the weaknesses of DS3 combat stand out. Holy shit it really is a case of you playing Dark Souls but all your enemies are playing Bloodborne. Everything is super fucking aggressive and fast and does 4 to 6 hit combos. I'm really missing long dodges and rally.
>>694704 >going for the white hair talisman good luck
>>694706 Well it's not going to be my primary one. I mostly want it for the body buffs.
>>694706 Oh wait oh fuck it's in the lava isn't it? FUCK!
>>694746 >>694745 'ts why I said good luck, that shit requires you to respec to high health and heavy armor just to grab it, it sucks. as for the rest of the build that sounds pretty fun.
I discovered how to become a top tier cleric and git gud at DS3. Own a +3 fire infused mace.
>>694784 I play swords and stuff for my builds usually, but whenever I play cleric I can't ever get away from how fun maces are. Most things are weak to fire in DS3 so you should have a pretty easy time I'll also tell you for anything that takes dual scaling, it does better numbers if you go higher in one stat rather than dividing between 2; that is to say if you have 30 in faith and 30 in intelligence, it has always been worse from what I've seen than having 60 in either faith or intelligence.
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>>694791 Maces swing just like the Tonitrus in BB, which is in my top three favorite weapons in that game. So I'm having a pretty great time. I can basically slaughter anything 1 on 1 except Black Knights. With regeneration I can pretty much damage race anything in short bursts. I may add in great maces at some point too they look pretty fun but I'm tens of levels away from being able to wield them and I have to focus on getting my spell stats first. >dual scaling That's good to know. Does that go for spells with dual scaling too?
I finished my first playthrough of Elden Rings. The art style, graphics, art direction (especially architecture), music, sound design are all top notch. Voice acting is simply amazing and it makes me wish that more companies took the time to hire decent actors instead of professional emoters from the voice actor's guild of america. The game ran smoothly aside from some minor hiccups during some cinematics. As for the actual game itself, the biggest issue is the open world. It's empty. Roaming around looking for caves or for interesting places is boring as fuck. I'd say 20 hours of my 70 hours playthrough was spent running around the empty as fuck world looking for anything meaningful to kill or loot or whatnot. And it was boring. Oh so, so boring. In general things went like this: >find some sort of cave/catacombs/ruins >take 5-10 minutes to clear the copy pasted layout and check under the elevator for the not-so-cleverly hidden areas >find some random moderately good item and some upgrade mats >go fight a boss I already killed 4 times before and one shot it >teleport to entrance >go look for another cave/catacomb/ruin >rinse and repeat The few areas in the open world that were interesting to explore were just too damn small. The aulbernastic village or whatever its called had a nice creepy feeling to it, until you realize it takes less than 5 minutes to do everything there is to do in that place. Same with the gate town outside of the magic academy. Horseback fighting was pretty bad. It wasn't interesting to perform as it mostly revolved around dancing around some big ass motherfucker's legs, or chasing down other horseback enemies and looping behind them when they tried to attack you. Fighting small trash mobs was incredibly annoying if you couldn't one shot them. Archery and casting on horseback is so bad that I just fought on foot instead. The dismount mechanic and horse healing mechanics feel barebones and tacked on; or maybe a better way of putting it is that those mechanics are there so enemies aren't trivialized by the added mobility the horse gives you. At the very least, it's not fun to deal with. The day/night system is pretty meaningless aside from a few night bosses. No clue why they even bothered with that shit. The weapons variety is amazing. I haven't tried a whole lot of them, but it looks as if there are a ton of viable weapons to play with, far more than even Dark Souls 2. I played a STR build and the hammers/colossal weapons handled far better than in DS1/2/3. I didn't touch spells at all in my first playthrough, so no comment other than my second playthrough is a sorcerer with some DEX investment. I absolutely love the stance breaking mechanic as it greatly rewards aggressive play and excellence, but without punishing careful players. I struggled quite a bit on the first boss until I realized that the game's enemies had a poise bar similar to a status effect, and that I had to keep hitting for the bar to not regenerate. In every RPG I play, I have my first playthrough be as a tanky sword and board type build. I can say with utmost confidence that Elden Ring had the best sword'n'board gameplay I've ever experienced. The combat in general felt quite good. Enemies felt appropriately dangerous and deadly, without feeling like complete bullshit like the jumping thingies in Lost Izalith or the stupid fucking Mastodons/Dragon Knights in DS2. While there were a lot of areas with multiple small enemies, I never had an issue dealing with them due to either using my ranged weapon (a crossbow), or using AoE/ranged Ashes on my primary weapon. Another way to put it is that unlike in DS1/2/3, you actually have tools (plural) to deal with multiple enemies at a time. Bosses were pretty good, at least once I figured out stance breaking. Some were completely trivial for my build (Godrick, Radahn, Godfrey, Morgoth, Godskin Duo, Radagon) while others were really annoying to deal with (Voidborn, Fire Giant, Maliketh, Gideon, Elden Beast). Gideon gave me the most trouble and I had to unquip most of my gear to drop down to light load, I prebuffed with multiple consumables, change all of my talismans, AND I had to ditch my shield. For the Elden Beast, I actually had to drop my great spear and power stance two colossal weapons. Fucking thing never did anything that I could reliable guard counter, so I just had to beat the shit out of the old fashion way. The TL;DR is that bosses that I could guard counter realiable were easy, otherwise it was a struggle. Didn't use those spirit summon things, because fuck summoning in help for bosses, especially for a first playthrough.
>>688971 >PvE'ers won't normally be running around started out and equipped for PvP. Most players just look up guides on stats and weapons, I would know as I invaded a lot. 99% of players were using the same 4-5 weapons, and the same 3-4 builds. A pvp build in this game is just having 40 or more vigor, and a ranged option to go along with your melee option. The difference between a pve build, and a pvp build is a pvp build is not that big. The main difference is that pvp players tend to be better at the game. I agree that at this point they need to either remove invasions entirely, or properly support them and stop crippling reds.
>>689718 >who get as much equipment as they can cheated into their game via multiplayer or dropping equipment through the item box I honestly wonder how true this claim is, as every invader I've seen talk about it goes through the game at a low level to make their builds. Most even claim it's part of the experience of invading. >then jump from world to world to prevent people from playing online I never got this claim. A invader doesn't stop you in anyway from playing the game, they are at best a miniboss that randomly appears. To claim they prevent someone from playing online is the same as saying that the boss is preventing you from playing the game because you keep dying to it. >as soon as you do something they don't like they will gank you because their rules are as arbitrary as their alignment to them. I've only seen this happen if you act like a cunt and start healing in the middle of a fight, or if it's a gank attempting to catch you off guard. >Imagine if you will that if in monster hunter, randomly during a hunt, a player can come into the hunt just to kill you and prevent you from hunting the monsters that you want to hunt. Sounds cool. >this much is made clear by the fact that NPC summons and invaders have such astronomically high health pools but are only given a single heal generally. Invaders actually have less health in elden ring, and 3 then what a host can have, most invaders just put more points into vigor then hosts. With them being locked to having around the same stats as you in the other games from what I remember. NPC invaders are a different story however as they get really inflated stats to make them a threat. >Fromsoft doesn't know how to, or maybe chooses not to balance invasions necessarily because invasions have too many variables to actually overcome. I honestly don't think it would be that hard to make it balanced, however if they did hosts would be pissed as invaders would become significantly stronger with all the disadvantages they have to deal with taken away.
>>694794 I'm pretty sure it's just for the spell buff on the stat screen, but that number is a pretty good gauge of how good spells will perform, I will warn though that split scaling in DS is never coded well, so some spells that say they take split scaling or weapons that say they split the scaling between multiple stats really just favor one stat over another, like with dark spells scaling strictly based on your Int if you're using Cathia's chime. >>695091 >pvp players tend to be better at the game lol lmao even >>695102 >doublepost redditor spotted >every invader I've seen talk about it goes through the game at a low level to make their builds. what a struggle that must be for them > A invader doesn't stop you in anyway from playing the game the game is how you progress through the world you are actively closed off from the rest of the world and are forced to fight something that you have either no desire to fight or will fight for the sport of it, but it wasn't something you generally anticipate. Last I checked, the common player doesn't say "Oh boy I'm being invaded!" Most common responses are "what's happening," or "oh man, again?" >they are a miniboss that randomly appears if you are changing your entire build to deal with PVP every time it comes up, that is to not use weapons that are not considered in the meta, to use a range option despite how easy the game is without one, and to maximize your equipment so you're doing the most damage and are the best protected without being too heavy, then you're undercutting the way you were going to play to build for these specific and random encounters. I'm not saying people can't have their fun, but generally when people select the online option for any souls game, be that the furlcalling finger remedy or going human in DS, they are looking for boss assistance. >a boss prevents you from playing the boss is balanced in a specific way that fromsoft manages directly, PVP is basically the wild west where people have to wait for patches so they don't have to deal with busted things like being twoshot with bleed weapons or being rotted and forced to run around while this guy keeps reproccing rot. >inb4 "oh you've just had bad experiences" >I've only seen this happen if you act like a cunt by what rules though, there's nothing written down, so watching the person I'm fighting heal is just free game for me to heal at that point >or it's a gank trying to catch you off guard which is why there's no sport in trying to figure that out, just going in to do an invasion is a chore if you're just trying to test out the build you're running against actual players >sounds cool I see that you are a big retard, but I already knew that from your reddit-tier post. >NPC invaders have inflated stats thanks for reading the whole post. >hosts would be pissed let them be, it's already an unfair fight in favor of the hosts, which is why making the fight clubs was a thing in the first place; it's also why low level invaders even became a thing. If you seal club them early you won't have to deal with them later when they decide to gank you with your scrub tactics. It's all power fantasy for people, and dudes who act like there's any sort of higher code to speak of are just doing some cringe-worthy roleplay and acting holier than thou.
>>695164 >lmao even I don't know why you think a player playing more of the game, and therefor being better at the game is a joke. 90% of hosts you see will just start spamming r1 the second they see you, or l2 in elden ring I suppose. >what a struggle that must be for them Honestly it's not that bad. >you are actively closed off from the rest of the world The barrier for just about every area I've seen is so large you would have to run in a straight line for at least 10 minutes if not more to reach it. Which in that time you'd most likely be ran down and killed by a invader if you just refused to fight them. They can't even stop you from going through a fog gate anymore, they're as much of a progress stopper as any enemy in the game. >Last I checked, the common player doesn't say "Oh boy I'm being invaded!" Most common responses are "what's happening," or "oh man, again?" Indeed, hosts hate the idea of another player killing them. This has been a common thing in every game that had the mechanic. They keep trying to give advantages to make this feeling go away for hosts, however it seems the mere chance that another player can kill them is too much for the average host. >if you are changing your entire build to deal with PVP every time it comes up, What? Do you change your build for every miniboss? As long as your build doesn't require the enemy to sit still to work you should be fine with almost anything, especially with another player helping you. >then you're undercutting the way you were going to play to build for these specific and random encounters. The time to kill in this game is so low for just about everything that you can reasonably get away with a lot of weapons. And you can get away with most armor sets as long as you're careful. I invaded a lot with the alberich's set with no problems. >PVP is basically the wild west where people have to wait for patches so they don't have to deal with busted things like being twoshot with bleed weapons Yeah, pvp players have been given the short end of the stick in elden ring. >by what rules though The community made a set of rules for dueling edict to allow for balanced fights. These rules are things like no estus until someone is dead, wait for buffs to be applied, etc. >so watching the person I'm fighting heal is just free game for me to heal at that point Normally when someone breaks the rules no one follows the rules in the fight anymore, and commonly the person is killed by the players watching the fight. >which is why there's no sport in trying to figure that out, Yeah ganks are gay. >just going in to do an invasion is a chore if you're just trying to test out the build you're running against actual players Well then you just have to host a fight club, it's really not that hard. You just go to pontiff and touch a bunch of signs. It's unfortunate that fight clubs are now a thing of the past. >I see that you are a big retard It's not my fault you have shit taste my friend. >thanks for reading the whole post. I was agreeing with you that their inflated stats are a problem retard. >let them be Unfortunately fromsoft refuses to do so. >doublepost I didn't see your post beforehand, and was too lazy to remake my first one.
>>695164 >people have to wait for patches You don't wait for Patches. Patches waits for you.
>>695091 I'd say 70-75% of the invaders I've ran into playing DS1/2 were players who rushed through the game without leveling (or using the Agape Ring in DS2:SotFS) and went and beat up low levels with fully upgraded high base dmg/low scaling weapons and spells. And of those 70-75%, the overwhelming majority couldn't fight back if you dodged their Forbidden Sun. The invaders who fought at higher levels were of much higher caliber and could actually PvP properly.
My general personal perspective on PvP is that I never seek it nor avoid it I just try to get an encounter over as quickly as possible lose or win so that I can get back to exploring. I do try to win because I have losing ember/rune arc/human form but it is what it is. Apologies to all those invaders whose time I wasted because I was stepping through the fog gate right as they spawned in. >>695164 >>695222 I've said before that From needs to redo PvP but that goes triple for red invaders. Reds should feel like minibosses. That's what I'd like to see. Also part of why reds suck now (and why it sucks to be a red) is because From has stripped down blues into just being the gank squad instead of the invaders who invades the invaders.
>>695307 *because I hate losing ember
>>695307 >reds should be a miniboss So pretty much like me? Guy with too many hours in DaS3 I've gone back to back to back parrying (my max was 9 parries in a row), got some fag so upset he ran for his life. I'm not terrible at the game but people like me were no fun allowed, I'd be as skillful as possible but no host ever was. Parry a host 6 times, let him chug his faggot estus and just see him sweat, you actually can see people sweat over a video game. Chinese were niggers & Japans were really bad at DaS3.
While we're on the subject of phantoms, why did From never retry the phantom system from DeS? Seems like it would have been the very thing they would have gonefor in ER instead of the stripped down version of DS3 system like what we got. Come to think of it why didn't they retry and improve upon Bloodborne's phantom and invasion system? Or bring back DS2's small white soapstone shades? >>695382 Not quite what I meant. I mean that reds should function as sort of elite mobs, think something like the Seven Spears, or Samurai Generals in Sekiro. Grant reds more power, even in PvE but contingent on their win lose ratio and at the same time grant hosts some benefit for defeating a red other than just being allowed to continue playing the game.
>>695382 I don't really get this mentality honestly. Fightards and cardies are like this too, where they have the simple win method, so they use it every time, I don't see the fun in using the best gear when I can dress up like a cool knight and run around like a pikeman behind a big shield. >>695432 ER phantoms basically function like BB phantoms, where guys can invade as soon as you allow friendlies, but you can also choose to not even summon friendlies and still take the invasion, and you can also unuse the item to stop calling for online play >reds should function like elite mobs I think this is actually my biggest problem with invasions in general. There's nothing special you get for it, it's a 10th of your total previous level up, and the battles have no rules, so someone can be as scummy, use as many dirty tricks as they like. There's nothing gained on either side, both sides just lose something if they lose the fight, that is the online use items or your runes if you don't get back to them respectively. Invasions don't give you good souls for leveling up, and if you're invading because you're in a certain level range, it's probably not to change your level. It could only be for the fight itself, but when most people are scummy about fights, and when there's no actual incentive to be a good sport for them, why even bother attempting to be well mannered on either end?
>>695432 >>695382 I've been doing quite a bit of RL 150 invasions and basically the only two types of dudes I get are dudes who are completely minmaxed or ganksquads that can't hold their own against the might of an eochaid dancing blade. I have been executing dudes for hours now, being executed a few times too, and all I can find is that the only reward I have to speak of is the thought that I'm just sort of ruining shit for people who are just trying to move through levels It's no wonder why people gank so severely either, since that's the only recourse when you really don't care to deal with an invasive force.
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>>694748 >White Hair Talasman MY GOD So many souls gone. So many embers gone. But now I hav it. I finally had to specifically respec just to get.
>>697318 >had to respec to get told you you would, that's the price to pay.
Can Londor Pale Shade invade regardless if the Obese Watchers are alive or not? >>697333 I got so close without having to but I just couldn't make the last three rolls.
The coop mod for elden ring is kinda fun. The threat of invasions being gone though does kinda spoil it on some places. Also the progression can get kinda fucky.
>>697568 I feel like it'd be nice to run some modded co-op with it but I also don't know if I want to do that either. Running through the game with a squad still does sound pretty nice. >>697360 LPS will only invade under very specific circumstances and you do need the area boss alive for that. I think crystal sage counts for the swamp too, so I don't think the artorias cosplays are required.
>join a world >try to have a good fight >tag team match it's time to just start corkscrew fucking dudes.
>>697890 >LPS will only invade under very specific circumstances and you do need the area boss alive for that. I think crystal sage counts for the swamp too, so I don't think the artorias cosplays are required. Wew. Well I'm glad that I don't need his drops for build or aesthetic purposes, I guess.
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Never did post my cleric.
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He is now the pope.
>Pontiff Knight just delivered me a 10 move combo Goddamn. Even Yuki Onna didn't do this shit. Even Labyrinth Sages in BB aren't this aggressive.
>>697998 Pontiff is really weak to blocking, but he is really strong against casters; I remember killing him by casting lightning against his asshole though, so you can probably do this.
>>698007 No I don't mean the boss. I mean the knights with the frost curved swords when you first get to frozen Yharnam. They do not fuck around.
>playing elden ring coop, fighting radagon >it keeps getting to a point where he's staggered and open for a big attack >Charge a big eochaid's dancing blade to demolish his health >cooperator runs up and stabs radagon for 1/100000th of his health bar I'm exaggerating obviously, but the fact that cooperators don't use charged attacks while a boss is down baffles me. >>698008 Oh I see, yeah their combos are utter bullshit.
>>698008 I cheese them whenever I deal with them.
>>688535 >>688546 >>688561 There is a character in the game named St.Trina who was a young girl who travelled throughout the lands between but it turns out that it was just Miquella dressed as a trap in order to disguise himself to learn more about the state of the lands between, I shit you not. You can even tell they're the same person by the "dream/sleep" themes of their items and weapons. And more so this the weapon description for the Sword of St Trina. Silver sword carried by clerics of St. Trina. Inflicts sleep ailment upon foes. St. Trina is an enigmatic figure. Some say she is a comely young girl, others are sure he is a boy. The only certainty is that their appearance was as sudden as their disappearance.
>>698053 >There is a character in the game named St.Trina who was a young girl who travelled throughout the lands between but it turns out that it was just Miquella dressed as a trap in order to disguise himself to learn more about the state of the lands between, I shit you not. So Miyazaki knew exactly what he was doing with Kuro's design then.
>>698010 You can do a critical and then time a charged attack to land as soon as the boss' invincibility frames end.
>>698053 >business shota lol also I'm pretty sure with all the item descriptions for miquella, it's implied he produced golden rays to mimic his father's light, I would even go as far as saying it was miquella who produced golden order fundamentalist spells beyond the ones that were specifically produced by mariadagon drawing power from the grace of the elden beast. In all spells that mention his quest, he's referenced to be searching for a cure to his sister's ailment, which is all but found with the unalloyed gold needle, with the power to banish outer gods, which millicent was harboring, and which you may use to banish the three fingers. I do wonder if miquella ever intended for that specific needle to be used to wake his sleeping (((beauty))) of a sister from her awful dream of gilded skin, although the fairy tale is supposed to be the other way around. >>698281 You definitely can, but most of radagon's second half is teleporting immediately following any up time, including critical damage. you can also hit him with big charged moves and that will work towards his next bar of poise to keep him indefinitely on the ground or at least attempt to get him down faster.
>>698387 >also I'm pretty sure with all the item descriptions for miquella, it's implied he produced golden rays to mimic his father's light, I would even go as far as saying it was miquella who produced golden order fundamentalist spells beyond the ones that were specifically produced by mariadagon drawing power from the grace of the elden beast. In all spells that mention his quest, he's referenced to be searching for a cure to his sister's ailment, which is all but found with the unalloyed gold needle, with the power to banish outer gods, which millicent was harboring, and which you may use to banish the three fingers. I do wonder if miquella ever intended for that specific needle to be used to wake his sleeping (((beauty))) of a sister from her awful dream of gilded skin, although the fairy tale is supposed to be the other way around. I hope we get a DLC ending based around him and his true golden magic instead of the false gold magic derived from the Elden Beast or the Erdtree.
>>698701 >false gold miquella is born of marika though, all he has is powers from the erdtree
>>698053 I knew that already you big silly billy.
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WHERE IS THE DEE ELL SEE?
What I'll always give ER is that it's open world actually had stuff to do and I wanted to explore.
>>700100 It's just open world dark souls no minigames or farming or anything like that. Though I still do this day don't understand how anons can struggle with open world games, especially the more well designed ones like this one? I do wish there was more to do on the mountain top of the giants, and I wish the ruins were larger and more well detailed/distinguished in some areas Do they miss out on the map totems and get lost or do they wander aimlessly without any direction then get bored? Do they not get that sensation of "OH SHIT WHATS THAT OVER THERE, LET ME CHECK IT OUT" or "OH SHIT WHATS THAT ON THE MAP, LET ME CHECK IT OUT" or maybe even "I GOTTA COVER AS MUCH AREA TO SEE ALL THIS WORLD HAS TO OFFER" or do they just wander and walk around like lost kids in a wal-mart? In that case it's their own fault they can't handle decision making and freedom of choice and can only deal with more straight forward linear games. I expect a hyperventilating sperg to answer my question in an unreasonably angry manner quite soon now, or not.
>>700118 >Though I still do this day don't understand how anons can struggle with open world games, especially the more well designed ones like this one? If developers are going to design open world games then everything in them basically needs to be at the same level of difficulty, have difficulty that gets harder in "concentric circles" from the origin point, or have difficulty that changes as you kill bosses or other wise progress the game. There's also the problem of just not knowing where to go or where you want to go and not knowing where items and equipment are without using a walk-through or without exploring every single nook and cranny, which is exponentially harder given the size of the map. Then there's the NPC progression thing. It's always been janky in souls games, almost requiring a guide to not fail some of them, but it's way worse in Elden Ring since you can fail them just by simple exploring the open world. Assuming you find the NPCs in the first place. I think ER could have really benefited from taking the leveling mechanics from Sekiro instead of the jumping mechanics. And honestly I think every Souls type game from here on out should adopt Bloodborne's weapon philosophy of quality over quantity. I'm still looking forward to making a full go at the game but man some of the design decisions in the game are a bit unfortunate. Still it's probably better than DS3.
>>700118 >Though I still do this day don't understand how anons can struggle with open world games, especially the more well designed ones like this one? By being retarded. It's really that simple.
>>700118 >Do they not get that sensation of "OH SHIT WHATS THAT OVER THERE, LET ME CHECK IT OUT" or "OH SHIT WHATS THAT ON THE MAP, LET ME CHECK IT OUT" or maybe even "I GOTTA COVER AS MUCH AREA TO SEE ALL THIS WORLD HAS TO OFFER" At first. But when you fight your fourth Eldtree Avatar, enter your seventh copy pasted catacombs to fight your fifth burial jumpy cat, and then run into your eleventh Crucible Knight... well by that point your sense of wonder and discovery is long fucking dead. >>700123 >difficulty increase as you progress Oblivion bandits in glass armour. >not knowing where to go ER has convenient giant fucking arrows pointing you in the right direction. Other open world game will give you general direction and/or clues on where to go to progress the main story and where to go in order to find interesting stuff. >not knowing where everything is without using a walkthrough On your first playthrough? Who the fuck cares. Save that for a second playthrough. If you're suggesting using a walkthrough to find everything on your first playthrough, fucking kill yourself you piece of trash. >finding everything by yourself is difficult It's time consuming at best. Unless difficult puzzles are involved. >NPC progression Agreed, it's pretty annoying and some of them can be easy to miss if you teleport around at the wrong time.
>>700328 >>not knowing where to go When I say that I mean less "I don't know where to go" and more "I don't know where to go first". There's so many options that it feels overwhelming. >On your first playthrough? Who the fuck cares. Save that for a second playthrough Normally yes but in a game like Eden Ring I'm not sure if I would give it a second playthrough. I tend to like my games smaller. >Who the fuck cares Well I care if it turns out some critical piece of my build is hidden away in some obscure nook, or the 10th cookie cutter dungeon that I decided not to bother with, or behind an optional boss (of which there are many). >It's time consuming at best. You underestimate my terrible sense of direction. I was completely lost in Limegrave before I realized that they were reusing the assets for those collapsed temple rotunda.
>>700363 >I was completely lost in Limegrave How? You even have a fucking map. I stand by my statement that people struggling with open world games comes down to being mentally retarded.
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>>700363 >I was completely lost in Limegrave
>>700363 >I was completely lost in Limegrave You know the grace sites quite literally point you places to go right?
>>700598 Well yeah but I intentionally didn't follow them. Isn't the whole point to an open world game that you can go exploring anywhere you want? If I'm just suppose to follow the quest marker then the might as well have made a traditional style Souls map and created a better crafted experience. Well I've learned my lesson. When I replay it again I'm going to stick to the directions that grace points me and not stray for any reason. >>700473 >You even have a fucking map. That doesn't really help me. In fact maps make me more lost sometimes. It surprises even me how lost I can get.
>>700743 You also have landmarks (i.e a big ass lake in the center), a compass, waypoints that you can make and even fast travel. I would lose track of where I'm going for a bit and lose my sense of direction but I can just pop the map for a quick second then realize which direction I have to go again it's so easy dude. How people (much like you) can get lost despite all of that is just downright pathetic at that point, I pity you.
>>700743 >That doesn't really help me. In fact maps make me more lost sometimes. It surprises even me how lost I can get. >In fact maps make me more lost You're clearly too retarded to play video games and should get a different hobby. On second thought, just kill yourself.
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>>700743 Nigger are you just shit at games?
>>700843 I'm reasonably good at everything but orientation. It's not every game or every section of every game that trips me but when I find one that does it's a utter shitshow.
>>700867 I had a friend who was directionally/environmentally retarded when walking around places irl, much like a woman really, but he was decent enough at everything else I think. If he were to be stuck in a forest after walking straight for an hour I'm pretty sure the nigger will die lost and alone. It's fine to have flaws nobody is perfect anon, but please never become the guy to shit on a well designed beautiful open world because of your own incompetency and flaws. I also hate it when people travel across beautiful in game landscapes and think/post "REEEEEE ITS EMPTY THERES NOTHING TO DO", sometimes it's fine to just take in the scenery and discover the small things here and there for a bit god damn, BOTW is a good example of that. MGSV did indeed have kind of an empty world though, besides the enemy camps
>>700878 >It's fine to have flaws nobody is perfect anon, but please never become the guy to shit on a well designed beautiful open world because of your own incompetency and flaws. Well I try not to. To be fair most of my complaints had to do with things completely unrelated to me getting lost. I actually don't mind getting lost and I'd rather have a game that I can get lost in than something super linear like Dark Souls 3. One thing that I've always defended about ER is that it a really pretty game. The game does do some things very well but at the same time it does have problems. Or possibly the Souls Formula itself has problems and the open world and larger scope of the game is magnifying and highlighting those problems. Maybe that why I enjoy the shorter From games like Bloodborne and Sekiro so much more. Because they don't strain the formula. >I had a friend who was directionally/environmentally retarded when walking around places irl, much like a woman really, but he was decent enough at everything else I think. If he were to be stuck in a forest after walking straight for an hour I'm pretty sure the nigger will die lost and alone. It's funny because the problem only crops up in video games. I have great spacial orientation in real life. I don't understand the issue. Maybe it's because games reuse assets and that mixes me up. In fact that may be exactly the issue. I was navigating Caelid fine despite all of the CAELID going on but I was having a devil of a time trying to reach the minor Erdtree and I couldn't figure out why. Then I realized that Caelid has 2 minor Erdtrees and I was navigating towards one on the map and the other one by direct reckoning.
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>>700743 >bad sense of direction >intentionally avoids directional markers >wonders why he gets lost
>>700743 >Be Soulsbourne fans >Request for years to add a Map system to ease navigation >Miyazaki and FromSoft listened and added a map with legends, landmarking, and navigation ala golden Grace in the sky >Saw several faggots at launch for the first 4 hours streaming the game barely using the map because "they'll be spoiled" or never bothered and still thought the game has the same level design as the previous games. While falling for the trap chests and getting pelted in high level zone Faggots like you deserved to be bullied.
>>700123 >if devs are going to design an open world, you should be able to go everywhere and it should all be the same level skyrim and all of bethesda's games are shitty and games programed like them should be despised; things progressing with your power is an artificial way to develop challenge at best and when enemies just gain extra health because you can do more damage you have no basis for comparison when you are just playing the game normally. >I don't know where to go or what to equip welcome to every fromsoft game, you're going to put things on and blame your equipment for hours until you git gud, and then you'll do a broken sword run >Npc sidequest progress is jank as with all from games, if you wait too long they will move on without you, it's just that older from games were known about for much longer that people know exactly what triggers certain events. In this same thread someone didn't know the necessary conditions to summon an npc invader in DS3 and that game has had 6 years >assuming you can find the npcs in the first place the only two not tied to the roundtable are varre, and he is literally the first person you can talk to in the open world, and Yura, who is easy to miss but has a very strange quest progression in itself >level mechanics from sekiro ER does have a lot of verticality though, more than most other from equipment gatherers. >BB quality over quantity I don't know what you mean by this, the weapons are all pretty unique in their own way. There is the normal fromsoft jank with weapons that are specialized being stronger than the variants that can be adapted for any build, though I will grant you it sucks that most of the powerful attacks are just a weapon art and the weapon you use it with is just a conduit of the number modifier, making it a game of playing the numbers >>700363 >I don't know where to go first The golden arrows literally point you in the right direction, if you follow the path they set up you will not have to diverge until you try to use the dectus lift, in which case you'll be directed to take the side lift up or complete the fetch quest in caelid and the weeping peninsula I stumbled into a way around all that by going on a coffin boat ride a dozen times, but I was also jumping all over the damn place my first run >I'm not sure I would give this a second playthrough get to the end, the game gives you enough runes on a single run just progressing the story to at least level your build to 100. Before you complete the run get yourself up to ~120-180, wherever you're comfortable, and then NG+. From there, explore every nook and cranny with a minor difficulty increase. If you want it to be a challenge run too, you can delete all your equipment except for what you want to start with so everything is fresh in your head and you can run around grabbing things. This game more than others is made for the NG+ run >critical piece of my build there is literally nothing that you are required to have for any given build outside of PvP metafaggotry. If you want to use the absolute best equipment then put on marai's executioner sword, rotwing sword medallion, millicent's prosthesis, Alexander's Shard, and your choice of extra damage, extra health, extra equipload, or a bit of everything with literally any other talisman that grants stats or buffs, drink a physic that increases your magic and repetitive attack damage, then spam the weapon art. You will never do so much damage in a casual run through of ER without spending like a minute buffing yourself; I know because every run I've seen of dealing a billion damage to a boss in a single hit has a shit ton of preamble and buffs. The executioner sword flies forward and it's AR increases from around 900 on a build with around 60 in strength and arcane to around 2300 just by hitting an enemy with the corkscrew, which piles up insanely fast. All of that to say your build isn't missing anything, there's no piece of equipment that will necessarily unlock anything greater than what it already does, there are just ways to increase damage numbers, the rest of it comes down to your ability to play the game, which comes with experience. >I was lost because the ruins all look the same I can't even lie, I also got turned around in limgrave a few times, but I usually solved that by opening my fucking map >>700743 >I intentionally didn't follow them lol here we go >isn't the point to explore where you want then it sounds like you wanted to explore but have no object permanence. >I won't stray for any reason don't be a pouty bitch because you can't keep it in your head which way you're going when you're exploring. The map updates your position in real time, so you can constantly know exactly where you are with a few minor exceptions >the map makes me more lost sometimes how you associate your surroundings with the location on the map, it's like the basic component of abstract thought. How the fuck do you remember where you are in your own town?
>>701163 >Request for years to add a Map system to ease navigation I never requested any such thing. Who was requesting this?
>>701170 >how It's because I end up switching between following the map and navigating normally. If I only follow maps in video games or only navigate by landmarks then I do pretty good but if I go back and forth then I'll run myself in circles. It's not just maps either, I can't navigate using the debug screen in Minecraft because of the same issue. It only works if I only look at the XYZ coordinates and completely ignore my screen.
>>701333 Do you have any concept of what north is
>>701360 Yes it's the directions the shadows point to in the winter. Well in my hemisphere anyway.
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>>701365 >South is down That's some real fucking Roronoa Zoro logic right there.
>>701364 No, retard, like when you read a map you understand it's oriented with the north side at the top. So when you use your compass in the game you don't need to look at your map because you can use beacons and use the compass to trace out the direction you need to go. >>701365 >the comic is making light of a similar sense of direction issue LOL
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I've accepted that DS3 is just not setup to allow a pure faith build, at least not till endgame or NG+, so I respeced into a strength/faith build for the time being but Nameless King is bodying me hard. Then I realized that tomorrow is the last day of September and DS3 is going to cut into my yearly Bloodborne run so the last few bosses + DLC are going to have to wait until November. This year my Bloodborne run is going to be a pure strength build and focusing on hammers. I am not looking forward to the early as possible Boomhammer suicide run, but it's got to be done.
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>>701754 >Bloodborne
>>701768 Ludwig is nothing compared to defiled Watchdog. The fucking thing practically telefrags you 2/3ds of the time you walk through the fog.
Speaking of Bloodborne, I love these fake trick weapon concepts.
Fake prosthetics are great too.
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Couple of strays.
>>701794 >arcane friend not only made these but was unabashedly going hard for tons of arcane variety Arcane is already the best build in the game, no reason to give me a gun that also shoots to scale with my stats. I mean that was a bug that was fixed for good reason. Those guns look DmC esque too, so I don't know how well it'd fit >>701800 >arc gun Okay I take it back that's actually a really decent use of arcane and technology, it completes the trifecta of magic damage spitters. >>701799 >gashadokuro arm It's just the devil bringer but I still like it.


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