Balance news for the 9th.
On Ougi: Activate sk1
SK1: the dodge and hostility boost upped 1 turn to 3 turns, but the skill cooldown also gains 1 extra turn (6t). It also gets other self for 1 turn.
SK2: is now a 0 turn toggle between silent tap and excited tap. (details in passive)
SK3: She gains 100 charge bar. Uplift, shield, and hype to allies.
Passive1: Excited tap: extend hype on allies by 1 turn and stack attack on them when dodging.
Passive2: Silent Tap: Heal and boost def (stackable) for all allies when dodging.
Ougi: Gains 20% charge bar on ougi.
SK1: Gives himself a fire crest. They're also buffing the self heal.
SK2: Added delay to the petrify skill.
SK3: Down from 8t cooldown to 6t. Gains buffs based on crests. (1crest: debuff success rate increase. 2crest: DA buff. 3crest: TA buff. 4crest: crit buff. 5crest: Keen.
Passive1: Gains fire atk based on number of crests.
Passive2: Adjusted so attack is easier to obtain (I guess it caps out earlier compared to the DATA).
Ougi: Gains other self instead of mirror image.
SK2: DATA buff on herself is increased.
SK3: Changed from break assassin to anytime assassin. Damage boost lowered to compensate. Crit chance increased. 6 turn cooldown now.
Passive: Her passive dodge buff caps at 5 turns instead of 10 (same values). Now does damage and delays the enemy on dodge.
SK1: Gains a water crest.
SK2: Coldcage will always be 2 turn duration, instead of random.
SK3: Like his brother, now gains buffs based on crests. Crest1: def up. crest2: revitalise. crest3: veil to self. crest4: fire damage cut (no % given). crest5: dispel cancel to self.
Passive1: Gains water atk based on crest amount.
Passive2: His boost to allies water attack on chain burst now works from backline.
SK1: Gains 30-90% Jammed for 3 turns. Axe mode: 1 turn of 3333 drain. Sword mode: Amplify damage by 30% for 1 turn. Cooldown nerfed to 6 turns instead of 4.
SK2: Before 5*: Axe: Dodge/counter for 3 hits. Sword: attack without using a turn. After 5*: 100% TA in both modes. Axe: Boost to hostility. Sword: 30% echo for 1 turn.
Passive1: Before 5*: Gain 3 stacks of undying (Dark Vas's buff that makes him not die) at battle start. After 5*: 300k supplemental damage on 3rd hit (Akasha axe effect).
Ougi: Activate Sk1 instead of inflicting stoned.
SK1: Changed to earth damage, poison to enemy, increase sweet snake level by 1 (max 7). Activates 3 times when sweet snake is level 7. 5 turn cooldown.
Passive1: Changed to Boost to ougi specs based on sweet snake level.
Passive2: Activate sk1 when enemy uses a special attack.
Ougi: team shield buffed to 1500.
SK1: Does more damage. at 5*: does earth attack down as well as normal attack down.
SK2: Changed to wind damage to foes, jammed effect. Consumes 30% hp.
SK3: Now has 100% debuff resist on the damage cut.
Passive1: changed to boost to attack/def based on how low hp is.
SK1: DEF down value increased. All debuffs hit rate increased.
SK2: Now stackable debuff resist down. Added an aoe nuke to it.
Passive1: Boost to attack specs when mirror image is up.
Passive2: new passive. Boost to ougi specs based on the number of enemy debuffs.
De La Fille:
SK1: 4k shield to her. the echo buff last until she takes damage. Echo amount buffed.
SK2: aoe damage, light def down (buffed value from before). dark atk down.
SK3: heal all allies, revitalise to them. Changed from 10/5 to 7/3 cooldown/uptime.
SK1: light damage with atk down. at 5*: inmprove atk down, add dark atk down.
SK2: gives 100% TA to him instead of DA at 5*.
Passive1: Boost to all allies DATA if they don't have a debuff.
Passive2: deals light damage every 3 turns, boost to skill damage (stackable).
Ougi: When merged, reduce all cooldowns by 1 turn.
SK1: now stackable mist. Reduced from 7 turn cooldown to 4 turn.
SK3: enemy element atk down + light attack down on enemy. Self heal buffed to 3k. 9 turn cooldown buffed to 6 turn.
Passive2: Boost to the buff she gets when merged.
SK1: damage increase. DA down value buffed.
SK2: Now an aoe delay. damage increased. cooldown buffed from 8 turns to 6 turns.
SK3: Changed to gain a shield, self veil, and 3 stacks of fallen angel buff. Fallen Angel buff goes off when she's hit and gives her TA, crit, debuff success rate, damage cap, and echo. 1 turn increase to the cooldown.
Passive2: Her boost to damage when she has a dark atk buff has been changed from the seraphic modifier to normal.
Anne now has staff spec.
Anthuria(both versions) now has harp spec.
Light vira now has spear spec.
Gawain now has spear spec
water and fire socie now has harp spec.
Magisa now has fist spec
Melissabelle now has axe spec.
All Yuels have lost sword spec and now have harp spec.