It mentioned the antidote has to be high grade, but yeah, could be easy to get, along with healing. And forgot about stats, orz.
Wonder if we can extract it, and lace Plant of Anguish with it, or maybe start off with dropping face huggers, their blood is acidic.
Oh, wonder if we can use customize to have Anguish use death worm/spider venom instead.
lol, was more thinking of low cost stuff, since lich and jelly cost 80mil, while zombies and caladrius cost 10k each. Could buy 8k of either for 1 jelly/lich; or use that DPU for something else. But yeah, getcha, since they'd be much stronger, thus last longer, along with respawning quicker overall.
And yeah, not sure about the touch based healing, plus switch would take time/positioning, so could potentially give the adventurers a way to get in.
Another defense plan for you guys to help fine tune:
Hide & Seek= Summoning trap plus some mobs:
Customized so they believe if they're found they'd die.
1. Parasite has the 6th sense skill to help them hide
2. Stranglers are invisible.
3. Could also use Anguish plants, include it in some forest (so the delvers have food for life generators).
4. Custom mimics too?
Maybe have fairy queens to bless them.
Could potentially trap them in there forever, and/or block if that's the only route. -- Not sure if the gods would intervene, since I'm playing by the rules.
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