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Anonymous 04/25/2020 (Sat) 05:23:34 No. 1 [Reply]
Welcome to /loomis/ ! This board is intended for the discussion of a variety of artistic subjects, with an emphasis on illustration, painting and animation. If you're looking for books, video lectures and demonstrations on these subjects, please see the /loomis/ resource hub archived at: https://bit.ly/3mW0abp In case of outages, be sure to bookmark the /loomis/ family of boards: anon.cafe/loomis/ and 8kun.top/loomis
Edited last time by loomis on 03/29/2021 (Mon) 04:26:41.

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Tower Girls: "Moe" Girls Edition Anonymous 09/17/2020 (Thu) 03:44:47 No. 94 [Reply] [Last]
Learning to love again Use your post number or the Random Number Generator at https://www.random.org to roll a number between 1 and 999 to play! https://www.youtube.com/watch?v=5ZQOlhv9fcY
Edited last time by loomis on 10/26/2020 (Mon) 03:08:36.
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>>2388 >forgot I choose minotaur >mistake it for amazon because all I could remember was stronk I fucked up on multiple levels again, but at least I'm being consistent. Rerolling because fuck choosing.
>>2388 Put enough shit on top of shit and it transforms into a not-shit art style. It’s about consistency in level of detail.
>>2391 Just give her a nice pair of horns and udders

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Practice Thread: Floof Edition Anonymous 05/17/2020 (Sun) 18:01:35 No. 3 [Reply] [Last]
A thread for people of all skill levels to dump their works-in-progress and studies Draw shit. Draw it a lot. Git gud. Maybe Resources: Northern Kentucky University Drawing Database - Marc Leone "the Basics" Playlist: https://www.youtube.com/watch?v=Vtd6uwNFl9k&list=PLMXbAPr21di-Ox-dmDwL2riWedei1dn9S Anatomical 3-D Models: https://pastebin.com/9VgmQQPk Live Figure Models: http://www.onairvideo.com/ Random Figure Poses (3D Models): http://www.posemaniacs.com/ (RIP Flash)

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Edited last time by loomis on 10/21/2020 (Wed) 12:14:31.
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>>2380 I am a Loomis advocate but I don't think you should limit yourself to this method 100% for drawing from observation. This is more an abstraction for creating imagined heads. The measurements in the Loomis head are somewhat consistent with the real thing and they're good to have memorized and make use of, but when you're drawing from pure observation you will probably get better results mixing in observational abstractions like plumb lines, negative/positive space and the like as well. The Loomis head is good for what it is but it's also somewhat rigid and in portraiture you'll see the subjects making expressions that compromise their symmetry. It's not bad to use necessarily, you got a decent overall result of the volume of the head itself albeit a little wide just as you noted, but look at how the lower jaw in the reference is very slightly asymmetrical from the expression she's making. Because you were thinking too much in term of the Loomis abstraction and not necessarily using your observational skills as well as you could have you actually turned it into a perfectly symmetrical ovoid. See how the cheeks turn concave a bit beneath the cheekbones and how they become convex as they pair up with the chin?
>>2380 In his book about this, Loomis plainly states the construction method is meant to be only something to do a quick check on proportion and position of features, along with being easy to throw on for checking composition. If you're trying to seriously study and draw a face, the Loomis method is not going to help you as much as seriously studying it ala >>2381 One big misunderstanding I think happens on this board is that Loomis had decades of traditional art training and experience behind him so he had already broken his back against the concept of anatomy before figuring out his construction method. His method for quick construction was never meant to be a replacement for actually studying anatomy, just a way to use what you know faster. To actually study the anatomy this anon has the general idea >>2381 don't let Loomis drag you into drawing what you know, draw what you actually see when studying from a reference.
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Day 7

Weekly Theme Thread Anonymous 09/28/2020 (Mon) 04:02:17 No. 213 [Reply] [Last]
-See weekly theme. -Draw. It doesn’t matter what, or how, as long as it’s related to the theme. -Post. -Repeat next week.
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>>2389 I'm more confused why you assumed it's a guy, as far as I can tell the only distinctly male xenomorph is a King, and that doesn't look like him. Maybe it's a herm Xenoqueen?
>>2390 >>2392 Considering the pose and the fact that it's 3dcg, even if it's the queen it most likely isn't female.
>>2392 >>2393 She's got no tits so I'm not interested. That said, what's the source?

QTDDTOT Anonymous 12/31/2020 (Thu) 10:05:18 No. 1309 [Reply] [Last]
Questions That Don't Deserve Their Own Thread: There's no QTDDTOT edition
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>>2374 The tits in that one look fine. >It was meant to be this line that forms near the end of the ribcage In that case it should almost always be to the outside side of the given boo. In your lineart, you made it appear near the center of the boob.
>>2374 Why does she have dabs of white paint on both of her ring fingers?
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>>2377 Maybe in memory of someone?

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Anonymous 04/13/2021 (Tue) 09:49:03 No. 2365 [Reply]
how do i byild the one ILLUSTRTION that ll get me 500k hits or about that much(or about as much as the coming reference), do i just follow the so called "quality" like maybe famed artist like shotgunromantic, ryo-timo, or basically that one amazing illustration of theirs that gets X amount of hits on publishing? basically if i "study" their stuff and basically marks all the checkbox of awesomeness like that one illustration, will i actually get that much amount of HITS? EXample pict attachd will i get 60k hits beloo if i make something original and awesome BUT like dis piece???
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>>2369 tho how do i generate the original seed mself? not relying on fans or community base support? what do i do other shilling infinitely like spam? basically supporting m own self?
>>2373 To gain the original seed, you make an account, post good shit on it, follow some other accounts, and hope to god someone comes along. There is no gaming the algo >>2372 It doesn't work as much in the opposite direction, it's a very basic example meant to illustrate how these things can work.
>>2375 last time i check to god it told me to work hard thru the priests and not just pray and hope, and now the commies are here seems all my hard work and praying doesnt amount to anything so i need more clarification now lol

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Anonymous 04/13/2021 (Tue) 02:08:40 No. 2359 [Reply]
anyone ever get stuck with their ideas so much they fear of changing to another thing? like stan lee likes ironman so he just sticks ironman in all other marvel stories universe how do you dwi? since life dont just go your wat obv especially how marvel just do that thing they do only, maybe to be original and avoid infringement too idk
>>2359 Your post is hard to follow, but I think I understand what you're asking. It's good if you have an idea that you really like, but I also think it's important to be able to detach yourself from the idea. If the idea is naturally changing itself from one form into the other, try to put aside any personal attachment and ask: is it changing for the better or worse? It might be that the new idea has the parts of the old idea that you like, but also adds something else you prefer. Maybe it discards some part of the old idea that wasn't very good. I think this is a relevant interview for the discussion https://www.youtube.com/watch?v=f4b9YuMIwXk Between the 35 minute to 50 minute mark, the topic of leaving projects behind comes up. There's nothing wrong with taking an idea, working on it and doing something with it, and then just stopping. It might be a really good idea, it's probably not the best idea you'll ever have, and it's definitely not gonna be the last one you have. I think it's good motivation to know that you haven't yet had your best ideas. But if you get stuck on the same idea for too long, you end up stalling when you could move on to better ideas. Also, I'd recommend listening to the whole interview. I think it's pretty good, and Psychicpebbles has some good insight into working creatively.
>>2361 aw man, good content, thanks i ll chek it out slowly. well i dont know about good idea, i get stuck easily with original idea because i dont have any solution to just move on to new things... it s not very easy for me. basically wanting your first move to be excellent to the crowd to ensure enough repeat business? does that make sense? like wanting batman to be a hit so superman can run or hoping that superman is a hit so you can do flash and also include supes in it? whst do you call this? anxiety? i have some ideas i really like and im not sure i know how to just change away from it. its terrible.

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Loomis Feels Thread: Treading New Ground Anonymous 09/24/2020 (Thu) 05:18:23 No. 146 [Reply] [Last]
Tell me how you feel
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>>2345 Just used the HSL adjustment on the whole image until the purple is right. Everything should still look good together according to color theory. (hopefuly!)
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>>2348 alright I did it and I actually was not expecting it to adapt the colors as well as it did. Still had to tweak them a tad, but you saved me a lot of time so thanks for that fren. Oh, and to anyone who's interested if you're using CSP instead the hue and saturation panel can be accessed with ctrl + u after making a selection.
>>2329 Same here but I have an art friend who is helping keep me accountable. I recommend picking something than catches your fancy every day and drawing that- it doesn't need to be an indepth study or anything. There will come a time when you will be drawing plenty of boxes, circles, lines, and other fundamental things, but if you spend your early days drawing nothing but those you will never learn to enjoy drawing on its own and burn out quickly.

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Non-denominational /loomis/ Drawpile Thread Anonymous 07/06/2020 (Mon) 03:06:34 No. 15 [Reply] [Last]
Drawpile (https://drawpile.net/) is a collaborative drawing and visual shitposting software. Every Sunday at 10pm CST Sunday at 2pm CST/CDT [9pm CET] good /loomis/ boys and girls of all skill levels from across the internet come together for a one-of-a-kind artistic experience. Join us! Drawpile > Session > Join > Host name (splelps.com) > Channel (/loomis/)
Edited last time by loomis on 10/20/2020 (Tue) 04:31:57.
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Lotsa drawing. Lotsa bunny. Hope you had a decent Easter. Thanks for dropping by.
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Guess I'll drop these off while the Sunday draw is still going. With any luck, we won't have any particular piece sticking around for too long in the future, unless it's of truly great magnitude.
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Hydration is good. Drinking and drawing, however, may make you reference a decade and a half old Flash file in the least tasteful way possible. Thanks for dropping by.

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Draw Thread Anonymous 09/30/2020 (Wed) 02:39:21 No. 349 [Reply] [Last]
Moe Anthropomorphism Edition
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Day 4
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>>2338 >112.90 KB Sorry about that

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3D Animation/Modelling Thread Anonymous 04/11/2021 (Sun) 16:47:22 No. 2333 [Reply]
About 2 months ago I started dicking around in blender doing 3D viewmodel animation using models I found on sketchfab (mainly TastyTony's Low-Poly shit). More recently I've been practicing character animation using a crude stickfigure-esque model I've rigged up to do very basic motions like pullups, running, and pushups. I'm gonna get into modelling eventually but right now I'm more interested in animation. Got a couple of examples of what I've been working on experimenting with camera motions and some other shit. I'll share some of the resources I've been using, but I'd appreciate it if some anons would care to share anything they've been doing. I haven't tried using the graph editor at all, I've been just posing each limb and keyframeing it. I don't have resources that I've been using for character animation as I've just recently started practicing it, but regardless here's some of the stuff I've been working on. I've done a lot more, but either accidentally saved over it or didn't export it. >Resources Hyper's Reload animation tutorial: old but still has some good info [https://www.youtube.com/watch?v=xzLnkpBQUfA] Thriftydonut's tutorial: very helpful for showing how to rig properly [https://www.youtube.com/watch?v=IV6XP-EDzw8] Polybagel's tutorial: showing how to use the graph editor [https://www.youtube.com/watch?v=ZbuD3-UZV8c] TastyTony's Low-Poly gun models: Despite being Low-Poly they're well detailed and simple enough to use for animations [https://sketchfab.com/TastyTony/models] First Person rigs [https://docs.google.com/document/d/1qdpF8W4aI1CPiv6usZVBpkXShqER4syVpLfv6R1HCck/edit]
Looking pretty good, man. I was thinking of using 3D to supplement my work for inorganic subjects like buildings and vehicles so I appreciate the resources.

Shitposting Thread #1 Anonymous 04/08/2021 (Thu) 23:26:15 No. 2303 [Reply]
Let off some steam, Bennet
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>>2318 >Amogus I'd just like to interject for moment. What you're referring to as Amogus, is in fact, SUS/Amogus, or as I've recently taken to calling it, SUS plus Amogus. Amogus is not an original meme unto itself, but rather another free component of a fully functioning SUS system made useful by the SUS corelibs, shell utilities and vital system components comprising a full MS as defined by KYM. Many internet users follow a modified version of the SUS meme system every day, without realizing it. Through a peculiar turn of e-vents, the version of SUS which is widely used today is often called Amogus, and many of its users are not aware that it is basically the SUS system, developed by the SUS Project. There really is a Amogus, and these people are using it, but it is just a part of the meme they use. Amogus is the kernel: the reference in the meme that makes it relevant to the other memes that you make. The kernel is an essential part of an meme system, but useless by itself; it can only function in the context of a complete meme system. Amogus is normally used in combination with the SUS meme system: the whole system is basically SUS with Amogus added, or SUS/Amogus. All the so-called Amogus distributions are really distributions of SUS/Amogus!
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>>2324 >YouTube Kids

Inspiration Thread Anonymous 01/28/2021 (Thu) 06:42:27 No. 1547 [Reply]
Post 'em if you got 'em
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This is mine for drawing and painting styles. I would need far more room to squeeze in all subject matter that inspires and influences me.
>>2249 I like that Barbucci Italian guy in the bottom left quite a bit, that style has a lot of appeal to me. Good taste overall. I think I recognize most of that material besides the bowman-and a decent portion of it is on my own influence map. >Empowered I'm glad/surprised he's kept up with it over the years even if I've never been an avid (or even casual, really) reader. There are some pretty good panels in that one, not just the cheesecake stuff either.
>>2250 >Good taste overall. I think I recognize most of that material besides the bowman Thanks. Bowman is Rosinski's Thorgal. He illustrated Thorgal for years, moving between classic European comic art style, more modern one, and various painting techniques. His pencils and inks are on the gritty side, and in my opinion a sweet spot between old and new European style. His paintings have a strange, fairy tale quality to them and good chunk of Thorgal comics is fully painted. >Empowered Warren is great at drawing action, probably best artist in the U.S. when it comes to it. His work on texture and shading is very good too. He drew Empowerd just in pencil and on printer paper, the same medium I enjoy the most. Warren might be retiring from drawing soon, as his right hand is busted and Empower is almost finished.

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NFT for Sell Ulfric 04/02/2021 (Fri) 06:37:03 No. 2214 [Reply]

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>>2226 >comic Anon... it's called a doujin
>>2236 ...
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>>2236 Can't you damn kids use real english instead of nip talk

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Krita Anonymous 10/18/2020 (Sun) 03:03:28 No. 533 [Reply]
Krita remains the most versatile and overall best free drawing, painting and animation software I'm aware of. It is extremely competitive and even superior to many commercial software options. Find it at https://krita.org/en Newest Release (3/24/21) https://krita.org/en/item/krita-4-4-3-released/
Edited last time by loomis on 03/29/2021 (Mon) 04:27:33.
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New Krita Release, Fuggers! https://krita.org/en/item/krita-4-4-3-released/ >This is strictly a bugfix release. Uh...gay?
>>2120 I haven't gotten a bug in years! I never push the software to its limits.
>>2124 I just hope the animation works better. Its timeline is the most user friendly in the industry but it's still a bit sluggish overall

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Learning how to draw in 6 easy steps Anonymous 03/15/2021 (Mon) 17:58:18 No. 1991 [Reply] [Last]
>What is the purpose of this thread? The point of this thread is to establish for people the foundations of what is required in order to become a great artist. The people this thread is best aimed at are those so-called "experts" wanting to get back to the basics, or newcomers wanting to know how to start their journey towards becoming an artist. >Does the "six steps" mean I will become a great artists within the week? No. The purpose of the "six steps" is to establish a foundation for all art and drawing. You're not going to become an expert overnight because drawing is a skill that you need to develop over time. However, it's pointless to constantly bang your head against a wall for hours on end because that will do nothing except burn yourself out and become frustrated. To put it one way, it's a better learning process to spend 10 days sketching for an hour than spend one day sketching for 10 hours. >So, how does the "six step" process work? All you do is spend 15-60 hours everyday, drawing each successive step of the process. That's it. >What happens if I miss a day You just continue on with the next day as if nothing every happened. Spending double the time is not going to make up for the day that you lost. >What if I just don't feel like doing it one day? If you don't "feel" like it, learn to work through it because what you're doing is building a habit. If you're still having a "hard time", just get out your supplies, and set them up as if you were going to still practice. If you're still not "feeling it", perhaps drawing isn't your thing and you need to find a new hobby. >How was this process developed? Referring to resources that other artists have recommended in regards actually learning how to draw. So, here we go...
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>>2033 one of the most important things you have to learn as an artist is to swallow your pride and be able to at least look at an image you might not be comfortable with. Even if you aren't going to be drawing genitals you still need to look at a naked if not thonged body if you plan on doing any form of character drawing.
>>1991 >15-60 hours a day I quit, I can't git gud.
Hey OP did you do this and did it work for you?


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