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Anonymous 04/21/2021 (Wed) 04:52:01 No. 2491 [Reply]
how do you draw any thing three dimensional without using perspective lines but correct visually and relstive to eac other on paper
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>>2532 looking for articles like this maybe
>>2534 Kind of looks like Framed Ink but I think that's a One Piece character so idk
>>2535 https://en.m.wikipedia.org/wiki/Curvilinear_perspective sorry i mean this link i forgot to post. links like wiki that explains the constrcutions of variety of objects or simple shapes in perspective or 3d form

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Anonymous 04/20/2021 (Tue) 08:48:18 No. 2446 [Reply]
how do i draw all sorts o objects from any angle? especially this car, with its wheel turned in showing its wider face; it looks deceptively simple, compared to the smaller angled ones like the back wheel?
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>>2473 what ugly menace
>>2446 Who's this autistic dipshit? I actually answered some of his questions, before realizing he's created three new threads on the same topic, while there's already a QTDDTOT-Thread.
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Anonymous 04/21/2021 (Wed) 02:40:43 No. 2481 [Reply]
hello...any tips to draw curves for this turned car wheel(yellow), given relative shapes like the wheel's hole(blue) or given vanishing point lines (green) of the subjects so to make it right? I also find the innee circle(red) conpletely confusing to draw to "correction" and fail to find any good reference to build the lines... basically, how do i draw the correct curves/line from my mwmory to represent the subject/image as correctly as possible?
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>>2492 whats with the icons >scoro oh yeah. good stuff, basically iterations of al the basic stuffs. very cool, but nothing new to me. lots of linear perspectives... but i cant find curves in the book good share, do you know anything else like that?

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Anonymous 04/13/2021 (Tue) 09:49:03 No. 2365 [Reply]
how do i byild the one ILLUSTRTION that ll get me 500k hits or about that much(or about as much as the coming reference), do i just follow the so called "quality" like maybe famed artist like shotgunromantic, ryo-timo, or basically that one amazing illustration of theirs that gets X amount of hits on publishing? basically if i "study" their stuff and basically marks all the checkbox of awesomeness like that one illustration, will i actually get that much amount of HITS? EXample pict attachd will i get 60k hits beloo if i make something original and awesome BUT like dis piece???
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>>2375 last time i check to god it told me to work hard thru the priests and not just pray and hope, and now the commies are here seems all my hard work and praying doesnt amount to anything so i need more clarification now lol
>>2382 >has enough faith to personally receive divine word directly yet believes that the work of man and the devil prevail against him GTFO
>>2456 it was the priest

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Anonymous 04/13/2021 (Tue) 02:08:40 No. 2359 [Reply]
anyone ever get stuck with their ideas so much they fear of changing to another thing? like stan lee likes ironman so he just sticks ironman in all other marvel stories universe how do you dwi? since life dont just go your wat obv especially how marvel just do that thing they do only, maybe to be original and avoid infringement too idk
>>2359 Your post is hard to follow, but I think I understand what you're asking. It's good if you have an idea that you really like, but I also think it's important to be able to detach yourself from the idea. If the idea is naturally changing itself from one form into the other, try to put aside any personal attachment and ask: is it changing for the better or worse? It might be that the new idea has the parts of the old idea that you like, but also adds something else you prefer. Maybe it discards some part of the old idea that wasn't very good. I think this is a relevant interview for the discussion https://www.youtube.com/watch?v=f4b9YuMIwXk Between the 35 minute to 50 minute mark, the topic of leaving projects behind comes up. There's nothing wrong with taking an idea, working on it and doing something with it, and then just stopping. It might be a really good idea, it's probably not the best idea you'll ever have, and it's definitely not gonna be the last one you have. I think it's good motivation to know that you haven't yet had your best ideas. But if you get stuck on the same idea for too long, you end up stalling when you could move on to better ideas. Also, I'd recommend listening to the whole interview. I think it's pretty good, and Psychicpebbles has some good insight into working creatively.
>>2361 aw man, good content, thanks i ll chek it out slowly. well i dont know about good idea, i get stuck easily with original idea because i dont have any solution to just move on to new things... it s not very easy for me. basically wanting your first move to be excellent to the crowd to ensure enough repeat business? does that make sense? like wanting batman to be a hit so superman can run or hoping that superman is a hit so you can do flash and also include supes in it? whst do you call this? anxiety? i have some ideas i really like and im not sure i know how to just change away from it. its terrible.

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3D Animation/Modelling Thread Anonymous 04/11/2021 (Sun) 16:47:22 No. 2333 [Reply]
About 2 months ago I started dicking around in blender doing 3D viewmodel animation using models I found on sketchfab (mainly TastyTony's Low-Poly shit). More recently I've been practicing character animation using a crude stickfigure-esque model I've rigged up to do very basic motions like pullups, running, and pushups. I'm gonna get into modelling eventually but right now I'm more interested in animation. Got a couple of examples of what I've been working on experimenting with camera motions and some other shit. I'll share some of the resources I've been using, but I'd appreciate it if some anons would care to share anything they've been doing. I haven't tried using the graph editor at all, I've been just posing each limb and keyframeing it. I don't have resources that I've been using for character animation as I've just recently started practicing it, but regardless here's some of the stuff I've been working on. I've done a lot more, but either accidentally saved over it or didn't export it. >Resources Hyper's Reload animation tutorial: old but still has some good info [https://www.youtube.com/watch?v=xzLnkpBQUfA] Thriftydonut's tutorial: very helpful for showing how to rig properly [https://www.youtube.com/watch?v=IV6XP-EDzw8] Polybagel's tutorial: showing how to use the graph editor [https://www.youtube.com/watch?v=ZbuD3-UZV8c] TastyTony's Low-Poly gun models: Despite being Low-Poly they're well detailed and simple enough to use for animations [https://sketchfab.com/TastyTony/models] First Person rigs [https://docs.google.com/document/d/1qdpF8W4aI1CPiv6usZVBpkXShqER4syVpLfv6R1HCck/edit]
Looking pretty good, man. I was thinking of using 3D to supplement my work for inorganic subjects like buildings and vehicles so I appreciate the resources.

Inspiration Thread Anonymous 01/28/2021 (Thu) 06:42:27 No. 1547 [Reply]
Post 'em if you got 'em
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This is mine for drawing and painting styles. I would need far more room to squeeze in all subject matter that inspires and influences me.
>>2249 I like that Barbucci Italian guy in the bottom left quite a bit, that style has a lot of appeal to me. Good taste overall. I think I recognize most of that material besides the bowman-and a decent portion of it is on my own influence map. >Empowered I'm glad/surprised he's kept up with it over the years even if I've never been an avid (or even casual, really) reader. There are some pretty good panels in that one, not just the cheesecake stuff either.
>>2250 >Good taste overall. I think I recognize most of that material besides the bowman Thanks. Bowman is Rosinski's Thorgal. He illustrated Thorgal for years, moving between classic European comic art style, more modern one, and various painting techniques. His pencils and inks are on the gritty side, and in my opinion a sweet spot between old and new European style. His paintings have a strange, fairy tale quality to them and good chunk of Thorgal comics is fully painted. >Empowered Warren is great at drawing action, probably best artist in the U.S. when it comes to it. His work on texture and shading is very good too. He drew Empowerd just in pencil and on printer paper, the same medium I enjoy the most. Warren might be retiring from drawing soon, as his right hand is busted and Empower is almost finished.

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NFT for Sell Ulfric 04/02/2021 (Fri) 06:37:03 No. 2214 [Reply]

Message too long. Click here to view full text.

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>>2226 >comic Anon... it's called a doujin
>>2236 ...
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>>2236 Can't you damn kids use real english instead of nip talk

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Krita Anonymous 10/18/2020 (Sun) 03:03:28 No. 533 [Reply]
Krita remains the most versatile and overall best free drawing, painting and animation software I'm aware of. It is extremely competitive and even superior to many commercial software options. Find it at https://krita.org/en Newest Release (3/24/21) https://krita.org/en/item/krita-4-4-3-released/
Edited last time by loomis on 03/29/2021 (Mon) 04:27:33.
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New Krita Release, Fuggers! https://krita.org/en/item/krita-4-4-3-released/ >This is strictly a bugfix release. Uh...gay?
>>2120 I haven't gotten a bug in years! I never push the software to its limits.
>>2124 I just hope the animation works better. Its timeline is the most user friendly in the industry but it's still a bit sluggish overall

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Learning how to draw in 6 easy steps Anonymous 03/15/2021 (Mon) 17:58:18 No. 1991 [Reply] [Last]
>What is the purpose of this thread? The point of this thread is to establish for people the foundations of what is required in order to become a great artist. The people this thread is best aimed at are those so-called "experts" wanting to get back to the basics, or newcomers wanting to know how to start their journey towards becoming an artist. >Does the "six steps" mean I will become a great artists within the week? No. The purpose of the "six steps" is to establish a foundation for all art and drawing. You're not going to become an expert overnight because drawing is a skill that you need to develop over time. However, it's pointless to constantly bang your head against a wall for hours on end because that will do nothing except burn yourself out and become frustrated. To put it one way, it's a better learning process to spend 10 days sketching for an hour than spend one day sketching for 10 hours. >So, how does the "six step" process work? All you do is spend 15-60 hours everyday, drawing each successive step of the process. That's it. >What happens if I miss a day You just continue on with the next day as if nothing every happened. Spending double the time is not going to make up for the day that you lost. >What if I just don't feel like doing it one day? If you don't "feel" like it, learn to work through it because what you're doing is building a habit. If you're still having a "hard time", just get out your supplies, and set them up as if you were going to still practice. If you're still not "feeling it", perhaps drawing isn't your thing and you need to find a new hobby. >How was this process developed? Referring to resources that other artists have recommended in regards actually learning how to draw. So, here we go...
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>>2033 one of the most important things you have to learn as an artist is to swallow your pride and be able to at least look at an image you might not be comfortable with. Even if you aren't going to be drawing genitals you still need to look at a naked if not thonged body if you plan on doing any form of character drawing.
>>1991 >15-60 hours a day I quit, I can't git gud.
Hey OP did you do this and did it work for you?

Selling art. Anonymous 02/11/2021 (Thu) 10:34:22 No. 1721 [Reply]
So let's say I'm desperate to make money for >reasons Although I'm not a great painter how do I go about selling this stuff? Like hypothetically lets say that I produced something sort of akin to one of Gericault's head studies which aren't that great in comparison to his other works. or similar to Alice Neel, which is to say out of sheer technical failure. Is something like this worth selling? Regardless I think it's clear that I won't make it in time in regards to my skill in painting to produce quite the piece. I'll ultimately just have to cast the bait and hope something baits. Where? Do I just go to like a local Sotheby's or Christie's agent and bin the thing let them see if it sells, you know, at all? Do they accept early works from artists with no real industry experience? If not who does? I know some of you guys had enough experience with traditional art, not sure if you've all only sold digital since, but I do need any help and this is the only art discussion board I know of. How is something like this priced assuming you're given that option like online? I've seen 6x6 inch paintings get priced higher than 24x32 inch paper drawings of higher detail. It's super strange. Does something like that really make that much money? I know the most costly sketch ever sold was only 7 million so my plan of selling drawings as pieces is probably out of the question. Regardless how does one go about selling these things?
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>>1834 Tax evasion is great. We should be getting on this NFT craze while it lasts
>>1835 I'm trying, I just need to unfuck my digital art skills first.

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Clip Studio Paint Anonymous 02/10/2021 (Wed) 21:13:14 No. 1710 [Reply]
So I've been debating with myself about this for a while, but from what I've seen CSP seems like a really good digital drawing program and every artist I follow seems to gush about it. Now i know that throwing money at something doesn't necessarily mean it will make your drawing easier or better, but I've been using Krita for some time now from the recommendation of a lot of people here but it honestly seems pretty limited as of now and kind of runs like shit on my computer for reasons I haven't been able to figure out. I'm going to get the 3 month trial regardless to test it out, but I have a few pieces in Krita that I might as well finish first. I'm just wondering if anybody here uses it and what insight or tips they might have about it or if it's just a waste of time.
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>>1909 Last year. >implying you aren't using a hamster wheel powered computer CSP runs pretty well on my i7, if that's too weak for Krita then it's still shit software.
>>1911 Newer CPUs don't improve the user experience of users, because of all the layers of cruft between the hardware and the actual program.
>>1941 Newer CPUs don't improve user experience because it's stagnant technology. Clock speeds barely changed. The only real advancements are more cores, which doesn't change much unless the program is made to make use of that, and more and faster memory, which doesn't help either as the shitty program still requires constant RAM access.

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Anonymous 09/17/2020 (Thu) 17:19:12 No. 130 [Reply]
Is there someone wants to donate this book so I can disassemble the spine and scan it? I used to have this book but it went missing when I move out from my old apartment to a smaller room. It already took up space before so a digital copy would be nice but for some reason, there's no ebook from the official publisher. I've been searching every nook of chans and normet socials and none of them have the scanned book so I guess I need to start it myself then. I'll give my contact if someone interested to participate in this because I have the access to an library archive scanner.
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>>771 Sorry to hear that, man. Did you receive any shipping information at all? Hopefully it didn't get lost/stolen in transit.
>>772 Update: September 22, 2020 February 21, 2021 The book hasn't arrived yet, should I consider it's lost ? >shipping information No, Book Depository didn't provide any shipping information. According to their website, the delivery is free because the book are delivered as snailmail parcel. I guess I should've seen this coming. Gotta wait next year then if I need to order another book. Priorities.
>>359 There is an epub/mobi of that book available on Libgen, although the picture scans are not the highest resolution.

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What the fuck is a gelatin study? Anonymous 03/04/2021 (Thu) 01:03:57 No. 1859 [Reply]
I saw "gelatin study" mentioned in a drawpile session, but I haven't been able to figure out what it is and why it would be helpful. I assume it means that you just draw or paint jello, but I'm uncertain what it actually improves. Anyone have any clue? Maybe Loomis could explain what he meant?
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>>1885 Oh, nice. I always thought those were cool >never noticed how fucked up their anatomy is though
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>>1886 The makers of the dummy might be cutting costs by putting a shitty prop skeleton inside, also the refraction in the gel might be causing some of the distortions.I checked the the price for a full body dummy & they are fucking expensive. $6,100 for a full body dummy, they should be putting proper medical skeleton or a real human skeleton & it still would be cheaper.
>>1889 Since they're made for being destroyed by testing weapons, accuracy on anatomy really should be the top priority. Especially at that price.

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Vector vs Raster Anonymous 02/07/2021 (Sun) 22:10:31 No. 1660 [Reply]
So I'm relatively new to digital art, and I was wondering what the differences between Vector and Raster format is? I've been watching some videos on the subject, and from a brainlet's point of view, one would wonder why anyone would draw in raster over vector? With that being said, (knowing that I'm a brainlet) surely vector art isn't some kind of end all be all format and that it is a tool with specific purposes and disadvantages compared to raster? I guess what I'm trying to say is that the videos and information I've looked up don't really say any advantages and disadvantages, or why/when you should use one over the other, just the key differences.
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It sounds like OP doesn't know wtf vector and raster are, so here's the basics. Raster is a grid that represents the pixels on your computer screen. It's the final product, basically. Vector art is a set of instructions. Draw a line from here to there using this color. The computer then paints it on your screen. The great advantage of vector art is that you can upscale it. If you try to make a raster bigger, you end up with big blocks. So if you're working in raster, start with a big canvas size. You can always scale it down if you want the final image to be smaller. So work in whatever your favorite art program uses. Save your work files on your computer in your art program's format, and export it to raster format (jpg usually, webp is getting more popular) for sharing online.
How the FUCK do I use Illustrator bros!?
>>1819 I uh...actually found a really good video shortly after making this statement https://www.youtube.com/watch?v=Ib8UBwu3yGA

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Sharing is Caring Request Creative Resources Threa 12/04/2020 (Fri) 16:49:41 No. 1050 [Reply] [Last]
Let's take advantage of our collective knowledge to help anons find the things they're looking for. Can't find a specific book anymore? Ask here. Forgot the name of that one YouTube-channel you really liked? Ask here. You have a rough idea of what you're looking for? Ask here.
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I'm having such a hard time getting into figure drawing, every book seems overwhelming and many lack exercises or coherent progression. Also stuff like Bridgman is extremely wordy, I want to draw not to read.
>>1618 I think the NKU Drawing Database channel on youtube not only has great drawing content, but a robust series of art history videos as well, check it out. https://www.youtube.com/watch?v=RdfpjeDuGbk&list=PLMXbAPr21di-AiEwxO89bKqurcHoTOE7s >>1622 You could try Loomis or Harold Speed for a more academic approach. There's also the NKU videos as I mentioned earlier, here's his playlist covering the basics. This guy is a pretty solid artist and teacher but if you don't have the attention span to read-and I don't, either-unfortunately spoken word isn't much easier to deal with. https://www.youtube.com/watch?v=Vtd6uwNFl9k&list=PLMXbAPr21di-Ox-dmDwL2riWedei1dn9S
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magnet:?xt=urn:btih:0aebc0f02e6c179b62e04c69af3e5adee3abee12&dn=IC-STUDY I saw this on cuckchan, It's about 1TB of size.


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