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Practice Thread 2: the Second Practice Thread Edition Anonymous 08/24/2021 (Tue) 06:11:59 No. 3859
A thread for people of all skill levels to dump their works-in-progress and studies Old Thread: >>3 Resources: Northern Kentucky University Drawing Database - Marc Leone "the Basics" Playlist: https://www.youtube.com/watch?v=Vtd6uwNFl9k&list=PLMXbAPr21di-Ox-dmDwL2riWedei1dn9S[Embed] Ctrl+Paint.net Free Video Library https://www.ctrlpaint.com/library/ Anatomical 3-D Models: https://pastebin.com/9VgmQQPk Random Figure Poses: https://quickposes.com/en Random Google Street View: https://www.mapcrunch.com/ Books etc. (from Sticky): https://mega.nz/#F!es1BSKQR!spODyd0iaQmMelGA2GscFw
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>>3861 Little too wide, features like eyes and ears a little too small. Watch your angles
>>3866 I feel like he's accepting a proposal for some reason.
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How do I keep doing this? Am I drawing somebody while I'm observing the subject in front of me? Also how do I make the eyes look downwards?
>>3871 You're looking back and forth, observing your subject as it relates to your drawing using the comparative measurement drawing strategies you should be familiar with. Keep doing the Bargue plates in particular, I do not think you're getting much from trying portrait drawing at this time but I don't want to discourage you from trying necessarily, either. >how do I make the eyes look downwards This is an anatomical question, the external and internal appearance of the eyes change depending on certain factors. Nothing I can tell you on this will help you at your current level, you just need to learn how to ascertain spatial relationships which you will learn intuitively through doing the Bargue plates and then apply them to your portrait drawings. You need to learn to see the "real" shapes and not symbolic ones. You are getting better at that, for the record, but at this rate it's going to be a long slog.
>>3871 For this subject specifically, I can say you can help her look downwards by lowering her eyelids even more. Second her irises should be partially obscured by her lower eyelid. In your drawing they are barely touching, but she partially has them actually beneath the lower eyelid.
>>3866 Looking at it again now from afar everything you said is clear as day, idk how I didn't see it
Is shading easier with a pencil over digital? or is there no difference / once-you're-used-to-it type deal? I haven't had any instruction on shading from the book i'm going through (Drawing on the Right Side of the Brain), so I tried just doing it in >>3861 but it just made her face look dirty, I did the same in a pencil drawing and it did register as shadows instead of dirt.
>>3875 Different mediums require different methods. You wouldn't shade with paint the same way you shade with a pencil. Treat digital as if it were completely different from traditional pencil or paint because it basically is until you start getting into it more.
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>>3873 >>3872 It's slowly starting to resemble her but looking at different things. How would you draw them anatomically?
>>3878 >How would you draw them anatomically? My man, the study of anatomy takes years. I can recommend you to anatomy books. Loomis is a good choice, Burne Hogarth is popular, I like Jeno Barcsay, but at the end of the day I can't explain the anatomy of the human face in one post. If you have a very specific questions I can give very specific answers.
>>3878 >>3879 Anatomy is one of the last things you will ever tackle when learning how to draw. To clarify what I mean by anatomy, I mean musculature, the skeleton, etc, the physical parts of the body and how they move and relate to one another, stretch or contract. You can be a great artist and get by knowing very little actual anatomy, so long as you understand three dimensional shapes.
>>3878 You should first learn the shapes that compose a head and face. You can worry about the details later, now you first have to understand how to properly build a head. You can also print that girl's photo and with a red pencil, try to break it down into simple shapes. I also recommend doing quick traces instead of slowly drawing a line. Don't spend too much time on it either. When practicing is better to spend 10 minutes drawing 10 faces, 1 minute each than spending 10 minutes on a single face.
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>>3871 turn off your left brain, and flip the canvas 180. it tells your brain to stop thinking "oooh a human face! that's a nose, ooo that's the mouth" (which makes you draw the features based on what it tells you) and instead go "THIS IS DARK SHADE, THERE IS LIGHT SHADE". shade it based on the thing you see
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>>3880 >>3879 >>3882 >>3961 I know you are all spending your time to help me by telling me where and how I should improve but I'm having a hard time trying to apply it as you say it. I'll just keep doing it daily and do small improvements.
>>4002 Try to measure the proportions of the head and understand its structure. It's boring but if you apply it well you will have half the battle won.
>>4002 It is all practice for now my dude. As long as you're drawing on a piece of paper and trying to do better, you'll get marginally less shit eventually.
I honestly don't think these construction abstractions are going to help him when he's still struggling to draw from observation alone, he's mostly gotta focus on that imho, form can come later when his Bargue plates start looking better.
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Right, time to move from her, since I see that I'm just stuck currently, I'll come back to all of this eventually. But, for now time to continue further in KtD. >>4003 These will help me a lot more when I fully learn observation. Thank you.
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>>4012 I forget if Right Side of the Brain mentions this technique, but I'm going to venture it will help. If you're fine giving it exactly one more try anon, put a grid on the picture you're drawing from and on the paper you're drawing on. Pic related, instead of drawing the face, replicate as closely as possible each square of the grid as best you can and see what that gets you.
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>>4016 Another example.
Comfort zone, comfort zone. la la la, la la lala
>>4012 I'm still a beginner, but one thing I notice is that a lot of "reference points" don't seem to line up. Fore xample >the left of her nose should be more rightward than her left part of her lips. On your drawing it's the opposite. >From left to right it should be (1. her right chin, 2. her right mouth, 3. her left chin, 4. her rihgt mouth). 1 and 2, as well as 3 and 4, are swapped on this drawing. > the tip of her nose should be more rightwards (from your perspective) than her left part of the nose. >the left part of her right eye lines up vertically with the left part of her chin. I'm not sure if artists explicitly pay attention to things like this when they draw or not, since I'm not sure it's not really forming a mental construction/perspective as much as it is double checking if your drawing lines up.
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Scrapped poses
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>>4016 Here's my result, I keep having trouble with the eyes..............
>>4028 Holy shit what an improvement. Yeah her eyes are a little off but that looks waaaaaaaaaaaay better anon. Like just compare that to this >>3864 Just black in her pupils and point them just a little lower and I think you'll be fine.
>>4029 Yup, I stand corrected. That clearly helped him along. It kinds of reminds me how the sight-size method using an actual physical plumb line improved my "figurative" plumb lines from my imagination. I always kind of looked down on gridding and stuff but if it can help someone learn then it's more valid than I gave it credit for. Just because I never needed something like that doesn't mean it might not help somebody else.
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Never done live figure drawing before, made some huge mistakes but the rush of having to nail a drawing down in less than 2 minutes is mind opening. Made some huge glaring mistakes as far as body width on some of the later ones, and I super fucked up the leg proportions on the one where she was leaning over. This shit is hard, but fucking worth it. Can't wait to actually be good at this garbage. Also sorry for weird lighting, was in a rush.
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Two more to go, light mapping... >>4029 >>4031 I'll just grind continously without stopping.
>>4048 Also, I forgot to say thanks. Thanks for the continuous help to this ultra beginner.
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>>4080 Based and Strugglerpilled
>>4080 I'll rest in the grave.
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I've been working with a fountain pen recently and aiming to improve my stroke confidence. >>4080 Oh fug, I just wanted a MgFlurry not a fight for survival DDD:
>>4104 I like the utility pole, you did a great job with the piles of leaves on the ground, I like the contrast between the pole and the rest of the image. One problem would be that while the consistency of your angles is decent and communicates well, I'm still seeing a lot of variance that brings down the quality. Mostly in the upper third. Very good all around though, I like it. Second does nothing for me. I'd say it's distorted, but I think that's intentional. Squiggles really distract from the quality of the lamp. Bricks have shit consistency. Branch is boring, lines aren't looking that high quality, though the leaves communicate well.
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Sorry for filling this thread so much with my shitty drawings...
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>>4108 It's the practice thread, nibba. Kinda the point.
>>4108 Don't worry bro, we would tell you if you're shitting up "the masterpieces only thread". You're dumping in the right place.
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>>4108 those maps are great for animation and pretty cheap just keep on drawing from live and you'll improve
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Did some practice in grafx2.
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>model no shows the class >get put in groups to draw each other >get le ogro de las Americas as subject >at the end of the session get gently instructed by the professor that you don't always need to pursue 100% realism What did he mean by this?
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>>4220 Drawings itself is decent, good line weight variation in quite a few areas but a little sloppy-looking in others. I feel like you have the same problem with hands that I do: carrot fingers.
>>4221 Curious to know what you mean by carrot fingers since looking it up doesn't really yield results. I honestly thought the hand was one of the better parts of the studies so I'm eager to know how to fix that.
>>4217 It means you're scaring off his shekels, goyim. Can't have her lose heart and stop coming.
>>4223 > Curious to know what you mean by carrot fingers since looking it up doesn't really yield results. Just look at your own hand and the image. Notice any differences? Many people tend to do carrot fingers. I still sometimes do it, when I'm lazy. It's that the fingers are drawn kind of pointy and thin towards the end. The fingers get's slightly thinner from top to bottom, but the width stays almost the same for the entire length of the finger. Only the very tip is rounded off with a gentle curve.
This is the practice thread. I won't give you pats on the back. I'm trying to tear everything you draw apart. hehehe
>>4225 NTA, I would state that using this definition only the pinkie is a "carrot finger". His ring finger appears to be quite well structured by comparison. If anything is wrong with the hands though it isn't the taper but rather the size of the knuckle relative to the fingers. Especially with the pinkie, the knuckle is just a touch too large compared to the width.
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>get a grizzled old man in the studio today Incredibly satisfying to draw
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Need to get out of comfort-zone
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one more
>>4373 You're getting quite good at painting E. Well done fella
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>>4397 Glad to see you're putting in work, judging by your foot with the guides and your foot without the guides you are getting a bit better at eyeballing proportions but you still have some work to do. I really want you to be doing those Dynamic Sketching exercises a lot, your lines and curves would be so much stronger by now if you'd put some more effort into that. Full discloser I was doing it for several hours a day, every single day, for like a month but it was worth it because everything I did from then on was super clean and far less labored. >it was probably easier for me because I'm autistic as balls tho too
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Finally managed to draw something after a long while. A couple sketches from a photo and I finished a plate of Bargue I started way back when. After many false starts with attempts at simplifying, plumb lines, thumbnails and such I settled on a viewfinder-cross which got me aligned on the paper. On the first sketch the proportions are bit messed up, on the second everything else. On the Bargue plate I realized how rusty I am, resulting a near rage-quit.
>>4404 Ah I thought you were our other friend at first; I was going to call his improvement remarkable, however knowing who this is now I can understand your frustration but don't give up, you're just a little rusty. This is (unfortunately) normal.
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>>4404 You're already far better than me, idk why you think you're giving up. >>4411 It's pretty easy to tell me apart from everybody in here.
Drawing a beard is surprisingly difficult since there are no long flowing lines with a clear direction. >>4412 I mean rage-quit as in "snap the pencil in half and storm out for a smoke"
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Could be worse, I suppose...
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Tried fucking with colors, came out surprisingly not shit thanks to a failed study that helped me learn heads better. I really need to learn how hair works though.
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>>3859 Been fucking around with wooden blocks and a lamp for more than a week now. Sorry for shit lighting btw, everytime I set it the way I wanted to I got pic 5.
>>4457 Pretty colors
>>4477 I've been meaning to get some wooden blocks/ cones and spheres myself, they seem like a real useful tool especially for beginners.
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I somehow drew everything but the tits right. This is even more baffling when you consider that I drew the tits before the shirt yet the shirt fits almost perfectly. This is a whole level of fuck up I've never experienced before.
>>4490 Aw shit, I just noticed while tracing that I fell for an optical illusion, it looks like the right tiddy is small because of that piece of the shirt going outward.
>>4490 It's pretty obvious you just shifted the right edge from the right armpit a full fucking inch. There isn't even an optical illusion going on you just fundamentally failed to notice how small the gap between armpit and boob is. Pro tip: The boob is teardrop that rolls off the top of the armpit, not a floating orb glued to the chest.
>>4490 >>4495 Wait now I'm even more confused, were you not intentionally trying to shrink her bust? Because you kept her boobs symmetrical, there is no optical illusion, and you just ignored the giant amount of boob sticking out of her shirt. Perhaps try drawing what you are seeing before drawing ''what you know" next time.
>>4483 >>4456 >>4412 >>4397 >>4355 >>4252 >>4229 You're making steady progress, don't get discouraged. Keep practicing patiently and diligently, and you're gonna make it. When you're working through the Bargue plates, remember to take full advantage of those plumb lines. You can use additional plumb lines if you're confused about where a particular line should go. Also, you will probably find it much easier to simplify curves into straight lines.
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Turned out surprisingly decent considering how sloppy I was. It's never occurred to me before that you can draw the outer corner of an open mouth like that in 3/4. Which is weird because I've definitely seen it done.
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>>4574 Whoops
>>4575 That's a nice Poompkin
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>>4687 I can already see the improvement in your work. I think it's a good time for you to start drawing more geometrically complex things and practicing shading on those geometric shapes. I mean compound shapes consisting of the primitive forms (Quboids, cylinders, pyramids, cones, spheres). Try simplifying an image into these simple shapes, while not caring about proportions too much and not caring about details at all. Then try to shade it with a very clear separation between the light and the shadow. Make sure to include core shadows and show a difference between form shadows and cast shadows. Be very subtle with value changes in the light, then fucking go balls deept in to the shadow, then be subtle within the shadow. That would be really good practice for you right now, which will probably make your head hurt a lot. If I see you putting effort into it, you'll get a free illustration of your choice. ^^
>>4730 To clarify what I mean: For example take an animal and try construct a more or less similar thing out of primitive shapes. This means arranging the primitives within 1-,2- or 3 point perspective and then applying the images shading more or less to those forms, as best as you can. They don't need to be too accurate. But it's important to try and keep the separation between light and shadow as clean as possible and to make it very clear which shadows are form shadows and which are cast from one for on the other. It might help to imitate the lighting set from the photo with a lamp or so. That's what atudying is about. You get what you put in. It's as simple as that. Study smart and hard and you'll look back at your work and will be even more disgusted than you are now. ;D
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I feel like dumping stuff. I've been sketching arms recently.
>>4751 Props for realizing that the Coraciobrachialis exists. ;D I'm not sure weather you've realized it, but the brachioradialis has it's origin behind the lateral part of the brachialis. It originates from around the lower third of the humerous and attaches on the inside of the base of the thumb. It seems you could make that a bit clearer with the way the contours look. I'm currently working on a manga and started illustrating the "Why you shouldn't date fat girls" comic. ^^
>>4752 >started illustrating Nice. I had actually misunderstood where the Brachioradialis attaches, thanks. Although I haven't paid that much attention to that yet. And I just cut the tip of my fucking thumb off. AGAIN.

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