/loomis/ - Art Gains

Art, Animation, Etcetera!

Index Catalog Archive Bottom Refresh
Name
Options
Subject
Message

Max message length: 8000

Files

Max file size: 32.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and postings)

Misc

Remember to follow the Rules

The backup domain is located at 8chan.se. .cc is a third fallback. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 2.0.

/vhs/ ATOMIC Movie Night, Part 2
Dr. Strangelove - The Children - Six String Samurai
5pm PDT - 7pm CDT - 8pm EDT
Watch Here


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

We're All Gonna Make It! While the board has seen better days, you can keep in touch with your pal, Loomis (that's me!) at loomisadmin@protonmail.com

(714.58 KB 2048x2048 cmg-comics-manga-general.png)

CMG - Comics Manga General Anonymous 10/26/2021 (Tue) 13:17:15 No. 4820
This thread is dedicated to sharing your own comics, panels or comic/manga related media. This is also a good place to receive comments on your writing, page flow, illustration techniques or style. Feel free to post inspirational material or links and media realated to comic and manga creation. Obviously useful discussions related to comic/manga creation are appreciated.
(1.25 MB 2480x3508 1.jpg)

I can't post multiple images from my phone, so I guess I'll spam a bit. This from the comic "The Boy with the Blue Eyes", which I started on Nanochan just to actually get working on learning how to do that shit. The first six pages are remastered version of the low effort stuff I posted on Nanochan. At around page seven I slowly started to find a brush and style I felt comfortable with.
(1011.07 KB 2480x3508 2.jpg)

(1.16 MB 2480x3508 3.jpg)

(1.52 MB 3300x5100 4.jpg)

(2.66 MB 3298x5108 5.jpg)

(1.31 MB 2779x4107 6.jpg)

(860.58 KB 2480x3508 7.jpg)

(896.58 KB 2480x3508 8.jpg)

based Wizard battle
(4.10 MB 3120x4160 _32.jpg)

>>4827 woah, is he ok? I don't know if this is all, but I hope he gets his eyes back. I saw this thread today and wanted to make the OP until I remembered I don't know how to make a good OP. But I have a good handful of resources that could be added or put in another OP at a later date (it's late here, i'll post them later) I can't resist posting so here's a page I worked on today.
(947.55 KB 2480x3508 9.jpg)

>>4849 > woah, is he ok? I don't know if this is all, but I hope he gets his eyes back. He's fucking traumatized and needs to recover, same with the witch who has sustained significant damage from the old master. Eventually the boy will probably get his eyes back, but before that he needs to learn epic anime powers, so he can show that jewish hag some justice.
(160.38 KB 577x1119 vertigo attempt.jpg)

(176.89 KB 1281x855 telekinesis.jpg)

(183.21 KB 738x1136 stair.jpg)

(194.49 KB 868x1218 page test.jpg)

(116.99 KB 625x814 bunda.jpg)

Sorry about how rough my stuff is, but it wasn't really meant to be shown. Lately I've just been sketching page layouts, looking into cinematography to improve my shot composition, and trying to just do more visual stuff instead of nothing but talking heads. >>4820 I'm noticing that you hardly ever show two characters in frame at the same time. Let alone all three. As a consequence I have no idea what their spatial relations are. You could put more thought into your establishing shots. Reading order is a little iffy in places but you seem to be working on that so I'm not sure there's much I'd dare to comment on. But for example, have you considered that the boys reaction to the rustling is read before the reader is aware that the rustling occurs? It's debatable whether that's a problem, but my point is that there is a sequence within the panels as well, not just between them. >>4849 On the subject of that kinda thing I really like the lower left panel, how the first bubble seems to be spoken before his hand is raised, and the second one after. I dunno if it's a more basic thing than I imagine but I never think to do that stuff.
>>4862 > I'm noticing that you hardly ever show two characters in frame at the same time. Let alone all three. As a consequence I have no idea what their spatial relations are. I didn't notice that. It's probably some subconscious laziness, because I didn't want to spend time drawing panels that were not related to the action. But yeah, I guess it would be better to have more environmental ahots, which might be more boring to illustrate, but ultimately seem to be necessary. > But for example, have you considered that the boys reaction to the rustling is read before the reader is aware that the rustling occurs? That's an interesting observation. How that panel currently is, makes the boy notice the rustling before the viewer, which leads to a disconnect between the viewer and the character. I the rustling was shown before, that would make the viewer assume the role of the character and be more immersive. That again is a question of what you're going for. But yeah, it should probably be actively considered. Thanks for the feedback. >>4849 I just realized that I didn't comment on your page. I didn't download it, because of the file size. xD But the page looks pretty good honestly. That's outside the context of other pages. Btw. guys, if you convert the color space of your files to greyscale, the file sizes drop considerably.
>>4862 >the first bubble seems to be spoken before his hand is raised, and the second one after I didn't about that either but if anyone asks the answer is yes I did lmao! I'd like to think i'm a lot more considerate about my bubble placement and feel for natural reading order now, even with goof ups still manage to slip through the cracks. It just goes to show there's even more ways to arrange bubbles than natural reading flow.
I've compiled a list of resources that I thought would be pretty helpful, starting with some books: Draw your own manga- Haruno Nagatomo How to Draw Manga Vol. 30 Pen & Tone Techniques Manga in Theory and Practice- Hirohiko Araki Making Comics- Scott McCloud Perspective for Comic Book Artists- David Chelsea My Road to Mangaka- A fun autobiographical comic by Mizukami Satoshi There's also The Complete Guide to Self Publishing Comics and The Webcomics Handbook featuring examples from some not so well respected authors, but solid advice overall. The first two books on the list are pretty dated (30 or so years old) but offer solid advice for manga, especially if you are taking pen and paper as opposed to pen and tablet approach. A few things not accounted for though: Bleed areas Pages typically have a "safe zone" then a margin that extends to an area called the "bleed zone" Pages are cropped to this margin when they are printed. Nodo zone If you anticipate publishing work, you have to account for the binded area. The Nodo zone is the side where the pages are bound, you don't want your text to run outside of the Bleed area here or it will get lost within the book's binding. Proper resolution 72 is typical for web, but if you expect to print, make sure you keep resolution to at least 300 dpi, or 600 dpi. Do it even if you don't know if you'll print so you're not kicking your ass later. Manga in Theory and Practice is an extremely unique insight into the overall process of writing and drawing manga, but applications can go outside the the manga sphere. That in mind it was written for the audience of aspiring Shonen authors so some advice can be taken lightly. Additional resources: https://blambot.com/ -thousands of free fonts, all made by one guy. Purchasing licenses for the fonts are more of a kind suggestion, but consider it for his hard work. https://www.naokiurasawa.com/- Episodes of Manben, a program by author Naoki Urasawa that shows you how the sausage is made. He interviews different authors giving you a peek at their process. https://hikaku-sitatter.com/en/- a website that lets you compare the heights of different people. there are also some objects you can add to scale. feel free to add anything to this list you find beneficial.
>>4903 Good stuff. I've been meaning to get back into this.
>>4903 I might add Understanding Comics, also by Scott McCloud. It brings up some interesting ideas as well as analyzing types of sequences and their effect on atmosphere and stuff. Judging by a certain recent chadpost I think at least one anon might appreciate this book in particular right now. One takeaway I got from it was basically that comic art is not really images the reader passively observes, but instructions for what to imagine. Might be that I'm projecting a bit of my own ideas there, I've been thinking a lot about that stuff recently, but either way I believe it's definitely worth at least skimming through.
>>5039 Yeah! I actually forgot/was only half aware of this one for some reason. Time to pick up a new book.
>>4903 Thank you, these are all great resources. Framed Ink by Marcos Mateu-Mestre is a solid addition to the list. It focuses on storytelling in visual mediums in general. Its author spent decades working in animation, so book is colored by that experience, but almost all lessons he lays out are universal. Framed Ink explains how to frame things, how to design a panel or frame with purpose, keep continuity, certain stylistic techniques, and much more. It has a small section specifically about comics and graphic novels at the end. >>4903 >Manben I checked this or similar site months or years ago few times, but it was always broken. Eventually I forgot about it completely. It's nice to see that it's finally working again.
(2.15 MB 1239x1754 hand1.png)

(2.43 MB 1239x1754 hand2.png)

(2.00 MB 1239x1754 hand3.png)

(2.53 MB 1239x1754 hand4.png)

(2.40 MB 1239x1754 hand5.png)

rate my shit i need advice badly, i've complete tunnelvision
>>5409 It's got an interesting style. I think the "normal" parts are kind of under developed, but the action lines, dramatic shadows and schizo moments are really well done. Reminds me a bit of older underground college comics.
(197.32 KB 701x224 genshin_impact_klee.png)

>>5409 The climax is well done. The setting is concise. The motives and intentions of the main character are easy to understand. It is unclear whether we should read from the left or the right due to the ambiguous text and panel placement. The transitions on page 4 and 5 are not entirely clear either. Also on page 2 the speech bubbles are not on the same panel as the person talking. The reader is lost and this detracts from the effect of the comic. Quite solid overall. Try to make it easier to follow.
>>5410 >>5410 >I think the "normal" parts are kind of under developed which parts specifically? and in what way are they underdeveloped? i'd like to know >Reminds me a bit of older underground college comics. i never knew this was a thing, could you post some? >>5412 >The transitions on page 4 and 5 are not entirely clear either. got it >Also on page 2 the speech bubbles are not on the same panel as the person talking. The reader is lost and this detracts from the effect of the comic. i get it, placing the speech bubble over the establishing shot was a mistake i should've added a panel or two of the protagonist reacting to his coworker calling his name, firstly a panel of his coworker calling him, then his reaction thank you thanks for your the phenomenal feedback!
(320.01 KB 800x1147 aruku hito page 2.jpg)

>>5412 I'm sorry if this comes off as kind of hostile, but "detracts from the effect of the comic" is such a vague statement. It straight up does not mean anything. Are you implying that it is always wrong to do this kind of reverse order establishing? Because that I just can't agree with. There are many reasons why you might want to use that technique. I agree it's an awkward application if only because it's just a name, and shoved into the corner at that, but I wouldn't say that I feel particularly lost. >>5413 Here's an example that kind of sequence in Aruku Hito, even more vague and on the very first page of the comic, although in that case it's kind of irrelevant who is speaking. I think it might make it less awkward if you rewrote the dialogue to fit more information over the establishing shot, rather than just the name of the protagonist, if that's the way you want to play it. The "heh" bubble on page 3 I think would be better placed inside the last panel, or at least further down. The way it is, my eye is drawn to it even before looking at panel 4, which messes up the sequence. I would generally be careful about placing bubbles between panels unless you have a specific reason to. It's a useful trick for making something read as simultaneous or softening a transition, but it can just as easily make a sequence feel kind of limp. I'm a little curious about your reasoning for that particular bubble placement. p.5 has a similar issue, I read the text and move into panel 3 right off the bat. I pretty much have to force myself to look up to the corner at panel 2. It would work better if the two boxes of exposition weren't completely adjacent. If you moved one or had a gutter between. Overall I think the takeaway is simply study how professional comic artists place their bubbles. Compare their work with yours and think as much about what they don't do as what they do. This stuff is pretty sensitive, you want to avoid making the reader need to actively move their eye elsewhere than the most obvious reading order, and speech bubbles seem to take priority over pictures in most cases. Anything that can be mistaken will be mistaken.
>>5443 >that kind of sequence Maybe not the right phrase actually. The sequence itself isn't that comparable Whatever.
>>5443 >I'm a little curious about your reasoning for that particular bubble placement. i'm afraid i didn't really think about it the same goes for the text bubble on page 5 maybe i should have placed it at the top of page five ty, i don't know if i'll ever do something like this ever again, but if i do i'll try incorporate your advice
(1.13 MB 1144x1064 ShouldITellHer.png)

Been looking forward to this thread since it was started. It might a damn good while before I have much in the way of story telling to share, so here's something related in the meanwhile.
(2.89 MB 2480x3496 white woman moment 1.png)

(3.04 MB 2480x3496 white woman moment 2.png)

>>5804 >>5744 Very nice, very talented you guys
>>5804 Dude you have really improved, it's great to see you posting again. Please visit us in the Drawpile sometime-it's where a lot of the activity has been funneled these days but we're trying to keep a heartbeat going here as well.
>>5804 Very expressive. That slam at the end has all the force it should.
>>5804 >TFW no sassy tiny white girl to share my beeg cream with
Comic Book Resources used to have a script archive, but they since took it down. Luckily it is preserved at: https://www.comicsexperience.com/scripts/ https://web.archive.org/web/20211216000857/http://www.comicsexperience.com/scripts/ A lot of scripts are from hacks, but there are some good ones. Some decent writers to take a look at are Cullen Bunn, Alan Moore, Brandon Seifert, and Chuck Dixon. Scripts by the likes of Bendis can be used as something to avoid. Either way, it could be useful resource to at least see how things are done in the American industry.


Forms
Delete
Report
Quick Reply