>or getting into real advance playing.
I can agree with you, given that you gave this caveat. My point is that the way Adventure Sonic moved felt like it was trying to translate the way Genesis Sonic moved. What you describe there is the level design, which is a different matter. Adventure Sonic gave you the tools, but if the levels didn't utilize those tools in the same way, then yeah, it's different. But at least you still feel like you're controlling the same character. That basic fun movement is still there. I really think practically all games, especially platformers, should focus on making sure that it's fun and feels good just to move around and control the character, regardless of your goal (but of course good goals make it a lot better). It's something that's lost in a lot of modern games.
As for the level design, though, I can agree that Sonic Adventure 1's level design was a bit too simple. It had plenty of spectacle, like you mentioned, which was cool to show off the hardware and show off Sonic finally being in 3D, but the levels were very linear and there wasn't too much to do learn all there is to learn about them. Sonic Adventure 2, I'd argue, did all this much better. And yes, you don't need to master it just to beat story mode, just like you don't need to master all the levels to just beat the story in any of the Genesis games, but the Ranking system in Adventure 2, combined with good unlockables which were spaced just far enough apart to keep you playing, really encouraged you to master the levels. That's when you get into that advanced playing that encourages you to learn all the little tricks and secrets in the level, and there were a lot. I don't mean glitches and other sorts of unintended speedrunning autism, either. Getting all the A Ranks in that game really teaches you how intricately those levels were made.
Heroes, Shadow, and '06 then never did the level design, not to mention the ranking system, as good as Adventure 2. Also for some reason the controls and physics were never as good again either. But at least this entire era had basic movement that felt like Sonic, rather than feeling like you're driving a car.
Forces' gameplay was alright. I really don't get the hate for it. It's not significantly better or worse than the other Boost games. Except Colors. It's way better than Colors. Classic Sonic and Modern Sonic play just like their other appearances, and the Buddy character plays like a slightly modified Modern Sonic, which is what everyone has always been saying additional characters in the series should be. I was surprised how well that concept turned out.
The music again is what I expected from Modern Sonic. I don't like the style they've had for music since Unleashed as much as the Adventure era, but whatever. It's fine. I don't think I'd say Forces has the best music from this era, but it's about par for the course.
The story is awful, but again, what did I expect from a Modern Sonic story? It's written by people who never played the old games, and don't seem to like them either. The only difference is this time they heard the people saying they wanted Adventure style back, but they know and care so little about the series that all they know about the Adventure era stories they learned from people making fun of 12 year old fans (to be fair, the target audience of the entire series) on Deviantart. Then they did what almost seemed like a spiteful parody of that. Awful, but then we only got excuse plots for the previous decade of games before that, too, so I wasn't expecting much. Once Generations only had an excuse plot, instead of doing the autistic time travel plot I wanted, I just gave up hope. Maybe they'll fire the writers and actually change the style someday, but I knew what Forces was going to be when I went in, and I can't say it's significantly worse than the rest of the games after Unleashed.
Honestly Sonic '06's story gets way too much hate. The Shadow stuff in particular is actually good, and Silver's story is decent. Sonic's story exists specifically because "fans" were complaining that "classic Sonic never had a story! Stop giving Sonic a complicated story," so Sonic Team, almost spitefully (as they'd do again in Forces, but now for the opposite reason), was like "Fine! You want a 'simple' story! Sonic rescues a princess from Eggman over and over again! How do you like that?" They kept their promise of not having Sonic's story involve fighting a god or giant monster. They saved that autism for Shadow and Silver's stories instead.
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