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The great hack of YandereCuck Anonymous 07/04/2020 (Sat) 09:29:45 ID:34e275 No. 53822 [Reply] [Last]
Kiwitrannies hacked YandereDev's Gmail, Github and Reddit accounts, plus his 4chan tripcode. The only things safe are his Twitch, Discord and Patreon accounts, and only because they have a 2FA protection. His emails and contracts with Tinybuild were leaked, everyone banned from r/yandere_dev is now unbanned, and the source code of Yandere Simulator is being uploaded right now while he's on saltybet. https://archive.md/j0Hj3 (proof of the hack) https://archive.is/SNvw1 (talk about the leak begins here) This should be a good laugh and his contracts with 505 games, thanks to a GG Anon for finding these for our enjoyment.
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>>60980 Perhaps his lack of planning, as shown in his code, is reflected in his life too, and he imagines, like many youtubers and other e-influencers, that he'll be able to ride the wave as he has forever. Heck, maybe he doesn't even consider the future at all.
>>60982 The shithead has been successful at milking his e-money cult of sycophants for a couple of years now. Must be looking at how DSP manages to continue to lie to his "fans"
>>53841 >>53841 Goddamnit if I did something like that I'd probably get fired.

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QTDDTOT Anonymous 05/28/2020 (Thu) 01:07:52 ID:302631 No. 14674 [Reply] [Last]
What are some weird looking games? Also How are you doing, anon?
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>>59577 Becuase all of his worst nightmares have come to life, his beliefs were proven wrong in a horrible fashion, and his betrayals of his own principles have failed to improve the situation in any way: and then his own very son is turned into a killing machine sent there to end his life. He's a broken man, with no reasons left to live. >>59698 >lolbertarians still mad at vidya, one decade later The entire message of the game is about the importance of freedom and free will more specifically ("A man chooses, a slave obeys"), yet faggots like you are still salty when a single story isn't licking Rand's boots. >>60641 But anon, grasping that means not being able to go on self-righteous tirades on a vidya board ;)
Finished DX Human Revolution, I found it mildly okay. I think I enjoyed myself more on the second playthrough where I treated it as a shooter, mainly because Hacking Capture level 5 is enough to completely shit on everything and unlike combat, stealth doesn't really need any augs(but that's mainly because on the hardest difficulty you can be one shot and enemies have pinpoint accuracy so until you get dermal plating it's a chore to play) and it's much more boring in my opinion because fuck radar-heavy stealth. Point is, is Mankind Divided better or worse, gameplay wise? Also regarding Resident Evil would it be better to play the first two remakes before jumping into the original 3/4/5 or playing the originals first and then the first two remakes? Would the PC version of RE1 be the remake or the original?
>>60981 >Point is, is Mankind Divided better or worse, gameplay wise? IMO it's worse, but there's mixed opinions on that. I find the new hacking minigame to be absolute cancer (it seems designed to reward savescumming instead of intelligent play), also the shit writing really doesn't help.

Ubisoft Forward live Right Now Anonymous 07/12/2020 (Sun) 15:00:20 ID:692982 No. 60027 [Reply] [Last]
12 PM PT / 3 PM ET 8PM British, 9 PM West Europe / 10 PM East Europe https://www.twitch.tv/ubisoft
Edited last time by Mark on 07/12/2020 (Sun) 19:25:58.
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>>60938 >le reddit tier humor >pls buy >(1)
>>60945 I take it you've never used /int/? There are tons of people who are completely serious about that shit. It's Afrocentralism-tier.
>>60945 >Muh bait It's been a shitty meme used by niggers on 4cucks thinking that North Africans and Greeks are the same blood. Quit trying to damage control, because you proved you're a cuckchan nigger.

PS5 game cases revealed Anonymous 07/12/2020 (Sun) 14:33:50 ID:ccbec9 No. 60010 [Reply] [Last]
Sony revealed the design of the PS5's game cases. The white on top looks pretty sleek, but it doesn't go well with the blue colour of the case itself. Hopefully they'll change it to either white or black, because right now it just looks out of place.
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>>60911 disks? Who said anything about disks? Its just going to contain a download code.
>>60972 >Its just going to contain a download code. Wouldn't that be really easy to shoplift by simply taking a photo?
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OP is a faggot for hoping anything good happens with the PS5. Almost like he's excited to buy the shitty, censored console

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UBISOFT IN THE SHITTER Anonymous 07/12/2020 (Sun) 02:04:13 ID:608b98 No. 59502 [Reply] [Last]
A shitton of Ubisoft top executives are getting canned for work abuse. That includes the people that could greenlight or cancel a game with a thumbs up/down and the CEO and founder Yves Guillemot All of this after all their shit games go leaked a few weeks and days before their streaming showcase WATCH THEM EAT EACHOTHER AND LAUGH http://archive.is/ER40K
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>>60090 His wife was responsible for the interracial kiss in the AVGN movie. At least there are no niggers on his youtube channel.
>>60889 Also raw ingredients have a higher rate of tax, meanwhile processed food also gets the benefit of heavily subsidised HFCS because of retarded laws to protect corn farmers.
>>60592 They eat out 6-7 days a week because cooking for yourself is a weakness. The processed food is all high in preservatives and chemicals. "Dietitians" claim is harmless when placed in the human body, which is untrue when inevitably cancer pops up, time and time again, and cleans up the "intruders". They live miserable lives high on the dopamine of excess and will never bother to change their shitty diets until they're dead.

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Meta Thread Anonymous 06/09/2020 (Tue) 19:34:04 ID:a120a4 No. 25719 [Reply] [Last]
Keep all of the board drama, autism, site issues, feedback and shitting on the website administration here. Thank you.
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I haven't even noticed anything different so yeah, gg to whoever paid for the attack
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>>58932 thanks for the news bird slut

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NEXT GEN GAMES TO BE SOLD FOR 70 DOLLARYDOOS AT LAUNCH Anonymous 07/02/2020 (Thu) 16:58:45 ID:c4ab3f No. 52532 [Reply] [Last]
BETTER PAY UP, GOY >2K has unveiled the pricing details for NBA 2K21, and the versions coming to PS5 and Xbox Series X will be more expensive than all other platforms. The next-gen versions of the annual basketball sim will retail for $69.99/£64.99, while the PS4 and Xbox One versions will be somewhat cheaper at $59.99/£54.99. Such a difference isn’t huge, but could certainly add up if this becomes commonplace across the medium. >2K has said the PS5 and Xbox Series X releases of NBA 2K21 have been “built from the ground up for next-generation consoles” which presumably hints at improved visuals and better performance as a result of the new hardware. Beyond a brief trailer, we’ve yet to see these results for ourselves, so hopefully they’re substantial. >A potential increase in the traditional pricing model was discussed by former PlayStation boss Shawn Layden in a recent conference. “It’s been $59.99 since I started in this business, but the cost of games have gone up ten times. If you don’t have elasticity on the price-point, but you have huge volatility on the cost line, the model becomes more difficult. I think this generation is going to see those two imperatives collide.” >Layden said a solution to this problem would be for developers to return to shorter experiences that span 12 – 15 hours, instead of the open-world epics we’re so used to seeing in the console space. NBA 2K21 is an annual sports title, so doesn’t really fall into that debate. Its predecessor, NBA 2K20, was released less than a year ago and has already been heavily discounted and given away for free on PlayStation Plus. So perhaps players who don’t want a higher price simply need to wait a bit longer. https://archive.is/8I9x1 This narrative that developing games has become more expensive just seems super fishy to me. The CEOs and directiors aren't taking home any smaller salaries, marketing budgets are enormous and diversity officers often make 6 figure salaries too, yet somehow consumers are to blame for being too entitled.
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>>60924 >>60926 >>60929 >>60933 Did you really have to make 4 separate posts? Also go back to 4/g/ with your poor understanding of tech.
>>60144 When have commies ever done anything for >gamers but call us racist nazis. If we turned the commies into fertilizer, at least they'll finally become useful. ;^)
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>>52532 I fucking love the covert art of Mamba Edition though. Almost like if Edvard Munch drawn it.

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Rougelite games Anonymous 06/25/2020 (Thu) 19:22:56 ID:ffb80d No. 46614 [Reply] [Last]
Let's talk about games with generated elements that aren't exactly rougelikes, often playing as action games with a lot of generated content from levels to monsters or situations that you are forced to be in. Streets of Rogue besides its shitty humor is a pretty cool sandbox game, allowing you to approach it from different directions. The Binding of Isaac is fun, but I haven't played the latest updates. Please do not argue about the name and genre conventions of this, I used the name "Roguelite" exactly because there is no good name for this genre and I want to avoid naming autism that permanates this topic
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>>58995 like so five if you want bold italics
>>58958 3/10 costumes, they didn't even bother.
>>58687 It's not a question of "are there fights?" It's a question of "are there people with enough money to be profitable, who are also weak enough to successfully attack, AND in my rank? Finding viable targets was difficult at the best of times. Naturally anyone with shitty defenses will also tend to have shit for money because they've already been drained dry. But when the game was first out on PC, there were enough people playing it that there were always a few decent targets, enough to make the money required to buy gear and shit. Now I expect the ONLY people at high rank are the ones deep into postgame

Horror thread Anonymous 07/10/2020 (Fri) 01:36:53 ID:80f971 No. 57785 [Reply] [Last]
There wasn't any in the catalog so let's talk about horror games. I have tried playing some Dead Space lately and although I do appreciate the fun gameplay, I do not think the game is really that scary. I have played some Frictional Games games and although I do not think Amnesia is a bad game, somehow Penumbra which is older than it seems to be the same thing but far better in literally every respect. This includes the engine. The only thing that Penumbra does badly is allowing you to awkwardly swing at the monsters util they're dead. A machine for pigs is a fucking joke, but what do you expect from people who made fucking Dear Esther out of all things.
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>>60891 Only the first or the whole series ?
>>60891 Dead Space is a solid third person shooter with neat dismemberment mechanics that throws jump scares at you when it remembers it's supposed to be a horror game. Go in expecting spooks and you'll be disappointed, go in expecting a fun but slightly forgettable series of fights and you'll enjoy it fine.
>>57897 I can't play Dead Space for a different reason, I get motion sick really easily from shit like bad framerates, weird camera movement, and low FOV. From what I recall it had all three and I couldn't get the fix for the last one to work. Silent Hill definitely had bits I found scary and tense, but for the most part I found its general atmosphere sort of relaxing. The kind of game that's perfect just wander around exploring in. >this ugly oldass game what a stinky dumb nigger faggot gay gay homo faggot dicksucking fag

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EA Announce Positive Play Charter, Have Removed Over 3,500 “Player-Generated Assets” in Past Weeks Anonymous 06/19/2020 (Fri) 09:04:18 ID:a230e1 No. 40799 [Reply] [Last]
For those unaware, EA is trying to use "racism" as a guise to take your games away. They've been doing this for a while, however they've made an official statement on the matter as seen in the link below. Additionally they're using BLM as an excuse to implement this scummy shit. Valve tried this same shit recently, and will thankfully be getting sued by the slavs. Unlike in America, ToS doesn't protect these companies from doing whatever they'd like in slavland, so thankfully Valve will get a kick in the dick because of it. >If you have repeat or severe instances, we may permanently terminate your account. This includes all of your EA Accounts if you have more than one account. >When your EA Account is terminated, you will lose your username and access to the account. >The last few weeks have been a stark reminder that we have a responsibility to stay vigilant in this effort. We won’t tolerate racism, sexism, homophobia, harassment or any form of abuse. We can build better, healthier communities inside – and outside – our games, and that’s what we are here to do. Last week we included important anti-racism messaging in many of our games, reaching millions of players. Every step towards a healthier community is a positive one. >This isn’t a quick fix, but it is a long-term commitment that we intend to continue to act on. We will constantly question and evaluate how we’re doing – and what more we can do. Meaningful change in our industry means a step towards meaningful change in the world we all share. We all have a role to play. Let’s make it positive. https://www.ea.com/commitments/positive-play/charter
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>>41135 Most western nations would make this illegal if it was a product but they sell it to you as a service or as a product + service without which the product is bricked or half-functional. Services are contracts and those can be cancelled if you breach the terms of the contract, or often just with a catch all 'we reserve the right to cancel this without warning at any time'. Sometimes this is prevented, like the Australia and European nations declaring Steam games products, but usually the company adapts and admits the core is a product but the rest is a service or whatever to avoid it. Streamed games are the end game of publishers not just because they make piracy extremely difficult but because they'd objectively count as a service. It's not all that new, even if you go back to when games were objectively a (physical) product when shitty on-disk DRM like SecuROM or Starforce went tits up with later versions of windows or whatever the publisher just has to claim that it was only advertised as working on X version of windows and it still does and they're not obliged to provide patches as a service to keep it working. This is also how lootboxes get around gambling laws since they're selling a service (continued access to your fancy jpg skins) not a good. Semantics is a common trick to get out of legal obligations. Or take Amazon, where they've sold outright lethal shit marketed as food because technically they're only the broker/marketplace and aren't responsible for any claims made about goods people sell on it. This is despite the fact people will trust Amazon far more than buying directly from chinks even though that's what they're doing with Amazon simply taking a % cut.
>>59673 >muh Titanfall 2 I don't care if you like it, suck a dick if you're willing to use EA's services or support them.
>>52054 >I feel like things were better without patches. Expansion packs or sequels were better, and a game could really be considered "complete" or "final." More time was spent to make sure there really weren't any gamebreaking bugs and that the game was polished enough that it wasn't going to get shit on for having shit controls/physics, being too obtuse, broken, ugly, etc. And for console games revisions didn't generally make drastic changes to the gameplay. The revisions were usually interchangeable for the most part, just minor differences in the engine to fix bugs, graphical changes for QoL purposes, almost unnoticeable level design tweaks that make it only marginally clearer where to go, typo fixes, shit like that. Compare to some revisions today that completely change shit around, the game may as well be early access with the game never being done, an eternal WIP where each version is practically a different game altogether. Actually, I wonder if anyone has ever put a reasonably popular game on Steam, then changed it into an entirely different game with a different genre, different aesthetics, different everything in a "patch" just to fuck with people. Maybe even going from small to huge file size. Also nowadays for anyone who isn't a pirate there are versions of the game which essentially don't exist anymore because repeated patched have changed the fundamental mechanics to line up with the DLC even when you haven't bought it. Sometimes the developer makes them available but that's just random chance whereas in the past you could still grab the base game and apply however many of the patches you wanted to get the version you were after. Piratefags, on paper, can avoid this as usually the pirated version is pinned to the version it was cracked on but in practice good luck finding any seeders for anything that isn't cutting edge or maybe is a version needed for a specific mod. >>59620 >>59653 Catalyst was only good for the new soundtrack, excepting the shitty main theme. Not even worth pirating the game to play it. >>59734 Key resellers still eventually trickle some money back to the publisher since they'll run out of keys and buy more. Granted at the reduced price the shitholes get and sometimes with stolen cards but AAA publishers will revoke keys/accounts linked to stolen cards anyway and it's an overblown issue.

/agdg/ - Amateur Game Developemnt General Anonymous 05/17/2020 (Sun) 17:06:06 ID:2b24c2 No. 8707 [Reply] [Last]
Resources: >#8/agdg/ via irc.rizon.net >https://matrix.to/#/+agdg:matrix.org via matrix programs >Dev resources: http://8agdg.wikidot.com/resources Links: >Wiki: http://8agdg.wikidot.com/
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>>60481 You probably fucked up the friction math.
>>60913 I finally did figure out what I was doing wrong, I always end up overcomplicating my conditionals, and usually it ends up fixed just by reducing to one or two and using ternary here and there when there's just one value I need to change within the code to be run. Same thing with my collision check, I completely overcomplicated the conditions to check because nothing seemed to be working, then I finally realized I didn't need any of it once I realized the problem, and now I've got half the lines of code I had before and it actually works. Before I had twice the code, and collision would break depending on what it hit first (hitting the side of a platform and it would fall out of the level, hitting the top of a platform and it would end up inside other platforms).


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