fodder enemy respawn and untapped potential aside, I think the the general placement of enemies and large world actually benefit each other. There are games where open skies is just for scenery, here its actually useful.
Imagine the griffin quest but it took place over the entire gransys, or some gore-griffin that would make travelling the open skies very dangerous, forcing you to use alternate paths. Or hell, you can use the griffin to actually fly.
They're praised because they are silver ores in a sea of rocks. Other "open world" games released in the period don't even get remembered, you have to just see the previous decade for better game. Plus the hype. Consider this - normies say cyberpunk is a "decent" game it just has bugs. There simply aren't games released to compare it with. In the opposite, as soon as among us
came, people forgot about fall guys
, even though there was no similarities.
Anyone got links?