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Tom Clancy’s Rainbow Six Siege to Add Transgender Operator Anonymous 08/17/2021 (Tue) 16:19:27 Id: 016f51 No. 391400 [Reply] [Last]
https://yewtu.be/watch?v=6ubP14b_yDE >Ubisoft have announced the next operator being introduced to Tom Clancy’s Rainbow Six Siege will be a tranny that will also feature a suicide/self-harm action button. >The announcement of the game’s third season in year six- dubbed Crystal Guard– promises to bring map and operator reworks, Elite Uniform and headgear being worn separately, HP increases and dropping armor, adjustments for player comfort, balance changes, big fixes, and seasonal weapon skins. >There is also a reduction in the R6 Credits and Renown cost of five operators; Maverick, Clash, Amaru, Goyo, and Zero (a.k.a. Sam Fisher). The new season will also see a new operator- Osa, a Croatian attacker with a clear shield. You can see her in action in the Crystal Guard reveal and Operator Gadget Gameplay & Starter Tips trailers below. >Some caught a particular piece of information in the character’s biography. Aside from her love 60s sci-fi and tinkering, her time at University saw her being isolated “due to her unorthodox approach and others’ attitudes towards her transition.” >Replying to GameSpot, Ubisoft revealed that Osa was transgender; as writer Simon Ducharme explained in a statement to them. <“The decision to create a transgender character was made early on, as part of our initiative to have an inclusive roster of Operators. The consultants, all of whom are trans people, wanted to make sure that Osa was presented as authentically and organically as possible. She was written by a queer person and she is voiced by a trans woman – and while her identity is certainly influenced by her gender, who she is in the Siege universe is centered on her talents, her influence on Nighthaven, and her close friendship to Kali. >Her biography’s psychological profile states her favorite movie is (the fictitious 1967) Empress of the Plutomatons; “filled with futuristic technology and colorful imagery, and was ahead of its time in the presentation of a strong female protagonist. It’s easy to see the trajectory between that little girl, wonderstruck by robots and spaceships, and the genius that she is today.” >The profile also notes that her family, such as her aunt and brother, and fellow operator Kali showed support in “both her career and her transition.” http://archive.today/a7Osd
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>>400135 >Whites visible above pupils in eyes >Eye openings uneven >jaw slightly open during smile that shows teeth >cheeks split so wide it deforms the face >smile doesn't reach eyes or cheekbones, which is where a reflexive smile is located (not hard to fake but few people understand what a genuine smile looks like) >very slight jaundice >eyebrows in danger/threat position (when in danger your eyebrows pull up and your eyes widen to increase your vision clarity and field of vision by moving potential blocks to your vision out of the way) Hmm something tells me he's not feeling so good.
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Best Parts of Bad Games Anonymous 07/06/2021 (Tue) 01:41:43 Id: 49fce0 No. 356777 [Reply]
MegaMan Battle Network 4 is the worst game in the main Battle Network series by far for many reasons, but it had a neat penultimate boss fight against a dark copy of MegaMan.EXE. What makes this fight neat is that he isn't just a generic boss with MegaMan's appearance, but he mirrors what upgrades you've found (he has the same max HP as you), what customization you have, and uses the same attacks you have equipped (plus a chance of using ones you have found but don't have equipped). This means you can't just power through him, but have to outsmart him by dodging better than the AI can and using abilities he can't. (I know Guild Wars had a quest that did something similar, but that was more of a matter of equipping abilities the AI couldn't use effectively than a true mirror match.)
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>>376923 > While you as the player are able to leave at any time, he acknowledges that he is forever trapped in a shitty game time vortex Now that's some funny meta shit.
Fallout 3 has no idea what it's doing with Fallout lore 99.99999999999% of the time, but the temporary blindness upon exiting the vault as your eyes adjust to natural sunlight for the first time in your character's life is a nice little nod to the narration text at the start of Fallout 1 on how you see natural light for the first time.
>>399982 its funny even though theyre on the same engine i can go back to play new vegas but i cant do the same for 3

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NEO: The World Ends With You Anonymous 05/14/2021 (Fri) 17:08:25 Id: 000000 No. 309424 [Reply] [Last]
Opening movie was dropped. https://yewtu.be/watch?v=jes_bMzczts I have to say I was skeptical if this game would even turn out decent at first because it seemed like another Squenix cash grab leeching off of one of their best IPs, but after reading the dev interviews I have more hope for it. Also Nagi is fucking cute.
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How's the time trial on Another Day work? Is it just for the bosses you encounter doing the day normally? I was expecting like a boss tower or boss rush like Final Remix.
Has this game already been cracked or do I still have to use an emulator for it?
>>399666 As in released on PC? No. Pirate it on Switch/PS4.

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The Titanfall situation Anonymous 08/06/2021 (Fri) 20:49:09 Id: 8ff0b0 No. 382171 [Reply] [Last]
How the fuck do I even write an OP about this, this is Saturday morning cartoon villain stuff. If you're even remotely aware of Titanfall/Apex Legends you probably know the games have been suffering from a major hacking/DDoSing problem for awhile. Recently it came out that the attacks were being done for the most bizarre possible reason. I'll briefly recap. >Respawn (the devs) were going to make a port of the first game called Titanfall Online for Asian territories called Titanfall Online >game tests very poorly in Korea, game gets cancelled >a group of what I can only describe as unnatural autists get very upset at this >said group decide they're going to engage in a years-long campaign to attack Titanfall, then pose as legitimate white hats who "fixed" the game >led a false-flag attack on a community attempting to save the game to drive popularity to their own Discord >they somehow managed manipulate e-celebs and media outlets to report on them being the good guys fighting against the hackers >this was all leading up to their master plan to get hired at Respawn's and work their way up the corporate latter so they could work on and release Titanfal Online This is poorly structured and leaving out a lot of context but it's as batshit as it sounds.
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>>383808 I'm not sure what you're talking about. If there were no centralized matchmaking servers, DDoS attacks would have no effect and this would gave never been a story to begin with. You'd have to either scrape the master server constantly for server IPs to individually DDoS, or DDoS the master server itself which would be trivial to mitigate because master servers are easy to set up and aren't nearly as important as matchmaking servers. It also wouldn't prevent anyone who keeps favorite servers or has a history log of servers they've played on from connecting and playing on those servers. It's the same with TF2 hacker bots. The problem is completely mitigated by joining a vanilla community server with a competent banlist.
>>383606 Bullshit, if they could host their own servers, nobody would join (low interest in Korea) and they'd move on to plague Europe and America servers. I'm all for less dependence on the studio to keep playing the stuff you like, but don't kid yourself, it wouldn't be a solution here. >>396310 >You'd have to either scrape the master server constantly for server IPs to individually DDoS Or just hit the master server and everyone else gets a blank list when searching for servers to join, same thing really. >It also wouldn't prevent anyone who keeps favorite servers or has a history log of servers they've played on from connecting and playing on those servers. Not the current mindset for many players. They want a "drop in, drop out" experience where the rules of the game stay the same but they get different players every match. They don't want to play against the same person multiple times, that gets boring, and they don't want custom content to force them to adapt to every single server and it's particular type of autism. It's the difference between going to a bar for a drink or inviting friends over. You can't really compare both or replace one with the other and it just so happens a lot of players want the former.
>>399325 You completely ignored one if my points. There's a reason you don't hear about master servers getting DDoS'd. It either never happens or never has an impact.

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"Now Every Single Activision Studio Works On Call Of Duty" Anonymous 05/01/2021 (Sat) 15:25:51 Id: cbf86a No. 298912 [Reply] [Last]
>Yesterday, Activision-owned studio Toys For Bob announced that it was going to provide development support for the latest season of Call of Duty Warzone. The studio had previously worked on its own games, such as last year’s fantastic Crash Bandicoot 4, but has now effectively been consumed by the ever-growing monster that is Call of Duty. With that move, all nine studios directly owned by Activision are part of the Call of Duty machine in some capacity. >Toys For Bob isn’t the first studio Activision has tossed into the never-ending war-game talent blender. Here’s the breakdown of what the studios the company currently owns have done with the massive franchise: ·Toys For Bob is working on Warzone Season 3 content. ·Raven Software has been a support studio for CoD since 2010. ·Activision Shanghai worked on Call of Duty Online. ·Demonware does server support for Call of Duty. ·Former Transformers dev High Moon Studios helps support Call of Duty. ·Beenox has been working on CoD since Black Ops III. ·Collectively, Infinity Ward, Treyarch, and Sledgehammer have been taking turns developing Call of Duty games for the last decade. >Even parts of Activision that you wouldn’t expect to be involved with Call of Duty are in fact involved with Call of Duty. Blizzard, part of the larger mega-company Activision Blizzard, hasn’t developed a CoD game (yet) but it does sell them on its own digital store. King, the mobile game giant Activision bought for $5.9 billion back in 2016, was working on a Call of Duty game for phones. (Already-launched Call of Duty mobile games have been developed by other, non-Activision studios.) >It’s hard to watch as talented devs part of successful and long-running studios get sent to the Call of Duty salt mines, unable to make anything unique or new. It hurts even more when it’s a studio with its own history of great games. For example, Raven Software is the studio behind Heretic, Hexen, Star Wars Jedi Knight: Jedi Academy, Marvel Ultimate Alliance, and more great stuff. However, since 2010 Raven has been stuck as a support studio for Call of Duty, often assisting on DLC. I don’t doubt the studio is still filled with skilled creators working hard every day. But I can’t help but wonder what those devs could be doing if they were free from Call of Duty and allowed to make something new. >Of course, with Activision and its obscenely rich CEO, sticking around as a Call of Duty support studio is often the best-case scenario. The likely alternative is your studio is shut down or absorbed into another studio within the publisher, leading to massive layoffs. This happened to Neversoft, Grey Matter Interactive, Bizarre Creations, Shaba Games, and many more. >Even if a studio is allowed to live on as a cog in the CoD machine, it doesn’t save them from layoffs, with some Toys For Bob employees seeming to confirm a layoff occurred at the studio following the recent release of Crash 4. Toys For Bob’s future doesn’t seem bright. It could live on for another decade, helping support Call of Duty, like Raven Software. Or it might get shut down after a few years on the CoD train, like Neversoft. My heart goes out to the staff at Toys For Bob and to those who were let go. >I’ve enjoyed Call of Duty games over the years, but it’s become harder and harder to play the newest entries and the ongoing Warzone mode as studio after studio is sacrificed to the franchise to keep it going. Call of Duty’s yearly release schedule, paired with each game’s increasing size and complexity, has created a superstorm that seems to suck up resources, people, and money faster and faster. And now Activision has no more studios to throw at it, because it’s already dun thrown them all in. >Will Kotick and his millions go hunting for a new studio to purchase soon? It seems when Activision buys up a new studio, an invisible timer starts, counting down the days until that new studio is either kicked overboard to die or gets “lucky” and lands on Call of Duty island, destined to work on military manshoots until the heat death of the universe. https://archive.is/0KkGG

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>>394796 >>394801 These people are fucking mental. None of the soldier in WW2 when in as "fuck yeah, let's kill some Nazis", they were simply soldiers who did what they had to do, not fucking sadists and murder hobos. If any of those fuckers came across someone injured on the side of the road and found any ground to label him a "Nazi" (which in this age can be literally anything) they would with delight cave his skull in, take a selfie and brag about it.
>>398614 There were probably thousands of burgers who volunteered to go stab Japanese soldiers after Pearl Harbor. I'd be willing to say that at least some bongs felt similar during the Blitz, and some of the Free Frogs were probably also enthusiastic about shooting the guys who sacked their home. Their enthusiasm probably did not survive very long once people started yelling or shooting at them, no, but it's simply wrong to say none of the millions of soldiers in that war were ever motivated by "let's go fuck those guys up" attitudes. Aside from that, even historical war video games are to some extent a kind of propaganda or national ego stroking, so it's not surprising that characters would be a little soulless and have unrealistically gung-ho attitudes. Lastly, expecting an average burger to have correct or nuanced ideas of what the average soldier experienced back then and then also to feel strongly enough about these ideas to share them on social media is probably itself an unrealistic expectation, given that social media is a kind of advertising platform for the wide scale expression of thoughts that normally nobody would care enough about to hear.
>>394802 Funny, but no, most normalfags are not obsessive about killing Nazi's as leftists and liberals are, because they don't give a shit about politics.

The Simpsons Hit & Run source code leaked online Anonymous 08/23/2021 (Mon) 21:36:09 Id: 92f1ae No. 396524 [Reply]
https://archive.is/n2MFN > Gaming leaks and decades-old development files continue to make their way online, appearing suddenly in the form of anonfiles.com uploads. While it's no Nintendo Gigaleak, the latest upload will likely catch the attention of many, as it's the source code for The Simpsons Hit & Run, a well-loved licensed game that fans have been demanding a remake of for years. Posted to 4chan, the folder supposedly contains documents pertaining to the game's development cycle and marketing from Radical Entertainment, alongside the full source code. According to posts, users have been able to successfully compile the source into a playable copy of the game, running on a Windows XP virtual machine. The article is really short but this could be interesting for the game's surprisingly active modding scene.
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>>397866 >When was the last time a decent openworld game was? For 100% a classic, Dragon's Dogma in 2012.
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>>398989 >dragon's dogma fodder enemy respawn and untapped potential aside, I think the the general placement of enemies and large world actually benefit each other. There are games where open skies is just for scenery, here its actually useful. Imagine the griffin quest but it took place over the entire gransys, or some gore-griffin that would make travelling the open skies very dangerous, forcing you to use alternate paths. Or hell, you can use the griffin to actually fly. >>398921 They're praised because they are silver ores in a sea of rocks. Other "open world" games released in the period don't even get remembered, you have to just see the previous decade for better game. Plus the hype. Consider this - normies say cyberpunk is a "decent" game it just has bugs. There simply aren't games released to compare it with. In the opposite, as soon as among us came, people forgot about fall guys, even though there was no similarities. >>398873 Anyone got links?

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Brave Explorer Games Anonymous 08/03/2021 (Tue) 10:39:42 Id: 000000 No. 379523 [Reply] [Last]
Have there been any new ones released recently? Are there any old ones that you would like to recommend? Are there any good Spelunky clones out there? What about La-Mulana ones? Any explorer games with an interesting setting or game mechanics?
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>>395937 Sankyu
>>379702 >Super Pitfall for the NES is a really underrated and underappreciated game. Nigger, no it fucking isn't. If you want to play a good NES explorer game, play the original Spelunker.
>>395958 >NES explorer game >Spelunker NES Spelunker is justly famous (and infamous) but the NES version isn't the best version of the original spelunker to play. If you can play the arcade version. As an aside its infamous difficulty lead to its legendary status in Japan and this is probably the whole reason that we're still getting Spelunker sequels.

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MMO Thread Anonymous 05/16/2021 (Sun) 07:03:19 Id: b7f38c No. 310777 [Reply] [Last]
A general thread for discussion on MMOs. WoW: The Burning Crusade Classic releases in June and FFXIV: Endwalker releases in November. Currently FFXIV is crushing WoW in active subscriptions. This is actually a big deal as WoW has been chief MMO for over a decade, now it's been toppled. Truthfully FFXIV was even better than WoW years ago but WoW barely had the upper hand in subscriptions because of the old playerbase. Over time more of that older playerbase have realized the game is shit and not what it used to be and quit. The Burning Crusade Classic is really Blizzard's last chance at reeling back in that old playerbase, but I doubt it will contend with FFXIV. With all that being said, what MMOs are you currently playing or have recently played? I dabbled around with some private servers of old MMOs with you guys but I just got back on FFXIV to do some content I missed and to prepare for an upcoming patch.
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>>396853 Wings actually has a higher population than Eden now since they don't allow dualboxing. Pretty nice server haven't kept up with the private server autism since it launched but apparently there were claims of the same kind of shit that killed Nasomi being allowed to happen on Eden at endgame. The private server drama never ends.
>>397558 highly likely, i didnt take into account that most people have an alt in the city just selling items on bazaar, so most likely you are correct and wings has more players
>>395864 Its raining bros

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Anonymous 08/15/2021 (Sun) 08:41:17 Id: 4f6ae0 No. 389394 [Reply] [Last]
4x game like Civ VI or Master of Orion, but with an AI that doesn't cheat and doesn't completely suck?
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>>395689 Humankind sucks and you smell like a shill
>shit ui all over the place >much mudslime "civs" >ai brain-dead >dumbed down endless legends gameplay
>>396289 >you're railroaded into taking certain optimal strats to counter the bonuses the AI gets This, definitely. Wonders in particular are either maybe get one early and shoot yourself in the foot or you're snowballed hard enough so they're basically no longer relevant. Also you're not going to get any use out of religion unless you go all out, and even then it might be hard as nails to get the aspects that you want before the AI get them with that bullshit faith income of theirs.

Metal Slug Tactics adds Switch version, launches in 2022 Anonymous 08/11/2021 (Wed) 18:34:31 Id: 3c0a78 No. 387107 [Reply] [Last]
For those unaware, Dotemu and Leikir Studios are making a Metal Slug spin off game called Metal Slug Tactics which is as the name implies. The game was just announced to have a Switch version in addition to a PC version, and will be released in 2022. That said Fio lost her abs so I'm quite disappointed with that change. Still the game looks great, and seeing how well Streets of Rage 4 turned out, I'm cautiously optimistic for this game.
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>>389770 Neat, thanks anon.
>>387107 Steam page uses the roguelike tag. No idea how It'll end up. Pixelart is lower res than classic Metal Slug, so it looks simplistic/minimalist/faux retro. I'll play it if it's fun, I guess.
>>397609 I think I'm just glad it's not microtransaction mobile crap.

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Brigador Thread: Brigatown edition Anonymous 06/08/2021 (Tue) 16:47:45 Id: 549c25 No. 326254 [Reply] [Last]
The other day devs released a new update which added a bunch of shit including a handful of new missions, several previously non-pilotable vehicles made available to the player (including Zed Prime and Leviathan - the latter coming with 4 weapon mounts and insanely thick armor), three new pilots, a new mechanic to spruce up freelance runs and pools of blood appearing after crushing civvies. Which vehicle and loadout are you rocking, /v/?
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>>371005 Like I said British.
>>343048 The soundtrack is great.
>>370998 It's also fun to make intentionally dumb loadouts like dual high arc weapons.

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Retro Studios’ Zelda starring Sheik was in development Anonymous 07/21/2021 (Wed) 22:05:07 Id: 498054 No. 368913 [Reply]
I found this bit of news from a friend and figured it was worth sharing. Basically Retro Studios was making a game based around Zelda's alter-ego, Sheik before it got canned. According to the information, the studio was commissioned with this title between 2005 and 2008 and would give us a playable Sheik from Ocarina of Time, although it never passed the pre-production stage. Quote from the artist who worked on the project. >Old storage hard-drive diving! (2005 - 2008) >More stuff from a long lost cancelled Zelda (Sheik) action/jrpg that never went beyond pre-production... >Really want to return to these some day to finish a few. Zelda games have wacky weird stuff, and this game was setting out to be ten times weirder. I've never in my life worked contract before. I wouldn't know any details about contract work. Have always worked full-time salary at developer studios. Sometimes random freelance for fun projects outside of games. But I'm completely pulling out of that game career until there can be some real solutions to the exploitation, criminality, and abuse that I see my peers put through... Things have been messy for WAY WAY too many decades. https://archive.ph/dX6WN https://web.archive.org/web/20200505181943/https://www.artstation.com/artwork/XBAqDa
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>>397052 >Broken image Judging by that filename I'm really glad that happened.
>>369025 In a sense it's for the better, nip executives don't know the market and are either too lazy or simply don't have the time to do their research on Western studios. Retro Studios aren't bad but you only have to look at the localization track record of most Japanese studios who try to release stuff here to realize that they can't tell legit localizers from scammers and Commies. To a certain extent, Nintendo understands this, although they've allowed some soybeans to sprout in NoA. They're still better off than Sony. Sadly their quest to vertically control the process by creating their own branch for localization backfired because it too eventually got pozzed.
>>397056 God is protecting us from ugly chicks Anon.

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Anonymous 08/23/2021 (Mon) 01:19:59 Id: 293b52 No. 395935 [Reply] [Last]
>Gamescom in 2 days
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>>396891 It's an open ending cocksucker, not a cliffhanger.
>>396887 Do you have that dick from that greentext "I RECONGINZE THAT DICK" saved anywhere? I want to making a vidya related one but I need that dick to finish it.
>>396234 They were all good except 5.

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Anonymous 08/19/2021 (Thu) 01:57:07 Id: cdc0dd No. 392500 [Reply]
I really like Elite Dangerous but the gameplay has so much depth and/or I'm so retarded I can't stay good without playing it at least on a monthly basis. So if I do other things for a month I know it's going to take at least two weeks for me to git good.So then I do other games for longer and months later I'm thinking about playing it and realize the only way to get back into it is to start up again with a starter ship because otherwise I'll lose my Conda. Which kind of sucks. Thank you for reading my blog.
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>>392500 The other anon said the grind isn't bad anymore but that's the reason I dropped the game. It seems to have a lot of promise and the ships look good. I just don't have the time to endlessly grind for galactic shekels day after day after day. I hate how you're pigeonholed into doing cargo if you want to make any real money in any somewhat decent time. Using a cargo route planner does save a shitload of time though, just wish they could also tell you where the trading hotspots though so you could cash in on the top prices for commodities. Think I had the Type 9 or higher cargo ship by the time I got completely burnt out on this game, whichever one costs close to a hundred million. The capital vessel content or whatever they're called seems fun. Never gonna get it though because I'm not spending God knows how long to scrounge up however many billions of dollars it costs to get one
>>392761 > I hate how you're pigeonholed into doing cargo if you want to make any real money in any somewhat decent time Combat, mining, and passenger missions are currently the fastest money makers. Trading's only advantage these days is that it's relatively safe and predicable compared to the above.
>>396941 The most time-efficient moneymaker are 50 million credits wing mining missions for Bertrandite, Silver and Indite(?). Usually found at Industrial Economy stations with allied minor factions. You can buy those 3 at other stations instead of actually mining them. It does require a decent cargo ship though since those jobs normally require roughly 700 tons of metal. Other than that, High/Haz Res zones are pay well for bounty hunting. Doing so in Lavigny-Duval controlled systems even more, even without Powerplay Rank.

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