>No new Crash game was ever going to reach those heights.
Bullshit. N. Sane Trilogy was a set of remakes with the only new content being new time trials in 2/3rds of the game. Many people would not be motivated to buy them since many people already owned the old versions, which are almost exactly the same (but slightly better in almost every regard), or they could just pirate them, since they would run on basically any electronic device made in the last 15 years. A new game should have sold much, much more. But the new game came out and told everyone who liked the old games that they were shitlords, so a lot of people who liked the old games, the only people who would be interested in a sequel to them, didn't buy it.
>I don't think they sent TfB to the cuckshed over Crash 4. If you look at recent reports, it's more likely they wanted to push every studio towards Call of Duty which they've gradually been doing for years.
They would not be doing that if they didn't think it was the most profitable option. They thought Crash Bandicoot was going to be very profitable, because they had two recent very well selling remakes. They were making an animated series. Then the game underperformed for the reasons discussed above, so they cancelled all those plans, even though they had already sunk significant cost into them (see: the animated series). They would not fire a bunch of people and then have the rest of the team go to work on Call of Duty if their previous game reached their expectations, since their expectations were high. You're insane for thinking that Activision would cancel future Crash games, and the Crash cartoon, if Crash 4 made them tons of money. "Oh, this made tons of money, and we are already working on an animated series based on it. Let's cancel it anyway." No, they want to make money. Crash 4 didn't make as much money as trends indicated it should have, so everyone got fired or put to work on Call of Duty. That's exactly what they deserve, from a financial perspective, and from a moral perspective.