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MILFs in Vidya Anonymous 08/09/2021 (Mon) 17:32:53 Id: cb718b No. 384861 [Reply] [Last]
Given that it's a Monday, I hereby encourage everyone to discuss their favorite or least favorite MILFs in video games. Who are your favorite vidya MILFs anon?
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>>416687 Without a face, you say? Yes, I know she's not a milf, but that's the first thing that came into my mind.
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I just remembered. >>416671 You dont play as the MILF but your mom does pop up occasionally to scare you.
>>417286 Considering what happened to her, she's more of a mother I want to hug and protect before she does something stupid rather than fuck.

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PS4 Emulation Is a Thing Anonymous 09/13/2021 (Mon) 12:58:26 Id: 57467e No. 414727 [Reply] [Last]
Just another reason why you're a retard if you bought a Bloodborne machine. Currently closed source because the dev is a fag, but still some interesting potential. >https://yewtu.be/watch?v=yIMseCc9tZY
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>>414758 >She was literally given a man's body LMFAO Abby was modeled off a buff crossfit girl, retard (Colleen Fotsch). they just stuck the other VAs head on the model which is why she looks so uncanny valley.
>>415149 >not to mention the emulator currently only runs on linux People have already got it running over the linux subsystem on windows apparently. Even microsoft has basically thrown in the towel at this point and accepted that linux is superior so they just integrated it directly into windows as a stop-gap. Also the performance leap likely won't be as relevant because it isn't a full blown emulator but a compatibility layer for some bastardized BSD which is already x86. So you aren't emulating an entire foreing architecture and dealing with that overhead.
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>>415149 Is jailbreaking a PS4 still possible? The PS3 has this slight advantage - even the superslims.

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encased Anonymous 09/12/2021 (Sun) 19:52:08 Id: 247e48 No. 414293 [Reply]
Anyone gave this a shot? Seems like isometric system shock meets fallout 2 in the 70s. magnet:?xt=urn:btih:R5BH532HRZW5NQLETHRIKKKBVDU25CMN&dn=Encased.A.Sci.Fi.Post.Apocalyptic.RPG-CODEX&xl=13641718449
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>>416847 Which in this is completely seperate from making your character male or female.
>>416555 well thanks for explaining anon but don't say it's "not even remotely" like those again
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>>416896 Well, it's definitely not like nucom which was the original retarded post.

Metroid Dread Anonymous 06/18/2021 (Fri) 02:55:28 Id: 0e2eb0 No. 341325 [Reply] [Last]
Trailer calls it "Metroid" 5. But I thought all the metroids went extinct in Metroid Fusion (aka Metroid 4)
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>>416682 Why would furries be drawn to muscular OCs? Is there a specific reason for that?
>>416787 >Why would furries be drawn to muscular OCs Because the majority of furries are fags who like bara.
>>416688 >I think the artist wanted something that looked cool without caring much if it would actually work. You see this everywhere in 3d modelling, like when a sci-fi armor has those stupid 3 holes, or helmets with impractical, bullet catching concave angles.

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Visual Novel Thread Anonymous 03/24/2021 (Wed) 00:41:32 Id: 2a0bcc No. 267918 [Reply] [Last]
The Visual Novel thread is back. Have you anons read anything good lately or been thinking about reading? Maybe looking for some recommendations? Hell, even a good H-scene is worth discussing. Helpful sites >VNDB - Visual Novel Database. Also has reviews and can sort by popularity https://vndb.org/ Most popular VN's: https://vndb.org/v?f=&o=d&s=rating >Fuwanovel - Forum that has walkthroughs for practically every VN's https://forums.fuwanovel.net/ >Nostalgic Visual Novels on-line: Can play old VN's directly in your browser. https://tss.asenheim.org/ I used it for Love Potion, its a great site >Visual Novel Publishers Jast USA: https://jastusa.com/ Jlist: https://www.jlist.com/category/games-computers/visual-novels Mangagamer (won't link it because some of their employees' are not trustworthy but quality is generally not too bad): https://web.archive.org/web/20200904080400/oneangrygamer.net/2020/03/mangagamer-leaked-discord-chat-shows-localization-staff-despise-fans/105399/ >(((Reddit))) r/visualnovels buying guide https://www.reddit.com/r/visualnovels/wiki/buy

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>>388740 What game?
>>388742 Double Homework

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Devil May Cry thread Anonymous 08/23/2021 (Mon) 20:28:36 Id: 073df3 No. 396484 [Reply] [Last]
20 years of kicking ass, taking names and making devils cry. Let us be thankful for the wacky homeless pizza man that enriched our lives with joy and fun, for without them every game would probably just be Zelda. Here's to another 20 years of Devil May Cry! >Favorite Devil May Cry game >Favorite Character >Favorite Boss >Favorite Stage >What level did you reach in Bloody Palace >Do you think Devil May Cry would've been more of a success if not for the reboot?
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>>406589 DmC is actually an OK action game, way better than the likes of God of War and arguably does a lot better than MGR does. The problem is that it's called Devil May Cry, and that the charcters suck. The plot is fucking retarded.
And the end of it. Bonus of last week's movie featuring Johnny Yong Bosch and Dan Southworth as leads: https://zzzchan.xyz/vhs/thread/6.html#postform
>Favorite Devil May Cry game 3 without a doubt, however i like the atmosphere of 1 slightly more. >Favorite Character Dante. Also ironically Arius for his sperg out. >Favorite Boss Vergil 2 (DMC3) and Beowulf >Favorite Stage Mission 12 in DMC3. I like perma DT. >What level did you reach in Bloody Palace Finished it in all games except for 2. >Do you think Devil May Cry would've been more of a success if not for the reboot? Not sure. The game sucks balls, but it also raised the desire for an actual DMC game.

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Neat things done with tech limits Anonymous 08/10/2021 (Tue) 20:34:58 Id: c8324c No. 385813 [Reply] [Last]
The original Game Boy only supported 4 shades of gray (or black, white and two shades of gray to some). For most games this meant that to maintain readability, 1/4th of colors (generally the darkest) generally had to be reserved for outlines so the characters/objects could always be seen, forcing relatively plain backgrounds of three or less colors. In the Game Boy game Batman: The Animated Series, Batman's sprites use his two tone costume to make him readable regardless of background, even when most of his sprite isn't visible because it's the same color as the background. This really works because it's Batman and blending into the darkness fits the character so well.
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>>414421 >Those graphics are crazy impressive for an NES game. That game, Kart Fighter (a Street Fighter II clone for NES with Nintendo characters) and a port of Donkey Kong Country probably are the only non-shit games Hummer Team developed. Their bootleg NES ports of Super Mario World, Sonic/Somari and Donkey Kong Country are alright content-wise (some items, enemies and levels are missing due to a lack of space and time, but everything else is faithful to the original, for bootleg standards), but the poorly coded engine make jumping very difficult (you lose moment very fast, specially on SMW and Sonic) and the audio is straight up garbage, while every other fighting game/port is straight up garbage on every level. Luckily, some people have modified and improved their ROMs in some ways, like making the music sound less shit, fix the bugs with jumps in platform games, fix palettes, etc. Here are videos of some of the improved bootleg games: https://invidious-us.kavin.rocks/watch?v=X1B15BiZo4o https://invidious-us.kavin.rocks/watch?v=vBtD1DIuhYM
>>385872 I honestly have zero problem with this. Using limitations as creative fuel is what we need more of. I recently watched a critique of Demons Souls remakes' art direction, and how Bluepoint completely fucking missed the point and ruined the atmosphere by adding skyboxes and shit, which eliminated the fog that was supposed to be blanketing Boletaria and creating that otherworldly oppressive atmosphere. >>387108 >so when you see the actual enemy model in the game, your brain sort of fills in the gaps, and what you "see" is more than what the model can actually express. I honestly miss this. I used to love going through game manuals as a kid and looking at all the cool art therein, because then my mind could superimpose those images over the 8bit sprites and really bring the game to life. I think good visual art requires a certain level of abstraction, going full realism does require talent but it doesn't show you anything your eyes can't see, which is part of why Van Gogh was both ridiculed in his time (not realistic enough) and hailed as a genius afterwards, for the way Starry Night showed the stars not as they are, but in a way that showed the swirling motions of the heavens in an abstract yet visually appealing way. >>387368 >The Genesis put the SNES to shame when in the hands a competent program because of that monster. The Genesis/SNES comparison is interesting because it's still being played out today. Nintendo used less powerful hardware with more built-in features, like Mode 7 which the Genesis could not do, so to achieve anything similar programmers had to brute force it by relying on the faster CPU.
>>387485 That's what I was thinking. It's a hell of a tune for fucking Pictionary.

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Knights of the Old Republic "Remake" Anonymous 09/10/2021 (Fri) 03:47:09 Id: 521efc No. 412046 [Reply] [Last]
In-case you thought this would be mediocre or forgotable here's who's writing it (why does a remake need a writer?) https://archive.ph/wip/9yxMg If you don't recognize the name, it's the "woman" who complained about being "raped" in GTA Online http://yewtu.be/watch?v=xQkENXa9WNE I wonder how big a trashfire this is going to be. The studio is a port house (producing ports are all over the place in quality, ranging from abysmal to good) whose only original content is trashy licensed games. It is confirmed to be coming to PC and is only "console exclusive" to PS5 at launch so you can pirate the garbage.
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>>416386 Sorry for disappointing you, anon. Do burlesque parodies often have nudity? Plus you know I got to see that blonde lady washing the car and stripping, a qt female jedi and Boba Fett and her lovely midriff so it's all good to me. I wasn't expecting anything more Besides those imperial guard who were naked underneath the red cloth but unfortunately that wasn't in the holiday special.
>>416394 >Do burlesque parodies often have nudity? Yeah. Thats kind of the entire point actually.
>>416395 I thought they're just supposed to be sexy and have sexy women dancing. My bad, I've never actually seen or known anything burlesque related.

Psychonauts 2 Anonymous 08/24/2021 (Tue) 02:13:59 Id: 279d29 No. 396748 [Reply] [Last]
Shitface's sequel is coming out in 2 days or so. What are the chances that this'll keep the charm of the original and not be a shitfest? For the past's sake, I shall obtain it. EDIT: If you're gonna play the game, download it from gog-games or use a magnet. Always use a VPN. https://gog-games.com/game/psychonauts_2 650271FE
Edited last time by Mark on 09/01/2021 (Wed) 23:00:58.
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>>415026 Well characters old or new being liked and level design is pretty sure a person by person trait. But yeah since I didn't really like the interns or Hollis which is a common theme I see on more than just here (besides Sam). I can say at least it seems to be common for those characters. I didn't even really notice the rule of 3 coming up tbh til you brought it up. I was more enjoying the levels. Funny enough though the last level is an amusement ride...funny. I mean the idea of rule of 3 isn't so bad. I mean tons of games follow certain routes. Find the boss key in Zelda, Beat Bowser 3 times total, and so on. I felt Psychonauts hide it somewhat well since yeah I didn't even think about it til you brought it up. Psychonauts 1 though had you going into whatever history the character had and dealing with their trauma as well. I mean Edgar and the 2 others you help fix their issues as well. Raz's dad we hardly knew in 1. The best part about the family is that Raz's parents are great. Psychonauts 1 had given the idea that his family kind of sucked but it is shown at the end game that it might not be true. 2 confirms it.
>>415410 I agree that levels in 1 do showcase a character's trauma, but the only one that is as blatant as the levels in 2 are is Gloria's Theater where all of her trauma is being put on stage. Everything else has at least some subtlety without the character or the character's stand-in talking at you the whole time. Sasha's level is themed with stuff from his childhood because if you look in his vaults you see that his mother died and his father was distant. Mila has a hidden room related to her vaults about the death of her orphans. You wouldn't have any fucking idea what was up with Boyd aside from him being a paranoid schizophrenic if you didn't find his memory vaults. Edgar's story is pretty on the nose but it waits for the end to do the curtain pull and reveal the situation. Fred I don't remember too well aside from him just being a wimp loser and you have to make him win in his mental battle vs Napoleon's genetic memory. The stages in 2 could have been good even with the same themes and tragedies but none of it connects for me, because it's all being brought across by constantly having somebody nagging it into your ear. Rule of 3 I think is just lazy design. It's fine if it's used sparingly but when it permeates everything it drives me up a wall. It really made Darksiders 2 hard to enjoy.
>>415715 Rule of 3 is used in Psychonauts a good amount now that I think about it as well. -You go into the brain tumbler 3 times -You unlock 3 powers from rank before each one after is an upgrade, -A lot of minds have 3 general areas (Milla's entrance to the party, the race, the party itself), 3 areas in Fred's mind (the war room, the game board, the village). -You have to beat 3 levels before you can access the upper floors of the asylum. Pretty sure I could think of more. I am sort of replaying the game atm. Fred's trauma is him having learned helplessness. He isn't actually being possessed. Cassie's trauma isn't really spelled out for you. Same with Nick's, I mean I learned that he was almost secret policed by not Russia before Lucy saved his life after finding the memory vault that showed it later. Funny enough I found his 2nd vault 1st and that made him look like a giant fucking asshole but the 1st vault shows why he was that way. PSI King's trauma wasn't shown in your face either IMO as well. It just does what Edgar does at the end. Boole's trauma isn't spelled out as well. It just shows him being jumpy. You have to find the pretty easy to find memory vault to find he pretty much accidentally made a ton of animals blow up due to not being able to control his powers. Ford's trauma isn't so much trauma as him locking away secrets and you really only get the final one after you beat the 3 areas of his mind.

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#GamerGate + #NotYourShield [#GG + #NYS]: Cute Cube Console Edition Anonymous 09/13/2021 (Mon) 21:39:41 Id: 2a8403 No. 415098 [Reply] [Last]
ONGOING DISCUSSIONS: >The Gamergate hashtag was coined 7 years ago >Nathan Grayson leaves Kotaku to join the Washington Post's "Launcher" section https://archive.is/9hqq0 >Kotaku: "Sega Changes PSO2 Name To Something Less Borderline Racist" https://archive.is/XwXUd >Guilty Gear Strive censors mention of Taiwan and other countries https://nichegamer.com/2021/06/22/report-ai-kayano-voice-and-credit-removed-from-azur-lane-and-arknights-after-chinese-outcry/ https://archive.is/qTQD3 >Factorio developer attacked by SJWs after he refuses to denounce man whose programming advice he linked and denounces cancel culture https://nichegamer.com/2021/06/20/attempts-to-cancel-factorio-dev-backfire-players-and-positive-reviews-swell/ https://archive.fo/S9SyH >Voice Actress Ai Kayano's lines removed from Azur Lane and Arknights after Chinese people object to her visiting Yasukuni Shrine https://nichegamer.com/2021/06/22/report-ai-kayano-voice-and-credit-removed-from-azur-lane-and-arknights-after-chinese-outcry/ https://archive.is/qTQD3 >Five Nights at Frieddy's developer Scott Cawthon retires after SJWs and game journalists attack him for donating to Republican politicians https://archive.fo/wCpMC

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>>416811 Never, this thread becomes a cyclical and you're stuck here forever.
>>416792 >Because anything & everything is changed on a dime. It's really not. Even when they try to change things, it almost never sticks because the fans are too autistic and throw a fit. >The same elements existing after every reboot of a universe doesn't mean shit. They aren't reboots if you actually read the stories. They are stories that involve weird sci-fi time travel shit, but then the immediate sequel stories extensively refer to the events. You wouldn't call the ending of Back to the Future a reboot. History changed, but the story continues, and parts of the sequel are specifically about characters dealing with repercussions of things that happened in the previous story. This is exactly what happened after The Crisis on Infinite Earths and everything else that casuals think was a "reboot." The only real "reboots" happened in the 1950s, and were quickly retconned to not be reboots when they said the old series happened in a different universe and then the reboots and the old versions started crossing over. >Even Naruto has progress. Characters change, age, & die. >it counts when series I actually read does it, but it doesn't count when series I don't read do it! >>416803 >Reboots are no my thing because they tend to screw a superhero's background and ideals in order have this "cool" deconstruction of favorite characters, like the Justice League going evil or some shit. Those aren't reboots, they're alternate universes. The Justice League has never been rebooted to be evil. There are alternate universes where they're evil, though, and they're called the Crime Syndicate, and they fight the main universe. And actually that alternate universe where they're evil has been rebooted several times, but the overall continuity hasn't, so the regular Justice League remembers fighting like four different versions of the Crime Syndicate from three different alternate universes (and one of those alternate universes was rebooted, making four versions of the Crime Syndicate). And they're all canon and it's very autistic, because the fans and creators are too autistic to actually do reboots. Casuals think there have been a lot of reboots, but there haven't. And each event casuals think is a reboot doesn't start things fresh and make things easier to understand, it actually only makes things even more complicated.

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Monark Anonymous 06/13/2021 (Sun) 18:12:56 Id: 50e558 No. 333723 [Reply] [Last]
Recently announced spiritual successor to "SMT if..." that's been secretly in development for a while, and is half a year away from release now. I posted about this game in the general news thread, but abstained from making a thread for it until I got a huge amount of content to post. Well, that time is now. I have machine-translated a 3-page interview (pic included) and I will paste the entire thing ITT. But first of all, just to go over the basic details: >Semi-SRPG with multiple paths and endings, developed by Lancarse and published by FuRyu >Creator team includes 4 of the original MegaTen veterans >Plans to release on 10/14, 2021 in Japan, and early 2022 in the west (sadly, it's NISA) >PS4, PS5, Switch, Steam >Gameplay includes controlling spooky skeletal demons, a party of 6, a sanity meter and more >Official livestreams are scheduled for the 14th of every month (5 in total) until the Japanese release Now with all that out of the way, here's the "Creator Interview" with Fuyuki Hayashi, Mitsuhiro Hoshino, Aya Nishitani, Ryutaro Ito, Kazunari Suzuki and Tsukasa Masuko. My foreword: I don't know Japanese, so I went through the tedious process of cropping and contrast-upping each text column, running them all through OCR, copypasting to and from DeepL, and cleaning up all the obvious errors I could find. To make my point: Fuck Gematsu, fuck (((PersonaCentral))) and all those other faggots who have actual translation staff on hand but completely slept on this interview because it's not about the latest gay Persona 5 spinoff. I got this done myself because I actually care about (potentially) good games. And I may not have done the best job here, but I'll only get better. With that said, I owe big thanks to Frank deWindt II for posting these clean, high-quality mag scans. Interview starts here: ----- >When did the project start? Hayashi:

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>What do you think about Shinya? so-bin: For Shinya, I designed him straightforwardly, so there were almost no changes from the beginning. Hayashi: That's right. >Is it an obsession that only one side of the pants is turned [rolled] up? so-bin: It's the fashion that was popular when I was a student. In "Monark," I've also incorporated some of the things that were popular when I was a student into the design. For example, Akane's and Sumire's school uniforms are very loose-fitting. >In addition to the main character and his buddies, there are many other characters in this work. So-bin: There were almost no retakes for characters other than the buddies. The hardest part was designing the enemy characters' fighting outfits. Originally, I wasn't going to design them, but in the end I did. Hayashi: Kurama-kun and some other characters were designed by other people, but the other characters were designed by so-bin. According to the original schedule, we would have had to split up the work to meet the schedule, but so-bin-san was so quick that we were able to ask him to do it in the middle of the project.

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New trailer just dropped. Clever timing to release it a few hours after the mainstream PlayStation showcase. That's smart marketing. /watch?v=DvEyeBrwGKg More pretty art shown off, as expected of Monark. The strange being that appears at the end looks like some kind of enemy boss fight, but on the other hand, I've noticed that the baby is wearing a crown. Is it on the protagonist's side? It's probably too early to tell, but it might help if someone can translate this damn thing 'cause I sure as fuck can't.
The September livestream dropped today. Enjoy: /watch?v=os8z9nyJyR0 Another thing that dropped today is an English trailer for Monark. Sadly, the game's getting a dub, and it's one of the worst dubs I've ever heard. It makes me want to shoot myself in the ears. Also, this English trailer is mostly a fucking terrible recut of footage that was originally shown far better. NISA's video editing shows terrible taste. Most of the cuts don't match the music properly, and the pacing is completely ruined. Did I mention there's no gameplay shown in this sorry excuse for an English trailer? That's right. Out of literal hours of Japanese demo footage they could have picked from. I won't be surprised if this shit trailer ends up repelling western audiences more than it attracts. Fuck. I'm gonna go rewatch the Japanese trailers to take my mind off this mess.

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Mario Paint Thread Anonymous 08/06/2021 (Fri) 17:33:46 Id: 5b584a No. 382042 [Reply] [Last]
Let's make some shitty OC using one of the oldest pixel editors out there, Mario Paint. https://squid.gay/QRAqqCmA.7z (All you need) Remember to set the SNES Mouse as input device and rev up those gondolas
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>>402853 Final version for now. >>402865 Thanks. I made it with the soundtrack in mind.
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>draw, make screencaps after big changes >redraw torso and make some minor adjustments >start screencap process but cancel because I want to change the shadow a bit <accidentally quit emulator instead <didn't save because I already have something saved <no savestates Ended up redoing the last steps in Krita, using only what's available in Mario Paint (aside from crop and rescale to get rid of the 2:1 sizing). Spoilered is the last paint-only pic.
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Shin Megami Tensei: Imagine Anonymous 07/05/2021 (Mon) 01:44:00 Id: 296bef No. 355636 [Reply]
Seeing if anyone wants to come back to this game. If you like SMT you'll probably like this. There's some of us that have already been playing this and have gotten pretty deep in the game. So there can be anons to help out plus there's the wiki which is useful. Download link https://reimagine.online/download Wiki http://megaten.sesshou.com/wiki/
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>>387275 Oh yeah, that's true. Enhanced Matador's plugin allows variants. Thanks for reminding me. Speaking of Matador, his Digitalize requirements are pretty simple by Fiend standards. Hell Biker and David recipes also allow variants, so you might want to stock up on more Confidant Matadors. You never know when you'll need them. One more thing: Open-Minded Lakshmi learns Megidola and Megidolaon by Level 80.
>>384578 I'll come back if there are some anons to play with. Ephinea is also having an anniversary event right now, so my attention's a little divided.
Update: ReImagine's summer event has ended. The new limited Fortune Card deck contains a harmonica talisman. If you collect two of them, you can mix them together to create an upgraded version called "+1". (The "+1" in equipment names usually implies it can be upgraded further to a +2, but in this case it can't. I checked.)

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Anonymous 08/27/2021 (Fri) 02:37:10 Id: 000000 No. 399954 [Reply] [Last]
You're playing a video game and a female appears and wants to play. Whats the optimal response? Does it change if shes a stranger? Does it change depending on the game. What are you experiences when it comes to playing vidia against the opposite sex?
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>>399954 Take out my dick and immediately start masterbaiting like a like a monkey at the zoo; all while screaming "Booba! Booba! Big mommy milkers! Gib me milkies mommy!"
>>399954 >Whats the optimal response?

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City builders Anonymous 09/08/2021 (Wed) 04:00:25 Id: 2f2a9a No. 410256 [Reply] [Last]
What are worth playing anymore? What's some of your all time favorite?
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>>412652 >>412660 >>412664 >>412727 They're obviously from Belgium
>>413271 >ghettos Low aesthetics means it'd be a punishment for fucking up your economy somehow, but this would either be something simple to solve, so never a factor, or almost entirely out of your control and therefore arbitrary. >rioting Doesn't tropico have something like this? Besides, almost every city builder usually has some form of protests that are functionnaly the same expect for the whole destruction of property, which might seem too punitive for the player and goes back to the first problem in that it's either too easy to avoid or too complicated to care or put in the game. >war You'd need to simulate entire countries for this to be valid. Otherwise, it's just an army marching in, wrecking the place and maybe enforcing some changes before leaving. It's not any more interesting than random disasters like we already have. >school shootings Needs to simulate psychology and mental problems in the young and you're not going to get that in any mainstream game, besides the fact that it again falls into the first problem. Most of these ideas don't really fit the genre since the point is building pretty cities and you're not gonna fuck up badly enough to warrant these problems. But it would actually be interesting to have a city builder focused on things easily fucking up and you're supposed to manage problems, not really solve them.
>>415122 >either be something simple to solve, so never a factor, or almost entirely out of your control and therefore arbitrary. Not necessarily. It's quite reasonable to go full commie block in tropico since it's both cost effective and space effective, ie, much easier to stack certain services if not everyone is in manors and shit and spread out like crazy. Helps a ton with traffic as well. >tropico riots Depends on the game but generally a massive pain and badly implemented. I especially loved it in 5 where one angry pensioner can spawn up to five rebel squads out of thin air

/gameclub/ Thread - Rosenkreuzstilette Anonymous 09/07/2021 (Tue) 00:12:54 Id: 47cd26 No. 409223 [Reply] [Last]
Mondays sure make me want to kill myself play videogames. What a coincidence, it's a new /gameclub/ thread! >What's the /gameclub/? It's a thread where we play a game and talk about it. Try out something you might have never played, share your thoughts, compare scores, and have fun. GAME: This week it's Rosenkreuzstilette for PC! (No you're not having a stroke) >Rosenkreuzstilette is an action-platformer game in which you step into the shoes of Spiritia Rosenberg, a virtuous young woman caught on the wrong side of a revolution instigated by her closest friends. Each of the game's seventeen stages is filled with treacherous terrain and swarms of enemies ready to make quick work of our plucky young heroine. Guide Spiritia safely to the boss at the end of each stage and use all of the abilities at your disposal to knock some sense into them. >Upon defeating a boss for the first time, Spiritia may acquire a new magical ability or two. There are plenty of unique abilities scattered throughout the game, and some of them can make particularly troublesome areas much easier to navigate. Each boss is especially vulnerable to certain abilities, so learning to pinpoint and exploit these weaknesses is bound to make defeating them a lot less painful (for you, not them). >Having recently completed a six-month-long teaching assignment for the Holy Empire, Spiritia Rosenberg was anxious to return home to her friends and get some well-deserved rest. Unfortunately, her homecoming would not be the warm welcome she had expected. Join Spiritia in her quest to stop Rosenkreuzstilette, a company of rogue magicians led by Count Zeppelin himself. A squad composed entirely of Spiritia's dearest friends... (via Moby Games) FUN FACT: The game's main programmer (of a two-man team) gave up on its sequel halfway through development leaving its only other dev, an h-doujin artist, to complete it for release.
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>>414864 >>the legendary Super Castlevania IV Funnily enough, I only submitted that right after watching my brother playing on some random whim while shitting himself up at the chandelier stage, just to see how many anons would gripe about that particular part in the next thread.
>>414957 >the chandelier stage You're a fucking normalfaggot casual piece of shit if you find that hard.
>>414975 You kidding, I always have to carry him through. But now I'm not quite so sure I could say the same for the anons who all pooled in for Mystic Ninja at the last minute.:^)

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