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Activision Blizzard’s Labor Woes Grow on Union Complaint to NLRB Anonymous 09/15/2021 (Wed) 05:49:09 Id: 5b0a04 No. 416289
A union has filed a federal labor board complaint against Activision Blizzard Inc., opening a new front in the legal battle over workplace rights at the video game maker. The U.S. National Labor Relations Board complaint, filed Sept. 10 by the Communications Workers of America, accuses Activision of violating federal labor law through coercive rules, actions and statements, according to the agency’s docket. It also alleges the company illegally interrogated staff. Activision didn’t immediately reply to a request for comment. Activision Blizzard, which creates games like Call of Duty and World of Warcraft, is embroiled in controversy over its treatment of employees. California’s Department of Fair Employment and Housing sued Activision in July, alleging the company fostered a “frat boy” culture in which female employees were subjected to sexual harassment, pay inequality and retaliation. Days later, an employee walkout drew hundreds of demonstrators to the sidewalks of the company’s corporate campus in Southern California. In a July email to employees, Activision’s chief compliance officer, who served as Homeland Security Advisor to President George W. Bush, called the California agency’s claims “factually incorrect, old and out of context.” Activision has also said that the picture painted in the lawsuit “is not the Blizzard workplace of today” and that the company values diversity and strives to “foster a workplace that offers inclusivity for everyone.” Complaints filed with the labor board are investigated by regional offices and, if found to have merit and not settled, can be prosecuted by the agency’s general counsel and heard by administrative law judges. The rulings can be appealed to NLRB members in Washington, D.C., and from there to federal court. The agency can require remedies such as posting of notices and reversals of policies or punishments, but has no authority to impose punitive damages. CWA, which has increasingly focused in recent years on organizing non-union video game and tech workers, said in an emailed statement that it was “very inspired by the bravery” of Activision employees and that it filed with the labor board to ensure that violations by the company “will not go unanswered.” Source: https://archive.is/tFgje
>>416735 I think you mean Fallout 4 with its infamous drum-fed shotgun where the magazine is located in front of the pump-action. That gun is so stupid that it is difficult to believe it was made as anything other than a joke by a junior team member to see if his boss and QA were stupid enough to allow it.
>>416735 Now that you mention it, wasn't it with Fallout 4, or was it because of F3's combat shotgun?
I think this video was made by a /k/ommando whose mind was broken after seeing CoD's new take on WW2. I can't really explain the overediting otherwise.
>>416740 >>416749 Yeah, Vanguard is disgusting. It's like if someone saw Battlefield V and thought, "You know what? This isn't flippant and anachronistic enough." I keep forgetting about it because >CoD, but the lack of aesthetics or consistency in that game's footage is outstanding.
>>416740 Oh... It's not looking good at all for Activision.
>>416740 >>416749 im not even a fan of CoD anymore or guns but i felt that Also that diarrhea sound effect was right on point
>>416760 that "diarrhea sound" is donald duck having a stroke
>>416740 FUCK even Isshin Ashina's flintlock pistol or the quick reload tanegashima from Nioh are more period and technically accurate than this shit.
>>416767 >not even a donald duck pic to trick me Youre not even trying
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>>416760 It's even worse in the actual game.
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>>416740 It just never fucking ends.
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>>416767 >>416793 Very nice, impressive
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>>416798 Why couldn't they implement cool attachments that were real, like the Krummlauf, instead of this insipid tactical mall warrior shit? Oh wait, that would require work and not just numbers fetishism.
>>416740 You guys wanna know something: I ain't even a /k/ommando, i don´t even know how 99% of guns even operate and the only thing i know more or less is the trigger discipline thing and honestly i can feel your pain since your sides and mine have been fucking broken of laughter with this everything. Is that front handle even ergonomic or some pajeet at new delhi was tripping balls before designing that?
>>416807 Its actually just to sell you "attachment packs" with retarded shit on them. They would ran out of stuff quickly. We know historical accuracy in games, specially the ones regarding western history and specially the ones set in world war 2 are power fantasy stories written by niggers, faggots and cunt women.
>>416790 >>416798 It's like goddamn Borderlands: Khyber pass Edition.
>>416793 you tried and it was a good enough effort that it doesnt deserve the ugly star meme >>416798 >>416807 they should add some laser guns too while theyre at it
>>416845 The primary reason those gay angle grips exist is to skirt around stupid gun laws here in the States. Congressmen are apes who try to look busy by passing laws that have almost no impact, so they pretend that the lethality of a gun is measured by how many toys someone can put on it. There are some who prefer it but I think vertical foregrips are superior. The foregrip in that image resembles the one of a classic Thompson, but the name "M1930 Madson" doesn't bring up any relevant data (except garbage about Vanguard) and the Thompson foregrip existed well before 1930. Hilariously enough, there were a couple of automatic conversions designed for the SMLE (that's the British bolt action rifle for you noguns fags), one of them South African in origin. None of them were produced en masse, probably because it was retarded. I seem to remember a pistol grip for the SMLE existing somewhere, maybe a Forgotten Weapons vid, but I can't remember now.
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>>416740 >Broleg is /k/ He's a fucking redditor
>>416798 DELETE
>>416666 t. Satan
>>416798 >>416740 >>416790 Don't forget all of the 90's gear that they put into black ops cold war, a game that supposed to be set in the early to mid 80's. It seems like they couldn't do any basic weapons research. I fucking hate historically inaccurate games.
>>417166 Reminder that New Vegas's director actually went out and learned guns because he felt that it was his responsibility to do so since he was going to be making guns with firearms in them. The result isn't perfect (in large part because of engine jank) but it produced an arsenal that (aside from a few oddballs directly taken from Fallout 1/2) all look reasonable enough and has a good deal of variety.
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>>417191 You mean this post?
>>417200 More this one >I have three rifles (a .22LR Henry Lever Carbine, .357 Magnum Rossi 92, and a Russian capture Mauser K98k) but I don't think that qualifies me as a gun nut. I purchased the rifles because I wanted to understand what it means to be a gun owner in the United States and because I wanted to have a more practical understanding of how firearms are operated and maintained. Sawyer's Formspring is a really interesting explanation of a lot of New Vegas's design choices and a good read for any agdg people. Formspring itself is dead, but someone has archived all his answers. https://archive.md/cjLHn (note: Archive hates spoiler tags so you'll need to either read the source directly or go to the site itself)
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>>417191 >since he was going to be making guns with firearms in them >guns >with firearms inside them Guns that shoot guns? Do the guns that get fired from the guns also shoot bullets? If so, does conservation of momentum mean that the bullets fired from the second gun shoot even harder?
>>417287 Since the second gun would be flying through the air and not held in place, I think that perhaps too much force would be distributed backwards and the bullet might actually end up being slower than if it was just shot from the first gun.
>>417287 >Guns that shoot guns i mean, that is somewhat better due to overt silliness than the bullets in some anime like for example jojo part one, where they shoot out whole(as in bullet+shell), just take a quick look at this https://yewtu.be/watch?v=NvontyBNC44 second 32 onward and tell me that isn't worse.
>>417521 Most people wouldn't know or notice the difference.
>>417287 Should have been "making games with firearms in them"
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LOL. Amidst all the problems that were brought up during this fiasco, they found time to desexualize an old obscure portrait in World of Warcraft. Priorities, Activision and Blizzard. You look like idiots for the censorship and still not dealing with the actual issues at your company.

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