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OFFICIAL DEMO DAY THREAD ~ /v/ + /agdg/ Anonymous 11/11/2020 (Wed) 15:13:02 Id:117293 No. 149845
OFFICIAL DEMO DAY THREAD ~ /v/ + /agdg/ >What is demo day? A seasonal community event in which your fellow nodev anons show off their vidya, and for you anons to do what you do best. >That is? Play our vidya, and tell us how we can improve, show us the untapped potential you see, tell us how much our game sucks (or doesn't, after you've played it of course), and why it does or doesn't suck. Obligatory Notices Please post criticism/bugs/etc in this thread. After this thread is culled, please post criticism/bugs/etc here: >>>/agdg/20
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ANCHOR POST FOR DEVS Devs, reply to this post with you games.
best of luck and godspeed anons
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Peripeteia demo will be dropping in a bit. We're just ironing out some kinks and doing last minute adjustments.
Good luck anons. Hopefully I'll be joining you next year if I ever decide to stop procrastinating. >>149851 Fuck yeah, I've been looking forward to this
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>>149864 Thx anon. This isn't going to be the full demo which we plan for like... November 29th or around, but it's going to have a nice big level and a bunch of pathways through What it'll mainly be lacking is story/extra content which we plan on throwing in once we get the fundamentals ironed out.
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>>149846 HELLAS MMORPG with a heavy focus on crafting, tech discovery and construction. Based in Ancient Greece. Inspired by classic WoW and TerraFirmaCraft. https://playhellas.com/download.html Added since last demo day (5/5): >Player grouping, for shared XP and loot. Type "/invite Playername". >Stats overhauled to be more fine-grained, and composite stats introduced (might, intellect, courage, cunning, swiftness, endurance) >Items can be dropped on the ground. They can be picked up by anyone though, so it's still best to use container objects for long-term storage. >Silver, a new minable resource. >Enhanced versions of gear recipes, crafted using silver and discovered randomly while crafting the base version. >Starter combat spells for all classes. >New launcher that automatically updates the client if needed. >Halloween event, which will be active for a few more days. Address for /v/'s Bitcoinbro: 15M23kfQ9NCTBzh1aY6vhr6XdphUibqxsC
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>>149846 I only recently found my way back to AGDG but I'm close to for the first time finishing a game. Among Stars and Robots This is a puzzle game where you program a robot to get to the goal using a looping list of commands. It's a continuation of our Ludum Dare 47 entry that's playable in your browser so no need to download anything. https://jaoel.itch.io/asar-post-jam-version
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>>149846 HACK&SLASH I'm trying to make a new kind of hack'n'slash, which puts a lot more emphasis on movement and aiming. Gameplay is still a bit rough and enemy variation is limited, but tell me what you think. Download Win64 & Linux: https://stayfrosty.itch.io/hackslash?secret=lqwWRhB9ILAUz3Xc3JCCK9XFeok Requires OpenGL 3.3. Linux version doesn't include dependencies. Multiplayer I AM HOSTING A SERVER PLS JOIN Press enter and paste: /connect
>>149880 >>149878 >>149876 oh neat, three games already
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>>149878 Is it supposed to stop moving and get stuck after I do the yellow action? I have no idea what I'm supposed to do.
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>>149895 Sorry, should've included this infographic in the new page. The yellow detector command repeats the previous command until it scans a blocked tile.
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>>149922 Then the setup in pic should work. But it doesn't, botto wont move even if it scans an empty tile!
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Sorry I didn't have time to post more, here's what I have in a zip https://a.cockfile.com/bT2V0m.zip
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>>149845 Everybody is welcome to include a Bitcoin address with their submission and if your demo is functional, fun and made some progress since the last time, you will get $10 in Bitcoins.
>>149930 Oh that's a bummer, turns out there was a bug in that level which made the detector command break. We've published a new build so it should be fine, sadly itch.io breaks saves everytime you re-upload the game so you'll have to start over. Really sorry about that.
>>149945 Is there shekelcoin client that doesn't require having to download the whole blockchain? So something very lightweight.
>>149987 You can have a wallet without installing a client, but in general, you can't really connect to the blockchain without downloading the whole damn thing, so unless you have a supercomputer that's been mining bitcoin since the early days, you're pretty much fucked.
>>150008 Well damn that sucks, of course the private bankers in real life makes a big buck out of their debt currency methods and as soon a alternative electronic currency is becoming widespread the same oligarchs are making also a big buck out of it, god damn it sucks being a poorfag. Anyway I just briefly checked the electrum website and it seems it doesn't rely on having to download the 350GB blockchain for it? It sounds good what they propose but it makes me sceptical if it has also some kind of backdoor built into it that can screw me over.
>>149987 Yes, Electrum
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>>149846 Micro Tank mod version 1U RC 1 Download link: https://gitgud.io/MicroTank/MicroTank/-/releases/V1U_RC1 Sourceport: GZDoom 4.2.0+ IWad: Mainly tested for freedoom/doom, other iwad may or may not work. It's a mod where you play as a miniaturized tank, currently my enemy replacer mod is heavily outdated so it's recommended to play with a enemy replacer mod that increases their difficulty instead of playing against stock doom monsters. Don't forget to check the controls option so that you can change the primary ammo. No items are replaced, supplies are provided with a supply smoke grenade where you have to launch it and once the crate is landed you have to press enter to unbox its items. Notable addition since last demo day: players can morph into marine now, (armor is bugged) and a janky buy menu. Weapons Cannon: Fires different ammunition types. APHE = Single Target, does 2nd most damage. APFSDS = Single Target, does the most damage. HE = Multi Target, heavy damage. Chemical = Area of Denial effect. Bee = Fires projectiles in a widespread pattern. Coax-gun: Light Machinegun and Heavy Machinegun, no special operation. Multi Purpose Device: Repair = Repair yourself for 10 spare parts Reclaim = Close quarter, silent. >>149945 here you go: bc1q4cdyzdqzpzy4mg8vvy5qqe6qnyrp9yt5k0rufz >>150023 >>150028 >It's open source Nevermind I'm being dumb.
>>150059 Did you figure out that problem with the slopes/turret?
>>150067 Sadly not, I didn't managed just in time to add a Leopard 1 model either because the stupid gun mantlet is hard to get its topology right. I need to bump the ZDoom forum later where I mention the issues that I have with the Blades of Agony tank where the chassis looks like it is about to fall down when the player is near a edge or in a sector that contains holes.
>>149846 Yeerk's camp Stealth slasher. You as an alien eat little girls who can kick your ass in hope to return home. What not to love? Play in browser https://gaidamakua.itch.io/yeerks-camp Source code https://github.com/GaidamakUA/yirks_camp Sorry for not making english version. I had no time to localize due to procrastination. Since there are tho and a half buttons, I hope it's not a problem.
>>150098 >RPG Maker vorefag game
>>150128 It's Godot.
>>149880 I'm going to bed and I'm taking the server down as I'm not there to babysit it anymore. Thanks a lot to the people who swung by. It was especially nice to see everything working smoothly.
>>150218 Sorry I couldn't join, I had some important things to do.
>>149845 ANUBITEK I'm going to upload a demo tomorrow when I get a proper map made and enemy AI out of placeholder status. This sis what the demo looks like so far. https://www.youtube.com/watch?v=NuRU4qo4tjE
>>150266 I don't have time to do a proper write-up but also here is my PLUTONIA EXPERIMENT PWAD + Brutal Doom Sperglord Edition fork. https://www.youtube.com/watch?v=-ppCxS7QULs https://itch.io/jam/agdg-demo-day-35/rate/812629
>>150609 >/tv/ >/lol/ >/leftypol/ >/meta/ banner is a hotpocket wojak Not worth it.
>>150803 Sorry I mean't >only boards of value are /tv/ /ol/ and /leftypol/ the rest is useless literally who's
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>>149846 PERIPETEIA Stealth fps/tps with barely implemented rpg mechanics. Has a bunch of cool shit like a big open level, bartering, light and sound detection, npcs with squad ai, etc. This is a basic demo more or less for refinement/debugging. It's basically rolled back in terms of features since there is a lot of stuff we haven't fixed or finished yet. No real story yet just an assassination and atmosphere. We'll have an improved version out in two weeks as we know this is rough. Still, please tell us what you think and have fun! https://mega.nz/file/tltWmTjA#mZqEqw5REUDgex4GPLaiD6wWgOuc-1oRMSchkIEUsu4
>>150864 turns out this build is pretty badly broken and if you don't want camera issues, switch to third person with mousewheel. Sorry about that. Hopefully tomorrow or so we can have an unfucking update and the 29th demo will be free of these issues. But if you play through this version, lease tell us what else is wrong.
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>>150892 Other developer on Peri here, just saw this. Do you know how much I fucking hate unity? Do you want to know what it's like to have an engine which continuously breaks features at almost random with 0 consistency? The game was FINE until we built it, 100% functional, but here we are. This is on top of HDRP being this mound of fucking duct tape issues that seems to just be building up even more with literally 0 documentation because I guess we're the only people running into them somehow. This is on top of unity's lightmappers being fucking esoteric knowledge that I had to spend month properly learning and debugging in order to get shootable lights working at a good framerate. Or how there were basic shit like cached lights they randomly removed for 0 reason. Fuck unity up its swollen puckered anus, and FUCK Na'tosha.
>>150914 You get that fat bitch right the fuck off that Unreal box right now. Defacing holy relics is sinful.
>>151009 >He doesn't want to blast the walking burger fat mass with a fully loaded eightball and gibbing her into a massive bloody mist that looks like 1000 monster died there.
>>151011 I wouldn't say no to that, but she does not get top billing.
>>150098 Added Windows version. It's much more stable. And fixed crash. https://gaidamakua.itch.io/yeerks-camp
>>149845 TFW the game is beyond broken for 3 demo days straight.
>>151093 Make it less broken in 3 months, anon.
>>151093 It doesn't matter. Just do your best.
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>>151333 Steven Universe sucked Started ok and setting was good, but ADHD writers man, so I'mma download it
>>150914 >>150864 I downloaded it to try it out but unfortunately the game wouldn't register my mousewheel movement to go into third person. Once it's good to go can't wait to try it out. I did mess around with the controls and saw some of the neat stuff you had available, reminded me of EYE. If I can figure out how to go third person before then I'll be glad to actually play it
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>>151679 Thanks man I appreciate it, for some reason it counts as unverified.
>>151721 Because it's waiting to be included in a block, it will take probably 6 hours based on current volume of transactions - https://jochen-hoenicke.de/queue/#0,24h . I could pay higher transaction fee to be included earlier, but there is no rush.
>>151742 Ah alright, yeah its not a big deal I wasn't aware that the transaction fee is coupled with the processing transfer speed.
>>149876 keep in mind I may not be your target audience since I don't really play many crafting-focused RPGs, so take this with a grain of salt but this is from my impressions after playing for about 40 minutes which is already a lot for a demo. I dunno how long it'll go for but it feels like I already discovered everything on... whatever this tutorial island probably is. Keep in mind I didn't touch the "main" game yet so these are only thoughts on this "tutorial island" place yet so it might even be unfair criticism and you can just disregard it if that's the case. Some of the good attributes so far is the pretty environments, and the way the world map and overworld looks and feels. I enjoyed exploring it and seeing what was around. The fog of war on the map, there's something about it that makes one feel almost compelled to go through the whole place and seek out what secrets and areas there are to uncover. Was overall satisfying and interesting. Dialogue and quest text are well-written enough. Feels like an acceptably-interesting world to be in. Sprinkle in some more shit between areas and whatnot and more to do and it'll be great. For things that need improvement: It definitely needs a sprint button, or a faster movement speed for the player character in general. The pace of the game feels frustratingly slow to do anything in. Same thing for the combat. Feels like it needs a speed-up button or a faster speed in general or something. Its definitely an AFK-style and I don't really like it all that much. Energy regeneration is far too slow. Speed it up by a lot imo. Loot drops from enemies are far too sparse for the beginning levels. I had to kill like a dozen goats just for the second quest, and I've killed like 8 of them now and gotten no drops of meat or anything, and now I'm gonna check if some other creatures drop meat or something since I'm getting irritated and unsure if they can even drop meat or anything anymore. Missed opportunity to kill a pig/pig farmer named Jim for one of the first quests :^) I dunno if the other classes have this problem; I played as the athlete but the combat certainly wasn't riveting. The crafting itself is fine. Simple and intuitive enough to grasp, its just the other elements making it annoying to deal with so far. The fact that you need food to level up is a bit annoying because of the aforementioned problems. So you need to get through this annoying combat to get XP, finish quests involving much of said annoying combat to get XP, and even after you level up, now you need food as well just to use your talent points? Kind of annoying, unless some of these problems are fixed. These don't feel like they increase difficulty, they feel like they increase the playtime and the overall gameplay loop isn't "there" yet for me to consider that a good thing. However, it does have plenty of potential, and I didn't dislike it overall, just elements that made it more frustrating and tedious than it needed to be. My thoughts likely won't change if/when I finish these 2 quests for giving meat to Atlas and killing some sneks, but keep up the good work anon.
>>150864 Use Godot for fucks sake.
>>151350 My take on it is basically trying to retell the story with a more mature steven. It may not reach what you'd expected it to be originally, but I definitively aim to better the experience.
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>>151940 Wasn't bad to sit and play through. Not even a fan of the series, but I think you (and anyone else who might have helped) did well.
>>151869 Thank you very much for giving it such a serious try! I'll be the first to admit that combat is still way too boring and unengaging, and one of the solutions will need to be more abilities. The "core loop" of the game is actually gathering/crafting/building/discovery, rather than combat and levelling. That doesn't really come to the fore until after the tutorial, though. Whereas there's about 1hr of content in the tutorial, the main game currently sits around 30–50 hours (based on how long people have spent playing). The next major update will include the game's first dungeon, but overall the combat loop definitely needs work.
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>>152570 oh shit
>>152570 He's alive!
>>152056 Thanks mate. There's still a lot to do, but I'm glad you enjoyed it for what it is. >>152570 Holy shit, dude.
>>149876 My Brother and I just crashed your game server by boarding a demolished raft and warping around, lol.
>>153189 Kek, I appreciate the adversarial testing. Server back up. Tonight I'll look at debugging whatever the hell that was.
>>153315 It'd be great if you could recover some resources from demolishing something. That's what we were trying to see if we could do when we crashed it. sadly, no. Also how do we found a city, and how do we share structures? having to make two of everything sucked.
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>>153351 You do recover some resources from demolishing, but it's quite a low chance. I guess in your case it was to move something, or because you specifically wanted to recover resources? Founding a city is how you share structures, but it requires an Altar of Athena which is a fair bit into the tech tree (tin and bricks). It's good to see your use case of playing together with someone, from the start, when you want to share structures. A compromise I'm likely to implement is the ability to give your structure to another player as a gift, so in your case you could hand something back and forth depending on who needs it. I have a city for my different characters, and my brother and sister-in-law have one to share stuff between them. Ultimately I anticipate they will act like guilds in WoW—allowing large numbers of players to share capital and resources.
>>153363 Yes we specifically demolished the raft for lumber since we went north west following the river, looking for clay, found plenty but didn't want to trek back to spawn for trees to fuel the oven. That gifting thing would be great. The way things are set up now, with no or very little resource recovery from demolish discourages exploration. clutters up the map too. tutorial island is cluttered up with starter fires. I wanted to clean it up, but couldn't. Enjoyed it, reminds me of Crossfire rpg back in the day. They are open source, might be useful to you.
Heads up, I'm gonna unsticky the thread tomorrow. Thanks for the games anons.
>>154911 >tfw nobody rated if muh tonk mod is any gud or not fugg, at least I got shekels for it.
>>155634 Why did you post wojak like a cuckchan faggot?
>>155649 At least it's a classic wojak being used properly and not some souless edit,
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Can we just ban TOR already? It's a service run by jews, and is only used for rampant shitposting.
>>155750 >anonymous imageboard >ban service that makes you more anonymous If you hate anonymity so much, why don't you just go back to Faceberg, you faggot?
>>155717 This. >>155757 To be fair, as the other anon said, Tor is mostly used for shitposting at this point.
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>>150914 >Fuck unity up its swollen puckered anus Kinda looking into Unity right now. I didn't like it before (coming from a .NET dev perspective) because it used ancient C# versions, re-invented the Math-library and pooped out this mess called co-routines instead of embracing async/await. But apparently nowadays it's quite good and you can at least just use .NET Standard 2.0 when possible and the editor itself is quite nice. Would you mind sharing your recent experience?
>>155750 >>155757 On one side, supporting Tor is valuable to support anonymity. On the other side, Tor posters are almost always shitposters. And not the funposting kind, but the kind that can only bitch and whine. I don't think I've ever seen a Tor poster actually contribute to anything, so banning them wouldn't make the board any worse.
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>>149880 Nice. Movement and aiming aside, another rare thing is the amount of enemies that can spawn. Too many games do "max 10 enemies in the area" shit.

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