keep in mind I may not be your target audience since I don't really play many crafting-focused RPGs, so take this with a grain of salt but this is from my impressions after playing for about 40 minutes which is already a lot for a demo. I dunno how long it'll go for but it feels like I already discovered everything on... whatever this tutorial island probably is.
Keep in mind I didn't touch the "main" game yet so these are only thoughts on this "tutorial island" place yet so it might even be unfair criticism and you can just disregard it if that's the case.
Some of the good attributes so far is the pretty environments, and the way the world map and overworld looks and feels. I enjoyed exploring it and seeing what was around. The fog of war on the map, there's something about it that makes one feel almost compelled to go through the whole place and seek out what secrets and areas there are to uncover.
Was overall satisfying and interesting.
Dialogue and quest text are well-written enough. Feels like an acceptably-interesting world to be in. Sprinkle in some more shit between areas and whatnot and more to do and it'll be great.
For things that need improvement:
It definitely needs a sprint button, or a faster movement speed for the player character in general. The pace of the game feels frustratingly slow to do anything in.
Same thing for the combat. Feels like it needs a speed-up button or a faster speed in general or something. Its definitely an AFK-style and I don't really like it all that much.
Energy regeneration is far too slow. Speed it up by a lot
Loot drops from enemies are far too sparse for the beginning levels. I had to kill like a dozen goats just for the second quest, and I've killed like 8 of them now and gotten no drops of meat or anything, and now I'm gonna check if some other creatures drop meat or something since I'm getting irritated and unsure if they can even drop meat or anything anymore.
Missed opportunity to kill a pig/pig farmer named Jim for one of the first quests :^)
I dunno if the other classes have this problem; I played as the athlete but the combat certainly wasn't riveting.
The crafting itself is fine. Simple and intuitive enough to grasp, its just the other elements making it annoying to deal with so far.
The fact that you need food to level up is a bit annoying because of the aforementioned problems. So you need to get through this annoying combat to get XP, finish quests involving much of said annoying combat to get XP, and even after you level up, now you need food as well just to use your talent points?
Kind of annoying, unless some of these problems are fixed.
These don't feel like they increase difficulty, they feel like they increase the playtime and the overall gameplay loop isn't "there" yet for me to consider that a good thing.
However, it does have plenty of potential, and I didn't dislike it overall, just elements that made it more frustrating and tedious than it needed to be.
My thoughts likely won't change if/when I finish these 2 quests for giving meat to Atlas and killing some sneks, but keep up the good work anon.