Let me try and remember what I played this year.
Tries to be good, is brought down by retarded design choices. The max ammo count alone is responsible for three other shit aspects through knock on of the game. 4.5/10 at best and that's with a copious amount of leeway given how I like what it's going for a lot.
Really fun TBT with a bit of a buggy UI focused around health resource management. My only issue is the buggy UI and that it pretty much requires you to lose runs so that you can activate buffs using remembrances. 6.5/10
First person platformer speedrunner. Fun, but a lot of the level design feels phoned in and there's some insane difficulty spikes at points. 6/10.
>Destroy All Humans Remake
Well done, but could have had more content than just one mission. I really like the Skate upgrade. 6.5/10.
>Risk of Rain 2(If it counts.)
Really great gameplay, could use a lot more content. I want to fuck Huntress. 7.5/10.
Another roguelite. Fun enough for a couple of hours but it's another roguelite with permanent upgrade system that's almost required to progress(the fury mechanic and the reflecting projectiles mechanic) 6/10
Another roguelite. turn based rpg with an action timeline gimmick and perfect where turns can be manipulated by executing actions before them. Fun enough for a couple of runs, not much content at all outside of sitting through large multi hour leveling some shitty camp relation mechanic so your characters fuck and either produce a new class or a reskin of an existing class. People make a big deal about how good the pixel art looks but I think it looks like dogshit, especially the character portraits and the levelup screens. The animations are smooth I guess. 5.5/10.
Physics puzzle game with a polarity/gravity gimmick. Really fun puzzles, really dogshit story, writing and voice acting. 6/10.
Another roguelite. Fun gameplay, great music, kind of lacking in gameplay content(because there's a lot of story content), looks nice if a bit busy at times, terribly voice acted. 7/10
This is as close as I'd call a GotY, not because it's designed perfectly(There are a few niggling issues mainly centered around melee enemies in my opinion and I wish it did more with momentum and cut out the cybervoid missions) but because it clicked with me perfectly. 8/10.
>Terminator Resistance Infiltrator mode(if it counts)
This played quite nicely and I'd like more. Basically you play a very resilient terminator with perfect hipfire aim in a giant map with a checklist of shit like weapon caches, outposts and checkpoints to barrel through. All your gear is procure on site, you can only heal with some limited repair kits you can find on downed terminators/bots in the world. You're a killing machine but you can't just tank everything(forever) because you've got limited HP and healing, you have to plan out your attacks, make good use of explosives and switch up your weapons while also shoot good on the fly because (at least on Extreme) enemies will hit you even from afar after a couple of missed shots, if even that so you can't just keep sniping them with the rail plasma. Eventually you find the location of a resistance bunker and Hotline Miami it with the help of the detached miniguns you rip out of turrets and use as a weapon. It was great fun for a quick 1 hour long perma-death mode and I'd really like more that plays like this. I suppose Stalker would if the gunplay was better though(Or I guess the word I'm looking for is more modern? Streamlined? Not sure.) I'm not sure about the permadeath. 7/10.
I feel like there's something I've played but forgotten about. I also haven't played Spellforce 3 Fallen God, Unfortunate Spacemen, Sakuna, Uppers or Perilous Void yet.
I also haven't played Ultrakill, Onirism, Gunfire or Prodeus but those are early access so they probably do not count.