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Emulation thread Anonymous 11/25/2020 (Wed) 20:05:51 Id: 902ee8 No. 161453
For everyone to let their autism flow about whether or not RetroArch is the best emulator ever made, OR it's the worst POS to ever exist. Remember hat most questions can be answered by the Wiki: https://emulation.gametechwiki.com/index.php/Main_Page So, I need some help with emulating Mac][ and Windows 3.1/95 games. I'm trying to install the games from the "rare game mafia" pack. And, installing the Nip version of Windows so that I can play them. With the Windows games: Win3.1DosBox doesn't work, VirtualBox keeps crashing while installing the OS, and 86Box doesn't recognized any "fixed drives" when I use fdisk. Meanwhile, with the Mac games, I cannot get Basilisk II to load despite the guides I've found for it. Is there an easier to load these games, or a preferred guide for each method?
>>161453 >sci-fi roll-playing adventure >roll-playing somewhere out there, a /tg/-tard is screaming.
>>161453 With Win 3.1, don't use virtual box, dosbox should work no problem. What was your process of installation and which build are you using? As for me, im gearing up to finally have a good enough build to emulate ps3 games. Looking forward to the tales of PS3 games that I missed.
What's wrong with Retroarch? I thought it was just a hub for other programs to load up roms.
>>161477 It's more accurate, though, since so much of the genre relies on rolling for RNG.
>>161494 >I thought it was just a hub for other programs to load up roms. Yeah and it's shit at it. It also doesn't call other programs, it uses it's own "retroarch cores" which are modified from those programs but can't be run by themselves. I think they hate the fact that computers have window borders, emulators get to decide the button mapping and emulators being individual software pieces. There's absolutely no reason for anyone to ever use RetroArch!
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Do you think Mednafen is better as an all-in-one emulator compared to Libretro/RetroArch, assuming you know the command line?
>>161494 Retroarch is fine if you meet any of the following: >you are too retarded to use real emulators >you're building an emulation station for your TV and want easier navigation with a controller >you're a normalnigger who can't into computers >you hate customizing shit >you're only emulating common games, not fan translations or ROMhacks The PS3-style XMB interface is absolute cancer but is undeniably easy to navigate with a controller. It's just a program built for normals or retards. You can get better standalone programs with better emulation and more customization so easily. The only thing I would actively choose Retroarch for is setting up an emulation machine on my TV or if I was setting something like that up for someone else who wasn't capable of understanding actual emulation.
>>161510 based pretentious retard
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>>161491 >What was your process of installation and which build are you using? I was using the Win31DOSBox fork provided here: http://www.columbia.edu/~em36/win31dosbox.html And the version of 3.1 being one of the Japanese builds: https://winworldpc.com/product/windows-3/31
>>161510 You know they have a different UI now, right? everything else is valid though.
>>161477 Roll-playing is a perfectly valid /tg/ term that describes games with RPG mechanics devoid of any actual role-playing. Many SRPGs and tactical games are a good example. It could also refer to players in your group that refuse to role play or powergame all the time.
>>161498 >they hate inconvenient things Yeah no shit. RetroArch isn't ideal and the menu interface is just straight cancer, but it's designed for you to use all your emulators with a single controller without ever having to switch back to m+kb for any reason. In that regard, it's pretty decent, although you should set it up in advance because again, the menus are a garbage fire.
>>161510 >You can get better standalone programs with better emulation and more customization so easily >It's just a program built for normals or retards Wrong, standalone rarely even half the options you have in RA, nevermind proper handling of nonstandard refresh rate or latency related things which are pretty much just in RA and most normalfags are too retarded to even use it even after it's been dumbed down several times. You should fuck off back to plebbit / cuckchannel with all the other shitters that wanna shit on RA for no good reason.
>>161510 Retroarch is the best option for playing Turbo CD/PC Engine CD games. Magic Engine is so finnicky about recognizing cue sheets no matter what program I use to mount them that I ended up just burning the games to CDs and playing them that way before I started using Retroarch.
>>161536 Last time I checked the Qt UI it was shit as well, although for different reasons than the main UI.
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There never has been and never will be an emulator with a better GUI than zsnes
How do I setup rumble on Dolphin (latest SVN) using a DS4 under DS4Windows? DS4windows shows the rumble and it tests just fine, but I can't figure out how to navigate Dolphin's rumble settup.
>>161453 >86Box doesn't recognized any "fixed drives" when I use fdisk. Have you properly configured the hard disk in the emulated pc BIOS? Don't forget you have to do that when using an actual PC emulator like 86Box (rather than a hypervisor VM like VirtualBox).
>>161510 >you are too retarded to use real emulators >you're a normalnigger who can't into computers This is just the same thing twice, and is only an argument if standalone emulators have some kind of advantage. >You can get better standalone programs with better emulation That simply isn't true, and in some cases even the opposite. ParaLLEl, Retroarch's Mupen64Plus fork is not only more optimized, but has superior A/V sync and latency, and an exclusive LLE Vulkan renderer based on Angrylion. Their fork of mednafen, Beetle PSX, supports widescreen and higher internal resolutions. Both forks support overclocking for higher framerates, and higher internal resolutions. Both are only available exclusively as a libretro cores. Hell, I've used standalone emulators that didn't even support integer scaling. >you hate customizing shit What are you even talking about? You mean like ricing? Why the shit would I want to do that? You can't be talking about tweaking emulation settings since Retroarch does, and has always supported that. >you're only emulating common games, not fan translations or ROMhacks They work fine, and there's no reason for them not to.
>>161555 Amen, but don't actually use ZSNES. https://floating.muncher.se/byuu/accuracy/
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>>161556 Did you: >Click Motor L >Click select >Click Operators >Select Or >Click Motor R >Click select >Click apply
>>161510 >You can get better standalone programs with better emulation Unless I have missed it, nobody has released a stand-alone N64 emulator worth using in recent years. The only reason you would want to use a stand-alone is for older Mario 64 hacks that not even RetroArch can run.
>>161453 Use SheepShaver, not Basilisk. Also, pirate VMware and make a VM.
>>161510 >>161627 This N64 emulation sucks, PJ64 had maleware at some point so I'm not going to dl that ever again. Also correct me if I'm wrong but ParaLLEl is not available outside of Retroarch. There is m64p, not sure what it is exactly but I doubt it's better than having all cores available to you in Retroarch.
>>161853 M64p is just a GUI+plugin pack behind a paywall for Mupen64+
>PS3 emulation rapidly coming seriously viable Soon I will finally be able to throw away my piece of shit, overheating, noisy fuckfest of a jury rigged softmodded station and play games at decent resolution on my own goddamn computer.
>>161555 I think that's most of the reason people even use it. That UI is just perfect. Give the thing some credit, though. It's 23 years old, the last update it got was during the Bush administration.
>>161947 What exclusive on PS3 was so good you had to keep it in the first place
>>161949 It's a glitchy ugly mess that corrupted anything with special chips, I was never a fan of it back in 2004, the nesticle Bloodlust Software guys made a better frontend emulator.
>>161957 >3D Dot Game Heroes >Folklore >LittleBigPlanet I just like the aesthetic even though the gameplay is meh >ModNation Racers & LittleBigPlanet Karting >Puppeteer >five or six Ratchet & Clank games >Sly 4 >Twisted Metal >PlayStation All Stars: Battle Royale
do you anons know a GBA emulator that have the mode where it changes the colors of how the game would look without the backlight? I want to play Harmony of dissonance but these colors burns my eyes.
>>162066 mGBA, use the "gba-color" shader, set "Darken Screen" to 1.5. <If you want even more authenticity, here it is preset and combined with the LCD shader.
You know what I am happy with? mGBA for my PSP. Probably by best purchase ever, had so much fun with it and the setup, compatibility and settings are incredibly good. The PSP is a homebrew/emulation beast.
>>162096 TempGBA, not mGBA.
I used Basilisk II to install a nostalgic edutainment game I found a copy of on ebay and dumped. Was comfy even though I only used an old System 7 or so Mac a handful of times. >>161498 >There's absolutely no reason for anyone to ever use RetroArch! >>161507 >Do you think Mednafen is better as an all-in-one emulator compared to Libretro/Retroarch, assuming you know the command line? If your goal is to make a DIY console or run emulators on a hacked console, Libretro is excellent. You don't have to use their shitty frontend, it's just the only supported way sadly. At least they're slowly making progress. Ozone is much better but mouse-driven GUI could still use work (it's shit). There have been other frontends but the developers of those tend to give up. Some that do more than Libretro are still kicking now, but they're generally the same gamepad-driven design. Obviously standalone emulators are better for desktop PC. I use both standalone emulators and Retroarch on different hardware. Emuboxes run Retroarch, consoles run a mix of standalone hackjobs and Retroarch, and PC runs standalone because it's better for mouse-driven interface. Main benefit of Retroarch over standalones launched by a frontend is it really makes it easier for unified controls via gamepad unless you're going to spend a shit ton of time pre-configuring every game or use Steam or some other proprietary shit. I think it is somewhat worth the time though, I like the idea of playing some of my PC games on my TV on an airgapped Windows machine using some sort of kiosk setup. I'm not about to bother with Launchbox or anything though, and I don't know of many alternatives. Lutris I guess, but that's for Linux and I would prefer not dealing with that bullshit as I would be installing a lot of Japanese games with Shift JIS filenames. And some games that use other CJK Windows encodings. >>161510 >you're only emulating common games, not fan translations or ROMhacks I don't use playlists, so I don't have any issues there. I set mine up with a ZSNES-inspired RGUI theme to just have quick menu, load content, settings, shutdown, reboot, and information or some shit. Start directory goes directly to a list of folders for each system, and I don't give a fuck that I'm missing out on thumbnails, boxart, and shit because all I want to do is play games, not look at them. But they recently fixed it so you actually can more easily add hacks and translations to playlists, as it was a common complaint. Playback was only ever an issue on a per-emulator basis. This is mainly a problem with MAME and other arcade emulators, and maybe Wonderswan, not sure.
>>161510 >The PS3-style XMB interface is absolute cancer Nigger that shit has been sidelined for years. >you are too retarded to use real emulators As someone who used standalone emus for 12 years (some of them completely abandoned) I'm glad to centralize most cores in one place than fiddling with half a dozen different emus and remembering different settings. Also is great to finally toss out trash ISO mounting software. >you're building an emulation station for your TV and want easier navigation with a controller Or prefer to keep your emulation options in one place on your PC >you're a normalnigger who can't into computers Says the normalnigger who can't into something like RA. If you can juggle between PCSX-R, SSF, SNES9X, Kega Fusion, and Mesen (all of which I've done) you can migrate to RA. >you hate customizing shit And RA isn't customizable how? >you're only emulating common games, not fan translations or ROMhacks Do you enjoy standalone Saturn emus that can't play half the system's library and with massive amounts of lag? You like the utter clusterfuck that are stand alone N64 emus? Do you enjoy that standalone Genesis emus can't even pass a system diagnostics test? Are you retarded? >setting something like that up for someone else who wasn't capable of understanding actual emulation. Says the fag who is a-ok with the lag fests that are standalones.
>>161547 The Switch UI is fine, you're just being a nigger.
>>161947 Is RPCS3 running Motorstorm and Motorstorm: Pacific Rift yet? It's all I care about really.
>>161510 >oy vey stop emulating goyim
what the hell does "actual emulation" even mean. I play old games on RA without any issues. what a pretentious faggot
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>>162690 >what the fuck does "actual fishing" even mean
>>162737 In short some neckbeard nigger cunt thinks only his way is the valid way of doing things, got it.
>>162690 Accuracy, I assume. I don't use Retroarch because I fucking hate the devs but I think it's rather accurate, accurate enough to not notice at least
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>>161453 I've been using the ePSXe for a while when playing Xenogears, but there are moments when the sounds of the game gets distorted at times and its really annoying. I don't hear anything from the developers from their latest update from Twitter since their final post was from 2017. >>162242 >The Switch UI is fine The Switch UI is a downgrade compared to the WiiU. The lack of a Miiverse and the Mii Plaza is astounding that Nintendo missed the opportunity to implement those features so that the community can be more interactive and alive.
>>162850 Because that shit's deprecated, son. Use mednafen, the only reason people even remember epsxe exists is because 90% of the population is too stupid to use something that doesn't have a gui.
>>162850 >>162947 Or duckstation, which probably should be the replacement for anything else unless you really want very high accuracy.
>>162960 I bet the Jewish Yakuza had something to do with this.
>>162960 fake news
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Why do libretro devs fork almost every core in order to get it to work on RA? Is there any reason approaches similar to Kronos which has a libretro makefile in addition to the standalone CMakeLists.txt aren't more common? It would solve much of the faggotry regarding out-of-date cores and twinaphex being an autistic sperg at times.
>>163007 Because that requires friendly upstream and SP/TwinAphex/Daniel/Dante being who he is that tends to be an issue, some emulators require fundamental changes to be supported too so upstream support is very unlikely (PCSX2 in particular)
>>162641 Great! So Motorstorm games are finally working. I doubt my 4th gen i5 will be able to handle the 60 fps patch, but if I can get them running like on the PS3 I'll already have a great weekend. Downloading the games right now. Thanks, anon.
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>>163326 cheers
How do you obtain up-to-date MAME ROM's? Trying to download individual games from sites like CoolROM is always a gamble.
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>>164946 Just download a romset verified on whatever particular version of mame you want. These get uploaded to archive.org all the time, you can download them individually or the whole thing at once and then you can cull whatever you don't want, since 52gb might be too much for most people. Here's one for 0.226 https://archive.org/details/mame0226_rom
Update on Basilisk II and Win3.1 >Good news <I got Windows 3.1 properly installed and now I'm able to install and start games on it (Though the main menu for ALeX-WORLD still doesn't look right <Managed to get Mac 7.5.3 installed on Basilisk II after actually reading the instructions, and am able to mount ".ccd" images via Daemon Tools >Bad news <Attempting to load any .img or .image files within Basilisk II usng the "Disk Copy" program always produces an error message stating that the images are "corrupted" or cannot be mounted
>>162237 >I'm glad to centralize most cores in one place than fiddling with half a dozen different emus and remembering different settings. Just use Playnite and learn how to use the command line, and batch scripts/powershell scripts/python scripts. Best of both worlds, and it can make importing emulated games a cinch (I'm not a GNU/Linuxfag yet, but it seems like Lutris is similar in that way. It helps that). >>161453 >...whether or not RetroArch is the best emulator ever made, OR it's the worst POS to ever exist. I used to use RetroArch all the fucking time until I started using Playnite, because it centralizes my emulated games and my native games in one place without fucking with those programs for Steam (not like I'd use those anyway with Steam flip-flopping on censorship). It's good for special builds that don't exist as a standalone (their Dreamcast/Naomi core and their modified Mednafen PS1 core that allows resolution scaling, as two great examples, with Genesis Plus GX being a secondary example), but that's all it specifically has to offer, aside from run-ahead (and some emulators are implementing that themselves, so it could become a standard feature in some emulator forks at some point), so I typically go without it these days and use Playnite instead. And speaking of Playnite, anyone know how to automate DS4Windows switching profiles before and after every game I launch? I've got a profile set for the Jap button layout which can also function as a Ninty layout, and I want to automatically switch to it when I start up Playnite, as well as automatically switch it to something else when I exit the game.
>>165456 correction, >when I start up a game on Playnite
>>162740 >neckbeard I don't even want you to go back, I just want you gone. >>161939 >behind a paywall You can fuck with the ini to get it to stop shaking its cup for shekels. >>161853 It's better if you don't mind juggling multiple UIs; you probably got Steam as well as RetroArch, the company-specific clients, the Epic Store if you're a good goy for the bugmen, maybe GOG Galaxy, and some of the indie clients. And in the specific case of RetroArch, having it in their ecosystem can complicate things; with something like Playnite, you can just update the emulator itself. But with RetroArch, you have to wait for those in charge of the core to fork those updates from the standalone version into it. I've had multiple times where I had bindings in RetroArch fuck up, generally because my setup wasn't always friendly with theirs (DS4Windows' auto-profile feature can sometimes not work as it should, leaving RetroArch to deal with the wrong profile and cause mispresses). That said, RetroArch is fine if you indeed don't mind juggling multiple interfaces; but from my experience, having a modular, true all-in-one solution can be much more satisfying to work with.
>>163322 >>162641 Finally got around to playing Motorstorm on RPCS3 today. They do work but sadly are still far from perfect. Motorstorm 1 runs pretty well actually, I got 30 fps with no stuttering so it runs like on a real PS3, but it has some pretty distracting graphic glitches. For example, when you drive the ATV, it has no wheels. Motorstorm: Pacific Rift can't even reach 20 fps on my toaster though, and that's after fiddling a lot with custom settings to optimize it as much as possible without crashing.
>>162046 >3D Dot Game Heroes Sell me on it
>>166783 Yeah I would have expected that, 4C/4T has a very steep dropoff in performance even compared to 4C/8T, TSX on top can mean a lot more performance you're not gonna get (wouldn't advise you to try and re-enable it, not on haswell / broadwell anyway)
>>166794 It's strange that Pacific Rift does not seem to be a heavily multithreaded game, though. It requires only 2 SPURS threads enabled in the advanced settings to run without issues (Motorstorm 1 by comparison, won't even boot with less than 3 threads). And TSX can't be enabled anyways, it's greyed out for me.
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Any way I can fix the resolution scaling in Xenoblade DE on Yuzu? I was hoping to show a friend the game without having to buy a capture card, but with all the issues I might as well have.
>>162046 Are the ratchet and clank PS3 games better, on par or worse than Going Commando? I felt out of the PS2 games that was the peak even though I really liked Gladiator.
>>167343 I agree with your assessment of the PS2 games. Going Commando is the best. I think 1 is the second best for having better platforming. 3 felt like it was simplified and had less content, probably due to them wasting time on an online multiplayer mode. Deadlocked was a spinoff that was basically a different genre. Tools of Destruction is the big "next gen" showcase game, and I'd say it is pretty much on par with Going Commando. Some people like A Crack in Time better than Tools of Destruction, but personally, I don't. I might still say it's better than Up Your Arsenal or Deadlocked, though. All the other PS3 Ratchet games are spinoffs and budget titles. Quest for Booty and Into the Nexus play the same as the normal games, but Quest for Booty was basically standalone DLC for Tools of Destruction, and is incredibly short. Into the Nexus has a lot more content and is very well executed, especially since it's basically the last game before the reboot, and it's a good conclusion, but as a budget title, it still has less content than the main entries in the series. Highly recommended still, though. All 4 One is a co-op focused spinoff, which functions okay in single player (and makes some changes to make it feel more like a regular entry) but it's definitely not the same, and not as good, unless maybe you have friends to actually co-op with, which makes it a very different experience. Full Frontal Assault plays like the regular games again, but it's nothing but tower defense missions, where you run around maps setting up auto-turrets and stuff like that, but while you do, you still run, jump, and shoot with the types of weapons you'd expect from the series. It's pretty good, but it was also a budget title and very short, not to mention different. I think even as a budget title, the PS3 version came with a Vita version, as well as a code for the PS3 remaster of Deadlocked, so they knew it was lacking in content. While I'm being autistic, I'll say that Size Matters on PSP is also very good, but very short. Obviously not as good as the PS2 games, but definitely worth playing. Secret Agent Clank is way better, and makes Size Matters look like a tech demo. Still not as good as the PS2 games, but very good. The PS4 game is the first game with a few of the best levels removed, and a few new levels that almost all are very boring. The story is also ruined, (though has a few highlights that make it tolerable) but the controls and weapons are better, since they include all improvements from Going Commando and Up Your Arsenal.
>>167464 I've already played the PSP games, thanks. Actually I think I asked that same question about the PS3 games and you gave me relatively the same answer, which led me to play the PSP games which I really liked actually. I'm not entirely sure but I have a great sense of deja vu at the moment. Do the PS3 games emulate well?
>>167490 Yeah we've probably had this conversation before. And like before, I'll say that I don't have a good enough computer to emulate PS3 games and check.
How is xbox emulation doing?
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>>165472 >You can fuck with the ini to get it to stop shaking its cup for shekels. Aren't you thinking of PJ64 Anyway I was wrong since now M64P is free to download but you still have to pay for netplay access or something. >>167343 They really feel like another team made them but with some guidance from the previous devs Worth playing but not on par with the PS2 titles. >>167464 >3 felt like it was simplified and had less content, probably due to them wasting time on an online multiplayer mode. 1 year dev cycle with reduced staff size due to the preparation for next gen, rebuilding their custom dev tools and the contractual obligation to make an MP mode will do that. > I'll say that Size Matters on PSP is also very good, but very short. Obviously not as good as the PS2 games None of the non insomniac titles (for now) are even in the same league even if they're okay.if you really ignore they're R&C games. >>167490 >Do the PS3 games emulate well? Not stable and very demanding (think OCed i9 9900k / R9 5900X) but you can finish them with enough patience >>167494 Pic related no sound for now though
>>167494 Moving along. Slowly. There are two emulators currently and some games work on them, most don't. Imagine PS3 emulation circa 2015.
BTW are there any alternatives to PCSX2? From what I heard a lot of people complain about it but I have never seen anyone recommend some sort of alternative.
>>167533 Nope, there are attempts and DobieStation will most likely end up being superior in time but right now it's PCSX2 or nothing. That said with PCSX2 and Dobiestatioin sharing a bunch of devs any progress from Dobie can and most likely will get backported too PCSX2.
>>167533 Having tried PCSX2, it's fine. You have to run some things in software mode and that's a total bitch, but it works fine for most games.
>>167490 >Do the PS3 games emulate well? >>167522 >Not stable and very demanding (think OCed i9 9900k / R9 5900X) but you can finish them with enough patience Half true. It heavily depends on the game being emulated, and on top of it, RPCS3 default settings are heavily unoptimized for any CPU with less than 8 threads. On default settings almost everything is unplayable even on a 6c/6t CPU like a i5 9400f. Also, some games might require patches to fix glitches. I can run many games at full speed and without crashes on a 4c/4t i5 4690K, however almost all games need custom settings (that don't harm stability or cause any glitches) to run well. The most important custom settings to achieve decent performance on a 6c/6t or 4c/4t CPU are: >Preferred SPU Threads: 1 >Lower SPU thread priority: Enabled >Shader Compiler Threads: 1 >Shader Mode: Async w/ Shader Interpreter or Legacy >Write Color Buffers: Enabled (required to eliminate glitches with graphics and shaders in most games and has minimal performance impact, don't know why it's not enabled by default) These are all completely safe stability wise, might even improve stability, and at least in my rig brought huge performance gains. Now, these following settings on the Advanced tab might cause crashes, glitches or some games to not even boot at all, but in most games they cause no harm, and also bring huge gains: >Relaxed ZCULL sync: Enabled >Maximum Number of SPURS threads: 4 (safe for most games, a small minority might need 5 or Unlimited. Many games work well with only 3 threads which brings further performance, it's worth testing) The SPURS threads setting determines how many Cell SPUs are emulated. Unlimited == 6 (the Cell processor has 7 SPUs, but only 6 could be used in games). However, most PS3 games don't use all 6 SPUs, with a few even being single threaded (1 SPU) or double threaded (2 SPUs). The vast majority of the PS3 library runs on 3 or 4 SPUs, with only a minority requiring more than 4 (i.e. Red Dead Redemption and Killzone 3 use 5 SPUs, while Killzone 2 and TLoU use all 6 SPUs). If you're emulating a game that runs on only 3 threads, enabling anything more than 3 SPU cores is wasting CPU cycles. Keep in mind the source of the majority of info here is my ass, i.e. results of my own tests with RPCS3. One thing that really upsets me, is that most of this is shit that the RPCS3 devs themselves could and should handle without the users having to bother, but they often seem to me like elitist faggots who only favor users with high spec CPUs (especially when you remember that the RPCS3 devs are antipiracy fags and would try to stop people from emulating pirated games if they could) Here are a few games that using custom settings, run full speed and stable on my 4c/4t toaster (and that means 60 fps where appliable): >Dante's Inferno >Demon's Souls (smooth 60 fps with the 60 fps patch) >Fatal Inertia EX >all God of War HD games >Haze >ICO HD >Initial D Extreme Stage >Motorstorm 1 >Nier >Ninja Gaiden Sigma >RE Umbrella Chronicles and Darkside Chronicles >Silent Hill Downpour >Wangan Midnight Most small PSN games also run full speed without issues. And here's a few games that even with custom settings, are completely unplayable (15 fps or less): >Killzone 2 and 3 >Motorstorm: Pacific Rift >Ninja Gaiden Sigma 2 (it actually runs around 25 ~ 30 fps but doesn't skip frames, so it runs in slow-mo) >Red Dead Redemption >Wipeout HD
>>167770 Also I forgot, another major performance tweak for toasters is to increase rpcs3.exe process priority in Windows to High or Real Time. Test both and see what gives better results for you, for me Real Time causes massive stuttering but High is great. However I've seen people saying Real Time worked better for them.
>>167770 >Half true. It heavily depends on the game being emulated He was specifically asking for the PS3 R&C games either of those CPU will net you in the neighborhood of 50fps with very steep dips at times But yeah plenty of PS3 games running very well on lower end build right now Can even add >Okami HD (runs better than the PC port) >Splatterhouse >Afterburner Climax >Most PS2 HD collections >Dragons Crown >Odin Sphere Leifthrasir >especially when you remember that the RPCS3 devs are antipiracy fags and would try to stop people from emulating pirated games if they could Not any more or less than others (minus CEMU, Yuzu and formerly PCSX2 which are actual witchhunting niggers), it's self preservation if they didn't make a token effort to not support piracy they'd get fucked by sony, as long as you keep your mouth shut and don't very obviously use pirated shit no one is gonna ask where you got the game even if it's a one off proto there's no plausible way to acquire legally. >>167774 Wouldn't advise realtime on anything as it can cause some "pull the plug"-tier lockups in rare cases.
>>167808 >He was specifically asking for the PS3 R&C games Damn, I didn't notice, and wrote this huge post thinking you were talking about PS3 emulation in general. Maybe it can at least spark some discussion or help some anon. >But yeah plenty of PS3 games running very well on lower end build right now >Can even add >Odin Sphere Leifthrasir Yes, there are many more games that run well but I didn't want to make the list too long. I haven't played Odin Sphere Leifthrasir, heard it performs well but graphics are pretty glitchy though, can you confirm? >it's self preservation if they didn't make a token effort to not support piracy they'd get fucked by sony Didn't they take active measures to make pirated games harder to play, though? I remember hearing something about .rap files, that they didn't use to be necessary in older versions for PSN titles. Not sure if it's true or not. >Wouldn't advise realtime on anything as it can cause some "pull the plug"-tier lockups in rare cases. That's my experience as well. On realtime RPCS3 will have lots of stuttering, and often crash with deadlock errors. However I've seen a few people on RPCS3 forums and Leddit swearing by that Realtime works great for them and performs much better than High priority. So I assumed it might be true for some, depending on their hardware, BIOS settings or if they're not using a heavily customized Windows like me.
>>167815 >Didn't they take active measures to make pirated games harder to play, though? Afaik the only thing they don't support piracy wise is dumps with multipart archive for FAT32 support (for playing from USB), you can fix them manually, don't remember how but it's not really hard. PSN titles require a .rap (or a decrypted dumps) but that's also something you have to deal on CFW PS3 (although it's easier because you can generate some fake ones which you can't on RPCS3), so not sure it really counts as such. > heard it performs well but graphics are pretty glitchy though, can you confirm? Yeah lighting is fucky throughout most of the game , not too terrible until the Odette fight though.if you're not too picky you can still play the game.
>>161453 While its not perfect i do enjoy using retroarch. its pretty comfy having all the systems i want in one place. But i do understand where the haters are coming from.>>161453
>>167533 I gave up trying to fuck with it since the only game i wanted to play with it is Ghost in the shell stand alone complex. So instead i modded my fatps2 with a 500 gb harddrive and fmcb but some games wont run right so you have to consult a compatibility list many of which are out of date.
>>167861 >haters Most of them can't articulate why RA is bad aside from INTERFACE BAD and even then it's people bitching about the sidelined XMB interface. This nigger >>161510 is a prime example of RA's critics who bitch about shit while only knowing about RA second hand.
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So far, just encountered my first "OS wide" issue with the Windows-compatible games. The game is four-sight. It is one of those "Win+Mac" compatible games. I cannot get the disc to load in Basilisk, it installs just fine in Windows, but that isn't the issue. The problem I'm having with four-sight is that the game's movies are broken and leaves a blank screen until the movie file ends. I tested this in both the Windows 3.1 environment that I installed within DosBox and on Windows 7 (Using otvdm) with both having the same issue. It should be mentioned that otvdm does work for all the games I've tested thus far, except for ALeX-WORLD. However, it does fully work within Windows 3.1 environment. Also, does anyone know how to change the DosBox codepage from 437 to 932 so that it can display Japanese characters properly instead of as gibberish? Side-note: Flappy95 has to be installed in Windows NT or higher. I got it to install on Windows 7 just fine using Virtual Floppy Drive, but you have run the installer as an admin (Otherwise it kicks back an error).
>>167865 Yeah there are different interfaces you can choose from. I don't bother with them because i got used to the xmb plus i actually like the xmb from the ps3/psp so its familiar to me.
I'm overclocking Metal Slug (1) with 400% (MAME 0.224), but it doesn't seem as smooth as a constant 60fps would be. Am I just seeing things?
>>168195 Could be refresh rate mismatch between the emulated cab and your screen? Try with FinalBurn Alpha / NEO..
How do you make an overlay button auto fire in retroarch? (Dear god how I hate retroarch.)
Any good settings for Ace Combat 4? Everything works except the hanger where it's nothing but a big black void and bugged lights.
>>177072 Phone emulation is gay.
>>177072 I hate to be that guy, but why do you need autofire in pokemon? On the PC version you go to Settings -> Input -> Port 1 Controls, and at the bottom will be an option to assign a button to be the turbo button. How it it works is that while holding the turbo button, you hold down another button. By default this will only keep working if you continue to hold down both buttons, if that sounds stupid to you, go back to Settings -> Input and change "Turbo Mode" from "Classic" to "Single Button". Now you only have to hold the turbo button, press another button, let go of both and now that button will autofire. Then you can press the turbo button by itself to toggle it on or off. If you don't see any of that shit, then it's not on the android version yet. >Dear god how I hate retroarch I could kind of understand that sentiment if you were playing on PC, but I seriously doubt there's better android emulators out there.
>>177076 >Everything works except the hanger where it's nothing but a big black void Like, pure black? I know there used to be an issue where it was all a thick, dark grey mist, but it's been resolved in recent v1.5.0 git builds. For earlier versions I think you had to enable Hardware Depth, or use the software renderer.
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>>167861 >haters Anon it's not 2008 anymore A lot of people don't like RA because of the devs, which is completely understandable when you think about it. There are plenty of games anons make fun of solely because of the devs also. >>177072 Why are you playing it on a phone? Mobile emulation is an awful experience. Buy an actual GBC on eBay, they're like $25 and multicarts usually run from $8-$30 if you don't want to shell out for a flashcart. >that bilinear filtering
>>177409 >Buy an actual GBC on eBay >buying used garbage, esp shit you're gonna hold in your hands Grotesque and nigger tier.
>>177419 Clean it at the very least if you're concerned about that. It's a console, not some kind of weird robowaifu.
>>177423 It's mostly psychological. I'd rather buy new from the factory than ever touch greasy used handhelds, even if thoroughly cleaned. It wouldn't feel right.
>>177419 >why would you want to own anything, goyim Owning old game systems can be a bit of fun in its own right. >I'd rather buy new from the factory than ever touch greasy used handhelds, So what the hell do you do when it's discontinued, never buy it even if you actually wanted the thing?
>>177439 >So what the hell do you do when it's discontinued Emulate it, like I do. That's an option at least.
>>177442 Fair enough.
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I have a ryzen 3200g with vega 8 integrated graphics. Tried running RPCS3 but I just have a fuckload of stutter. Need to overclock but my motherboard being an A320 (Asus) model cucks me out of it. Is there something else I can do to make the emulator run properly?
>>177390 Pure black I think. I'm on the 1.5.0 dev build.
>>179767 Actually I tried a 1.6 build, the hanger's fine but I'm back to the black plane bug. I think I'll be playing it like that because I'm already in cockpit view anyways.
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where do you guys get 3ds cias for citra? I haven't found any good site for them I mostly wanna find english patched, undubbed and romhacks
>>179969 torrent?
>>177762 Have you tried the tweaks suggested in posts such as >>167770 RPCS3 performance also depends heavily on what games you are emulating.
>>179982 well sure but where do you get the torrents from? rutracker or something?
>>180016 Are you retarded?
>>165456 In DS4Windows you can configure it to load certain profiles when certain games are launched. Or you can configure it to change profiles when you swipe the touchpad.
>>180016 the search bar/tab in your torrent client
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>>180237 those are trustworthy!?? i always assumed it'd be like trying to find a needle in an infected haystack
how do you put dlc for monster hunter xx on citra? don't you usually install dlc by cia file, but I haven't been able to find any for this game.
>>180242 Just download directly from piratebay.
Since about a week ago I decided to start fucking around with Xbox 360 emulation for the first time. While not nearly as complete as RPCS3, Xenia is in a better state than I expected, with a few AAA/AA/A titles already fully playable at good performance and little to zero glitches. Some of my conclusions: The best thing about Xbox 360 emulation especially for console exclusive multiplats, is that it's a lot more toaster-friendly than PS3 emulation. I get single-digit fps emulating RDR1 and Midnight Club: LA on RPCS3, while the Xbox 360 versions of these titles run at full speed with occasional dips on Xenia. With more development and polish I believe Xbox 360 emulation could end up just slightly more demanding than GC/Wii emulation on Dolphin. Of course that might change as Xenia becomes more accurate, I remember 2 or 3 years ago RPCS3 being a lot less CPU hungry in general. One thing that hurts Xenia is that the frontend is still too barebones. It has no rendering enhancement features or quality of life features at all, not even a controller mapping / customization screen. It's still pre-alpha tier barebones. Aside from the basic Open game/close game functions, the UI options are only useful for devs/debuggers. I decided to document all Xbox 360 games I've tested on Xenia and post the results. I used xenia build c7fbe0e6 from 2020/12/20 and xenia-canary build 261f95ae6 from 2020/12/03. Honestly there's barely any pratical difference between mainline Xenia and Canary, other than Canary seems to offer slightly better performance in some games like RDR (while sacrificing compatibility, and also sacrificing performance in other games). After using both in testing all these titles, I'd suggest just sticking with mainline Xenia, not worth bothering with Canary. >FULLY PLAYABLE GAMES >GoldenEye 007 Reloaded Fully playable, at full speed (60 fps) with some dips to low 40s. Runs perfectly, haven't noticed any glitches. Note: Should be played on mainline xenia. On xenia canary, there's lots of stuttering and some random crashes. >Condemned 2: Bloodshot Fully playable, at full speed (60 fps) in indoor areas with dips to 30s in outdoor areas (I suspect these dips are Xbox 360 hardware behavior though). Runs perfectly, haven't noticed any glitches. >Crash Bandicoot: Mind Over Mutant Fully playable, at full speed (30 fps) smooth. Lots of sound glitches though (music loop is wrong and sometimes stops, sometimes all audio stops and comes back on its own at random, etc). >Just Cause 1 Fully playable, full speed (30 fps) with some stuttering. Runs mostly flawlessly except some minor rendering glitches in the ocean, and freezing prerender FMV cutscenes (they don't freeze the game, you can just skip the FMVs when they freeze). >Red Dead Redemption Fully playable, full speed (30 fps) in empty open areas with dips to low 20s in towns. Works perfectly except for a few minor light source glitches (most noticeable is that the sun will clip through hills and buildings at sunrises and sunsets, and some lamps shine too strongly at night) >Midnight Club: Los Angeles Fully playable, full speed (30 fps) with some brief occasional dips to low 20s especially during nighttime in areas with many light sources. Runs flawless, only glitch I noticed is that audio (mainly speech) goes out of sync in cutscenes. >MGS Peace Walker HD Fully playable, full speed (60 fps) smooth. Runs perfectly, haven't noticed any glitches. >GAMES WITH MAJOR ISSUES / UNPLAYABLE: >Far Cry Instincts Predator (tons of rendering bugs that make it unplayable since sometimes you can't even see where you're going. Definitely a regression since there are 1+ year-old videos on YT showing Xenia running this flawlessly without any glitches) >Call of Duty 3 (lots of rendering bugs, poor performance with no proper frameskipping) >Fist of the North Star: Ken's Rage (lots of rendering bugs, poor performance with no proper frameskipping) >Naruto: Rise of a Ninja (runs fine but randomly crashes every 5 ~ 10 minutes of gameplay) >Peter Jackson's King Kong (plays fine until ingame, ingame it runs at single digit fps and without audio) >Ninja Gaiden Sigma 2 (black screen after going ingame) >Ridge Racer 6 (too many issues to mention, freezes after going ingame) >Saints Row 1 (crashes at the character creation screen) >The Godfather 1 (very poor performance, runs at 10 ~ 15 fps with lots of audio stuttering and crackling. in-engine cutscenes don't skip frames and play in slow motion including slow-mo audio. No issues other than poor performance, likely runs fine in more powerful rigs) >Vampire Rain (early tutorial level is fully playable at full speed without issues or glitches, but further in the game we run into game-breaking rendering glitches similar to the ones in FC Instincts Predator) I'm going to test more games the following days, and post more results.
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>>187006 Are the XBLA games (like those from Sega) playable? I wanna play VOOT and the best version of Rez >Ridge Racer 6 (too many issues to mention, freezes after going ingame) Fug, sounds worse than RR5 on PS2.
>>187040 In theory XBLA titles are playable, I have a few XBLA titles queued to test. I was also pretty disappointed with RR6, it's one of the most broken games I tested so I'm not expecting it be made playable anytime soon. It can't even save settings because it won't detect any storage.
How are the Halo games running?
>>187117 I haven't tried any Halo game and I'm not planning to. Personally I see no point now that all Xbox 360 Halo games have native PC ports.
>>187126 >Personally I see no point now that all Xbox 360 Halo games have native PC ports. <Censored content <Glitches and bugs galore <"Patched" other features that were never broken in the first place <Adding shit that didn't exist in the first place <Somehow make worse ports than the previous PC ports of Halo CE and Halo 2
>>187006 Have those niggers made Linux builds for that shit yet?
>>187126 There are a few games that have yet to be ported, Fable 2 mainly that I'm interested in playing.
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I looked into the history of original Xbox emulation and I'm really pissed off. Up until a few years ago the progress was at a complete standstill because early on in the development of emulations some devs fucked around and made retarded choices, and as a result the entire community went "uhh nah this is too hard let's just forget it". And it stayed that way until about five years ago when an entirely new generation of developers decided to try their hand at it and found older devs were just massive babies and didn't want to redo their work/find workarounds. People cracked the fucking PS3 with its weird IBM tech, but not the Xbox? What a shitshow.
>>187153 I have never met people quite as autistic about minute things than Halo fans, It's literally worse than my complaining about Rez ports still mad about infinite though, thankfully PS2 emulated with the no interlacing patch is more than good enough now, if I can quell my autism about that single SFX being wrong in the first area. >>187288 It's a lot more complex than that. People early fell for the "it's just a PC bro" meme,which it wasn't and at the time actual PCs could have barely even handled anything beyond the hacky as fuck attempt that was CXBX / DXBX and such, not to mention even at teh time the scene wasn't anywhere near as knowledgeable as it is now. Then came the long silence but few years latter there was a more serious attempt with XQEMU, however, VMs sucked dicks, CPU support for VM sucked dick (still does), XBOX hardware knowledge was pretty shit (the audio chip was a blackbox, some known details about other parts were kept off the record by a few scene faggots to profit off of too) And then king faggot of the XBOX emulation scene got involved, aka JayFoxRox, he literally single handedly made it so that instead of having steady and good progress towards emulating games to play them which was the objective of the actual primary devs we had 4 fucking years of stifled progress because of his complete autism about "how you should develop emulators". About that time CXBX-R popped up, basically taking the old idea of how to emulate XBOX (run code as native windows code, patch functions on the fly when they differ, graft actual emulation of hardware bits that don't exist in a PC), and tried to make something out of it, which kinda works when you actually put in hte effort, but will never actually work well enough to beat a VM based approach with LLE emulation King faggot cried about it when CXBX-R which was making actual progress towards getting anything to play properly at all was reusing XQEMU code (which s under GPL, which means you don't actually owe anyone anything outside of keeping the code you make using it GPL), which kinda slowed down progress, another project started and presumably died in silence CXBX-R chugged along even dabbling in Chihiro (aka XBOX in an arcade cab) but then out of fucking nowhere the one aactually productive person working on XQEMU decided to give the most polite middle finger to the project he ever could, forked the thing under a new name and started putting all the progress he was working on for XQEMU into something useable instead of it getting stuck in retarded dev politics (leading to XQEMU going "dormant" as in extra fucking dead because no one remotely competent actually wants to work with king faggot). Lo and behold, about a small year of progress latter https://www.youtube.com/watch?v=G4WSX6ljROg
>>187153 I have never met people quite as autistic about minute things than Halo fans, It's literally worse than my complaining about Rez ports still mad about infinite though, thankfully PS2 emulated with the no interlacing patch is more than good enough now, if I can quell my autism about that single SFX being wrong in the first area. >>187288 It's a lot more complex than that. People early fell for the "it's just a PC bro" meme,which it wasn't and at the time actual PCs could have barely even handled anything beyond the hacky as fuck attempt that was CXBX / DXBX and such, not to mention even at teh time the scene wasn't anywhere near as knowledgeable as it is now. Then came the long silence but few years latter there was a more serious attempt with XQEMU, however, VMs sucked dicks, CPU support for VM sucked dick (still does), XBOX hardware knowledge was pretty shit (the audio chip was a blackbox, some known details about other parts were kept off the record by a few scene faggots to profit off of too) And then king faggot of the XBOX emulation scene got involved, aka JayFoxRox, he literally single handedly made it so that instead of having steady and good progress towards emulating games to play them which was the objective of the actual primary devs we had 4 fucking years of stifled progress because of his complete autism about "how you should develop emulators". About that time CXBX-R popped up, basically taking the old idea of how to emulate XBOX (run code as native windows code, patch functions on the fly when they differ, graft actual emulation of hardware bits that don't exist in a PC), and tried to make something out of it, which kinda works when you actually put in hte effort, but will never actually work well enough to beat a VM based approach with LLE emulation King faggot cried about it when CXBX-R which was making actual progress towards getting anything to play properly at all was reusing XQEMU code (which s under GPL, which means you don't actually owe anyone anything outside of keeping the code you make using it GPL), which kinda slowed down progress, another project started and presumably died in silence CXBX-R chugged along even dabbling in Chihiro (aka XBOX in an arcade cab) but then out of fucking nowhere the one aactually productive person working on XQEMU decided to give the most polite middle finger to the project he ever could, forked the thing under a new name and started putting all the progress he was working on for XQEMU into something useable instead of it getting stuck in retarded dev politics (leading to XQEMU going "dormant" as in extra fucking dead because no one remotely competent actually wants to work with king faggot). Lo and behold, about a small year of progress latter https://www.youtube.com/watch?v=G4WSX6ljROg
>>187288 Had bungie not ported halo to PC we'd probably have a really good xbox emulator now.
>>187303 >>187304 I was massively oversimplifying, I know most of this which is why I'm so pissed. Xbox emulation could be years ahead of where it is now had this shitshow not have happened.
>>187153 >Censored content >"Patched" other features that were never broken in the first place Like what? Honest question. >Glitches and bugs galore I completed ALL MCC campaigns this november and only ran into a few minor issues with Halo 4: >Waypoints in hud and minimap often shit the bed displaying the wrong location or vanishing >In the sandcrawler desert level one Elite became stuck in the terrain during a firefight Other than that they seem pretty polished to me, however i'm not a Halo autist.
>>187310 It's always worth mentioning that JayFoxRox is a massive faggot that ruins everything.
I'm currently on an 1200AF and a GTX 650 1GB, and I'm wondering whether I need to upgrade or not. The most demanding emulators I'd like to get working are CEMU(including the hardest to run games like MK8 and BotW) and RPCS3(only lighter stuff, mostly JRPGs like Tales series or Guided Fate Paradox). The rig will be hooked up to a 720p TV I'm getting from my brother after he upgrades next month. I'd obviously make do with what I have for now and wait until prices go down, but I just want to know if I need to start saving up or can put that cash elsewhere.
>>187606 You do, both the CPU and GPU if you care about 6th gen and up 3600 + 1060 is a good spot to shoot for, 8 core has limited use but is marginally better if you find a cheap 3700 3500X could also work I'd even almost say 5600X / 5600 when it releases in january but that's fucking steep, even if the performance increase is definitely there.
>>187304 >JayFoxRox That cocksucker. He somehow made citra even worse a few years ago during the chinese builds drama and by blocking game decrypting code for months.
>>187553 MCC on PC is good and bad. The single player experience of finally being able to play the later Halo games on KB/M with high resolution and playable FOV is great. The multiplayer experience is abysmal though. <Censored content Censored some player tag of police sirens or something because muh BLM. <Glitches and bugs galore Didn't really experience any glitches when I played. <"Patched" other features that were never broken in the first place Don't really know what this is referencing. But there are certainly design choices made that are absolutely retarded like the matchmaking system and no weapon FOV slider or custom cross-hair settings. But it's not like those existed in the first place.
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>>187606 >>187637 I decided to actually test them myself since I was getting conflicting info. It also helped me notice that I actually forgot to overclock, which is it's whole point because 1200AF is actually an underclocked 2300X. So these are at all stock frequencies, with a single 8GB stick of 3000MHz ram. >RPCS3 I changed "Preferred SPU threads" to 4 to improve performance and applied the framerate fix for Tales of Xillia after advice from an anon on a different chan. >Guided Fate Paradox Smooth 60fps, audio stutters roughly 2-3 times a minute but otherwise perfect. >Tales of Xillia GPU bottleneck, but surprisingly it's still somewhat smooth and playable >Project Diva I was also going to test it but apparently it's the easiest game to run, and hits 1440p60 on a Pentium with integrated graphics so I skipped it. >CEMU Newest version kept erroring out in BotW, so I tried an older one and it works. >Breath of the Wild Hitting a VRAM bottleneck of all things. I might get away with just a GPU upgrade and a CPU overclock then.
>>188166 >I might get away with just a GPU upgrade and a CPU overclock then. It's a possibility, it is true that the 650 is far worse of a bottleneck .
>>187006 Alright, here are more results including XBLA titles as promised: >FULLY PLAYABLE GAMES >Ace Combat 6 Fully playable but far from perfect. Runs full speed (30 fps) with some stuttering. Ground has glitched textures covered in black triangles. Skybox, horizon, smoke and explosion effects are rendered at very low resolution and look very pixelated. Lots of sound problems, music loop is wrong, music sometimes will stop playing, lots of audio stuttering, audio will sometimes disappear in cutscenes. But seems playable to the ending if you can tolerate the issues (it's a guess, I only played the first two levels). >Sonic the Hedgehog 2006 Fully playable, at full speed (60 fps) with minor stuttering before shaders are cached, fully smooth 60 fps with cached shaders. Runs perfectly, haven't noticed any glitches, however I only played this heaping trainwreck for less than 30 minutes before I got tired of torturing myself and deleted it. >Clash of the Titans: The Video Game Fully playable, at full speed (30 fps) smooth. Runs perfectly, haven't noticed any glitches. >Burnout Revenge Fully playable, but framerate is all over the place. 30 ~ 40 fps most of time with some peaks to 60 fps and some dips to low 20s (especially during traffic attack events with too much traffic on screen). Of course it probably performs at smooth 60 fps on powerful enough rigs. Runs perfectly other than no music during races (I remember emulated Burnout games also had problems with music playback on PCSX2 and PPSSPP, though I think it's been fixed by now). >El Chavo Kart Fully playable, at full speed (30 fps). At the beginning there are severe stutters that freeze the game up to 4 ~ 5 seconds each time, but runs smooth once shaders have been cached. Runs perfectly other than no music during races. >Majin and the Forsaken Kingdom Fully playable, at full speed (30 fps) smooth. Runs perfectly, only glitches I've noticed is audio going out of sync during some ingame cutscenes, and a few minor visual glitches (dithering effects and some background blurring don't look right). When saving, the game gives an error message that it couldn't access the storage device and save wasn't successful, but you can ignore it - it does save games correctly. >GAMES WITH MAJOR ISSUES / UNPLAYABLE: >Battlefield Bad Company 1 (poor performance and lots of CP2077-like glitches: characters and enemies in T poses, NPCs and enemies skateboarding, characters and enemies disappearing on-screen, characters and enemies skateboarding while in T poses and then disappearing (lol), etc). PS3 version runs fine on RPCS3 if you have the monster rig required for playable performance. >Conan 2007 (intro dungeon level plays fine despite plenty of stuttering and missing bloom effects. But once you get to the pirate island level, it's covered in rendering bugs that make it unplayable) >Gears of War 2 (very poor performance with game-breaking amounts of stuttering, especially before shaders are cached. Might perform acceptably on more powerful rigs. Other than that it runs fine except a few rendering glitches in character models) >Ghost Recon Advanced Warfighter (black screen going ingame) >Kameo: Elements of Power (freezes in game start menu) >Perfect Dark Zero (doesn't boot, black screen) >Ninja Gaiden 3: Razor's Edge (runs perfectly but no audio at all, it does run and performs flawless except no audio. for me no audio is a deal breaker) >Sega Rally Revo (freezes in game start menu on xenia mainline, doesn't boot on xenia canary) >Fable 2 (crashes after male/female character selection screen) >XBLA Games Note: Most XBLA games need xenia started with "--license_mask -1" command line parameter (or "license_mask = -1" in the config file) to enable full version, otherwise they run as demo/trial. >FULLY PLAYABLE XBLA GAMES >(XBLA) After Burner Climax Fully playable, at full speed (60 fps) with some stuttering before shaders are cached, fully smooth 60 fps with cached shaders. Runs perfectly, haven't noticed any glitches. >(XBLA) Castlevania: Harmony of Despair Fully playable, at full speed (60 fps) smooth. Runs perfectly, haven't noticed any glitches. >(XBLA) Daytona USA Fully playable, at full speed (60 fps) smooth. Runs perfectly, haven't noticed any glitches. >(XBLA) Galaga Legions / Galaga Legions DX Fully playable, at full speed (60 fps) with a bit of stuttering. Runs perfectly, haven't noticed any glitches. >(XBLA) Geometry Wars Evolved Fully playable, at full speed (60 fps) smooth. Runs perfectly, except a bit of audio crackling and audio stuttering. >(XBLA) GripShift Fully playable, at full speed (60 fps) smooth. Runs perfectly, except a few minor visual glitches. >(XBLA) Heavy Weapon (DEMO) Fully playable, at full speed (60 fps) smooth. Runs perfectly, however only as demo/trial with license mask set to 0. Doesn't boot with license mask set to 1 or -1, crashes the emulator. >(XBLA) Rez HD Fully playable, at full speed (60 fps) smooth. Runs perfectly, haven't noticed any glitches. It will stall and freeze at save profile prompt the first time it's run, just close the emulator and start again, it will work fine after. >(XBLA) SkyDrift Fully playable, at full speed (30 fps) smooth. Most of the scenery is rendered without textures as black polygons and some visual effects are missing, but it's playable. >(XBLA) Guardian Heroes Fully playable, at full speed (60 fps) smooth. Runs perfectly, haven't noticed any glitches. >(XBLA) Yar's Revenge Fully playable, at full speed (30 fps) smooth. Runs perfectly, except a few sound glitches. >(XBLA) Sine Mora Fully playable, at full speed (60 fps) smooth. Runs perfectly, haven't noticed any glitches. >XBLA GAMES WITH MAJOR ISSUES / UNPLAYABLE: >(XBLA) Call of Duty Classic (doesn't boot, crashes) >(XBLA) NeoGeo Battle Coliseum (crashes after character select screen) >(XBLA) Haunted House (too many rendering glitches) >(XBLA) Hydro Thunder Hurricane (unplayable amounts of stuttering, sound is totally fucked up and will drive you insane) >(XBLA) Voltron Defender of the Universe (doesn't boot, black screen) I'm done now, tested all games that I was interested about. >>187951 I've heard about the retarded BLM pandering, but I assume we're talking only about the campaigns when comparing Xbox 360 versions of Halo running on an emulator with MCC. You can't play MP on Xenia or pirated MCC after all. >>188166 >I changed "Preferred SPU threads" to 4 to improve performance On a 4c/4t CPU like the R3 1200 you shouldn't have it set higher than 3. Might obtain better results with 2. Also lower "Maximum SPURS Threads" in advanced settings to 4 or 3 (might break the game but worth giving a shot).
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Legit cannot get Xemu to work, I've tried like 14 different bioses.
>>188927 You need to actually put the content of an actual XBOX in that HDD image / have cloned your disc directly, not just use the image generator. XEMU is right now an absolute fucking bitch to setup.
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You may not like it. But graphics reached their full potential 2 decades ago. >>188996 Then is this a lie? >You have options: Option 1: Use a pre-built Xbox HDD image (recommended) >You can use a pre-built 8G Xbox HDD image, free of any copyrighted content, and only containing a dummy dashboard. You can download this image from here!
>>189806 >Then is this a lie? It was true when i last tested it a few weeks back, would get stuck on a "call customer support" screen with error code13, maybe they unfucked it since.
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Not particularly emulation related but I doubt anons would be happy if I made a thread just for this. How the hell do I burn Nights into Dreams (PAL) to a CD-R (on Linux)? Every other Saturn game in .bin/.cue seems to burn fine after tinkering around with cdrdao (probably because they only use a single mode track), this fucking game is the only exception thanks to pic related. What do?
>>194315 Just use CDmage or Isobuster in WINE to convert it to standard single .bin/cue.
>>161453 Have you tried DOSBox Pure? https://www.youtube.com/watch?v=rHkIz4-SewI It's currently in pseudo-beta testing. That should be able to run anything made for Windows 2000 and below.
>>194561 Even as a single bin/cue it fails to burn in cdrdao, the problem is how the tracks are laid out.
>>162046 >Skate 3 I doubt even with the recent announcement, that the next game is going to be good. >>162951 Duckstation is a direct solution for those who hated all of the performance issues in games the likes of Quake and Driver 2. Modern problems require Modern Solutions. >>167494 I'd say it's moving along faster than PCSX2 (it's still shit made by ultimate procrascinators). >>177136 Get either a wireless controller, or a USB to USB-C multi-port like I have. Even my Sixaxis Controller works on Android out-of-the-box.
Can anybody give me an opinion on the new Odroid-GO Super Retro Handheld? https://youtu.be/tN-FjshTM1c
>>194877 >Even as a single bin/cue it fails to burn in cdrdao, the problem is how the tracks are laid out. Have you tried running the .cue on an emulator? If it's a bad rip or there's something wrong with the .cue or .bin it won't work on emulators either. At least it will help to narrow down the problem. By any chance, you didn't download this game from BadRipParadise (aka Emuparadise) did you?
>>195044 The .cue works perfectly fine in Mednafen via Retroarch so it could just be Linux being shit. Will try burning it through a Windows VM. Nah, it's a REDUMP rip from archive.org.
>>188669 >(XBLA) Rez HD >Fully playable, at full speed (60 fps) smooth. Runs perfectly, haven't noticed any glitches. The first boss looks like a white dome when I tried it. Unless I configured something wrong this is a glitch.
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Has there been any progress on ps1 texture replacement or is it impossible to have anything higher than 256x256?
Sonic 1 prototype came out a few days ago. https://yewtu.be/watch?v=irK-UpsBY0E
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>>195689 >The first boss looks like a white dome when I tried it. I did play past the first boss, it looked fine for me. >Unless I configured something wrong this is a glitch. Since there's almost nothing to be configured in Xenia, I think that's unlikely. Still, you could try changing these settings in Documents\Xenia\xenia.config.toml (I heard they fixed issues in some games for some people): vsync = true d3d12_tessellation_wireframe = true Or, though the Vulkan backend seems to be deprecated over D3D12, you could try forcing it to run using Vulkan instead of D3D12: gpu = "vulkan" If these steps don't fix the issue: - Are you using the exact same build as in >>187006 (build c7fbe0e6 from 2020/12/20)? If not it might be a regression, I've heard regressions happen all the time in Xenia. Try it with that build. - Could be an issue between Xenia and your GPU drivers. - Try a different rom from a different region or downloaded from somewhere else
>>188166 I checked out a bunch more stuff(forgot to take screenshots, sorry). >RPCS3 >Akiba's Trip At 720p hits 100% on both CPU and GPU(not at the same time though), 20-30 fps with CPU-related drops to 0 in MOGRA HQ. At 480p it stays close to 30, and while it's understandably less taxing on GPU, the processor also stopped hitting 100% somehow? But now fullscreen consistently crashes in transitions which were fine on 720p. I'll put it on backburner for now anyway until I git gud at moonrunes because the translation is trash("nii-nii" as "broski" for example), as you can pick JP/EN for both subs and voices. I should upgrade by then anyway. >Dengeki Bunko Fighting Climax Ignition Intro chugs badly(but can be skipped) and one stage can crash(known issue regardless of hardware), but other than that it holds consistent 60. >PPSSPP >Midnight Club 3 DUB Edition Got it to stay at 60 with 5x resolution and 16x AF, at which point it honestly looks better than Midnight Club: Los Angeles >DJMax Black Square Full speed at all times, but barely considering one core was constantly at 90-97%. That's probably because of additional settings needed to not trip anti-piracy protections which break the game, nothing else was this CPU intensive. >Densha de Go Pocket: Tokaido-sen My train autism ran undisturbed at constant 60. >Sword Art Online: Infinite Memoria Full speed again. >Citra >Etrian Odyssey Untold >Prisma Ilya >Pokemon Moon >Super Mario 3D Land All had the same result of "Ran at full speed with both CPU and GPU downclocking until a shader stutter, but went back again quickly", in order of least to most shader stutters(Mario was considerably worse than Pokemon though). >>188669 Yeah, I meant "Preferred SPU threads" to 1 and "Maximum SPURS threads" to 4
Is Duelists of the Roses supposed to make me feel like my asshole is bleeding?
>>197953 Nope but here a friendly tip from forever ago. >set frame limiter to 120fps >set audio to async mix
Some presumed tranny got mad for being called a faggot by one of yuzu's devs, and revealed they have access to Nintendo's private SDK for Switch. This is basically a free lawsuit for Nintendo, so grab yuzu while you still can(and everything else that might be affected by the chilling effect).
>>206601 That shit was pretty damn funny, considering how they witchunted any and all kinds of piracy when it came to their stuff.
>>206601 Did it prove they do or just mentioned they did? I've got a early access patreon auto downloader for Yuzu.
>>206618 Here's the leak content, it's about 1GB. https://pastelink.net/2in01
>>206601 >Some presumed tranny got mad Average day on the internet
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>>206648 Didnt a tranny that was working on a playstation emulator kill itself last year?
>>206676 Hopefully
>>206676 Not that I remember, although one that worked on a PalmOS emulator most certainly did.
>>206676 I will never understand how kiwifarms became so big nor why so many people trust Josh Moon. That guy literally ran bitcoin miners on a site before, not to mention how hard he fucked up that one 8chan "upgrade".
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>>206730 INFINITY NEVER WORKED OK? IT WAS JIM AND /v/EDDITORS PRESSURING ME imagine one of the people who donated, holy shit
>>206730 Josh is a manipulative psychopath and his flock of trannies is beguiled by his innocent schoolboy routine.
>>207003 b-but guys, huuuh, pedophiles am i right? we hate them
>>207017 It's funnier that he constantly says things like that when you are aware of his past spent creeping the fuck out of everyone online with his pedo antics that run the gamut from e-stalking some girl years younger than him to fapping to gay hurtcore.
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Not the optimal thread to ask this question but I was hesitant to open a new one. Anyways, I recently downloaded SWAT 3 but I'm having amultitude of issues. At first it wouldn't start at all until I disabled the intro, then it crashed due to resolution issues, and now it's laggy as fuck despite it being a 2003 game. DGvoodoo has helped only partially, it's still painfully slow. What am I doing wrong?
>>212351 The game is simply not fun, just play anything else instead.
>>212351 >what am I doing wrong? You're not playing SWAT 4.
>>212351 Is the framerate stuttering, or does it feel actually slow? >>212354 >>212360 Ignore these no-taste niggers.
>>212414 >Is the framerate stuttering, or does it feel actually slow? The latter. It feels consistently sluggish and everything is delayed.
>>212423 My only guess would be to try and play in an XP virtual machine. I have an old XP machine just in case for games like SWAT 3. Also SWAT 3 is from 1999, you're bound to have issues with it.
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It seems Medabot 1 for the GB was recently translated.
How has PS3 emulation come along? Last time I checked, a bunch of games were playable but it still had a lot of problems. I know over the last two years they've made major strides. >>212518 Why are the robots so cute
>>214544 >How has PS3 emulation come along? Read the thread you nigger
>>214609 Don't make me suck your dick, buddy
Surprised nobody mentions PCem. Much superior PC emulation than DOSBox : https://pcem-emulator.co.uk/ Bios file for v17 : https://mega.nz/file/zUtw0YKZ#k8yXcXHPTmGnswsLqP38v-7OBGGpUCYlRTYj4sn3s_Y
>>215136 Why is it better than DOSBox? Don't get me wrong - I have no loyalty to that janky mess, but DOSBox has been the de facto standard for DOS emulation for almost 20 years now.. You'll have to explain its benefits. I had a quick look at the update page and it seems to only be a few years newer than it, but what really catches my eye is how development on it seems to only really have taken off in 2016.
*2015
>>215225 >You'll have to explain its benefits. It's a x86 emulator that emulates the actual hardware from the 90's Intel computers rather than running a modified version of DOS or virtualizing everything. >Why is it better than DOSBox? Greater accuracy, that's really it. It still has some incompatibilities, however.
Is it just me, or do most Dreamcast emulators suck ass? I have a mid-range system and can boot up Demon's Souls PS3, but I can't get RE: Code Veronica running without huge framedrops and sound issues.
>>225565 If you can run Demon's Souls, you can run Flycast.
>>225575 Thanks anon.
>>161510 You forgot that it's bloatware to potatoes.
>>225565 Yeah DC emulation kinda sucks You have the following choices >Demul w/ old plugin Upscaling and great compatibility + DC based arcade board support, but is buggy as fuck has insane requirements as well as input lag and extremely poor frame pacing unless you have vsync. >Demul w/ new plugin Same as above but no upscaling and les buggy, potentally less input lag and better frame pacing without vsync. >Redream Everything is fine except compatibility, but you have to pay for most of the good stuff (upscaling, savestates slots) >Reicast Like Redream except worse, but it's free, for now >Flycast Like Reicast but better in most ways except requirements (forget about it if you're not using Nvidia on windows because AMD sure as fuck isn't gonna fix OGL support on windows) >anything not named Except Washington DC which got cancelled because of cancer Wtf are you doing?
>>225565 After being pleasantly surprised by how easy it was to mod my fat PS2, I'm thinking of doing the same to a Dreamcast and just replacing the laser/disc assembly with a hard drive, because you're right that DC emulation is shit
>>227874 It's great now that there are alternatives to the GDEmu, like the MODE.
I'm trying to emulate Vice City Stories but the game runs like shit. I get a solid 60fps when standing still but when moving around there's a bunch of slowdowns that make the game unplayable. The problem still persists after trying everything from the PCSX wiki(software mode, 8bit with native resolution). I've played other games like Ace Combat and God Hand without any issues, so I don't think it's a hardware problem. Is there anything else I could try or is it FUBAR because ps2 emulation is still shit?
>>237028 Why not just emulate the PSP version? PSP emulation is a lot better than PS2 emulation.
>>237038 Because I didn't even know there was a PSP version. Is it any different?
>>237038 >>237053 Speaking of PSP, does emulating FF Tactics fix the lag issue when casting spells? I heard it was due to the way the PSP loads games from discs.
>>237063 Probably. With PS1 emulation you can just have the entire game in RAM and everything loads extremely fast.
>>237053 Liberty City Stories and Vice City Stories were basically just the PSP versions of GTA III and Vice City, though they do have original stories and new features. They, like a lot of other PSP games, got PS2 ports, but they're PSP games primarily. I'm not 100% sure, but I know most of those PSP games that got PS2 ports had practically no differences except for sometimes using the right analog stick and L2 and R2 buttons. But I beat the PSP version just fine. In fact, it's probably my favorite GTA game. The PS2 version could possibly have better controls, but on the other hand, I've heard a lot of PSP to PS2 ports didn't run very well. They were usually pretty rushed.
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Best PSP GTA right here.
>>237075 What makes this one any good? I overlooked it since it looked so ridiculously technically inferior compared to the previous two games, due to originally being a DS game. Why would I want to go from full 3D Vice City Stories, with tons of cool features that even the original Vice City didn't have, and go back to an overhead view like the original games?
>>237070 >most of those PSP games that got PS2 ports had practically no differences >I've heard a lot of PSP to PS2 ports didn't run very well. They were usually pretty rushed. PS2 ports of PSP games usually have better resolution, improved draw distances and better framerates. All true for GTA LCS and VCS. Burnout Dominator runs at 30 fps on PSP, 60 fps on PS2.
>>237078 1: judge the game by its own merits, not by comparison to others in the series. Its gameplay is pretty good 2: simulated supply and demand drug trading 3: decent story
>>215136 What is the speed/optimization like? I've been keeping up with its development but I doubt my current machine will get any use out of it, so it's really just for future use in my case.
>>161453 there is a pokewalker emulator.
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>>237075 Best PSP racing game right here. I'm serious
>>238066 RIIIIIIDGE RAAACEEEER
>>238066 Ohh fuck yeah that shit is soo fucking good, god I miss the ridge racer series. >>238067 YOU MOTHER FUCKER HOW DARE INSULT THE BEST RACING GAME OUT THERE
>>237112 Maybe it's been too long since I've played the PSP versions but I've been playing LCS and VCS on PS2 and both have pretty bad frame rates, LCS especially. I don't remember it being so bad on PSP.
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>>212351 I forgot how I got this to work. I'd try installing Last Resort mod first as that might have some fixes. >>212354 >>212360 SWAT 3's campaign is much better than SWAT 4 how can you people have such basic bitch taste.
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How is PS1 emulation on the 3DS? I've seen some footage of Resident Evil 1 and 3 and it seemed to be pretty good, but maybe it varies from game to game
>>237339 But the post that brought it up said it was the best PSP GTA, so the conversation was not about judging it on its own merits. How is it better than the other two, when it, in technical terms, is a massive downgrade? What does it add to make up for that massive technical downgrade? They all have pretty good gameplay, Vice City Stories has a pretty complex territory system and everything, and the story is good in all of them.
>>238419 Last I heard there are already full speed PSX cores on retroarch new 3DS only Resident Evil Deadly Silence for DS is a great port though.
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Finally got Breath of Fire 2 running with the translation patch on my phone, this should wash away my butthurt of not being able to get past the giant rock in Blood Omen and losing my save file of it.
All these emulators and I'm still running PSXfin on a 11-year old toaster to play the original Resident Evil trilogy. Tell me /v/, is there anything I'm missing out on features that better and newer emulators have?
>>238832 PCSXR-PGXP is pretty good as it gets rid of the wobbling effect and gives you wide screen support.
>>238832 There is some really nice upscaling for the internal resolution. Doesn't work for all games properly but for the ones it does it makes them look really nice. The UI elements are typically on a separate layer so they don't get affected. You can also remove the weird integer effect that causes polygons to pixel clip which always looked weird to me. I'm not sure if PSXfin had fast-forward features 11 years ago but that's a great feature to have too, especially when grinding in JRPGs or skipping through cut-scenes.
>>238832 The main problems with it are how many games are incompatible. If it's running fine for the games you're using, there isn't much of a reason to switch outside of more modern features. It's got very low system requirements compared to some other emulators.
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Thoughts on handhelds like the retroid pocket 2, RGP351, and others? I thought of getting one of them just for the novelty, but I want to wait for these devices to get more powerful.
>>240534 Very underpowered for the cost, a 2ds can handle a ton of consoles and it's absurdly cheap (i've seen them go for as low as $20), the only thing it can't emulate is ps1 which a psp can handle like a champ (and is also really cheap), sure they're not as """portable""" as a chink retro console but let's not kid ourselves, you're not actually going to use this thing outside, maybe at the office when work is slow or something like that. Not that you need a dedicated handheld anymore, just buy one of those tiny 8shitdo controllers and pair it to your phone, you can emulate pretty much everything but ps3, 360, wii u, ps4, xbone and switch.
>>238832 Beetle PSX is the best for PS1 emulation, even has PGXP features like anti-wobbling. Don't know if it's a fit for your toaster though.
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>>240534 I have a RG350m and so far i am pretty satisfied with it. The build quality is pretty impressive for a chinese "cheap" device, but yeah, the power leaves a lot to be desired, many PS1 titles run only "decently" with the help of frameskip which is a bummer. GAMEBOY, COLOR, GB ADVANCE, GAME GEAR, MASTER SYSTEM, MEGA DRIVE, SNES, NEO GEO and PC ENGINE all work great. Arcade games (emulated through the shitty Final Burn Alpha) work well until stuff like Street Fighter III when they start slowing down. PlayStation 3D games can run "decently" but you need to enable frame skipping, no problem with 2D games as far i know. As i said the build quality is kinda impressive, the analog sticks in particular are much better than the vita's and the switch ones, and even feature L3-R3 functionality. Regarding it's "upgrade" RG351" i have heard it's not worth it, the screen is worse than the RG350m and while they state that it can play up to PSP and Dreamcast games, those consoles are emulated poorly and so slow that you won't even bother with them. So if you are only interested in the consoles i listed, you'll be fine with a 350m (the 350m is made of metal and the screen resolution is better than its plastic version RG350p 640x480 vs 320x240). I got my RG350m as a present but i personally wanted to wait until something more powerful came out that could emulate PSP and Dreamcast with no issues.
>>240550 >implying a 2ds can emulate n64 I wish you people would stop shilling so hard for jewtendo products. The thing has hardly any ram and a weaker cpu but we're sitting here pretending that it's cheaper and more powerful when in reality it's probably the same price and weaker and you'd have to hack it. >>240534 Because I'm neet I've always forgone getting such a device, that and they only recently were very available anyway so I've only looked into getting one while knowing that you can get the same tier of android hardware for about 30ish usd and then pair that with a 25ish usd controller and it ends up cheaper than any android console they have. Alternatively they have like 30ish usd android tv boxes if you wanted to play it on the big screen, that and those android cast devices too, so what's the point? It's got a nice frame and screen shape. That's it. Possibly it not needing to have a touch screen makes it feel less dystopian too,but it's still a jewgle android so it's still dystopian. About power, if it's not some ugly raspberry pi device and instead some rgxxxetcetc mystery gp2x tier linux type device thingies it will be even less powerful than the android console route/option. So yeah. They can't do n64. I pi could but will it even WORK (abhorrent driver issues). All that being said, what's currently in my cart, as I have a 200ish usd budget to spend, is >mini android (chibi chibi :3) >retroid pocket (le original) >2 new micro sd cards (one for mini phone, other for phone already have (retroid comes with sd card)) >a backup solar panel battery bank (the kind that unfolds to add to the three solar panels I already have and to add to the two battery banks I already have) That five, but I keep switching it out as I kinda want a pi 3b+ and to make a cigar-box computer as I have all the peripherals and have zero unforuantly from 3 years ago's budget on that. It's finally in near working order so i could get a pi 3 b+, however it ended up not dual booting so having to take it apart to switch OS's is such a pain in the ass. I could go into why it fucked me over, but no one cares. So I currently have the pi out and the retroid pocket in as it won't need to be taken apart to switch purposes and also it'll be smaller and have better controls than the pic related monstrosity that I have to make. It's in pieces and maybe if it could handle gba I'd have put it together but gba broke when I finally got it 'near acceptable' software wise. So I might be getting a retroid original. Why not 2? Budget, that and they keep being sold out. Hopefully the volume will work as shoulder buttons or else I'm really getting this because the screen is not some extreme zoomer-wide touchscreen bullshitery. It being glass is coolio too. It'd have aesthetic, but it has RETROID stamped on it's lower left hand corner so it's aesthetic is kinda bad. I liked the pocketchip's aesthetic but knew better than to ever get that but they were on par in price, but it was a pi zero basically those things were, but harder to use.
I know this is likely a stupid question, but I'd like to know the ins and outs of it anyway. Why have there been no fan-made conversions of console games (PS1 and onwards) to PC format or vice versa? What's the main obstacle in such an endeavor?
>>242698 Unless some dev leaked the source code, someone would basically have to reverse engineer the game- building it from scratch. Also, take into account that making a game is a lot of work, even for something simple like Pac-Man, and that the person rebuilding the game would have to understand how to remake that game's systems. All of those combined, plus the chance of getting shoad by a legal team, is probably why I think you don't see that happen all too often. Speaking of that, I'm surprised nobody has tried to remake Bubsy 3D with functional controls and not dying immediately when walking over certain platforms. It would be a pretty good meme.
>>242713 Fair enough, thanks.
Im going to play smt1 for the first time, anything I need to know? It's my first smt game.
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>>256382 >SMT1 is my first SMT game Use Mapper or else.
>>256382 Nerve bullets and tonfas my dude.
I'm trying to setup a VirtualBox environment for all of my PC games that require DRM to play. What's the ideal settings and OS I should select?
>>161606 wtf is this autistic way of setting up rumble?
So is Intel still the best CPU for emulation or is AMD good enough now?
>>265871 You've been living under a fucking rock? AMD has been good for emulation since at least Ryzen 2000 CPUs were out, if not since Ryzen 1000.
daily reminder that the pokewalker has finally been emulated
>>240534 The Retroid Pocket 2 is by far the best chink handheld currently since they all run the same chipset and this one is the only one that runs Android, I currently own one and I really like it. As far as comparing it to official handheld consoles you aren't going to get the same amount of emulation power in anything close to the price range this thing sells at (which is 80 dollars currently). About the only thing you can get that's close is a PSP but N64 and Dreamcast emulation is a no go unlike the Retroid Pocket 2. The RP2 is going to struggle with some N64 and Dreamcast games but with enough tweaking of emulator settings you can get everything but the hardest to run games running from great to just playable. It also run DS perfectly with the right emulator something that the PSP can't do. There's also a good amount of Android ports for console games that will run well on the RP2 like Vice City and Bully. Someone also released a LineageOS version for like a couple of days ago that runs Android 8.1 and compared to the official 8.1 the UI is a lot snappier and since it's Lineage you can probably expect for newer versions of Android to be ported in the future.
>>240534 2DS can't even emulate Super Nintendo at full speed. Are you fucking kidding?
>struggled to get past the first zone of god hand, second zone was impossible and I dropped the game >try again now, arena fights are really hard >turns out I was dealing with 200+ ms of input lag Why does pcsx2 suck so much fucking dick? It's a fucking 20 year old console but it's still shit. A modern game that actually warrants the hardware I have can handle my controller flawlessly. I already tried forcing vsync off and doing some shit outside the program that seems to have limited it to ~150 of input lag. Is there anything else I can do or am I fucked here?
>>266564 I doubt PCSX2 is causing input lag. What's your controller, and what additional hardware and software are you using to make it compatible with your PC, if any?
>>266567 I'm using a F310, but it's not the controller. Monaco has no perceptible input lag. Project Wingman has no perceptible input lag. SnowRunner has no perceptible input lag. PCSX2 is the only software where if I slap the joystick I can physically hear it hit the side before the program even begins to register the inputs. I did a video test and it had over 100ms between the joystick hitting the side and any input being registered.
>>265645 * You have an extra GPU * Your motherboard has an IOMMU unit. * Your CPU supports the IOMMU. * The IOMMU is enabled in the BIOS. * The VM must run with VT-x/AMD-V and nested paging enabled. * Your Linux kernel was compiled with IOMMU support, including DMA remapping. See the CONFIG_DMAR kernel compilation option. The PCI stub driver (CONFIG_PCI_STUB) is required as well. * Your Linux kernel recognizes and uses the IOMMU unit. The intel_iommu=on boot option could be needed. Search for DMAR and PCI-DMA in kernel boot log. * You can read the fucking manual download manjaro or noobuntu, the official wangblows 10 iso and a KMS activator https://github.com/ekistece/vlmcsd-autokms/releases might as well use virtmanager / kvm.
>>266568 >F310 Which controller mode are you using, and what controller plugin in PCSX2 are you using? In fact, how old is the version of PCSX2 you have?
>>266570 >controller mode XInput since that's what works with everything. >controller plugin LilyPad 0.12.1 >how old is the version of PCSX2 1.6.0, I'm pretty sure that's fairly recent. Why the fuck does the about page doesn't show the version? Why would I click about to know that I'm using PCSX2?
>>266572 >LilyPad Have you tried Pokopom, as a test?
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>>266583 There's still a slight delay, but it's way better. Why isn't it even an option by default?
>>266568 >>266572 >>266593 I suggest throwing out the F310. It's the nigger of gamepads.
>>266607 >throwing out the F310 Give something better for the same price. >It's the nigger of gamepads Maybe because of the price, but it's pretty good. Low tier logitech products last a long time while having good layouts. That said the R2 and L2 suck, it should be tilted instead of straight. The dualshock 3 is perfect, but good luck finding a real one.
>>266564 Latter dev version have a couple fix for input lag You can also try setting VsyncQueueSize=0 in pcsx2_vm.ini, (it's still relevant even without vsync)
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Wish Pcsx2 would run games without the weird slow motion lag just let me play ratchet and clank in 60 fps you fuck
>>266613 >Give something better for the same price. >same price Nothing. Save up and get a DS4 or Xbone controller at least >Low tier logitech products last a long time I've had two F310s where the shitty floaty Dpad gets harder to register certain directions. Logitrash exists only as a stop gap for a better controller at best.
>>268468 >DS4 >shittier DS3 with trash design and fucking bloat, including that giant fucking pad no one uses and just makes the controler longer, a dedicated share button, and a shit mic The only two flaws in the 370 are the shitty placement of the L2 and R2 buttons, and the lack of vibration. I'm not paying 2x the price for a 0.1% gain. >Xbone controller Shit design. Shit d-pad placement. Looks like the most disgusting thing to hold. I'm not paying for that.
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A friend of mine gave me his old fat ps3 (the early backwards compatible ones) so I could use it for emulating ps2 games without issues like the later models have. Problem is it overheats in a few minutes then shuts down. Is that fixable, and if so where should I look to go about messing with it.
>>268490 A common problem is the insides being dusty as fuck, try cleaning it before checking for other problems.
>>268490 Open and clean it, replace the thermal paste with something decent and easy to work with that doesn't harden too badly over time (Arctic Silver Ceramique 2, Artic MX-4) CFW it and turn up the fan speed afterwards.
>>268490 Make sure there aren't any problems with the capacitors in the console besides the already mentioned reballing and dust cleaning. If it's all good, install WebMan and go to the WebMan settings where you'll need to adjust fan speed at certain max temperture threshold. I keep mine at 50C.
>>268495 Took most of it apart and dusted off the insides, but it still overheats. What should I check on next?
>>268551 >>268514 Didn't notice live updates shut off. I'll look into getting some themal paste next. >Make sure there aren't any problems with the capacitors in the console How would I check that? Forgive my stupidity.
>>268562 This should provide you with info needed. www.psx-place.com/threads/tutorial-research-nec-tokin-capacitors-replacement-ylod-fix.25260/
>gpu frame limiter prevents pcsx2 from disabling frame limiter for a faster turbo mode >but the only way to play without 200ms input lag is to use lilypad AND use the GPU driver to limit pcsx2 to 60fps >limiting the framerate to 60fps within pcsx2 doesn't fix anything Why is this software so shit?
>>269843 What are your settings?
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PCSX keeps fucking up and crashing whenever I try to use it for some reason, and ePSXe has some trouble loading audio files on wip3out for example so just giving up and using retroarch in the meantime because cba to deal with it tbh
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>>271292 Just use Mednafen lmao
Whatbare some good rpg or dungon crawler on psp? Emulating ppsspp on my tablet right now.
>>271524 I recommend the Disgaea games.
>>271525 On it, any dungon crawlers?
>>271526 The only ones I know of are the class of heroes games, but I don't know if they're any good.
>>271519 can't be asked setting that up lel
>>271524 >>271526 I just remembered there's also Tactics Ogre on the PSP.
>>271576 Yeah about that, there is this modded version on cdromance, is it any good?
>>271595 I have no idea, to be honest.
>>271604 Seems like they just tweak some values to lessen exploits, according to the Moddb page. Unlike the mod for Final Fantasy Tactics on the PSP that lowers the slowdowns, I don't think this might be necessary for first time playthrough. Up to you, anon. Just know that in the vanilla version for tactics ogre archers are the most overpowered class.
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>>271550 it takes like 15 minutes you lazy tard
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>>271736 Yeah but in those 15 minutes I could just be playing on retroarch
>>271837 >Yeah but in those 15 minutes I could just be playing on retroarch There's a mednafen core for retroarch. Has more features too.
>>271837 >>271918 Nevermind I just read your previous post. Carry on.
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>>268490 Got the thermal paste for fixing it, but now I'm stuck on an old stripped screw that is blocking access. Can not for the life of me get this bastard thing to move. Any suggestions for getting this fucking thing the fuck off? Been trying the rubberband method but no luck so far.
>>272176 The superglue method?
>>268478 The pad is fucking terrible. What the fuck were they even thinking with that shit?
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Anyone ever played ico upscaled? It just deletes some effects even on 2x for me. The wiki claims that enabling Half Pixel Offset - Normal(Vertex) fixes it, but no luck on my machine.
>>268478 >>shittier DS3 with trash design and fucking bloat, including that giant fucking pad no one uses and just makes the controler longer, a dedicated share button, and a shit mic If you're talking about using it for emulation and not using it on the actual PS4, then several of your complaints go right out the window. The "Share" button is a software issue, and when using it on anything other than a PS4, you can set it as whatever button you want, like the obvious Select. The touchpad is also great for using as a touchpad like on a computer, so you can move the cursor and click (there are a bunch of different click options too, which you can use for whatever you want) without having to use a desk/surface for a mouse. The DS4 is great.
>>265871 AMD can do everything except some PS3 titles
>>242698 >>242713 SM64 was recently decompiled and rebuilt to run on PC: https://youtu.be/WbxTBT8pauM I'm sure theoretically this can be done for any game, people just need to be interested enough to do it. I think it'll actually start becoming more common over the coming years as autists get better at decompilation
>>278670 heh. the 3ds version runs better than the official switch version. Nintendo probably printed the source code out, deleted it of their workstations, then ran out of space to store the code, then shredded the code. They haven't sent a DMCA yet because they're still trying to figure out how to clone the repository. Most people are using expensive commercial de-compilers for these projects, manually translating disassembly to C takes way too much time to be reasonable (it takes me over an hour to reconstruct a 50 line C file). Not everyone is comfortable pirating software developed by cybersecurity giants, so the price of the software is what is holding people back. https://www.hex-rays.com/products/decompiler/compare/compare_vs_disassembly/ Apparently the NSA-Nigger software Ghidra is good too but I haven't used it.
I got a bunch of ROMs lately since I learned English fan translations and mods exist. This is on top of all the other games in my backlog. >Final Fantasy 6 (SNES) >Mother 3 >SMT: if... (SNES) >Mizzurna Falls >Langrisser 4 (PS1) >Bloody Bride >Digimon World Re:Digitize >Valkyria Chronicles 3 >YGO ARC-V Tag Force Special I also have a new Taiko drums lying around even though I never played it before so I will need to set up TaikoCatsCaffe for it. Twinsanity runs badly on the PS2 emulator which is annoying. With more translations on the way, there is more than enough games to last for a long time.
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>try to play Monster Hunter Portable 3rd on PPSSPP >crashes the program immediately >look into issue >issue is very well known but considered "fixed" due to some Frankensteining of the PS3 version that somehow runs on PPSSPP >can only find this version English pre-patched with the "misspelling everything is how to show a character has an accent" school of translation >English font is only half as bright as JP original (which you can see often because this shit's only half translated), making it hard to read against the gray text windows >zero work being done on getting the real deal running due to this garbage And it's back to 2nd G for me, I guess.
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>>280319 What version of the game are you playing? The version I played had proper spelling, with most of the unnecessary flavor text not translated.
>>272176 Late reply, I know. You probably already got it or gave up. Still, you can also try: - thread seal tape (works wonders for me, much better than rubberband) - adhesive tape / duct tape - water putty glue - if all else fails, superglue
>>280383 It says version 5. Even if that's not the latest version, I'm not sure I care to try to find an updated version unless there's a way to remove the translation.
>>272852 PCSX2 is a such a janky pile of ass that you're better off running games in original resolution. Same for N64, the hardware is a hacked together mutant that upscaling the internal resolution breaks enough shit that it isn't worth slightly sharper textures and reduced aliasing.
>>265871 >So is Intel still the best CPU for emulation Yes and it will forever be regardless of what retarded fanboys of AMD say
>>288780 Amd is great now though. A my youtube chanels said it is. Ryzen is superior.
>beat Mario Tennis Power Tour >Mario pops up for the first time
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Every time I've tried to play Metropolismania on pcsx2 the game lags regularly and every 20-30 minutes crashes without warning. This seems to be a common problem and related to a bad dump but I've only ever found copies that have it. Even back when I played it on ps2 I remember my copy having a lot of issues that stopped me from getting past the second island. Was it a scratched disk or was this game just released a broken mess? At this point I'm considering just playing the jap version but that'd be like driving backwards since half the game is dialog based.
>>298939 Thank you anon but sadly even this one crashes after the same span of time. I'm hoping it's just a problem with my machine or I'm just an idiot, because I've been trying to beat this goddamn game since I was a child.
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I have a couple of questions in regards to PS and Xbox emulation. >First, for PS2 emulation, what's the hardest game to emulate in terms of power requirements for the host system? My line of thinking is that if I can one that game, I should be fine in regards to emulating all of the others. >Second, for the oXbox, 360, and the PS3; is it better to wait for emulation to catch up on those systems or just to buy one of those systems and mod it? >Third, if it's better to emulate, similar question to the first for those systems.
>>309300 Emulation doesn't exactly work the same way a PC game would according to your hardware build. A 3D game from the PS2 could emulate fine while a 2D game could be a mess in comparison. If a specific game has known emulation issues, it won't get magically better regardless how much firepower you throw at it. To my own experience: >Zettai Zetsumei Toshi 3 (known also as Disaster Report 3 although it never released in the West) hangs on the character selection screen on PPSSPP >PPSSPP decides to skip the intro movie of Ridge Racer 2 (JP) just before it actually ends >Drakenguard 1 (NTSC-J version) has invisible 3D models on PCSX2 >Fuuraiki 2 just crash on PCSX2 after the name selection screen >could finish Yakuza Dead Souls last year but not without facing two hard crashes from the RPCS3 emulator at random points of the game. Framerate was however much more stable than the OG PS3 could ever manage. >Tales of Berseria had background props flickering and ended up crashing 20 minutes afterwards >Hatsune Miku Project Diva and God of War 1 HD both looked fine but didn't play them enough to report crashes and other issues from RPCS3 bear also in mind that bad iso dumps are a thing for PS3 games. I suspect this is why I never managed to emulate Demon Souls (while for some reason it's not possible to use the digital PSN version)
>>309319 > Emulation doesn't exactly work the same way a PC game would according to your hardware build. What about how SNES games using the SuperFX chip are unplayable on the 3DS, but fully playable on the N3DS? Or how PS1 games like Gran Turismo 2 play at half the speed when emulating in a PSP despite Driver and RayTracers having zero issues?
>>309300 the slowest emulation I've gotten out of a ps2 game while still being technically playable is Steambot Chronicles. I was getting about 3 fps but it wasnt crashing I've heard this has since been fixed (or you have to switch between dx, opengl, or software rendering to find what works). The point being that the game engine's methods of talking to the PS2's hardware have to be translated to PC system calls. That can result in very difficult to run code even for a visually primitive game, and until the emulator authors figure out a fix for a given case, that game will run poorly
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>>307327 Then whatever you're using to play the game has an issue (keep in mind OPL / ESR etc also have issues) >>309300 >>First, for PS2 emulation, what's the hardest game to emulate in terms of power requirements for the host system? Sly trilogy has colclip which murders GPUs ZOE2 has megatextures used a lot so it murders GPU too but also CPU because MGS engine R&C in general gets heavier and heavier on the CPU while 3 & gladiator also start needing a big GPU BGDA and other snowblind engine games will usually destroy your GPU Jak 2 & 3 are extremely heavy in general Armored Core 3 / SL / LR / Nexus have some areas where you won't get fullspeed on any hardware (The Raven test in 3 for example i get 47fps on a 5900X) Nebula: Echo Night gets a solid 25-40fps whenever you use the flashlight with OpenGL. After that there's a few games that get pretty insane if you use 60fps patches or the overclocking function, especially if the game has a target framerate it never hits like SotC, R-type Final or Warship Gunner , MGS3 obviously gets a bit heavy with the 60fps patch. >My line of thinking is that if I can one that game, I should be fine in regards to emulating all of the others. Well the thing is that there's most likely a few obscure games out there that will have terrible performance issues (think single digit on top end hardware), like 24 or Primal used to (it got fixed via a patch the reorders a few instructions to make it more convenient to emulate), besides issues aren't usually performance related but rather "everything is fucking broken to shit" related. >>Second, for the oXbox, 360, and the PS3; is it better to wait for emulation to catch up on those systems or just to buy one of those systems and mod it? Highly depends on the game, and if you have top end hardware, because if yyou do tand hte game is one that hasn't got many issue the experience via emulation is usually far better, to a noticeable degree, good example of that is Drakengard 3, you go from silky smooth sub 20fps to 60-120fps, even some much heavier games like RDR can run beter than the real thing provided you have the hardware for it. Due to some architectural difference Xenia will need an insane GPU (if it's not at the very least a 1070 or better forget about it, scales well to pretty much anything including a 3090) whereas RPCS3 will need an insane CPU (bare minimum a 8700k or better, else you'll have to give up on many of the currently playable games, best current CPU for it is the 11900k, though mostly because of AVX512 meaning you'll have a blast furnace in your computer if you actually try to emulate with it)
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I finished the campaign for Valkyria Chronicles 3. For a VC game, it was quite good. It's not 100% translated mind you. Tried VC2 back then, I had to drop that since it was a massive downgrade in all aspects from VC1 on PC. Haven't played VC4 yet though I might pirate it someday. Everything negative you can say about VC can be applied here too. Something that breaks immersion is how this is supposed to be a penal squad yet half of the units are waifus and s a 62-year old granny. Only 1/3 of the squad looks like they actually are prisoner-turned-soldiers and fewer of them did real crimes in order to be sent there while too many are volunteers. Still, it was nice to see Squad 7 again and play some missions with them. Nearly half of the classes are useless. Armored is the only good new one and it is borderline broken. AI is braindead retarded. Only boss enemies give a challenge since they can move multiple times per turn like your normal units. At some point, you even unlock mini-nukes and an unkillable magical girl to help you cheese turns. The game's identity disorder from trying to appeal to both moe weebs and gritty war fans was what held this game back, I believe. I could look past the game's shortcomings since wading through it was fun. Carisa is best girl.
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https://www.zombs-lair.com// Site with old/retro PC repacks to work on win10. Also has GoG links if they work out of the box. PCemu, Has Companions of Xanth, DiscWorld
>>309319 >Demon Souls (while for some reason it's not possible to use the digital PSN version) The digital version was converted from the physical version with some fucky automated process and mounts the game files to a virtual disc drive before reading them, which RPCS3 does not understand or like. The digital version of Sonic Unleashed is similar. Presumably Sony allowed this messy method of converting games without rebuilding them from the source so they could put more games on PS Now.
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Retroarch is fine tbh
>>344836 I only wish the Android version had decent touchscreen gamepad emulation, but looks like that's too much to ask. I don't get how after so many years, it's still worse than any janky spyware standalone emulator made by chinks. RA's virtual touch gamepad is laggy and imprecise, and you can't even change virtual buttons positions, size or skins, This is my main beef with RA. Windows version is fine though.
I have a bunch of PS2 games on disc I want to get into again, what's the best way to turn these into .bin+.cue images for convenience nowadays? Seems every "Image Burn" program comes packaged with computer AIDS.
Is Clock Signal any good?
Already posted this in the gamergay thread, but byuu has an heroed. Here's a statement by one of his butt-buddies blaming it on Foxdick Farms.
>>309319 To add to your list, Stuntman was unplayable on pcsx2 because the slight difference in how floating point numbers are handled on ps2 caused a scripted vehicle chase to crash into a wall and make the level unfinishable.
>>348865 >Some of you may be aware of Near’s notoriously paranoid opsec LMAO Also I'm giving this a 1 in 3 chance that this is all fake just so this faggot can stop working on the emulator
>>348865 literally who?
>>348945 Higan dev with a history of being an overdramatic tranny.
>>348875 Yeah, this is really bad. I found this a few months ago when I tried to play. Stuntman was one of my favorite rentals. It's on literally the second level. You can't even get half an hour into the game before it becomes unplayable. And because you can't meaningfully ram the AI car back on track as you have no pushing power, there's no way out.
>>348865 Not really surprising, but I was expecting it to happen after he chopped his dick off, not before.
How do i emulate PS2 games? Where can i get files for games and shit? Do i need a third party controller or am i fine with a keyboard?
>>367419 Use PCSX2, be sure to download the latest dev build since the stable builds tend to be very outdated. For game isos just search for the redump sets on Internet Archive. You're also going to need the PS2 bios files, just Google that shit. You can use a keyboard on PCSX2 but playing PS2 games with a keyboard will be suffering for anything other than 2d fighting games and JRPGs. A dual analog gamepad is highly recommended.
>>161510 I know this post is more than half a year old but... >you are too retarded to use real emulators But it works just fine, what the fuck is a "real emulator" in your case >you're building an emulation station for your TV and want easier navigation with a controller Thats what im doing now >you're a normalnigger who can't into computers now you're baiting >you hate customizing shit now I know you dont even use retroarch >you're only emulating common games, not fan translations or ROMhacks I am currently emulating a eng fan translation patch for SMT1 on my Switch and the game works perfectly fine, I can even play it with my joycons detatched while its on my tv, its fucking great. >>280319 PPSSPP is jank as fuck on the switch. Playing games even once or multiple times causes them to be come corrupted, sometimes to the point where they become unplayable, making and loading save states also contributes to the corruption, it sucks so fucking much. If you want to play and beat a game on there you would have to do it all in one go without any save states or leaving the game. Final Fantasy Dissidia completely shat itself for me and Persona 2 won't even show the title screen for some reason? Upon more research before me actually posting this I can apparently emulate Gamecube and PSP games with Retroarch??? I'll give it a try and see how fucked up my switch gets from it.
>pcsx2 requires a legal copy of a bios from the ps2, even though i don't have one one reason to get into emulation is from not owning/losing a physical videogame product in the first place (or even not knowing how to mod it), so shit like this is annoying specially because retards will always denounce emulation as an evil act of thievery, no matter how law abiding you try to make it what's the easiest way to get a bios for pcsx2?
Any modern instructions for setting up PrimeHack so I can play Metroid Prime Trilogy with keyboard and mouse? All the instructions I can find are either years old or videos that are so unable to condense their message they spend a literal half hour rambling about other shit.
>>400066 Have you tried PrimeHack's own guide on GitHub? https://github.com/shiiion/dolphin/wiki/Installation I tried remembering how I did it, but it's been about half a year since I finished the trilogy, so I can't remember the details.
>>400083 Thanks. I couldn't find that. I didn't see it referenced in the readme or anything.
Did anyone here get that nintendo switch emulator (Yuzu emulator) to work for them? If so, are there any guides or videos you'd recommend for setting it up for the first time? Lastly, do I actually have to buy a nintendo switch and the switch games to use Yuzu? (The website instructions say I have to dump stuff from an actual nintendo switch console) Or is there still some way I can get these games without paying for them?
How do I turn an .iso.dec into a dolphin usable .iso?
>>401279 Click the file and press F2 and it will let you rename it. Make sure you have "View file extensions" turned on
>>401290 Tried renaming it and it won't run. It's some old Wii disc compression format. Alternatively, a source for a non-compressed Metroid Prime Trilogy US will work.
>>401292 I... anon, renaming a file does nothing. Its still the same data inside. You can rename a jpg to a text file and still open it in paint. How could you fall for this ruse
>>401298 I recall some programs at some point in my computing history only accepting files after you fiddled with their extension names, but maybe I'm making things up.
>>401298 I tried it before he suggested it. I figured it was some kind of dodge to avoid the upload site checking for file types commonly associated with piracy or the like and, if that was wrong, it would only cost a minute or two.
>>280216 The FF6 fan "Translation" is pretty terrible. The guy behind the Mother 3 translation did a long comparison of all the entirety of FF6 translations and found it got things ridiculously wrong. >original Makes some very bad mistakes with relative frequency, but in an understandable manner given the rushed dev time and only seeing the raw text files without context >GBA Generally accurate, keeps well like SNES translation when appropriate/accurate.
I'm officially annoyed with DS4Windows. It keeps disconnecting because >A - it has "latency" issues >B - it has low battery (15% or lower) >C - ps4 controllers don't play nice with other bluetooth devices I might as well just get a wired ps4 controller instead of dealing with this headache.
>>402834 >windows
anyone has the latest version for linux? https://dcs.warwick.ac.uk/~edsac/
also does anyone think that the LaserActive or the Nelsonic Game Watches will ever be emulated?
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>>402834 >uses wireless controller >WHY IS THERE LATENCY?!eleven
>>403090 I figured out what went wrong tho. I apparently have to buy a bluetooth adapter. Ugh, I'm being forced to use money to solve my problems. ""Free"" piracy, my ass.
>>206730 I browse but the reason people post in it is that it has enough edge to attract gossiping bitches yet is safe enough that they won't be as infamous as ibs
>>207003 Tranny Farms is a giant trollshielding ring he set up around himself to deflect otherwise biting criticism of his retardation and obsession with gay c­p.
Someone finally made a translation of a PCE CD game that adds subtitles to the cutscenes, something that many said was impossible for a long time. https://www.romhacking.net/translations/6247/
>>161627 Conker's bad fur day
>>167341 ryujinx
>>402834 >bluetooth >>407109 But the Castlevania Rondo of Blood translation does??
>>408166 dumb attetionwhore avatarfag torpedo
Avatar fagging should be banned. And not a 5 day one, make it a whole fucking month. Absolute cancer users.
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>>408186 I don't care about your reddit for nazi pedophiles and /intl/ refugees. The antics of retards doesn't concern me
Seriously, Mark. Ban him. Why the fuck would you want this reddit tier, cuckchan marauding, underage manchild people to be here. They are worse than actual pedohiles. At least they are transparent.
>>408197 pot calling the kettle black
>>408203 Take your own advice and stop using words randomly then.
>>408209 Sounds like a roundabout way to say "everyone I dislike is X!" Never used reddit, sometimes use TOR, proabably not a "nuchanner" unless not using imageboards till 2010 counts.
you missed one of the avatarfags posts and shoaed a unrelated tornigger mods.
>>408241 you shouldn't be so mad as to blankpost in rage.
>>408255 can torniggers even get banned? I thought they could only delete your posts.
>>408258 Every poster has a bypass captcha ID behind the scenes. Public ID's are based on IP's, so TOR IP's that lynxchan can recognize are 000000, but mods can still differentiate between tor posters based on their bypass captcha ID. Mods can ban based on bypass ID's forcing you to delete the cookie and generate a new one. And in the case of PoW being enabled you need to spend a few minutes doing that as well. At this point anyone accepting cookies should just be assigned an ID based on their bypass ID (though different for every thread still ideally) but I think there might be technical reasons involving supporting cookie-less posting for why that isn't the case.
>>408149 Rondo of Blood simply replaces the Japanese subtitles with English ones. This hack adds subtitles where there weren't any before, which is apparently quite difficult because of how the console handles layers.
Are there any suites/scripts/benchmarking ROMs for efficient binary instrumentation/profiling of Dolphin? Playing a few games at 10 fps for hours only adds about 1 additional frame on my end after recompiling, my CPU is too old for overclocking.
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A major update for Spine (PS4 emu, started by one of the RPCS3 devs) released. https://archive.is/NjAxO >The compatibility list shows that about 35% of the approximately 1000 tested games actually run. 40% of games are able to launch the intro of the game, and the remaining 25% don’t run at all. Now, don’t be excited and keep in mind that this remains work in progress, but according to Zecoxao, 2D games in particular work well. It's absolutely crazy how fast this emulator was developed. It's already at where RPCS3 was few years ago. There is a catch, though. It's Linux only, and it's closed source.
>>410554 >Linux only Good >closed source Excuse me what the fuck?
>>410563 A couple of other emulators for new consoles are closed source, Xenia is as well. They all have the same reasoning: they don't want forks or the project to be "derailed". It's probably a reaction to what happened with OG Xbox emulators where a single guy screwed the pooch and ruined everything for years.
>>410580 How does being open source "derail" anything? The only difference between the source being open and it being closed is that when it's closed source no one can trust your software isn't being malicious.
>>410563 According to the lead dev >Spinedev has chosen to keep the emulator closed source for now, to avoid seeing a spread of forks which could dilute the effort in such an early stage.
>>410585 How would forks dilute anything? If your source is closed then you're only allowing a select group of people to contribute, if the source is open that exact same group of people can contribute and you can just ignore any forks. This sounds like some retarded donut steele shit.
>>410582 >>410590 I assume they only want to work with established devs. If you have ten different versions, devs could be spread out between them all. There are like 70 NES emulators for example. They want efforts to be focused on a single project. It's been working for them so far, as the other anon noted they've made a huge amount progress very quickly. Spine went from running only 40 games in April to several hundred in September. There's another PS4 emulator which is open source called Orbital, but so far it can barely run firmware, let alone games.
>>410596 Efficiency at the cost of autonomy always bites the user in the ass in the long run.
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>>410637 You'd really have to ask Spinedev himself what his reasoning is. Unfortunately he's only active on Reddit, but if you want to message him is username is devofspine. He did say it would be open sourced eventually, but "Not anytime soon".
Why do games on the Dolphin emulator keep dipping below 60 FPS? I have a good pc that can play games in 4K. This shouldn't be happening. It shouldn't be struggling with fucking gamecube games.
Maybe spinedev doesn't want his work to get retroarch'd? The retroarch lead dev has a reputation for being a massive asshole. I wouldn't be surprised if emulator devs decided to go closed source just to avoid having to deal with him. Yes, it is possible to be so toxic that open source devs will choose to go closed source out of spite.
>>410580 >It's probably a reaction to what happened with OG Xbox emulators where a single guy screwed the pooch and ruined everything for years. What happened, was it worse than the redditor that wiped the Xbox dev console?
>>412132 Did you compile it with -O3, -march=native, -flto , -fgraphite-identity, mfpmath=both and malign-data=cacheline? It's gotten more CPU heavy over the years and can't into more than two threads, if nothing werks you could try instrumentation. >>412146 >spine RA core Would that even fit into the libretro spec?
>>412179 An anon explained it here >>187304
>>410665 >You'd really have to ask Spinedev himself what his reasoning is. Unfortunately he's only active on Reddit, but if you want to message him is username is devofspine. He did say it would be open sourced eventually, but "Not anytime soon". My best guess is that he's using information he should not be having and wants to hold off until the code is clean of incriminating evidence. >>412146 What's wrong with RetroArch?
>>412332 >What's wrong with RetroArch? Oh the emulator is fine, it's the dev team that's the problem. They've been banned from several forums for being so fucking toxic. The UI is also a mess but that's not usually the problem people have with RA.
>>412332 The person you're replying to already explained it, the devs are notorious. Very old school 4chan behavior. Squarepusher especially, who acts like a /b/tard version of Phil Fish. They have a huge persecution complex and take credit for a lot of other people's work. I don't know if that's why spinedev is privately developing Spine but it could be a factor. >>412400 >muh no-no words What a Tumblr-tier display. Despite the recent reputation of that, it's the perfect word to describe them. Somebody else already referred to them as that ITT >>412146
>>412404 >old school 4chan behaviour
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>>412404 >Very old school 4chan behavior.
>>412404 >Very old school 4chan behavior I'm gonna use this from now on
>>413011 >>413061 >>413070 I assume he means old /b/ considering he referred to squarepusher as a /b/tard
Finally, an Idolm@ster game is releasing on the PC after XBOX has had a very long-standing monopoly on it. It's also available on iOS iirc
>make some .gcda for Dolphin-emu 15126 to make Twilight Princess go faster >compile with -fprofile-use and it werks >use LLE audio and a pipewire virtual surround sink that does DPLII decoding for some reason Twilight Princess has breddy gud reverb and echo effects >werks but the rear speakers sound a little raspy, kinda like the N64 DPLI when using OAL surround virtualization on RA >play for some time, then enable Dolphin's internal Freesurround DPLII decoder to see if it got any less shit >surprisingly enough it werks, the 80ms setting has some stutter but 40ms sounds good >rear speaker audio sounds considerably less raspy and deeper, but is also louder >timestretch is still utterly broken >git pull and compile again with -fprofile-generate to build new a profile >compile with -fprofile-use >enabling Freesurround halves the framerate again Why is this part of the emulator so neglected and shit? Neither OAL nor PW have any trouble decoding DPLII in real time on my decade old AMD CPU.
>>418357 Actually it doesn't halve the framerate, but rather pretends to by stuttering incessantly regardless of the setting used.
Do you think xemu emulation will improve in the near future? xenia works much better, I can play NG2 with stable fps but NGB has low fps.
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Why is Dreamcast emulation so bad for me, is it something i'm doing? I'm using flycast for Sonic Adventure and everything but the menu runs good, i get choppy sound on the menus. When i run Sonic Adventure on redream it runs a low framerate on the actual levels, the opposite problem with flycast. Other games run fine on redream, it's just sonic adventure that gives me trouble. Is redream and flycaste bad, is there some secret dreamcast emulator i should be using?
>>434604 Are you using standalone or the libretro core?
>>434612 Stand alone, i got it from vimm's lair.
>>412332 >What's wrong with RetroArch? It's a hodgepodge mess of stolen work and bad UI. The devs being insufferable is only apart of the problem.
>>434617 >It's a hodgepodge mess of stolen work and bad UI. That's not even the real problems with it. Retroarch is extremely bloated in it's design. In fact, they hit the ceiling for it's optimization six years ago, and have been making patch-jobs to it since. While that may not be an issue with most people (Like me) who are not running a toaster (Anymore), it causes problems for everyone else. For example, while running anything up to the PS1 may functions just fine (Toaster mileage may very), you're system starts to chug the moment you make the slightest change to the settings like applying the simplest filter or disabling/enabling V-sync. That's also beside the fact that Retroarch has been treated as a "Fix-all" solution for emulation on other systems that become incapable of actually emulating games when compared to native emulation or emulators specifically ported to those systems. And, the only way to solve all of this is to rewrite Retroarch from scratch in order to fix everything wrong with it.
>>434617 >stolen work >open source Don't be a retard now.
>>434646 That's how Retroarch has always been. Today or 8 years ago, rule of thumb has always been, if you're on a toaster or potato, use a standalone emulator instead of Retroarch. It's true that RA has been growing more bloated, however being a bit of devil's advocate, I don't think it would be easy or even feasible to create a frontend with all the features Retroarch had even 4 years ago (before useless bloat features started creeping in), and on top of that performing as well as standalone emulators. What I find more concerning and bothersome is that because of Retroarch, many emu authors/teams don't seem to bother creating/updating standalone GUI builds of their emulators anymore.
>>434726 > Today or 8 years ago, rule of thumb has always been, if you're on a toaster or potato, use a standalone emulator instead of Retroarch Honestly you can add "if it's actively developed and not supported by the actual dev you should use standalone", they have an horrible track record keeping up with standalone on updates. The way cores work has inherent overhead similar to plugin baqsed emulators, about 5-15% on PC with equivalent version using equivalent settings, adding more feature doesn't really change too much (though some default settings can worsen performance like the audio resample being the heaviest one by default) It gets worse homebrewed console because you get the platform agnostic version vs the super optimized version. >What I find more concerning and bothersome is that because of Retroarch, many emu authors/teams don't seem to bother creating/updating standalone GUI builds of their emulators anymore. Not really on PC, even flycast has a separate standalone release now. On console yeah, because porting shit is hard.
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>>434646 >>434735 >Retroarch is a bloated, lumbering high-overhead mess of an emulator frontend >its PCSX2 core is about as fast as standalone despite all of this
>>434671 He probably doesn't mean in it that way, the RA devs have an "I made this :)" tendency. >>435086 As much as I appreciate PCSX2 for being the only real way to play PS2 games on PC, it's also a spaghetti code mess. None of its original devs are still there so nobody really knows what a lot of the code does or how to work with it. The reason devs still work on it is because it's by far the most functional. There are better emulators being crated such as Play!, but it'll take a long time for them to catch up to PCSX2, let alone exceed it.
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>>435099 >He probably doesn't mean in it that way <look back at the post <it's my ID <I'm talking about myself I don't remember making that post
>>435100 Did you perhaps anger the machine spirit lolis?
>>435099 >>435100 So two VPN users walk into an imageboard...
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>>435101 As if most admech even have dicks to stroke over lolis. Come on, anon, the machine spirits are just spirits. Very important spirits, but none the less just that. admech do have tentacles, though >>435108
>>435202 >As if most admech even have dicks to stroke over lolis. There is a canon statement over that, and that is that noone knows because noone wants to see whats under their robes. In any case, you dont need a dick to molest a machine spirit, atleast not with teh noosphere.
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>>435205 >In any case, you dont need a dick to molest a machine spirit, atleast not with teh noosphere. YOU DARE SOIL THE SANCTITY OF THE MACHINE SPIRIT?!?!
>>435099 >He probably doesn't mean in it that way, the RA devs have an "I made this :)" tendency. Original authors are credited though and even absolute retards still manage to find their way to the github / discords of the original author to ask for support on RA cores even when they explicitly do not make or support the core themselves so >>435086 >>its PCSX2 core is about as fast as standalone despite all of this Well yeah, 5-15% slower is "about as fast"
>>435223 What anon said about the 5-15% overhead is largely true except for the PCSX2 core, which on my machine runs at virtually identical speed compared to the standalone version.
>>435233 Well the thing is, if youre using the standalone that still has plugins, you're getting the plugin overhead instead, in the dev version plugin merge it should be faster.
>>435237 *in the standalone dev version post plugin merge it should be faster.
The Majoras Mask N64 HD project got released https://yewtu.be/watch?v=ovknYMdIP9I
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>>436884 HD, huh. At least emulating it is easier than installing an expensive UltraHDMI N64 mod. https://youtu.be/UbVMvS5Cq7w
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Some cool news https://archive.is/G5E1T As of today, RPCS3 officially boots every tested game. They still don't all work, but it's a sign of how far the emulator has come.
>>446844 >PCSX2 still has 2 games that don't boot
>>446923 PCSX2 has nearly no untested games, RPCS3 has a lack of proper testers and a fuckton of untested games, so pretty much their shit curretnly is just PR bullshit.
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>>447016 >fuckton of untested games >ps3
>>447059 Regional + digital variants also count as separate games, as a matter of fact one of the very few games that did not boot in PCSX2 was the chink version of a game.
>try to emulate Misadventures of Tron Bonne since I remember having troubles with it years ago >try duckstation because why not >runs like a charm The game itself is also pretty charming. Thanks to whomever recommended Duckstation, I can't wait to see how this runs Armored Core too.
Where can I get a Metroid Dread download? Also does any emu play the cutscenes correctly yet?
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>>309452 >ZOE2 has megatextures used a lot so it murders GPU too but also CPU because MGS engine So, the fact that I'm running the game at full speed, without any issues, regardless of the output resolution, indicative of the fact that my PC is up to the task of emulating majority of the PS2 library?
>>402651 The guy who did the Mother 3 translation is a hack and his 'translation' basically isn't even close to the original.
>>401235 Doesn't work without a super computer. Mario runs at 5 fps.
>>344852 >touchscreen emulation Nigger just get a controller. Emulating gamepads on touch screens is pure faggotry. >>344836 As a former RA critic it's refreshing not to juggle a dozen different standalones, some of which haven't been updated in years. But they definitely need to declutter the UI, and the libretro database is a trash heap of incorrect metadata if you decide to use playlists.
>>452382 Lutris is a better solution to one program many emulators. Or it would be if it didn't ship with a bunch of broken emulators.
>>452243 Probably yes, provided you're running OGL, ZOE2 isn't the heaviest out there but it is rather heavy overall. The ultimate tests for ZOE2 is opening the pause menu during the Wadjet fight when you're in melee range while she's charging the laser attack yes it's specific but it murders FPS specifically at that moment, maybe because of a specific particle effect + the reflection off your frame or when you unleash a full blast of homing attacks right into an icy wall, the Aumaan Anubis fights are pretty fucking tough to run as well.
>So happy that I can finally emulate PS2 games >Get everything all setup >Acquire nine games that I have interest in >7 work without issue AFAIK >1 has slight graphical errors >The remaining game is completely broken Can't win them all, I guess. The broken game in question is DT Racers.
Why hasn't there any advancement in Xbox emulation? Still scratching my head about this for years.
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>>453913 I guess you haven't checked, don't blame you this news kind of just popped up for me as well, but recently there actually has been allot of progress with Xbox Emulation over the last 2 or so years. While XEMU is still has a bit more to go before it can get to a good 1.0 version, given that there was pretty much nothing until recently, it's current 0.6 version is pretty impressive. https://yewtu.be/watch?v=omaWgYB4jxk
>>453946 >still no xenia linux binary Fucking retarded developers.
>>453946 how are Dead or Alive 3 and Dead or Alive: 2 Ultimate playing? (everything working? or still massive graphics glitches?)
>>454073 >too retarded to compile source code
>>454107 From my own time Trying NG Black and some other game, right now the main problem is optimization Unless you have a really beefy GPU some games are just gonna run slow. You can find videos of games running at Sold FPS, but they always have shit like a NVIDIA RTX 3080. I'm mainly impressed the games are able to run at all tho, they'll probably work on Optomization later down the line when every game is in a more playable state. https://yewtu.be/watch?v=XOVmghVLk3E https://yewtu.be/watch?v=Emxq3AhGM9k
How the fuck did this thread get thrown to the bottom of the catalog? It wasn't like this earlier today.
>>161453 >RetroArch is the best emulator ever made It's a frontend, not an emulator Calling RetroArch an emulator is like calling Microsoft Windows a PC game
>>237339 >3: decent story basically you liked it because youre a weeb
>>447016 >PCSX2 has nearly no untested games >https://wiki.pcsx2.net/Category:Games_without_test_cases >2,532 you are serious, aren't you? on another news, https://github.com/PCSX2/pcsx2/pull/5032 whould make Real World Golf(last game in the intro only section on the website) and RealPlay Golf/Pool/Puzzlesphere/Racing(on the large untested wection of the wiki) playable, i think as for the final fantasy XI mmo, i don't know their plans but it would be a decent amount of game that they would get to work(although only 5 of them are on the pages menus section, 4 english 1 nip), i think they need a hard rive emulation due to pic, and also server emulation https://wiki.pcsx2.net/Final_Fantasy_XI:_Online https://wiki.pcsx2.net/Final_Fantasy_XI and 10 expansion(i think, one of which doesn't even have a wiki entry: Vision of Ziraat) https://wiki.pcsx2.net/Final_Fantasy_XI:_All_in_One_Pack_2004 https://wiki.pcsx2.net/Final_Fantasy_XI:_Vana%27diel_Collection_2008 https://wiki.pcsx2.net/Final_Fantasy_XI:_Vana%27diel_Collection_2010 also perusing the wiki i found this little gem https://wiki.pcsx2.net/!Que_Pasa_Neng! ...why are we spaniards so fucking weird? oh, and i forgot to mention, but i do not know if the pages game status indicator is linked to the wiki or not, if they are independent then they for certain aren't in sync currently.
>>481357 I'd like to note almost all of those untested games are shovelware, untranslated, demo discs, dogshit or incredibly obscure. Very few of are anything you'd want to play. A test case is also not the same as a totally untested game, some of them such as "Fullmetal Alchemist and the Broken Angel" have listed glitches and how to get around them but nobody has bothered to go out and write up a case. Look through the list and you'll see what I mean.
>>481357 Wiki is unlinked from the compat list and is only kept to date by the community, test case means an user bothered to make a specific report for it not that a dev hasn't tried it at some point, though to be fair a part of this untested stuff has no public dump so it's also probable that no one bothered testing it at any point. Besides you also have to remember that there are over 10k official release for the PS2 overall (including regional, revision etc) and even if one of those works that doesn't mean all of them do as the chinese ICO release has shown.
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I had to redownload Snes9x on a new pc and I forgot that bilinear filtering was turned on by default. It made the sprites look so blurry. It reminded me of why I hated filters in the first place (yes, even those CRT filters that shills keep raving about). Filters don't let me appreciate the crisp, hard-edged sprite art of the game.
>>484440 People use those filters because most games of the era used color bleeding and poor output quality to act as a kind of shading effect. Monitors can't accurately recreate most of these effects well even with filters, but it doesn't stop people from trying. >shills Please stop misusing this word, it means somebody that was paid to dishonestly promote something without disclosing a monetary relationship. Not general recommendations.
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Trying to play Jet Set Radio on the redream emulator, but tagging is practically impossible, A pity considering how amazing the game's art-style and music are.
>>498403 >tagging is practically impossible Are you using a keyboard or mapping keys to a controller, by any chance? Tags needed movements to certain positions of the left analogue thumbpad, if memory serves correct.
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>>498403 >redream I hope you didn't pay for that shit.
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>>498403 Imagine a modern JSR using modern cel shading tech to look just like the first pic at 120 fps
>>484453 This. People often go overboard with filters and end up with the lookin' good.jpg effect, but I find that in most emulators the simple, no-frills bilinear filter gets fairly close to what 8-bit and 16-bit games actually looked like on a CRT TV via RF or composite back in the day. Usually more accurate than any fangled 'CRT' filter. Some might prefer emulating their games without any filters, but that sharp pixelated mess is as far removed from how these games actually looked like when played on shitty standard CRT TVs, as are overboard 5x upscaling smoothing filters.
>>498409 Keyboard. I take it it's impossible or near impossible to tag with a keyboard, with a thumbpad there's a wide range of movement, whereas with a keyboard's key it only has Yes/No states. >>498427 There is a indie game Bomb Rush Cyberfunk being developed inspired by JSR, too soon to tell whether it will be any good https://yewtu.be/watch?v=1mptdlfRJkw >>498410 I'm not (that) stupid, one save file is enough for my tastes.
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Sometime ago Oddworld New 'N Tasty was free on Steam. I grabbed it. Now I know they fucked up the game in multiple ways, fucking with the aesthetics and making it easier by outright removing objects that were hiding hidden paths and more. But what astounds me, is that the game, a fucking sidescrolling PS1 game, runs like shit. Meanwhile, on the same machine, I can emulate Oddworld without a single issue on one of the mednafen beetle emulators through the Retroarch frontend, out of the box, no fine tuning required. How did they fuck up this bad?
https://github.com/PCSX2/pcsx2/pull/5224 Good news PCSX2 sucks less now >>498495 The good CRT filters usually emulate badly calibrated super high end stuff (usually at the very least Sony Trinitron), partially because of LCD limitations and partially because they're perceived as better CRTs >>500676 Full 3D unity cashgrab, it could run beter than that depending on how good your GPU is, since PS1 emulation is basically CPU only.
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https://github.com/PCSX2/pcsx2/pull/5224 There's a PR for an experimental Vulkan renderer on the PCSX2 shithub.
>>501377 I'm surprised they've been supporting OpenGL for as long as they have, it's been deprecated for years. OpenGL 4.0 was 2010.
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>>501386 if they stopped opengl support it'd stop working on 90% of devices that people use for emulation. It amazes me how so many forget that vulkan requires hardware level support in order to use.
>>161453 I was holding out on Dolphin for emulating GC because I have my old one, I'm just missing a memory card, controllers, and games for it. I didn't realize GC games are so fucking outrageously expensive though. I said fuck it and finally get the emulator running, after changing some system settings the games actually look really damn good. Also downloaded the IPL for a bit of the authentic experience as well. Drastic also seems to be a good emulator for DS as well, only real issue I've found is that it's a pain to use on mobile. I assume a tablet would fix the aspect/touch area conflict issue but I'm not willing to shell good money out for an emulator I'm playing pirated games on it doesn't make any sense so PC or sucking it up it is. Are there any decent 360 or PS3 emulators out there? I'd just like to be able to play the first Darkness game again seeing how the second one sucks so much dick. I'd also like to try Bloodborne as well seeing how I hear so much about it even from my own father, I'm not paying for an entire system just for one game I may or may not even fucking like so fuck that
>>501449 >360 No >PS3 Yes https://rpcs3.net/
>>501451 360 has an emulator, it's called Xenia and it's decent.
>>501699 >360 has an emulator That wasn't the question > and it's decent No it isn't.
>>501867 And what percentage of the 360 library actually runs properly? Because last I checked it was something like 10%
>>501867 >>501867 So Saints Row is finally playable? Nice. For me it had become a NEVER EVER at this point Now let's just hope it stays that way because Xenia is regression central.
>>501873 Even on PCSX2 the percentage of games that "run properly" is less than 1%. What you mean is how many games are playable, as in games that can be beaten from start to finish without having to get screwy with states and emu settings. That number is at least 18% but possibly higher, from what I gather the Xenia guys do very technical testing and their compatibility list describes aspects like if a game's audio works correctly or not. For something to be marked as "state-playable" there has to be no notable problems including the game running at full speed on the dev's hardware without graphical hiccups. Not even Saints Row is marked as being "playable" due to a GPU drawing issue despite the game working fine.
>>502040 If viva pinata isn't playable then it's shit.
>>501867 Ace Combat 6 when?
>>502050 Playable but it suffers from texture problems
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>>501867 >>502079 >>502080 What the fuck I had no idea Xenia was this far
>>502114 Probably the one downside is that this is Win10 DX12 exclusive, I don't think they've ever or even can bring vulkan to parity, you can thank AMD for that one, but at-least it's something.
>>501845 And like clockwork, the TORpedo again being a fucking stupid retard >>502114 >Tfw you'll live in the same World and era in which OG Xbox and 360 Will be finally fucking emulable and playable Feels really good
>>502152 >clearnigger attempting not to get upset by anonymity, colorized
>>502152 OG XBOX was making very ggood and fast then suddenly went stagnant for about a year now, I don't expect CXBXR to suddenly become godly due to how limited the approach it uses ends up being but XEMU has barely added anything of note in quite a while.
>>502168 I really hate and fucking despise the fag who fucked up some Of the progress with one of the emus of the OG Xbox because of his rampant autism, and because he had the source code and libraries of some shit i don't remember right now, but were critical for the development of said emu. I really hope that, at least in 2 or maybe 3 years, we'll be finally playing OG Xbox without a fucking NASA PC, and Even 360
>>502187 Probably JayFoxRox Even if he's not the guy you're thinking of he's also responsible for making XBOX emulation slower for autistic reasons as well as withholding a lot of very neat unrelated stuff (SEGA lindbergh arcade wrapper for one but other as well) for equally autistic reasons.
>>502050 >>502080 >>502114 >Ace Combat 6 when? >I had no idea Xenia was this far AC6 isn't new, it's been playable for at least 2 years or longer. But it has always been, and still is, plagued with lots of serious graphics glitches that sometimes stretch the definition of "playable". There are some audio bugs as well. Playable Saints Row is a new development, though. Until very recently, it crashed the emulator on the player creation screen. I only hope one day Xenia devs will bother to fix some regressions and unfuck Far Cry Instincts Predator.
<Android Nintendo Switch emulator "Skyline" renders its first commercial game! >On the 29th of December, Skyline rendered its first commercial game Sonic Mania. Using several temporary hacks, this particular game can now be played on a currently private development build. >Once the hacks are no longer required and things are properly implemented, the build will be able to be found on the Skyline Github. https://github.com/skyline-emu/skyline Niggas are playing switch games on their phones now. Nintendrones absolutely shit shattered.
>>502344 Another interesting comment from the developer >Skyline uses what they call "NCE" - native code execution, essentially a Wine-like compatibility layer over the CPU that reduces a lot of the headroom you'd otherwise need for CPU emulation
>>502344 Kinda defeats the point when the phone needed to run such a thing probably costs more than the Switch itself A test besides a multiplat 2D indie game that's highly optimized/low req would also have been better
>>502433 Well it is literally the first commercial game they got to run and be recognizable, with a hack.
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>>502433 >Kinda defeats the point when the phone needed to run such a thing probably costs more than the Switch itself People buy the newest phones to browse Instagram, might as well be able to play switch games.
>>502344 <The TORniggee doesn't know about EggNS Nigga, people are playing switch games since the last year, and because we're in December 31, put it like 2 years ago. Mid-Tier phones with Snapdragon can run, and sometimes run smoothly the switch, for less than 350 Dollarydoos >>502433 Nah, you can run switch shit with Xiaomi chink phones, or worst korean Samsung phones if you're exquisite. All for less than 350 dollars, and Even less than 300$, only need to spend maybe 10-20$ extra for a controller, and you have a portable switch, 3DS, and Even GC/Wii/PS2
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Major RPCS3 breakthrough - XMB (the PS3's GUI) can now be booted into.
>>505373 fucking finally
>>505373 This is huge, it's conceivable RPCS3 will be able to work like an actual PS3 whenever they work out all the kinks.
>>505425 I told you it means personal computer.
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Hello obvious samefag replying to yourself mere seconds apart!
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>>505444 >>505447 >ID literally only exists within the argument with a "totally somebody else" Tor ID
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Honestly this is just an embarrassing level of blatant samefag, especially the part when he claims he isn't samefagging.
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>oh no my obvious samefaggotry was found out so quickly <they must be *insert group I don't like here*
>>505483 The jews did this
Nintendo taking down ROMS sites and Nintendo fangames causes people to blame the jews' influence on Nintendo
>>505579 Really makes you (((think)))
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Hey guise can a Ryzen 5800H + RTX 3050 TI run ps3 emulation smoothly????
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>>505579 Do people actually blame jews at Nintendo? Or the jews that wrote copyright law in the first place? Copyright law requires companies to take active measures against copyright infringement or they risk losing their legal protections. Now what sort of (((person))) writes (((laws))) that require you to constantly pay (((lawyers))) to keep your own property...
>>515029 That honestly depends on the game. GPU doesn't matter as much, you could use something as low as a GTX 950 and it'll probably be fine. With emulation it's really the CPU that counts. As for your CPU, yeah that's definitely good enough. They recommend at least a Zen 2 with 6(12) cores/threads and the 5800H is a Zen 3 with 8(16) cores/threads.
>>515030 >Copyright law requires companies to take active measures AND ONCE MORE that's about trademarks becoming generic, and not copyright. The companies are not nuking Comiket yet, no anime series are damaged by all the lewd doujinshi being sold. DO TRY to separate trademark, copyright, and patents, in your head. Lawyers are happy about the confusion, makes more profit for them. Nintendo wants to maximize their control, they always wanted that, the CIC chip is proof of that. It's not about quality control of their platforms, they always had garbage games on every console, it's about controlling everything they can legally get away with. Just look at the "Nintendo partner" bullshit that faggots on Youtube had to agree to or get gaming videos deleted.
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Bets on Cemu devs failing to completely remove all the references to leaked official Wii U SDKs before going open source then having a GTA:DE-tier repo takedown spergout complete with blogposts about harassment from evil gnahzee Splatoon h*ckers?
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>want to play some old Fatal racing >get DOSBox, mount the disc, install gaem >want to use GUS for SFX >need to download some patched GUS driver files due to a bug in the official drivers causing some sounds to play longer than they should in DOSBox >create .bin/.cue pair from my CD-ROM because the game has a CD check >CD Audio still works but the game has a different OST when using soundcards or midi with considerable differences depending on the device used >GUS works now, nice >opengl scaling is fucked but at least surface scaling works >play game >how is a PC game from 1995 lagging on a 4Ghz Bulldozer >want to try out MT-32 emulation >DOSBox mainline doesn't have while every fork and their dog include munt these days >install DOSBox-staging, grab MT-32 roms and enable it in the .conf >runs blazing fast, opengl scales perfectly and keeps the 640x400 aspect ratio in fullscreen >MT-32 sounds rad as hell but doesn't repeat music tracks for some reason >somehow find an unofficial 3DFX patch for the European version of the game on some deep, dark FTP server from 1997 >I managed to emulate Screamer Rally 2 with DOSBox-SVN Daum and nglide at 1080p60 under Win7 back in 2016, surely some forks ought to have adopted the now 13-year old glide patch? >grab a DOSBox-X package, this fork proclaims to emulate Voodoo cards both in software and in hardware with the latter using a glide wrapper just like Daum build >try out the regular .exe first to see if everything werks >CDDA werks but MT-32 doesn't >the setup utility with the game has no problems autodetecting an emulated GUS or SB16 but fails to initialize any soundcard for Music apart from CDDA, MPU-401 and the MT-32 >grab some MT-32 config from some Vogons post, it werks now but I don't know why >surface scaling doesn't scale at all and opengl scaling stretches the image to fit the screen >meh >time to try out software Voodoo emulation >open fatfx.exe, the game runs in 640x400 but is slow and CDDA doesn't work, only MT-32 does >clone the openglide repo, edit the configure script to remove outdated gcc commands, make && make install >enable glide passthrough, DOSBox-X promptly segfaults upon launching the game >clone the DOSBox-X git repo, they're apparently planning to overhaul the internal Voodoo emulation but haven't done anything yet according to a post in the issue tracker >compile and install it >scaling is completely and utterly fucked, surface scaling still doesn't scale, opengl scaling either scales to desktop or doubles the image while flashing random framebuffer garbage on the sides of the screen >my first build under SDL 1.2 was the first time I've seen a DOSBox with a working non-QWERTY keyboard layout, but it has window rendering issues and can nuke Plasma in fullscreen so I recompiled with SDL 2 which is QWERTY-only >soundcards still can't into music on Fatal >game is laggy again >try out Screamer Rally after renaming the GLIDE2X.OVL file in the game directory so it uses the one provided by DOSBox and the wrapper >game launches and renders perfectly at 60fps, only problem is the 640x400 Window can't be resized and fullscreen doesn't work, oddly enough it plays the built-in 3Dfx splash screen which should only play when using internal Voodoo emulation, this didn't happen under nglide on Windows which either displayed its own splash screen if enabled or none at all >after running it with openglide once there's an .ini file in the directory with options for resolution scaling, guess I'll try that later >run fatfx.exe to see if compiling DOSBox-X with -march=native made the Voodoo 1 software renderer any faster >DOSBox-X' CLI output says it's using OpenGL to emulate glide >even though the Fatal Racing/Whiplash 3Dfx patches use statically linked Voodoo 1 drivers with no GLIDE2X.OVL in the game directory to be replaced by a wrapper, how in the actual fuck >game renders perfectly in a 640x400 window, but the audio is still semi-broken >the graphics render at 60fps but there's still lag and stutters >there is no .ini for changing the screen resolution in the game directory after exiting Yet some say Wine is hard.
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What if your body is emulator and your life is emulated by someone from another universe to play vidya from yours?
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>>515037 Hmm, just tried it with Uncharted 1, seems to be playable so far. Should be able to run most of the less intensive games fine at least.
>>515077 Fatal Racing can be troublesome to run on DOSBox. I contended with just playing the software rendered version playing SB16 FM music, plays fine that way. I never really managed to sucessfully run Glide games on DOSBox.
>>515101 >I never really managed to sucessfully run Glide games on DOSBox. Voodoo 1 games can be emulated in most forks with glide functionality with an internal software emulator, this has issues in many games and is fairly slow but is fully compatible with any scalers and the window menu DOSBox-X has. Voodoo 2 can be emulated with glide wrappers like dgVoodoo and nGlide which create their own windows independent of DOSBox scalers on Wangblows and OpenGlide on Lunigs, dgVoodoo and nGlide have options for running games at 1080p which did work on Windows back in the day, OpenGlide has configuration inis but on Linux they seem to do nothing. On Windows you need to install a wrapper glide2x.dll into either syswow64(32-bit) or system32(64-bit), on Linux you just make install after compiling Openglide and it should find it in your /usr/local/lib64. If your game has a GLIDE2X.OVL file in its directory rename it don't do that if you want to use the software renderer, make sure glide is properly enabled in your .conf and pray the 3dfx .exe won't segfault DOSBox-X or itself, make sure you're not mixing 32bit/64bit dlls and DOSBox-X builds as that won't work. >I contended with just playing the software rendered version playing SB16 FM music, plays fine that way. CD Audio should work if you have the disc in .cue/bin format and mounted, an ISO only gets you past the disc check in the past it would also enable music but they dropped that functionality from DOSBox for some reason. As for running the game its behaviour in regards to CPU cycles has always been strange on mainline and most forks save for staging. Under cycles=max in software the game has these semi-random stutters and very short slowdowns which are really annoying but can be fixed by giving it an appropriate amount of fixed cycles. When using hardware glide emulation setting a fixed amount of cycles causes it to runs segments of a track at its maximum set CPU utilization before inexplicably dropping to 75-60% of its set speed causing very noticeable slowdown and audio crackling ingame for a few seconds. This gets worse the closer the cycles setting is to the highest possible effective single-core utilization percentage, lowering cycles to 60-70% CPU core usage gets rid of these slowdowns for the most part but then the game itself will slow down and skip frames on my decade old machine. Meanwhile DOSBox-staging with default settings runs the software version smoother than my parent's PC did 25 years ago.


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