>Shit like having a ton of feats as opposed to every other class only makes them even better.
But this is ironically a huge burden because of how shittily 3rd is designed. Remember this is the edition that was designed around intentionally putting trap options into the game because they thought it would work just like the intentionally shitty cards they put in Magic the Gathering. The result is a ton of trap feats that you should never choose ever, under any circumstances. Toughness, for example, is a fucking awful choice for any d10 hit die class (or Barbarian), but if you're new to the game or D&D in general you would think it's a good choice because you're a warrior who wants to be in the fray, right? And I haven't even mentioned the stupid skill feats or save-boosting feats. The result is that you need to choose your feats quite carefully, as opposed to a wizard who can learn whatever spell he gets his grubby nerd fingers on and can use rods and wands. He gets tons of options for free just because he's a fucking neckbeard.
>NWN is 3.5 and 4
What? You're thinking of Neverwinter, the shitty not-MMO lobby dungeon crawler, that's the only game I know of that was licensed with 4e (and even then the interpretation was "artistic" to say the least). NWN1 was 3rd and 2 was 3.5e. Not having an incapacitated state is a dead giveaway, you die at 0 HP.
>Now, if you find spell slinging and staff twirling fun: good Just different strokes for different folks. I'll admit though that some games have extremely frustrating experience for your classic warrior types. Leveling a warrior in WoW for example was the stuff of ulcers.
I have no particular bias towards any one class or archetype. I've played RPGs since I was a preteen and I've played virtually every character type there is to play, I play whatever strokes my fancy at that particular moment. In the grand scheme of things, martials usually get the short end of the stick, making it a bittersweet experience to play them.