/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
Mode: Reply
Options
Subject
Message

Max message length: 8000

Files

Max file size: 32.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and postings)

Misc

Remember to follow the rules

The backup domain is located at 8chan.se. .cc is a third fallback. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 2.0.



8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Cyberpunk 2077 apology- Our Commitment to Quality Anonymous 01/13/2021 (Wed) 22:37:38 Id:b9d14b No. 205898
Didn't think we'd be talking about this game again but they must've realize how much they fucked up they had to make an apology video. I could probably ding it because it looks like he's reading from a script, but given how those working for CDPR shot their lips off from the hip and made the situation worse during the month of release of Cyberpunk 2077, I can kind of understand the approach. Marcin Iwinski, co-founder of CD Projekt Red, lays out I guess some of the issues. It was his and the boards decision that was at fault for the early release and not the developers which we already knew. The scope of the project was huge they wanted to go big on PC and adjusted it for "old-gen". Still using old-gen even though it's actually current gen and what most people can get available with how the next-gen is limited in stock and there really isn't a next-gen update available yet. Anyway, in-game streaming on old-gen didn't show issues at first but with each new addition, they had to adjust and thought they'd make Day Zero update which they did not. PC version wasn't perfect version of game but are proud of it. Because of working from home during covid and the Day Zero update, the console review keys were released on the 8th instead of early like PC (and not because "they were hiding how bad the console version was" is what I think he's implying). Update plans: Longterm support for Cyberpunk 2077 haven't changed. Next update in 10 days, and a significant update in the following weeks. They'll focus on the most important fixes and release the free DLCs after. The next gen update will release somewhere in the second half of 2021. It seems like they're trying to rebuild their reputation after wasting all those 25 years of trust built. With some of the schedule laid out (with no dates though), it's pretty clear they needed another 4-6 months to finish Cyberpunk 2077. I would've also dropped PS4 and Xbone versions and just aimed for a next gen release that might've come out a little later than PC version. It's a first step but we'll see if any other problems occur down the line.
(344.66 KB 1119x1288 Saran.png)
>>205898 I don't fucking care I'm just glad this mediocre piece of shit AAA game is out the door so that now devs can actually market and release their games, actual good ones.
(20.16 KB 360x261 mcfucking killing.jpg)
>>205898 After playing through it once this game might be one of the things that kills modern AAA in the long run. >>205912 >Fur shit pic related
>>205912 >saran Nice.
>>205898 Hope they will recover, Iwiński and the rest of CPDR aren't infallible but if they go under that'll just put more of the market in the hands of EA, Square Enix or some other utterly shitty corporation. Remember Nier: Automata? Bugs and bad performance on top of fucking Denuvo, paid DLC added without ever releasing any fixes. CDPR are at least going to fix bugs before DLC, and don't spit in your face by locking the game down.
>>205912 >agreeing with a heretic What has become of me?
If I ever get around to bothering to pirate it, I won't forgive them.
>>205946 Don't waste time playing bad videogames anon.
>>205954 The fuck else is there to do? But I haven't played this one and probably won't for a long while.
>>205962 >The fuck else is there to do? Wasting your time playing good videogames.
>>205963 >good videogames
>>205972 Yeah nah.
>>205977 i wish death upon not only the person who suggested this but also the voice actors
(439.39 KB 649x344 ClipboardImage.png)
>>205984 Already had long cat for Jormungandr
>>205930 The only game of theirs I played is Witcher 3, and it was so boring I stopped playing presumably less then half way through.
>>205977 >>205984 >>205993 What's wrong with this? Memes are the language of the internet, and it seems like a nice way to support the devs
>>205898 >Our Commitment to Quality They've proved they don't have one so fuck everything they have to say. You don't get to shit on the carpet, scrape it up and promise to do something about the stain and smell in 8 months time. Fuck em.
>>206062 Games, even MMOs are not 'the internet', forcing old IB memes into games is utter cancer and belies a severe lack of imagination and creativity on the part of their creator (some redditfaggot). Retards can't grasp the idea of leaving board shit on the boards, it's like some fucktard wearing a V for Vendetta mask in public and claiming they are the hacker known as anonymoose, they're both a goddamn embarrassment and that they don't realise it themselves makes it even worse.
>>205977 >>206062 >What's wrong with this? Memes are the language of the internet, and it seems like a nice way to support the devs Someone post the fucking trash that Nintendo's Treehouse put in Triforce Heroes.
(81.98 KB 1000x429 1454641185196.jpg)
>>206139 Translators in US think players are retarded meme machines? It squares up with some of the evidence of that to be fair.
>>205898 The team is still comprised of fat women who pander to trannies, faggots niggers and other abominations, so anything made by them will still be shit no matter what they try to do. SJW games = failure.
>>205930 >utterly shitty corporation Like CDPR. >Remember Nier: Automata? It had a hot and beautiful white girl as the main character, and that automatically makes it superior to Trannypunk.
(25.82 KB 749x176 unknown.png)
PINNACLE W E W >>205930 Yeah, well, unlike Poleout 3.5, at least Nier Automata was a good game under all of the technical issues.
(8.58 MB 640x360 lawbreakers pickle rick.mp4)
(37.34 KB 480x480 Reddit gold.jpg)
>>206455 At least they didn't kneel to the dykes at twitter, checkmate!
>>205977 >Captain Claw I don't care about the Smite webm(because there are worse things in that game) but you're my nigger. >>205973 What kind of games do you like, anon?
>>206278 Are you really apologizing for Squeenix's buggy anti-consumer bullshit compared to CDPR's buggy anti consumer bullshit solely because of MUH DIK?
(108.25 KB 700x673 cutedoggo.jpg)
>>205898 > I would've also dropped PS4 and Xbone versions and just aimed for a next gen release that might've come out a little later than PC version. lol, good luck getting sony and microsoft (and google after getting millions for a stadia release) to have pc out months first. who at this point even has a next-gen console? do you think scalpers gonna buy those ps5 versions? it's just pure incompetence, sleeping dogs came out in fucking 2012, CDPR has no excuse for that shitheap of a game, not after taking twice as long as most games do to develop and hyping the fuck out of it. cutting old gen wouldn't magically make the pc version bug free with good writing. >It seems like they're trying to rebuild their reputation after wasting all those 25 years of trust built. witcher 3 was a shitshow too and everybody started sucking their dick for some reason anyway, witcher 4 with ciri in 2025 would just make people deepthroat them even harder when everybody has long forgotten about cyberdung, because "gamers" are fucking retarded sheep. same way they keep EA and it's ilk in business. fuck most people moved on already, and it's merely a month out.
>>206557 >it's just pure incompetence, sleeping dogs came out in fucking 2012, CDPR has no excuse for that shitheap of a game, not after taking twice as long as most games do to develop and hyping the fuck out of it. cutting old gen wouldn't magically make the pc version bug free with good writing. While I'm not shitting on Sleeping Dogs or defending trannypunk Sleeping Dogs was also in development hell for years and was significantly less ambitious. To some degree that's actually why it worked anyway since the confused design of trannypunk being half GTA and half ARPG undoubtedly contributed to its failure. I'd compare it to something like SoC which was also made by slavs with previous experience in vidya, was also overly ambitious and was also announced far too early and constantly redesigned except it came out as a decent game which just needed a few patches for overblown, nowadays bugs vs trannypunk which even if you fixed all the bugs would still be fundamentally badly designed from a gameplay perspective.
(62.01 KB 1280x435 dabs on cd turd eject.png)
>>205898 >it's pretty clear they needed another 4-6 months to finish Cyberpunk 2077 6 months for squashing bugs maybe, but for the missing content no, ubitrash games have more meat on their bones and less poz than this abomination. >I would've also dropped PS4 and Xbone versions and just aimed for a next gen release that might've come out a little later than PC version. Why do tech illiterates keep parroting this, 80 percent of the problems come from badly implemented gameplay mechanics and physics engine, non existent scripts/AI for npc which is a staple for cdpr games and nvidia gamewrecks garbage (batman arkham knight anyone).
>>205898 >Free DLCs Like official mods? Shit that should have been in teh game from the beginning? >Free Next-Gen console update What, did they plan to make that shit non free? Have the goyim pay for a PS4-> PS5 port of Gayberpozz 2077, then offer them the actual PS5 version for another 60 bucks?
>>206605 >Have the goyim pay for a PS4-> PS5 port of Gayberpozz 2077, then offer them the actual PS5 version for another 60 bucks? That's what most companies did with the PS4 and Xboner.
(115.11 KB 329x344 EI3oAe8XYAAhVI0.png)
>>205977 I would rather stick the tip of my cock in a hornet's nest than play this shitty fucking game.
>>206608 My link isn't the webm turdwrangler
>>206605 There were never any plans to charge for the next-gen update.
>>206561 >significantly less ambitious. in what way? what does cyperpunk do (or wanted to do anyway) that couldn't have been done in sleeping dogs? nothing they promised was new or revolutionary, it was a shitload of content (classes, lifepaths, better story/world integration), not engine features. which is another thing, no one asked for another crysis to post bullshots with, from very early on they hyped up the RPG aspect they castrated more and more over time. no one wants or needs fucking 8k penis textures with raytraced balls. point it with all the time and money there's no excuse for the shit they released, over promised or not. even when they would've kept their mouth shut the game would still be mediocre crap on it's own.
>>206791 Really, Cyberpunk's gameplay and world would be really impressive had Morrowind not come out in 2002.
>>206800 Well said. I'll play a modded Elder Scrolls game over Cyberpunk any day of the week.
>>206791 When Cyberpunk 2077 works well it plays like a larger version of Saints Row 3 except you can not replay the side missions and has weaker character customization. Take that what ever way you want.
>>206800 The spell crafting system is more interesting than any of the systems in the game. There are no custom hacks. Now that would be something, chaining multiple subroutines together to make your own hacking agent that does whatever you want. Nah, too cool for modern Vista.
>>206882 >Vista I meant vidya, fuck
>muh the engine Just open source it and make it free, so people see reason to improve it or switch to CryEngine which is known to handle that shit aside from astronomical stuff like Star Citizen where they had to adjust it for the numerically giant spaces of nothing. Fucking Polacks. >the issues on console >just pretends the game is fine on PC The entire story is disgusting garbage, the save system and the engine can't handle the Todd Howard infinite items they put in and there are no flying cars or fast transport because the engine's streaming capabilities are garbage as he said himself.
>>206835 It doesn't even have side activities >Just open source it and make it free And every big nosed shareholder would drop them at the mere suggestion of it >switch to CryEngine They have an inhouse engine which means they don't have to pay money to any company >just pretends the game is fine on PC What bothers me the most, the game is on par with any Ubishit Open World game.
(118.19 KB 480x270 1234.gif)
>>206392 what is this? a shooter with American Football or rugby? I am confused
>>206791 >no one wants or needs fucking 8k penis textures with raytraced balls. Exactly. Going beyond Witcher 3 quality with current hardware is completely pointless. I don't think it will be worth it for the next 30 years. Just throwing infinite polygons or pixels at something, doesn't make it actually look good. There's a point at which they're just wasted even with your 8k monitor. And no, we won't make 16k monitors because human eyes see about 5k total.
(87.81 KB 640x432 Read.jpg)
>>206791 >in what way? Sleeping Dogs was just your average GTA clone, but with Arkham combat and a gimmicky jump and slam while driving which I did enjoy. It didn't really do anything revolutionary, nor did it pretend, but the overall package was great. Cyberpunk on the other hand, promised to be this immersive RPG, in which you can tackle missions however you want, have different backgrounds and choices that will impact the story, wall running, atmospheric(like with the initial teaser) that will be the spiritual successor of Deus Ex, and not just GTA clone #23. Well it didn't turn out that way, and the overall package wasn't well received. >>206912 >pic related
>>206926 >but the overall package was great It's really meh, the best part of it is the art design and some of the writing is really good. The gameplay itself is so fucking stale though, 2010s fucked gaming dead.
>>206921 >Witcher 3 quality That game is ugly as shit.
>>206926 >not "not_this_one_retard.jpg"
>>206948 As I said, I liked the driving gimmicks, and it did help that I hadn't played any games with Arkham combat at the time I first tried Sleeping Dogs, so it didn't feel as stale, as it would have felt if I had played all the Arkham games prior. I also liked the city, especially the low income zones like the market, and the city looked great during the rain. All of these things are subjective, but I was arguing why this game was less ambitious than Cyberpunk, and in spite of that, turned out to be the better game.
>>206974 He let us all down with that one.
(274.40 KB 380x463 can you not.png)
>>205898 > I would've also dropped PS4 and Xbone versions and just aimed for a next gen release that might've come out a little later than PC version. Please, the game was announced in 2013. The PS4 and XBONE must have been the target platforms for most of development. Even if we assume they started "serious" development in 2016 after the Blood and Wine DLC that is still 4 years of dev time where they could have at most targeted PS4Pro hardware. Lets not forget they themselves initially targeted a 2019 release date, only later delaying it to 2020. No matter which way you slice it the game must have spent majority of its time targeting the old consoles, not the next-gen. What they should have done is to stick with the Witcher 3 engine and not bother with a new iteration of it for a console generation that was not even supposed to be out by the time they originally wanted to release the game and by the looks of availability its still not really out. The Redengine 3 already supported most of the features needed to make the game and was optimized for PS4 and Xbone hardware. The only real problem might have been cars but that is one element that in a worst case scenario can be cut. Its one thing to be forward looking but releasing games 2 years before hardware capable of running them is even properly in stock is just a plain fuck up.
>>206521 Yes. Putting niggers and trannies in a game instead of gorgeous white girls is infinitely worse than bugs and anti-consumer practices. I can always pirate the games. But once the games are pozzed, they are shit forever.
>>207022 Although if the bugs are bad enough or if the content is shallow or sparse enough it's also unsalvageable.
(706.63 KB 640x360 risitas_3.webm)
>>205898 >Cyberpunk 2077 roadmap DLC crowdfunding campaign soon?
(243.33 KB 680x709 Yes.png)
>>207022 >Yes. Putting niggers and trannies in a game instead of gorgeous white girls is infinitely worse than bugs and anti-consumer practices. Yes. That is 100% correct Anon.
Please stop replying to Luciano.
>>207062 Impotent leftists can't cuck me
>>205898 >it's pretty clear they needed another 4-6 months to finish Cyberpunk 2077. Try 2 years, the Ai is non existent along with the police system. GTA3 had better Ai and that isn't an exaggeration.
the bugs were not the main problem 1) way too fuckin short 2) RPG elements are pure dressing, have no substantial meaning. 3) enemy AI are morons 4) Cops appear out of thin air 5) Romance options suck. Panam has a berserker personality, Judy has a better personality but the tattoos are shit. Besides that, it is GRIDS. You can tell the femoid termagants and trannies left their mark here. 6) Cars mean nothing. You can use one motorcycle the entire game and no bat an eye. 7) The world is empty as shit. 8) Character background means nothing. They just plain dropped the goddamn ball. How the hell do you spend years on one single thing and have so little to show for it?
(160.70 KB 745x373 ClipboardImage.png)
>>206912 >not knowing about the Lawbreakers autism saga You missed out on some hearty laughs
>>207311 >NaN% Umm, it's still in the green there, sweatie, so I do'nt think the game is as dead as you think? :)
(234.10 KB 620x447 how to divide by 0.gif)
>>207324 Back to middle school you go
(488.16 KB 1321x916 cliffy reddit.png)
>>207311 How did it fail with such diverse characters and not boring white guys?
Holy fuck that timeline imagining sticking to this game waiting for updates to come by quarter 2 and 4 of this year when you could move on with your life and not waste 60+ hours on a shitty dime a dozen rpg with a boring setting.
>>206926 I actually enjoyed Sleeping Dogs as it knew what it was and did it well.
>>207025 Not if mods and hacks solve the problem. >>207062 Stay mad. >>207290 By hiring leftards, women and faggot abominations.
>>207412 Everyone enjoyed Sleeping Dogs, anon.
>>207488 >Everyone enjoyed Sleeping Dogs, anon. Except those lying pieces of shits in Squeenix who in the likelihood of trying to hide their failures with FF13 and Final Fantasy 14, decided to say that Sleeping Dogs along with several other games from their Western studios "failed to meet expectations". RIP Sleeping Dogs, and farewell Wei Shen
Even with bug fixes this game will be boring junk.
>>207648 That's an even bigger waste of time than playing shit video games, actually. Fuck it I guess I'm pirating Cyberpunk now.
>>207673 >Learning dead languages >Productive
>>206791 >in what way? Sleeping Dogs is a fairly standard GTA clone with a few popular-at-the-time mechanics scattered in which was carried by a good setting/atmosphere, not taking itself too seriously and for a video game pretty decent writing while all the rest of it was just standard. It also broke with the trend of advertising itself by having a giant map with repetitive activities it did still have a few collectables and just went with a compact map that did what was needed. In some regards it's a bit like a modern take on why Vice City was good though obviously it didn't have to handle the same hardware limits.Basically nothing it was doing was either new or particularly difficult. >what does cyperpunk do (or wanted to do anyway) that couldn't have been done in sleeping dogs? Full RPG mechanics including the weapon system, branching storylines, a setting that has far less real world research to help pull off Sleeping Dogs team visited HK a ton, and in a way it's sad how they've captured that before it got fucked by mainland bugs and just far more content. It's also always harder to develop a game that's a genre hybrid which is what they promised/what people expected: the number of decent (A)RPG/FPS hybrids is pretty low all considered. >nothing they promised was new or revolutionary, it was a shitload of content (classes, lifepaths, better story/world integration) Also a larger map and more stuff happening in a given area. Wanting more stuff is still an ambition just a limited one. If you want a direct comparison Sleeping Dogs' shooting, particularly when you're in an on-rails car segment, is pretty bland almost by design since they knew it would be such a minor part of the game: they just slapped slow-mo onto it for the movie references and made it functional. Trannypunk has shit floaty shooting despite wanting to have good shooting both because of shitty engine work and because they tried to integrate a bunch of RPG mechanics into the game and needed then to make '10% damage to shooting people with pink hair but only on a tuesday' type perks feel meaningful by making the base damage so shit. One is developers knowing they don't have the resources/skill to do something special and consciously prioritising other strengths of the game for that attention (i.e. less ambitious), the other is a developer trying to do too much and then salvaging what they can before desperately shipping the game. The same could also apply to Sleeping Dogs' driving in general where they took very standard driving and added the ram mechanic because they didn't have a better way to make it looks cinematic. And again even with all this Sleeping Dogs still took a lot longer to develop than was planned and I'm not defending trannypunk for the devs biting off more than they can chew: that's on them it's just that Sleeping Dogs is a bad example as it knowingly took simple, existing ideas and put them into a polished final product. >>207567 It's almost always better for any sort of IP to die quickly nowadays than it is for it to be dragged out into a zombie franchise with an ever increasing % of shitskins and women added to try and make up for the actual fans who drift away.
>>206970 The overall texture and modelquality is good. I assume your post is related to the shitty saturation, lighting and effects in contrast to the prerendered as always E3 trailer.
>>205898 >https://archive.vn/vlWIs >Shortly after the image showed up on my Twitter feed, I walked into CD Projekt’s meeting space at E3 and asked the company about it. I sat down with the artist responsible for creating it, Kasia Redesiuk. She’s one of the art directors working on Cyberpunk 2077. >Redesiuk joined CD Projekt Red years ago to create concept art for Cyberpunk 2077. She would eventually go on to become the art director for both Gwent: The Witcher Card Game and Thronebreaker: The Witcher Tales. Today, she’s responsible for all the in-fiction media in the environments of Cyberpunk 2077. That includes advertisements like this one, as well as branding for the game’s many megacorporations. CDPR shot itself in the face when it went woke and pandered to sjws and trannies. The flag was just the icing on the shitcake that is CP2077. That's not even covering how bright everything is for cyberpunk or how fucking awful the character models are. There are a shitload of bugs and teleporting cops. If this game sinks CDPR, then so be it. >>207290 >How the hell do you spend years on one single thing and have so little to show for it? CDPR lost a lot of devs in 2017, which meant that they had to hire amateurs.
>>209622 Never hire women, under any circumstances.
>>207707 >Sleeping Dogs is a fairly standard GTA clone and cyperpunk isn't? >Full RPG mechanics including the weapon system, branching storylines, a setting that has far less real world research to help pull off where? numbers on guns and pointless skill trees don't make a game an rpg, by that logic fucking borderlands is a better rpg than cyperpunk. >It's also always harder to develop a game that's a genre hybrid which is what they promised/what people expected: the number of decent (A)RPG/FPS hybrids is pretty low all considered. almost like there's a reason for it, and "it's haaaaaaaard" is a shit excuse I expect from a 6 year old, not a polish company that wants to be AAA so bad. >it's just that Sleeping Dogs is a bad example as it knowingly took simple, existing ideas and put them into a polished final product. that's my point. nothing cdpr promised was new either, it was just a lot of redundant content which is not economically feasible, while struggling to make it work in a new engine. you could tack on branches, "rpg mechanics" and other shit they hyped up in sleeping dogs just fine too, and probably still would've gotten a better game. in the end it means jack shit what they planned if they couldn't deliver, and that's what bit them in the ass.
>>209668 If Cyberpunk had just been a fully realized cyberpunk-setting GTA clone it would be a pretty good game, so no it isn't.
It is funny how the term cyberpunk is now associated with shitty product among normalfags. CDPR not only killed their own game, and probably will kill their own company, but they managed to kill the meaning of the term as a definition of a genre. In many normalfag circles, "cyberpunk" now became a slang for disaster, mismanagment, deceit and overall low quality products. That is the biggest laugh produced by this trainwreck. Companies will stay away from refering to anything as being "cyberpunk" simply to avoid normalfags boycotting their products due to misunderstanding and misusing the term. "Good job", CDPR. Your employees are probably on the hit list of at least some higher up at places like EA and Activision.
>>209686 Yeah it really fucking sucks how retards are going to make that a thing, totally avoidable by just not being 60 IQ but with normalfags that ship has sailed.
Talk is cheap, all anyone ever does in this industry is bend over with their assholes in the air making apologies. Fuck off, you trash chink puppet pollacks.
>>209689 Same thing with the Wii U at the time. The misunderstanding of the name by normalfags alone made it a flop. But for cyberpunk, I prefer that way. Companies would just ruin the genre by inserting pozz into everything, from books, to movies, to games and so on. It is better that the genre dies, at least in the eyes of corporations.
>>209695 This, you know how much grief video games ere saved thanks to high profile flops like the Super Mario Bros and Street Fighter movies? If video games had caught on in Hollywood (beyond Uwe Boll and his schemes to defraud the German government) then you would have seen the medium fall to shit at light speed.
>>209699 >then you would have seen the medium fall to shit at light speed So nothing would have changed?
>>206970 Are you simply being a contrarian? In what way is the game "ugly as shit", it's graphics and design is better than the vast majority of modern games.
>>209699 True. In fact, you can pretty much spot the exact time that the industry accelerated its downfall by the time in which it got popular among the cattle. >>209732 >Good design >The generic, asset filled garbage that is The Witcher 3
>>209686 >It is funny how the term cyberpunk is now associated with shitty product among normalfags. CDPR not only killed their own game, and probably will kill their own company, but they managed to kill the meaning of the term as a definition of a genre. could be worse, imagine the game was what they promised, and from now one every retarded normalfag goes THIS ISN'T LIKE 2077 THIS ISN'T REAL CYBERPUNK to the point they think shadowrun and neuromancer are based on the videogame. the game bombing is better that way, least there's still some potential for someone to release good stuff. AAA always be mainstream catering drivel anyway for economical reasons alone.
>>207337 So what happened to Cliffy after all of his videogames fell through? Is he forced to suck dicks in the back of an Olive Garden to pay bills? I hope.
>>209686 >but they managed to kill the meaning of the term as a definition of a genre. Thank God. Maybe it'll take steampunk down with it. >>209695 Pretty much. The only way to preserve things is to ruin it for normalfags.
Such a massive fuckup it made CrowbCat come back after a year. https://www.youtube.com/watch?v=omyoJ7onNrg
(128.16 KB 1021x580 Black ops 4 socks.jpg)
>>209907 It really is a christmas miracle, huh? >This garbage heap received money from the polish government FUCKING WHY Why would *Any* government give tax payer's money towards entertainment like this? Even if it wasn't a flop, what the hell does this do for your average citizen? I guess it's still a better use of money than spending it on some government scam or bringing in rapefugees or whatever, but it shouldn't be happening at all >Limited edition had stickers in them Fucking stickers. Brilliant, was the target audience for their game small children or something? At least they didn't include neon keanu reeves socks >"Prefab missing" all-red square That's literally what fallout 3 did, they had missing textures end up as giant red exclamation marks. You *Really* don't want to get your game compared to modern day bethesda, especially if the game's state at launch borders that of F76's launch day >Literally all the gameplay footage This is even more pathetic than I thought. I think that segment where compares the game to ones who were made over a decade ago really sums up this entire industry, at this point >Always online Now that's a cherry on top, you can't play your single player game without the internet. Terrific >Game as a service Does that mean that this single player only game that always needs online to function has fucking microtransactions on top of everything else? >Lego City on Wii U has better open world AI than this trash heap Not gonna lie, that made me chuckle I'm gonna go to the store and get a few snacks. I'm not even halfway thru the video yet. What I wouldn't give to be the fly on CDPR's walls right now, they're going to be fucking crucified for this, not just by the courts but for making the polish government look like fools by giving funds to them. I assume it was supposed to be a "national pride" sort of thing, where cyberpunk was supposed to put poland on the gaming triple A map, kinda like witcher did, but all it did was made them look like retards for fueling this oversold disaster of a game with 7 fucking million dollars(isn't that like 3 times or more in their money?)
>>209953 Its not about money its about control
>>209907 Hi CrowbCat
(202.83 KB 301x332 ClipboardImage.png)
>>209956 But Control was made by Remedy
>>209953 >Why would *Any* government give tax payer's money towards entertainment like this? A lot of government have some sort of funds for various cultural and economic endevours. The idea is to give a leg up to some promising upstart in order to improve the culture or economy of the country. Usually there is some sort of contest where you have to present your idea, maybe some sort of prototype or design document to prove your are not just some idea guy. CD Projekt does have credibility after being a succesful publisher of PC games for Eastern Europe, having their own store, and three successful major games sold. Plus they probably had some playable demo. So it's not that out of the ordinary that they would be given funding, because who else is there that has any credibility outside of Poland? Of course in hindsight it's easy to see that the game turned out shit, but when all you have to go by is a name and a tech demo it's easy to fall to hype.
(186.03 KB 1866x534 Untitled-1.png)
>>209907 This video just confirms my long running suspicion that the game was effectively rebooted at least three times. Once when the tranny journos complained about lack of trans representation, once when they added in Keanu and once when they decided to make the game entirely 1st person. They have spent so much time redooing the game that they forgot to actually finish it. The whole BS excuse of "our testers did not catch these problems" is a straight up lie. There is no way they did not notice the game cannot maintain 30fps on base PS4, nor could they have missed the police spawning right behind the player or any other problem the game has. Those are not lapses in scripting or game logic, they are unfinished features. Oh, and lets not forget that they had a massive 30+gb day 1 patch and yet most of this shit persisted.
(47.67 KB 387x420 1573451012292.jpg)
(15.44 KB 500x167 f76 vs cyberpunk 2077.png)
(695.68 KB 1960x2004 fallout 4 vs cyberpunk 2077.jpg)
(479.56 KB 793x794 todd mcnuke.png)
After seeing the full video, I can say with confidence that Todd could not only design a better game from the ground up, as far as the story and the gameplay is concerned, but he could do it better from the TECHNICAL standpoint as well That's right, I think even bugthesda tests and polishes their games better than this. I've seen less jank in the early videos of F76 than this. I think the best one has to be the interactable fire barrel...that can be turned over or flipped to the side, but the fire is static and stays in the air. That really sums it all up, doesn't it? The whole game is a very poorly disguised facade of something that was never finished, and never will be finished. I've seen this game be advertised to hell and back. How much you think these Cyberpunk chairs and shoes and collectible figurines or dildoes be worth in a year's time? Will anyone even remember they exist by then?
>>209990 >>209995 This is what happens when PROGRAMMERS don't test their shit. I understand that testing technically takes a bite out of development time, but in general (competent) programmers tend to do risk assessments in their head while they are coding and bugfixing is generally easier when you're seeing the results as opposed to hearing it from some QA retard.
>>209995 I mean, not even Todd or Todd's minions ever went "Well, we tested it on last-gen consoles and it works for us, must be a you problem, despite all consoles being the same hardware." after people got up in their shit about testing.
>>209953 >This garbage heap received money from the polish government dude, you don't even wanna know what shit your government spends money on. adding money to some slavjank game is the least offensive option.
(12.94 KB 399x399 ErLMOC3XMAAZukG.jpg)
Imagine overhyping a game so much and having the final product end up being so shit, motherfucking Crowbcat comes back from the dead just to shit on it in one of his longest videos to date. https://www.youtube.com/watch?v=omyoJ7onNrg
>>209907 Oh shit didn't see your post. My thought about it still stands. Holy shit that game is bad and whomever still thinks its good is lying to themselves.
(137.86 KB 980x1040 laugh.jpg)
>>209907 >Starts comparing the game to Lego City Undercover
>>209907 >>210013 Why are modern games so much more glitchy than older games were? I know there's the issue of diversity hires mucking things up but it seems to go beyond that.
(71.81 KB 777x647 f76 bag02.jpg)
(110.86 KB 1371x287 f76 bag.png)
(736.57 KB 1359x991 f76 bag01.png)
(155.08 KB 1092x425 nuka rum.png)
(833.80 KB 990x1074 nuka rum bottle.png)
>>210006 I'm not polish, anon. >>210003 Yes, I still can't believe that the company that couldn't even deliver on a promise of giving people a canvas bag or a proper looking nuka rum bottle is looking like the big boys here. What an absolute disaster. If CDPR is still in business and taken seriously after this point, I'm just done. If people can forgive something like this, and still beg for more, there is absolutely no hope for the modern day triple A gaming market
>>210036 scope and size increased as well, compare your average AAA game to just 10 or 20 years ago. >>210039 >gearbox still in business after DNF and alien colonial marines >ea still in business after spore, sim city, TOR and all their sportsball shenanigans "gamers" are retarded sheep with the memory of a goldfish.
>>210042 >gearbox still in business after DNF and alien colonial marines >"B-but muh Borderlands" >ea still in business after spore, sim city, TOR and all their sportsball shenanigans >"Ey ese, chu got dat FIFA?" >"Ayo nigga, you got summa finna dat Madden shieet?" >Not to mention Biodrones and Cuck Wars fans >"Jedi Fallen Order is a good game, I swear" Now you know why these companies stay in business.
>>210042 Wouldn't it just be better then for them to voluntarily choose to limit the size and scope so that they could concentrate their resources into making a smaller but tighter and better experience?
>>210036 >>210042 It's not just that, while before a game had to be released in a finished state or bust nowadays these fucking cunts release broken unfinished games, promise updates and normalniggers eat that shit up. Meanwhile GTAV is an incomplete mess and all the planned singleplayer DLC got scrappedfor microtransactions. Just stay the fuck away from anything relating to AAAshit.
>>210054 >a game had to be released in a finished state That's only half-true, plenty of developers released buggy pieces of shit back in the day; even some of the better ganess were bugged to shit. The real issue is that back then, releasing post-launch patches was way harder in comparison since you had to reprint the same game but with bugs fixed instead of relasing a file you could download and apply to your existing copy (this only applies to cucksole games, as PC games nearly always had the option for separate patches to be downloaded from their websites). Now that even cucksoles can do this, the process of finding said patches is automated, and more people have a decent internet connection that doesn't double as a phone line, it's become way more possible to get away with a shitty launch 'cause you can theoretically fix it all through post-launch patches. Combine that with the increasing complacency from gamers and normalfags and now you can basically make your own costumers into unpaid interns who'll fix your shit for you and they'll eagerly await for next pile of dogshit, a la the Bethesdafags.
>>210059 >plenty of developers released buggy pieces of shit back in the day And they usually sold like shit or were shat on very heavily. I still remember all the flak New Vegas and Battlefield 2 got at release.
>>210054 >Just stay the fuck away from anything relating to AAAshit. I pretty much have been, even if that might not be my original intention. It seems like that all AAA games from the past 10 years or so have had something that happens during production or shortly after release that dissuades me from getting them regardless of how much I might have been interested in a game at some point. The sooner that there is a bust in the AAA and AA market the better it is for everyone.
>>210070 >The sooner that there is a bust It's slowly walking towards that, most best selling games nowadays have been mid sized and big AAA projects keep making less and less money.
>>210006 >>209953 >This garbage heap received money from the polish government Actually the money is stolen from Germany through the EU in the first place. Where's my Crisis 4, you thieving polacks?
>>210072 Crytek is Turkish
>>210075 The Turks owning and ruining the company doesn't make all the developers into Turks.
>>210072 >Where's my Crysis 4 According to Cryteks leaked files it's in development. But why the fuck would you want that garbage? Crysis 2 and 3 were mediocre trash focused on consoles, especially compared to the first one/Warhead and according to the leakers they're going to push for the Battle Royal meme. After the massive fuck up that was the remaster and how many downgrades and pozz options they made for Hunt Showdown, why the fuck would you ever want Crysis 4? https://www.dsogaming.com/news/leaked-crytek-documents-hint-at-crysis-next-crysis-vr-ryse-next-robinson-2/ >>210075 I can understand you mixing up, but that's not true. Crytek is a German company created by Turkish immigrants. 3 brothers in fact.
>>210080 >Crysis 2 and 3 were mediocre trash focused on consoles, especially compared to the first one Don't forget Far Cry! And they have the best video game engine. Yet they fail so hard. It's really sad. Employees weren't paid on time for years too.
>>209850 >The only way to preserve things is to ruin it for normalfags. This. As soon as anything turns into an industry, instead of small business for the passionate only, it turns into shit. The fact that there were conventions made for video games was already an indicative of how bottom of the barrel things were.
>>209953 >making the polish government look like fools All governments are run by retards.
>>210102 >Don't forget Far Cry! I don't, but it's not their franchise anymore, it's Ubitrash. Crytek had so much potential and they completely squandered on following trends and sucking off EA.
>>209961 All of what you said sums up why hype and brand recognition are cancers that must be purged.
>>210080 >>210142 I don't, but it's not their franchise anymore, it's Ubitrash. And I was referring to FC1. >Crytek had so much potential and they completely squandered on following trends and sucking off EA. The potential is still there. It just has to be used. And while Hunt Showdown looks good I'm honestly not the target group for it. What even is the target group for that? Maybe they should have thought of that ahead of time. Interestingly the player count is still rising: https://steamcharts.com/app/594650
>>210042 >scope and size increased as well, compare your average AAA game to just 10 or 20 years ago.
(114.78 KB 800x360 the-patch-parade.jpg)
>>210059 >PC games nearly always had the option for separate patches to be downloaded from their websites Indeed. Comically broken games were pushed out even in the 90s due to this "we'll just patch it later" mentality. PigBald even made a comic making fun of it in December 19-fucking-98. >>210064 Depends on the specifics. Fallout 1 was released basically only two-thirds finished and quite buggy, and it was still loved even at release. Sold well enough to warrant a quick sequel, which also was buggy but successful. And then Interplay went full retard with spinoff ideas. Thing is, with janky games of old there normally was a quick explanation - tiny team, small budget, little time because the publisher cracks the whip - as to why the game was in a poor state. But underneath the pile of crutches there were bits and pieces that exuded charm and enthusiasm, so people ended up liking the game despite the issues. This could be the result of small teams being more cohesive, with plenty of direct communication between designers, artists, programmers and writers, so the outcome felt like a genuine team effort and a labor of interest from people invested in their work. Conversely, modern triple ayy studios oftentimes have branches and tendrils stretched across entire fucking continents and beyond, with people who have never even met each other working on the same project and communicating only online and even then through several layers of management. The right arm doesn't know what the left does. It's literally Big Corp culture, complete with crunches, cubicles, and everyone being easily replacable and acutely aware of it. This leads to an outcome where they create games that feel very dry, perfunctory and by the book, mindnumbingly mediocre; so when those games end up broken as fuck as well (because QA is not necessary to sell games), there's just no player community desire to bother with it, let alone fix it, since it's not a flawed gem, it's a dried up turd. Normalfags might be tricked by marketing into buying the game, but if it doesn't hold their interest, they'll drop it after 3 days and won't buy cosmetics, map packs, horse armor, loot boxes and other assorted forms of applied judaism that are supposed to be a significant part of modern AAA revenue. Big publishers will still be financially fine (EA has sports, Ubi has gubmint teat and so on), but irrelevant to most people who actually want to play games, as opposed to bitching about them on twatter.
(219.36 KB 656x768 cyberpunk demo.JPG)
>demo faked and wasted even more development time, devs needs an extra 2 years.
>>207311 >we will never have that lawbreakers gamenight
(54.75 KB 400x400 Uncle Death2.jpg)
>>209907 >Lego games and Eurojank from 2002 both beat out GTA2077 I can't believe this was the game that made Crowbcat come out of retirement. Actually I can believe it, but I'm still surprised. This guy seems to be one of the few YouTubers who can break through to casuals and actually give a shit about the declining quality of the industry.
>>210310 *and actually make them give a shit
>>210314 since we're on the topic of lego games, was lego racers 2 any good? everyone played lego racers, but I never see anyone talk about the second one
>>210270 >poz To some degree poz is expected in any X-punk genera. Cyberpunk especially. On the other hand trannies and other modern day "gender identity" bullshit makes no sense in the setting since characters should have hot swappable multi sized and shaped dragon dildos for every day of the week. In such a setting anyone but the poorest should be able to change physical identities like how modern normalfags change fashion.
>>210314 I honestly think 90% of the effort went into the assets, demos and CGI trailers. Morrowind was made in six years, Deus Ex was made in two by 20 people. Cyberpunk had a staff of over five hundred for eight years. I can't see how hundreds of at work during 8 years of development lead to something that shallow and streamlined.
>>210321 >Deus Ex was made in two by 20 people. No fucking way.
>>210321 Fallout: New Vegas was made in 18 fucking months and was less buggy at launch with far more content. There is zero excuse for Cyberpunk to be as bare bones and broken as it was, the development must have been a disaster. The only thing I can think of is a TF2 situation where it got scrapped and rebooted several times during development.
>>210322 It was.
>>210279 >demo faked The pandering makes sense in light of this information. The devs knew it was shit, but the suits still needed an audience to sell it to. I'm just surprised they didn't add a bunch of furry shit. There are a lot more of them than trannies. >>209907 >open world I don't think it is worth it. Just look at how barren MGSV was, and how buggy CP2077 is. >Patrick Mills >muh metrics Fucking suits. What they don't seem to understand is that those players are fair weather players. They don't ever form a core audience. It's obvious that all of those devs knew the shit they were in when asked if the game was going to be ready by release. >>210054 AAA is garbage. Hopefully, the failure of CP2077 causes people to question AAA gaming.
>>210321 >>210322 >>210324 You guys ever heard of Brooks's law? I'm paraphrasing here, but it roughly goes "the more people working on software, the longer it takes". There is no way a team that big can efficiently organize or communicate. Jason Schreier released an article recently exposing CDPR not even having mechanisms in place for developers to figure out if something had already been done, so you'd have people working on their own builds of the game all having different plugins doing the same things. >If someone needed a shader, they'd make it, with no pipeline in place to determine whether someone had already made one w/ the same function - https://archive.is/Fjrtc I don't think I need to state how inefficient an environment like that would be, a feature that might take a day to implement could take over a month because you'd have five incompatible builds with different dependencies that need to be merged. Ironically, it probably would have been completed faster if it had LESS developers. That level of individual freedom doesn't work with that many people, and I imagine it's a relic from their older days when it was a much smaller studio. Shawn Layden, former PlayStation head, said every with new generation the cost and time of video game development doubles. He stated this was "just not sustainable". Alex Hutchinson, director of games like The Sims 2 and Assassin's Creed III, said the same thing in 2012, going as far to say AAA games were acting as a "cancerous growth" that will eventually die out. - https://archive.is/eIdNF Cyberpunk 2077 is the embodiment of all these things. Too many people, too wide a scope, too big a budget, too little planning and too many years in development. It accidentally acts as a point-for-point case study on the problems of modern AAA development.
>>210321 > I can't see how hundreds of at work during 8 years of development lead to something that shallow and streamlined. Not only is it because the shit game "we" got wasn't necessarily the probably decent game they started to make at the start, but large teams don't necessarily make even deeper and complex games. Or at least, they can, but it would require a very tightly run ship, and smaller teams would likely have an easier time getting communication down, due to being in the same location and having little-to-no middle management between employees. It helps that bonds typically grew and workmates actually grew into workmates in smaller companies. >>210331 > Hopefully, the failure of CP2077 causes people to question AAA gaming. I doubt it, the only way I see normalfags waking up is to unfuck the roots of the problem, which are outside of gaming.
>>210329 Yeah that struck me as well. >We want you to see this whole story. The very reason why so many modern games are shit.
>>210321 >Cyberpunk had a staff of over five hundred Polacks for eight years. Barely out of communism and already lazing around at work again. Jokes aside that's probably how it was. They made fancy Power Point presentations showing their progress and all this work culture stuff and didn't actually work on the game. We all know how it goes from computer science classes in school. And then when they noticed the deadline and that they weren't finished at all they had to do crunch for months, just like school children. Or white niggers.
>>210339 Why is it so much easier and cheaper to make hours worth of high quality bullshots than it is to just like make the game? Not just talking about Cyberpunk 2077 either.
>>210337 >The very reason why so many modern games are shit. Pretty much; a lot of modern game writers have an issue with you missing shit in their game's world, either deliberately or no. So they do all sorts of infuriating bullshit so that their writing "doesn't go to waste", which is typically a moot point 'cause a lot of the time their writing is shit, and a good writer for a game world also realizes that a player missing some of the lore because the fact that the player bashed in the brains of an important NPC actually works in the game's favor (because it helps make it feel like you're in a place that has similar weight to shit in real-life, and not some overpriced digital rollercoaster). There's a conference from a shitstain who worked on Fallout 4 who admits this, point-blank: https://invidio.us/watch?v=Bi51-wjcwp8 Don't know specifically where, so you'll have to do some clicking around to find it.
>>210329 >noooo, the length of the story is the problem not the shitty writing That statement alone reeks of retarded devs that like to smell their own farts
(56.88 KB 540x642 u fucked a trannie lmao.jpg)
(29.26 KB 595x413 self-inserting faggots.jpg)
>>210364 Oh, forgot to mention some of cdpr devs like to self-insert, imagine the egos on this cucks kek
>>210347 It's what they were trained to do. Hence my computer science analogy. >>210359 I wish they'd still make games where I'd get to decide anything at all. Not just which retarded not fitting together clothes I wear.
>>210361 >Probably just a coincidence since women are exactly as capable of grueling creative work as any man on average, of course, but it does strike me as odd that almost all of CDPR is women and trannies >https://www.dailymail.co.uk/femail/article-1168182/Catfights-handbags-tears-toilets-When-producer-launched-women-TV-company-thought-shed-kissed-goodbye-conflict-.html Things tend to quickly fall apart when women become the majority. Trannies aren't known for being stable either, so they're likely worse. >>210373 >devs like to self-insert It reminds me of DMC.
>>210380 It's not women themselves, it's more that women are generally more subverted than men overall, at least in the west anyway.
(44.92 KB 650x340 tranny reeves.jpg)
>>210339 Reeves didn't even get involved with the game until 2018.
(13.41 MB 1280x720 How not to play FarCry.webm)
(15.03 MB 1280x720 How to play FarCry.webm)
>>210153 >And I was referring to FC1. So was I, but the whole fucking franchise is theirs >The potential is still there It's not, they want the cucksole and AAA audience super hard and the majority of employees are gone. >>210310 The guy is a cuckchanner/ex cuckchanner from /v/ and has some good editing skills and some autism, that's all it takes. The amounts of merchandising at the end of the video truly saddened me. Pathetic, the state of this hobby and media.
>>210380 >It reminds me of DMC I don't see Itsuno or Matt Walker in the game.
>>210394 I'm very familiar with who Crowbcat is, anon. I remember his old now-deleted videos before he became a "serious" channel.
(6.67 KB 293x172 DMC.jpg)
>>210397 pic related >>210388 >women are generally more subverted than men overall Very true.
>>210409 oh, you meant DmC. my bad
>>210388 >It's not women >It's just how women are Oh okay, my mistake. I guess the women that aren't like women will be good devs. It's basically 'make the core team men' in a different phrasing, unless you want to go off into hypothetical 'What if the world was reinforcing the correct behavior from women' shit that isn't happening where these dev teams are by any means.
>>210394 Crysis is literally Far Cry 2 while avoiding to violate the trademark by changing the name. >It's not, they want the cucksole and AAA audience super hard and the majority of employees are gone. Maybe you're right and I'm being too optimistic about it.
(81.52 KB 500x333 Terri Brosius.jpg)
>>210415 >I guess the women that aren't like women will be good devs. Not really how it works, women usually fall faster and cave into peer pressure. Doesn't mean that the ones that were there before it becoming mainstream would be ok with sacrificing creative integrity so some retard could push his own bullshit. The issue with the industry is that it started getting infested with locusts and sharks with only an eye for the success that videogames had and not the creative endeavor that it is and should be. Look at Cuckmann and Amy Wennig Amy had a career before going into Naughty Dog, Cuckmann got a role on Naughty Dog because he sucked off the founders at several conventions.
>>210334 >Several people were working on several individuals builds of the game >At the same time >Many likely having redundant additions in each build How the hell are random autists on the internet, who don't even get paid or ever meet in the same room together, able to unite and work on a project of some kind, and yet triple douchebags like CDPR that gets paid by the polish government can't figure out which end of their body their ass is? >Relic of the older days, when the studio was much smaller So you're saying that they got a whole bunch of diversity hires, and despite that, they didn't implement any new policy changes, to compensate for all these new people?
>>210429 >mootjaw tranny I would rather we just didn't let women ruin video games at all, honestly.
(378.05 KB 1920x1077 CrysisE32.jpg)
>>210428 >Crysis is literally Far Cry 2 while avoiding to violate the trademark by changing the name. Very true >Maybe you're right and I'm being too optimistic about it. Anon, every Crytek fan has shat on them and even normalfags shit on them constantly. They do not have a vision outside making it big, the founders have their head lodged extremely far up their ass, they're living off German government gibs and their latest videogame was only a success because it looked good and as soon as they saw a chance they dumbed down the visuals and made an Xbox One port. It's fucking fucked, EA turned them into pure garbage and they haven't put out anything good in 13 fucking years.
(72.65 KB 500x476 04.jpg)
>>210445 >Shitting on the sound designer for System Shock 1/2 >Shitting on Shodan <Muh womyn Kill yourself
>>210449 Shit games are proof women shouldn't be involved in making vidya, not a refutation.
>>210456 Acting like a /pol/faggot edgelord doesn't make you fit in any better.
>>210462 Shut up newfag.
(112.94 KB 1080x1080 max payne06.jpg)
>>210462 he's probably that guy that just got outed as a newfag and sperged out for an hour straight. what a sad existence >>210373 >first pic is this what his ideal look is? it still looks like a tranny also, self inserts aren't always a bad thing. sometimes, they save time or money that could be better used elsewhere don't forget that pretty much every major character in max payne was modeled after someone around the office, for example, and now, sam lake's face has become one of videogaming's icons self inserting because you have an ego or want attention is always faggy, tho
Can you guys cut it with the unironic incel shit? It's embarrassing. >>210442 Smaller teams are much better organized due to their size. >So you're saying that they got a whole bunch of diversity hires, and despite that, they didn't implement any new policy changes, to compensate for all these new people? I wouldn't necessarily say the people CDPR hired were "diversity hires", but yes, they seemed to still have the same mentality even after becoming a AAA studio. Having no cohesive vision also doesn't help.
>>210474 >>210477 Muhladies.
>>210324 >Fallout: New Vegas was made in 18 fucking months and was less buggy at launch with far more content Not a fair comparison, since the engine had already done by Bethesda, as well as several assets and AI/mechanics they would just slightly adjust. Not saying that Obsidian, didn't make their own assets, nor that they didn't add new code to the engine, but the hard work had already been done by Bethesda. A better comparison, would be how long it took Beth to make Fallout 3, and apparently they started working on it after releasing Oblivion, so approximately 2 years of development, but even that isn't perfect since this was 2 console gens ago.
>>210498 Are you actually certain being handed a mostly complete engine by Bethesda isn't more work than making your own non-Gamebryo engine for a team that can absolutely afford to?
>>210503 Considering how easy it is to mod those games, and the fact that the engine was still stable during that console gen, I'd say yes.
>>210503 CDPR already had a fnished and running engine. REDengine 3 was used for Witcher 3 and was fully functional and capable of running on both PC and consoles. They could have easily modified it and used it , instead they decided to make a new engine that apparently was optimized for a new console generation that was not even a fucking rumor in 2012.
(584.91 KB 750x478 angery mane.png)
>>205898 >Watch the video >Get this intense feeling that I'm being lied to Man, that Polish fudge packer has a punchable face.
>>205898 I do body language studies to better understand people's emotions and read liars. Couple of interesting facial cues in just the first few seconds before he "puts on his face". He has a couple of defining features that are hard to spot individually that tell you his recent history. >light creases between the eyebrows, meaning he's been often furrowing his brow, which is a sign of negative emotions like sadness, stress and anger, this is recent, about a year or two's time. >Heavy creases beside the mouth and nose, the "laugh lines". In other words, it shows that he smiles a lot. <HOWEVER he has no creases on the edges of the eyes, and genuine smiles from unconscious moments of happiness involve squinting the eyes during a genuine smile as an unconscious reflex, so a man his age should have creases called "crow's feet" near his eyes, and he does not, which means his smiling is fake. >Unknown faded scar on left cheek, signifying an accident or some sort of violence. And the most worrying crease, or rather, lack of crease >No creases on the forehead when his eyebrows are up. >Eyebrows slanting upwards show expressions of fear and sadness, negative, sorrowful emotions of submission/despair. >The fact that there are no creases on his forehead while his eyebrows are in a sorrowful expression means he has, from birth, been sorrowful his whole life <HUGE FUCKING RED FLAG Next, the most important feature, the eyes >wide open, almost showing eye-whites at the top, most people's eyes when relaxed are half closed >combined with his eyebrows this signifies great fear The thing is that there's different facial expressions for dreading fear (long term fear) and immediate fear (short term), meaning whatever he's fearing is close to him and is ready to "strike". He's outright lying, of course, anyone can see that as well. But holy shit, this man is a disaster. Nothing about his facial expressions or body language suggest anything good, which is rare.
(600.85 KB 600x600 ClipboardImage.png)
>>210706 >This entire post
>>210711 I mean humans have universal body language no matter the race, do you expect people to not be fluent in it? Even animals share the some of the same cues as well. I'm just writing it down instead of doing it by heart.
>>210712 >humans >no matter the race I... >even animals share some of the same cues oh okay.
>>210714 I'm talking about dogs you dingus. Besides, the body language for both happiness and fear are universal, though there are minor differences between cultures for other emotions due to societal pressures.
>>210715 Stop comparing dogs to niggers.
>>210712 Lie to me is a show about detecting lies by facial cues
>>210706 >The fact that there are no creases on his forehead while his eyebrows are in a sorrowful expression means he has, from birth, been sorrowful his whole life I assume there was suppose to be a never in here? >>210715 >I'm talking about dogs you dingus. Even birds and such have similar facial expressions once you know what you're looking at.
(84.87 KB 708x712 cd project dev.JPG)
>>210706 >he has, from birth, been sorrowful his whole life He's a Slav. That comes standard with the vodka, Adidas tracksuits and squatting.
>>210706 >HOWEVER he has no creases on the edges of the eyes, and genuine smiles from unconscious moments of happiness involve squinting the eyes during a genuine smile as an unconscious reflex, so a man his age should have creases called "crow's feet" near his eyes, and he does not, which means his smiling is fake. Not that it necessarily contradicts what you've said (it's still weird he has no crow's feet, and overall he absolutely looks terrified) but by the way: apparently most people can fake a genuine "Duchenne" smile. https://archive.vn/6tlYr https://archive.vn/DW49q
>>210734 I'm glad that those woke freaks are destroying their health overworking in their failed propaganda. They deserve to suffer every second of their lives.
>>210784 Leave it to a Tornigger to say dumb shit and not understand the bigger picture.
>>210788 He's been making dumbfuck posts for awhile now, ignore him.
>>210788 Please be patient, he's from Brazil.
>>205898 >they must've realize how much they fucked up they had to make an apology video Anon... I...
>>210784 >>210788 >>210789 >>210793 He's right though. CDPR went full woke a few years ago. At least in Poland.
(35.86 KB 431x450 OK kid.jpg)
>>210798 >new ID <he's right!
(126.00 KB 960x720 1467913854237.jpg)
>>210802 Just joined the thread. Rarely active here anymore.
(168.90 KB 1475x802 cd project pozz pride.jpg)
(126.83 KB 910x853 poland hoomphobic.jpg)
>>210798 They shouldn't even be in Poland anymore.
>>210805 They financed the German puppet's political campaign. Oh and they support abortion 'rights'. LGBT pandering too. And also BLM pandering for some obscure reason(only a few retarded students cared about that here)
>>210805 >the amount of lies in that second pic Sure wish it was actually like that. Anyway, just came here to shit on CDPR. >picrel shows why anyone buying this game was a retard
(747.54 KB 910x1024 witcher[jpg.jpg)
(804.63 KB 2000x3200 witcher (2).jpg)
I wonder if the Witcher 3 was ever downgraded at all and that original trailer was faked as well.
>more politicsperging
>>210809 Of course it's faked. Marketing for a video game is all smoke & mirrors now.
>>210809 I think it's a safe bet to assume everything you see in an E3 is faked in some capacity. Unless you yourself are playing the demo it's bullshit.
>>210865 >Unless you yourself are playing the demo it's bullshit. Even then it's probably still bullshit. Aren't a lot of those "hands on" demos specially made for presentation and are often running on specialized hardware?
>>210872 I meant a demo like last years Steam's/PC gaming show's e3 showing. Just about every game shown in that presentation also came with a (limited time) demo. If there's one good thing that happened about the mainstream vidya industry last year is that there is the beginnings of embracing demos instead of trailers. Yes they're still fewer than they should be and them being limited time is bullshit but it's a start.
>>210875 Oh you mean like what Nioh 1 and 2 did. Yeah I'm glad that those are making a comeback too.
>>210808 that is what you call a tranny takeover. trannies and feminists ruined the game.
>>210036 Compared to the 90s and most of the 00s, you have less skilled, experienced and in most cases, talented people working on game engines that are progressively more technically complicated and usually not designed by them. Combine this with strict deadlines informed entirely by marketing and you get poor results every time.
I have never seen such a failed launch when you take everything into the account. Length of production, amount of people working on the game, hype and advertising, history of the company. Hell, they even got money from the fucking government. And then, this turd comes out.
>>211052 This is what investor meddling does to a company. Image someone with barely any knowledge of vidya or how to sell it doing business decisions for you out of trends and personal bias. That's what going public intakes
>>210809 Witcher 3 was boring. Probably why they added so many sex scenes to keep normalcattle playing
>>211217 I would not say boring but bloated and poorly paced. Most of the main quest revolves around following in Ciris footsteps, which usually lead to fucking nowhere and are far less interesting than the side stories associated with them. In fact the search for Ciri is presented as this really pressing matter but even if you only speedrun the main quest(which is borderline impossible due to level requirements) it still looks like Geralt only barely gives a fuck about her. Then the narrative takes up at mach speed and in a span of like 5 hours you have saved the world and the multiverse as a whole. This is what people mean when they complained about the game being too long and why Blood and Wine was so praised. It cut out most of the bloat and had a story with some actual pacing and sidequests that did not feel like they were there to impede the main quest. It becomes boring as a side effect of this poor structure. Although the completely stale enemy roster and terrible skill tree help to facilitate that as well. >>210373 >>210364
>>210373 >first pic I was wondering if that character was tranny inspired when I first saw it, that man-jaw and cheekbones put me off immediately.
>>211336 To me it looked like my granny with lots of make up. (not that my grandmother would wear that much)
>>211231 >Blood and Wine >good The only reason blood and wine was "good" is the boring to bad main story, when you put a mediocre thing next to a turd of course it looks good, that said I've read tentacle porn doujinshi with better narrative structure than what cdpr peddles.


Quick Reply
Extra
Delete
Report

no cookies?