>>521252
>game overs and the mechanic being connected with literal progression in the game are comparable to small NPC dialogue events
Disingenuous. You have to go out of your way to get a money related game over in Kamidori. Hell, I didn't even think it was possible to get a game over that way until you brought it up. Of all the times I've discussed this game, you are the first and only person to mention the dues as being a significant part of the game. Every other discussion surrounding Kamidori that I've had since it the translation was released ignored that system because it's a non-factor unless you greatly deviate from what the game tells you do, from what the game expects you to do, from what the spirit of the game is about, and from what the game forces you do.
>just give up one of your very party members
You do realize you can go back to previously cleared story maps and gather materials there, right? You don't need to clear story missions while you leave one of the girls on clerk duty, that can easily be done between missions while you gather materials, 100% maps, and get extra experience.
>difference on item quality
There isn't. What you noticed is that each item listed gets sold at a certain rate. If you have say 50 red stones listed, you'll only sell 2-3 a day. If you have 50 red stones and 3 Sword of FuckTheLastBossInTheAss+20 Vorpal+7 MountainSplitting+11 that's worth a trillion gold, they'll both sell 2-3 a day. Those numbers are approximations. Attract stat dictates the volume, along with Sales. Now that I think about it, I'm not exactly certain which is more impactful because I never really needed to test it since you want to maximize Price. Attract and Sales will go up by virtue of progressing through the game, upgrading your workshop, leveling up your characters, and finally with furniture.
>what's not what I'm referring to
What were you talking about in regards to losing money? Using materials and putting up stuff that doesn't sell as opposed to stuff that does sell?
>furniture
You'll get a good amount of so-so furniture for free along with complete junk you can craft. Furniture isn't very important, and incremental upgrades every few chapters will serve.
>Kamidori has no time limit
NG+ has a very small amount of quests with a generous time limit. All are side quests, and they're all very easy to complete. Early on, the game forces you to craft stuff all the damn time, which will get you more than enough funds to become established. Once you complete these first few story missions, you'll have more than enough money to keep you going for a long, long time. At that point, failing to pay your dues is impossible unless you're actively trying to fail. With that being said, if I were to re-download and install the game and have a fresh start, I'd have no issue keeping up with the game's upkeep by clearing out the tutorial level with Will. If you can go back and clear the tutorial and make more than enough money to ignore the guild dues system, then time no longer counts as a limit. Finish tutorial > farm tutorial > make infinite money. Given enough autism, it should be possible to hit the gold cap in the tutorial mission as soon as the game lets you pick which mission to embark on. To me, that means there's no time limit because past that point (where the game lets you go where you want), your money making potential keeps skyrocketing until you finish NG+. The 30 day timer isn't a time limit in the typical "You have 3 minutes to complete this Super Mario Bros. stage" definition that most gamers go by. It's a pacing mechanism at best or a poor system to make sure players don't break the game at worst. That's why I don't refer to the 30 days as a limit, since it doesn't limit you in what you can do or accomplish. Unless you go out of your way and try to fail that system. And like I just pointed out, Kamidori allows for infinite money making at almost any point in time throughout the game.
>I have no idea what you're trying to say
The game requires you to have a certain amount of crafts done to upgrade your guild rank. To get enough points to upgrade your guild rank, you need to craft a LOT of shit. Most of that shit will be sold for profit. That profit will easily keep you afloat.
>what kind of item can you craft that can hold you over 10 fucking hours
Dragon stuff? Up to date weapons and armor? We must be playing the game way differently. Again, I've never heard of anyone ever having any money problems whatsoever playing Kamidori.
>so it's not once every 10 hours
Once every 10 hours assuming you're just doing random shit, or just doing side events, or grinding, or what have you. If you're actually progressing the story and doing quests, you get showed in money and materials that you can turn into more money.
>how long does it take to get the foxy lady?
20-30 hours? Is she needed to farm? Absolutely not, she just increases your efficiency. She lets you gather materials on a map in 1-2 minutes instead of 2-3. It's a very nice bonus, just like Ful's Mill and extra movement. But you can grind without those and make as much money as you want without those. It's a matter of time efficiency.
>you have the game perfectly figured out
I do. I beat the game from a fresh start three times, the last two times were full NG+++ 100% clears.
>have you forgotten you actually need to play through the fucking game to get what you're describing
>I'm not bad at all
Go read the part where I said you can grind infinite money as soon as the game starts. You are bad.