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Vita thread: It ain't over until the last Vitafag Dies Edition Anonymous 09/04/2021 (Sat) 02:04:22 Id: 70c945 No. 406576
Starting this thread off with some (somewhat) fresh OC that I think came out pretty well (minus some flaws that I was too lazy to fix, sue me), with music versions too that make it much better to watch. I hope you fags have been having some fun on your vitas. Whatcha >PLAYAN >HACKAN >BUYAN (kek) >WANTAN PREVIOUS THREADS: https://ghostbin.com/paste/d2BOH https://archive.is/xQU91 (Gitgud hackpaste) First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6 Physical game list (Western/Asia-English/EU released): http://web.archive.org/web/20190705133424/http://retailgames.net/playstation-vita/complete-list/ Vita hacking: https://gitgud.io/8vitagen/hackpaste/blob/master/guides/vitahacking.md#vita-hacking https://vita.hacks.guide/ Vita homebrew/plug-ins: https://gitgud.io/8vitagen/hackpaste/blob/master/guides/vitahomebrew.md#vita-homebrew-and-taihen-plug-in-recommendations Vita game mods: https://gitgud.io/8vitagen/hackpaste/blob/master/guides/vitamods.md#vita-game-mods For me personally its been a rough time, I haven't had much time to play on my Vita (or many games in general) as of late, but I'll probably start something up on it tonight or tomorrow if I can decide on a game, thinking between a nep game, continuing Saiyuki: Journey West, Disgaea 1, or something along those lines. I'm in the mood for some kind of nice, story-driven (with good plot) JRPG. What about you anons? If the chartfag is still around I'd love to add and expound on some additions and entries to the chart. Feel free to do writeups and reviews of games you've played as well. Make sure you treat your Vita well. always love her, and never abandon her or allow her to be damaged or broken or you're no better than Soyny. And reminder not to buy anything digital that supports Soyny (unless its for archival, sharing and piracy purposes ofc, which might become important pretty soon). In terms of news, I'm too lazy to make a compilation of any but anons should post any they find, there's always something going on. I've heard of numerous homebrew port attempts as of late like F/SN (which would be nice if its successful, I heard its mostly finished)
And one of the other +music versions (though I didn't lower the volume on the music so you can't hear the dialogue properly, just watch the first or second one or something, too lazy to change it)
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I spent most of the evening cataloguing and combing the shit out of the old archives, and I managed to find almost every Vita thread from 2015-16 that bridges up to where the threads got cut off in July of 2016. Was a pain in the neck, but I'm so glad I was able to see all those good times again . The vita threads were truly an absolutely wonderful community, its sad that things are so much worse than they used to be, and what happened to the site in general is fucking tragic. We deserved better than what this currently is. https://archive.is/d0gFI
Heard from a friend of mine that the homebrew scene on the vita is going very well, porting a lot of stuff into it and unlocking a 4th core, is it true?
Dumb question: do you think the Vita would have been a bigger success if it were named the PSP 2?
>>406908 That's not a dumb question, that's a good question and the answer is a definite yes. The main reason the Vita failed was poor marketing and Sony dropping any support for the thing the second it wasn't as big of a hit as the PSP. It was only called the Vita because it fit with the PS4's codename Orbis. The names came from "orbis vitae" which is Latin for "circle of life". They of course didn't call the PS4 the PlayStation Orbis, but for whatever reason they called their next handheld the PlayStation Vita even if it didn't make sense anymore. If it were called the PlayStation Portable 2 instead that would have fixed some of the marketing problems. That alone would have been an extra easy 5 million units at least, which might not sound like a lot in the context of video game systems but it would have helped tremendously for the Vita as it only sold 17 million units throughout its life.
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I want to bully fuck this weeb neet retard. >>406920 You think this extra success might have stimulated more support for the hardware?
>>407041 But Anon Killzone, Uncharted, and PS2 ports!
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Threadly reminder
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Recently finished Utawarerumono: Prelude to the Fallen, the visual novel/SRPG, and it was personally one of the best games I've played on the Vita.I'm currently doing Mask of Deception so pls use spoilers for the other games in the series. >Summary from vndb Hakuowlo, a man who wakes up in a tiny backwoods village near the mountains with heavy injuries, no memory, and a mask he cannot remove. After being nursed back to health by Eruruu, the girl who found him lying at the point of death in the forest, he starts to view the village as his new home. But when an oppressive ruler threatens the peaceful life of Hakuowlo and his newfound friends and family, they find themselves hurtled towards war, chaos, and a destiny far greater than any of them imagined. >Pros I'll start with the general pro's >Music, Artwork I listened to the original OST and it captured the world's atmosphere and brought you in, almost like telling a story near a fire. I would highly recommend keeping the original soundtrack here. The remake artwork was well done and, in my opinion, better than the original. >Voice Acting/Translation They had an all-star cast for voice actors and you can tell no expense was spared with it. Every line is voice acted and these guys know how to act. The voice actors, in combination with the music, can evoke emotions out of you as well. The translations are also well done, I had no issue with them. I actually liked their translations for some of the honorifics. >Story telling Amnesia can be risky as a poor writer can make it feel like a cheap and meaningless way of building a story. In Utawarerumono, the protagonist is not just facing amnesia - the world he is in doesn't seem to make sense to himself either. For instance, the girls he meets that tend to his wounds have tails and fluffy ears, something he feels must be a costume which isn't. Not just that, he wakes up with a mask that cannot be removed no matter what he does. You are in the same boat as him, but at the same time, you constantly find yourself asking the question: "Where the hell am I, and who am I?". The best part is, the more you people you meet and understand about the world, the more pieces you are given to these puzzles. The pacing for unfurling the mystery is perfect as well, you're never felt wanting the story to go in a certain direction or another. The questions are given small answers that lead to an incredible payoff in the end. It's a legendary story, in every respect of the word. >Setting This is one vast world and I loved the hometown that Hakuowlo wakes up in. You are welcomed by sincere, kind village people. This is one of the few games where I felt an attachment to the village at the start. Normally in games with an adventure, it's hard to grow an attachment to your starting area because thats what it is: a place to leave quickly and move forward. You shed tears, become a pillar for the village, and an essential member. I won't give spoilers, but I will at least tell you that the VNDB summary only tells maybe the first few hours of the game. The reality is this story is a grand journey, spanning many cultures and countries. But, despite that, I still view that village as my hometown. This is in part related to the amnesia, but because the world is so foreign, you want to know as much as you can about the world and no detail feels wasted or pointless as a result. In fact, you grow respect for each of their cultures. >Characters The characters in the story have a lot of depth as well. These characters are not just people who are introduced, then become a party member and no longer have a say in anything like typical rpgs. When they join you, its because you are truly their friend or have gained their respect or trust. As such, they will have a lot of events and conversations with you. Almost all the characters have a meaningful inner battle they themselves are facing. Some games, especially silent protagonist games, you solve their problems by just standing there. Here, you become a friend by taking decisive action. Nothing is wrapped up easily and you have to earn their trust and become a friend worth dying for. In some cases, the characters just show such unbelievable kindness towards you that you can't help but care for them. This aspect makes the characters so unforgettable and the moments you share with them can easily bring you to tears as a result. I won't lie, I choked up myself more than I can count and had tears flowing throughout. Theres also something I have to add here: The type of relationships you have are wide and varied. In some cases, you are an older brother, a best friend, a lover, a son, a leader, an uncle, a father figure, etc. The list goes on. This variety is outstanding and I can't think of a game that had this happen. >Oh shit! moments This game had a surprising amount of "oh shit!" moments when something unexpectedly either gory or fucked up happens. If I could compare this to another visual novel - Muv-Luv and Umineko come to mind especially. Those 2 games had an incredible amount of moments when you are shocked by what happens. Utawarerumono had a fair amount of this, and I love this. Cons: <Lack of sex scenes Its understandable, given that this is a vita port. While I usually don't care too much about sex scenes, I think the story needed them in certain cases. I did Muv-Luv also on the vita and didn't like the censorship for the H-scenes as well, but I love playing on the vita so much that I can forgive both cases. I ended up going to the PC version and seeing the uncensored scenes myself - which there aren't that many, maybe 5-6, of which I think 3 would have been important to know details. <Gameplay could be harder The game is an SRPG and the gameplay was pretty fun. However, I had it set on hard difficulty and it was slightly challenging in the beginning but nearing the midway point to the end, it was not that hard. If there was a nightmare mode or making enemies stronger or more intelligent, that would be better. While I never felt like it was a complete blowout, I never had to retry a mission after around the second half of the game which should not have been the case for the "Hard" mode. Its hard to review without giving spoilers, but this was one of the most memorable games I've played and its left an impact on me. For anyone that's played the trails series, its given me much of the same vibes and I'm glad I picked this game up. This is a must play on the vita if you haven't already.
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>>406908 Like >>406920 Said, it would've helped with some sales. Every unit would've counted for the Vita. Vita-tan really deserved better. >Proprietary memory cards >High vita prices that were never aggressively lowered until it was practically too late >Had an active group of people who wanted it to fail for no reason other than hatred >never got the positive attention it deserved for its excellent library and strong community and despite being the best handheld console >Sony goes full censorship in 2018 onwards against the entire niche audience and kills as much of the Vita as they possibly can >Firmware was locked down tight until 2016, and they still kept trying to keep people out until the last 2-3 years with FW updates to plug up vulnerabilities In fact the Vita pretty much got "negative" support when they tried to port as much of the Vita's library to the PS4 as possible to push sales in Japan on that dogshit console that nobody wanted, even making games initially made in development native for the Vita to be multiplat, just to hurt the Vita even more because it wasn't the PS4. Doesn't even get into shit like Persona 5 not being on the Vita; if it had come unto the Vita that would've guaranteed another half a million to a million vita sales, at least if not more. People probably would've even been willing to pay for 2 carts with the game if one wasn't enough to fit it all in, what a waste. >>406906 The homebrew scene is indeed going fairly well; I dunno anything about "4th cores" but apparently PPSSPP will soon be able to be ran on it, which would apparently be better than the adrenaline core because reasons (probably something to do with resolution and performance being able to take advantage of the Vita's power or something to improve performance) that tech autism is beyond me regardless. >>407036 no bully anon, she's been through enough by now >>407041 >>407051 Why were these posts deleted? Some more delete all posts by ID bullshit? >>407036 What do you mean by support for the hardware? You mean stuff like accessories and modifications? >>408083 Think you can summarize the experience into an entry for the chart anon?
>>412085 Yeah Mark killed every post from me for the past couple weeks. You would have to ask him why.
>>406730 I miss the old community. Anyone remember that dumbass who came into the threads to talk about lightning from FFXIII but he was obsessed and had never played any of the games but she was his real unironic waifu? I used to play peace walker with the psp group and got an early vita, played soul sacrifice, killzone mercs, and wipeout with the crew.
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>>412085 >In fact the Vita pretty much got "negative" support when they tried to port as much of the Vita's library to the PS4 as possible to push sales in Japan on that dogshit console that nobody wanted, even making games initially made in development native for the Vita to be multiplat, just to hurt the Vita even more because it wasn't the PS4. You DO realize that much of the Vita's library are already ports, right?
>>413094 I am aware that the Vita had a good amount of ports; but I am also aware that the Vita versions tended to be the best available versions of the games and renders much of the point moot. It was not just things like performance improvements, a lot of them had significant content additions, changes, options, improved translations (like in Muramasa's case), along with the hard work of making it fit on the Vita without compromising a la P4G. The devs who ported and remade games for the Vita did their absolute best to make sure the games were made and put on the Vita with the utmost care and improvements when possible. They were not forced to do any of those things and could easily have compromised on the Vita if they didn't care well that's not quite true admittedly, the Vita was the only current generation handheld in JP that had true freedom for 2011-18, until the hybrid in the Switch came along and rose in popularity and also freedom for 3rd parties Moreover it allows for a lot of those games to actually be translated since many of them were JP only. Persona 4 Golden, Odin Sphere Leifthraisir (which is one of the best remakes made), Muramasa Rebirth, all of those were the best versions of their games for example. Arcana Hearts 3 was similar until recently where there was some relatively new version where they added 3 characters, but that's a complicated situation to address. Basically the Vita had the best version until it finally died; I don't know how the newest version is with regards regards performance and the like and only base that on the additional characters. Plus the creator and main writer passed away years before that version's release so I'd have reason ro question it But at any rate, the Vita is not just some cheap port machine that cannibalized off others the way that Sony handled the PS4.
>>412085 No I mean more games obviously. Especially from 3rd parties. I always thought that it conspicuously lacked support from Rockstar and Capcom. Where is the San Andreas Stories and obligatory RE4 port? Fuck you Rev2 shite port and buy a shark card.
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>>413153 >But at any rate, the Vita is not just some cheap port machine that cannibalized off others the way that Sony handled the PS4. Such as? The only one that comes to mind is Gravity Rush and Escape Plan. And, looking it up, the only other ones I can find are 13 Sentinels, Galak-Z, and Kyoei Toshi. Every other "PS4 game" that had a release on the Vita also had a PS3/3DS/Wii U/Xbone release, which makes them multi-plats altogether, not some grand conspiracy over at Sony to kill the Vita. And, if there was any "conspiracy", it encompassed more than just the Vita when they had official PS2 games releasing in 2013, PSP games in in 2015, and PS3 games in 2017. With that knowledge in mind, it seems to indicate that Sony wanted to ax all their previous systems altogether and have all players shunted onto the PS4, now the PS5. And, in response, developers either started porting to every system under the sun and/or finally started utilizing the PC.
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>>413177 >I always thought that it conspicuously lacked support from Rockstar and Capcom. Capcom was in a mess thanks to the work of Con-Man and focused on their cash-cows that was Monster Hunter on the 3DS while trying to fix up everything else with remasters and rereleases, though there were some games. >Where is the San Andreas Stories It's called GTA V.
>>413222 They took away a lot of the games that would have been developed for the Vita and ported a lot of games after the fact, and encouraged developers and western branches to more or less abandon the Vita. I don't know what games you're looking at, or why you're showing PS2 and PSP games in your post. Moreover, the PS3 was still having support because of its sheer sales by comparison. They don't just cut off support for an old console immediately after the new generation console comes out, especially not one that eventually sold as much as the PS3 did for them. The PS3 is irrelevant to this conversation because its literally the direct predecessor to the PS4 and therefore had some parallel overlap because games take fucking time to be developed and released for the new console. A console doesn't just automatically have a full library of games on launch for it, but the PS4 was artificially bolstered with games natively developed for the PS Vita. Examples of this include Ys MoC and Ys VIII, Danganronpa Ultra Despair Girls, the Neptunia remakes, Uppers, Tokyo Xanadu, the SAO games (which also falls into the second category), Persona 4 DAN, This also doesn't include that sequels to games that were initially developed natively for the Vita became multiplats later (or worse, PS4 exclusives or at least on other platforms excluding the Vita) afterwards, like Gravity Daze, Estival Versus (when Shinovi was Vita-developed), Yomawari Midnight Shadows, Cold Steel 3 (though this was shared with PS3 too admittedly) Your "conspiracy" regarding Sony is completely correct, but console libraries don't have unlimited lifespans either. The PS2 lasted that long because of its sales, same thing with the PSP and PS3. By those times they were not "current generation" and had not been for some time in most cases. >And, in response, developers either started porting to every system under the sun and/or finally started utilizing the PC. Yes, that is correct. Sony doesn't exclusively hate the Vita of course, but it hates it the most out of every other platform it created; the others they were more or less at least forced to support them especially while they were still current generation . The Vita they dropped most pretenses after it initially failed in sales and let it flounder while taking what little it did have and giving it to their prize pig, the PS4. They didn't have a problem supporting the PSP and PS3 when those were alive, but they did for the Vita while it was still fighting for its life. Your arguments involving these other consoles are basically a different situation to the Vita. Conclusion is the same with Sony pushing towards their new platforms, but the comparisons are dissimilar. And past multiplats are also irrelevant to compare if there is significant difference between versions, imo, like there is in the case of most ports to the Vita, which were either enhanced ports, full on remakes, or featuring a new translation that did not previously exist before
>>413481 >They took away a lot of the games that would have been developed for the Vita and ported a lot of games after the fact, and encouraged developers and western branches to more or less abandon the Vita. Is Sony also the reason why those games are available on the Switch and PC, especially when the latter was released before the PS4 version?
>>413481 And if we decide to include ports that have at least notable differences beyond just FPS or resolution improvements, such as content additions, new characters, new translation, etc, then some of that list grows to include shit like the Danganronpa mainline and the Shiren the Wanderer game you posted for example. >>413495 Sony doesn't have absolute control over 3rd parties, but they can certainly encourage devs attitudes and influence the way games release on their platforms. >Especially when the latter was released before the PS4 version What are you talking about? You aren't making any sense anon, game development isn't some universal thing. I also don't know what game you're referring to, or how other platforms have any relevance to the Vita. We are talking exclusively about the PS4 and the Vita here, and a very minor extent about the PS3 and a little about the PSP, but not as much because those platforms have their own unique conditions and issues. Here is how the PS4 can detriment the Vita to its advantage: >simple port/remake after the fact This takes away the exclusivity/semi-exclusivity of the Vita and incentivizes purchasing a PS4 along with increasing its library >changing development of a game or sequel to be multiplat with PS4 This slows down Vita development and forces the Vita version to compete with the PS4 version in terms of sales, along with encouraging future titles to be developed mainly for PS4 first and Vita second, if at all. Games that would logically have been on the Vita while it was still alive were stopping while the PS4 were mysteriously getting their sequels. There were also rumors circulating of Sony influencing, incentivizing and encouraging devs to develop for PS4 in favor of the Vita when possible. The 3rd party platforms are utterly irrelevant to this conversation unless they were released on all those platforms at the same time, and that rarely happens. I also don't know what game you refer to in question. Way to take the entire post, grab a single sentence, and use an irrelevant point to try and argue something entirely arbitrary and unrelated to it anon.
>>413510 >What are you talking about? All of the games attached to that post where also released on the PC and/or Switch, sometimes even before their PS4 versions in the former case. > We are talking exclusively about the PS4 and the Vita here So, Sony driving away developers to other platforms DOESN'T effect the sales and performance of the PS4? Why am I getting flashbacks of of Wii U discussions that blame that systems failure on some grand conspiracy rather than on the reasons the system failed? Which, in the case of the Vita, boils down to: <Expensive system <Expensive memories cards <Zero attempts to court/bribe third party devs <Zero attempts to support with first-party software <A bias against Japanese content <Too restrictive of an OS Don't mistake this as saying that the Vita was destined to fail, as it still could have succeeded had it fixed the middle three issues. However, it didn't so here we are and the system flopped commercially. Although, that's also ignoring something else, that I have been wondering for a while, which is why are you letting Sony still dictate what games are on the Vita? The system has been fully hacked for three years. Why not make your own games for the Vita, compress them into a VPK package, and sell that for other people to install on their Vitas?
>>413547 >grand conspiracy You would have to be blind not to see Sony's hostility to the Vita. Its not some "grand conspiracy" to state that Sony did not like having to even acknowledge the Vita's existence. It just was a bother to even keep it alive for them, so they did the minimal amount possible and the devs themselves had to do most of the work, and even then they were undermined, First it was neglect and then outright fuckery later on, I believe. The PS4 being the golden child in a zero sum game they fostered is far from implausible. Most of those points you made were never denied. If anything they were largely affirmed. >All of the games attached to that post where also released on the PC and/or Switch, sometimes even before their PS4 versions in the former case. That has no relevance to anything. We're talking about what Sony does control here. This does not concern other non-Sony platforms. >So, Sony driving away developers to other platforms DOESN'T effect the sales and performance of the PS4? Sony's policies on exclusivity were far more relaxed than Nintendo until 2018. They are lax with regards to developers, which is why they had more 3rd party games to begin with than Nintendo's platforms by a massive margin until the Switch, and more Japanese games than the Xbone because they were a Japanese company. It does affect the PS4, but decisions about hardware made the other 2 console holders of the generation (the Wii U and the Xbone) caused those consoles to fail massively compared to the PS4, lowering the impact of such things. When you're the top dog with fewer gaping problems than your competition, you don't have to worry as much about what they do. If they pick up your scraps, so what? Moreover, the Switch only came out in 2017 and picked up significant steam in 2018, around the time when Sony became hyper-cancerous. Look at what was happening before that time. By that time, most of the damage to the Vita was done in terms of neglect, and then the rumors about Sony's sabotage of the Vita began to circulate around 2016-17 and onwards. >why not make your own games for the Vita I am not a game dev nor am I interested in doing anything like that, though I was considering posting bounties for shit I would like to see ported to the Vita. >Why are you letting Sony still dictate what games are on the Vita Nigger, are you dense or what? This has got to be one of the most asinine, naive, and pointless statements I've seen in a long time. People make their own homebrew games, but I don't give a fuck about whether a game is homebrewed or not. I just want good games that I can play on my Vita, and Sony's actions prevented a lot more good games showing up on the platform. I will never forget what happened with 13 Sentinels, for example. If someone ports it someday or I will be eternally glad but I'm not holding my breath. I don't have time to learn porting and I don't even think the PS4 is broken to the newest point of being able to port that game anyways and Atlus fucked with the translation of it anyways so I have to hope for a fanslation or learn Japanese which is another massive, dubiously valued timesink. Truly if I just learn to do everything in the universe, I can dictate the games on a piece of hardware made by a megacorp. Too bad I won't have the time to play and enjoy those games, but those are the breaks right? My Vita is hacked, but the number of games is limited and I don't have the time, money, energy or knowledge to port, pay for ports, or learn how to port shit or make my own game.
>>413593 >You would have to be blind not to see Sony's hostility to the Vita. Its not some "grand conspiracy" to state that Sony did not like having to even acknowledge the Vita's existence. There was no denial in the post that Sony neglected the system. The ISSUE is your assertion that Sony influenced, bribed, and/or forced developers to make games for other systems for purposes of sabotaged the Vita's continued existence; which is a tall order to make. On the first account, that requires you to show where Sony, NOT the economics of the market, urged developers enough to believe that they'd make more money making their titles for several systems rather than remain exclusive in system that's only popular in Asia. And, the latter two accounts requires even more proof to assert that it happened. Can you provide any source that claims that Sony bribed developers to make Vita game for the PS4, not to mention actually FORCED projects to cut production completely for the Vita?
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Anyways, is there anyway to get games like Toro's Friend Network working again? And, what other games should I avoid downloading because they're online-only?
>>413621 >can you provide any source which claims bribery No. The circumstantial evidence makes it more than plausible imo, but there's no "smoking gun" evidence out there with regards to this claim. Good luck finding hard evidence for a claim like that, do you think there are many ethical investigators in the field like game journalism? :^) >requires you to show where Sony, NOT the economics of the market, urged developers enough Except Sony's influence directly affected the market. The proof is largely in the pudding. There was no official announcements or anything along those lines, and yet despite the PS4's terrible sales in Japan, there was a rash of games made for and ported for the PS4 that would normally have shown up on the Vita in around 2016 onwards (either first, or at all), but didn't, and this trend continued and got worse over time. 2016 is a safe year to point this out as this more or less beginning, 2015 isn't unreasonable to say either. 2018 was a year that was basically the last sabotage, they tried to murder the Vita for all intents and purposes. The number of high profile cancelations due to Sony's actions that year (no more production of Vitas worldwide, ending of western cartridge production (which resulted in numerous high profile cancelations, causing demoralizations in the community and a reduction of support for the system that snowballed), massive censorship campaign starting notably with Omega Labyrinth Z If you want an argument against economics being the issue, the mere fact of developer and publisher support for the system despite Sony's efforts should point to a legitimate desire to support the system. The indie developers came out in force to support the system, and there were still developers in Japan who tried to support the Vita even close to its death, the problem was that it was decreasing and decreasing with each action Sony took against it. All the limited run games for the Vita sold out most quickly, and thing for Eastasiasoft/Playasia, and that's compared with other platforms too. Those places acknowledged the value of the Vita's community and the average user's high attach rate (meaning the average Vita owner purchased more software for their system) over other consoles. The mere fact that dozens of games received physical releases and ports on the Vita even late into its life shows there was still economic merit in developing for the system at least as a small to middle-sized developer, and there were still releases of games in Japan of course. First the bridges between east and west were crumbled while they ruined the western side with impunity, then isolated and eventually, slowly, destroyed the eastern side. Despite Sony's activities against the Vita, pre-2018 the community was pretty damn healthy and energetic, ready to support games, developers and all. Post-2018 it was like a despair-filled ghost-town and graveyard. Basically 2015-16 was the beginning (more or less) of Sony trying to cannibalize the Vita's body for the PS4 because they noticed its community, library and dev support was somewhat healthy especially in Japan, and 2018 was when they sped up the process because of how the Vita and its community refused to die. There was literally no reason to take the actions they took then, maintenence costs were nowhere near anything that they could claim was worth cutting out the legs from under the Vita. The censorship issue could be said to be a different story but 2018 onwards was the true "death stage" of the Vita.
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Also, question about Vita storage. I had downloaded a load of games using PKGj and, while that only took up 70 GB, I noticed that the "System Use" folder, according to the Content Manager has managed to balloon to over 30 GB. Is that normal? If it's not, how can I fix that? >>413727 >2018 was a year that was basically the last sabotage, they tried to murder the Vita for all intents and purposes. The number of high profile cancelations due to Sony's actions that year (no more production of Vitas worldwide, ending of western cartridge production (which resulted in numerous high profile cancelations, causing demoralizations in the community and a reduction of support for the system that snowballed), massive censorship campaign starting notably with Omega Labyrinth Z If you want an argument against economics being the issue, the mere fact of developer and publisher support for the system despite Sony's efforts should point to a legitimate desire to support the system. Why did it take you this long to bring this up? I honestly forgot about much of that, especially how Sony's abrupt announcement made a lot of multi-platform titles officially announce their cancellation of the Vita versions, particularly Bloodstained. But, then again, I was also caught off guard to find out that the 3DS is discontinued as of one year ago.
>>413740 >Is that normal? If it's not, how can I fix that? Never mind, figured it out. Turns out that the Content Manager is extremely stupid in how it organizes files. It categorizes some game files, the patches, and the DLC for games all under the title of "System Use".
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Okay, now I have a couple of theories after going through some of the Vita games that I managed to miss. Remember all those "killer apps" of hit series or created by hit studios that came to the Vita? Yeah, I believe Sony was using the system as an excuse to restructure everything in the West. Why? Let's look at the games attached to this image. Three of the studios that made these games were all immediately closed within a year of their game releasing. One went onto make a PSVR game, then was shuttered. And, the last one didn't make another game until two years ago. Not done yet. When you start looking at other games made by Sony's Western branches for the Vita (Like Motorstorm, Smart As, etc), every single one, with the sole exception of Media Molecule (LBP, Tearaway), closed up shop or was merged within a couple years after. "But, what about the Japanese games" one may ask. They were chugging right along, pumping out games right after another until 2015. Even exporting the development of some games to other studios, like for Oreshika and Freedom Wars. But, things don't end there. Remember that back during the years of 2014-2016, Sony was in a huge amount of flux with wanting to get into the Chinese market (Like everyone else), as well as moving their headquarters to California. And, remember what was announced at the end of 2016. It was everyone's favorite lesbian golfing simulator. If I may be so bold, I think I can come to the conclusion that the Vita was purposely designed to fail. If you actually look up the sales numbers, none of the home consoles have really sold in the country since the PS2: https://archive.ph/ZZZbs And, the systems Japan was buying was the portables like the (3)DS and the PSP. So, if Sony's next portable console "failed" due to being designed for the Japanese, then they could point that being a sign that SoJ doesn't know what they're doing and to hand the reigns of the company over to SoA. And, that's exactly what happened in 2016. So far, the only issue I see with this theory is that the person who is credited as "designing" the Vita is the same person who "created" the PS4. However, I remember that when you actually read through the interviews, the guy talks about just signing off on everything, not being there for all the important design decisions, and didn't really bother with the Vita altogether as his focus was on the PS4.
>>413809 I think that's a fair theory, pretty spooky to consider that those were basically skeleton/makeshift companies meant to pump out something and then just die, and even more spooky if the Vita was used for something as sinister as a hostile takeover and massive power grab of the company from the western branch. The design of the Vita itself isn't too relevant to the conversation; if certain factors are just too brutal on a console's launch and release, it just won't overcome them no matter what. The Vita's high price on launch that was not aggressively lowered like the 3DS's was one such example, along with the library lacking strong support from the beginning (in fact losing out on big titles like Monhun was really rough for the Vita). The Vita could be the perfectly designed handheld (and in my opinion it comes damn close) but it doesn't matter if it doesn't have any games or costs too much. The person who creates and designs these things is less relevant than the policy deciders and the people who set guidelines above him for the console's launch, life, and release.
Is there any way to archive things like game updates? Are they already archived? For various versions, are most of them saved at least? For example I don't trust nu-XSEED if they updated Trails of Cold Steel at all within the last 2-3 years, but the versions before that were probably just for shit like bugfixes, typos, etc. I'm a bit concerned with the Vita store soon closing, that for one thing we won't be able to DL the free DLCs (like Jap voices for games) anymore since that's connected with the store and possibly even updates that are practically necessary for the games to run properly.
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>>412085 >Think you can summarize the experience into an entry for the chart anon? >Utawarerumono: Prelude to the Fallen "A remake of the visual novel/SRPG, Utawarerumono. The story follows a nameless man and his legendary conquest and journey to protect his people and find his true identity. It is recommended to start with this game in the Utawarerumono series. There is some censorship in H-scenes, so for those interested the PC edition would be best here. Regardless, its compelling story and fun gameplay are untouched.
>>416000 There's no need to make it so dry-sounding anon, infuse your own flair, experience and personality into it. This is a chart for anons made by anons. Sounds like a "back of the box" type description. Plus that's a pretty short description anyways
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Was looking through the archives for anons reviews and opinions on games to add and edit for the chart and found this funny bit for Oreshika
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Could someone riddle me any and all locations of game-related data being stored for: >digital >cartridge >DLC I'm clearly missing something. Hopefully this can be solved without a complete reset t. just tried installing Muramasa DLC for the gorillionth time
>>418763 >t. just tried installing Muramasa DLC for the gorillionth time professional doubleposting retard I forgot to mention: >have US copy of the game >bought EU DLC like a tard >tried installing US DLC from no-pay, didn't work >(tried to) uninstall all data relating to my cart >installed US Muramasa + US DLC from no-pay, didn't work I missed something somewhere.
>>418765 >I'm clearly missing something. Hopefully this can be solved without a complete reset This can be done through pkgj, hit triangle and click on DLC.
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>>406576 >It ain't over until the last Vitafag Dies
PS Vita can stream games, to a PC screen, via a capture card for the PS TV or plug-in with the handheld. Tested it recently and it works. PC is better at emulation but portability is super nice. It is the predecessor console to the Switch and Steam Deck.
>>419863 Also, make sure that the title (PCXX-00XXX) matches what's printed on the cartridge/box art spine to make sure that you get the correct version of the DLC.
>>419863 >>418765 For reference, I had the physical Muramasa and downloaded the DLC through pkgj. If you are on vita shell and want to actually see where the game is, I believe the following is the 2 folders to check. If you run into an error while trying to download from pkgj also - you will probably need to update it that ended up happening to me for any game above my firmware and was resolved by updating the plugin. ux:0 - Memory card - likely where your game is stored ur:0 - Device Internal storage - mostly config stuff I think >>419970 Interesting though I think I personally prefer the graphics the way they look on the handheld screen but I can see use for games that may have had mods to upgrade resolution.
For the chartfag, here's some updates, entries, additions and possibly revisions for the chart. Try to adjust it however you want if you feel its warranted. They're probably too long but whatever, can figure out how to shorten/trim or whatever needs to be done, maybe even increase the size of the boxes in the chart to allow for longer descriptions? Or save on space by tightening the categorical sections together? Just some thoughts. I basically went through the old thread archives recently discovered and more or less synthesized these based off anon's reviews (and 1 or 2 of my own) Plus some of them could use less formality/stiffness and more descriptions written in a more "anon's" style. >Hatsune Miku Project Diva F 2nd One of the best rhythm games on the Vita, its a fun music/rhythm game, where you can dress up the various vocaloids with costumes you unlock/buy from completing songs or certain goals related to a specific song. You can also decorate each vocaloid's room, give them gifts, food, etc. It's a music game with a mini-pet simulator basically. It's some comfy shit. >Touch My Katamari Not much really to say, it's Katamari. You roll shit up in a ball to appease the King of Cosmos whims, trying to rack up the highest score you can within the time limit. It's quirky and cute. >Corpse Party Blood Drive: Was the first game's story enough to satisfy you or did you want more from it? Different from the previous two games especially when you hit the second half of the game. The game does have some technical issues such as the loading which quickly gets annoying since it loads everytime you open the menu and framerate which takes a hit when you use the flashlight in game. Despite hiccups the game looks really good rendered in 3D in the later chapters when shit starts to look like it was ripped from Silent Hill. The story goes from spooky to completely batshit insane from the shit that happens in it which you will either hate or find so interesting you have to see where this train is heading. So it's up to you if you want though if you've played through all of Book of Shadows already. This game and story has brought anons to tears, its probably worth a shot at least, but first play the 2 games before it though. >Superbeat XONIC XONiC is great, you won't regret it. You might go full touch controls because the sticks are too far from the arrows/face buttons and it was awkward for some anons trying to do the hold notes. YMMV for the controls but the game is excellent otherwise, expect to have a BLAST! It's got that quality you're expecting of a DJMax game even though it's another series. Very hard game. >Moe Chronicle Babby's first first-person DRPG. It's light hearted, fun, is decently long, and has tons of cute monstergirls to add to your party, each one with 4 different "job panties" which changes their stats/skills. Top-tier lewds too, second maybe only to DT2. and/or Cute ecchi dungeon crawler that has you rubbing monster girls in their sensitive spots in order to get them on your side to help you save the world from the Ultimate Monster Girl. Your experiences will probably sound weirdly funny if you have to explain it, like finding a bee girl inside a penis forest or something. (Has a decent combat and crafting system behind the fanservice) + Asia-E release has very competent Eng Subs. Alternatively >get moe chronicles >play >fight against monstegirl >boner >capture monstergirl >boner >bond with monstergirl >boner >Soul Sacrifice (Delta) its Monster Hunter with less grind meet Dante's Inferno. The lore is pure sex. Surpising depth of the fluff around each and every monsters, and arenas. Presentation is A+. Delta is like playing a different game compared to vanilla, definitely much better. The gameplay is a little different from MH in that you carry six Offerings (weapons/utilities) instead of one main weapon, which you can upgrade for increased power/effectiveness. Some people find the gameplay lacking to the point that it gets in the way of the story, but that's a matter of preference. It's also a bit faster than MH, and you have special moves called Black Rites that you can invoke if the battle is difficult. Each Black Rite does something different, like turning your arm into a chain of bone to hold down Archfiends, or sacrificing your skin to summon an inferno, but the general idea is that you sacrifice a part of your body to do massive damage to Archfiends. The best part about the Offering system is that there are combos you can pull off using certain Offerings. If you're playing with someone who has an Arm offering, and you have a Morph offering, they can punch you in Morphmode to send you flying at Archfiends. Or you can combine Bomb and Mine offerings to create an elemental mortar cannon. It adds a little bit of flavor to the combat >Coven Labyrinth of Refrain It's hard to put into words. If you've played Makai Senki Disgaea, it's by the same folks, and has a lot of the same sensibilities - you can have up to 40 people in your party at once, you can knock down a large number of the walls of dungeons, there's tons of character and gear optimization to be had, and yet it still somehow manages to keep a feeling of tension and can easily fuck your shit up if you don't know what you're doing or just go in blindly. >Airship Q It's basically babby's first Terraria. It's got some cute Engrish voice acting, but it gets pretty annoying after hearing "heaaave-ho!" for the ump-teenth time. Thankfully, you can turn the voices off. Right off the bat it isn't nearly as varied or deep as Terraria. The maps that are generated are all set too. The Airship is pretty nifty though. All the areas you explore are floating islands, some larger than others. You move your character around with the left stick and can freely move the Airship around with the right stick. This is great for when you're flying around and have an enemy drop in on your ship or something.Not hard to see the game is more or less somewhat aimed at a younger audience, what with the cute characters and simplified explanations. But it hasn't been shabby thus far. Definitely worth getting if you want a simpler and/or cuter Terraria, it's certainly just as comfy. >Risk of Rain Risk of Rain is an indie-pixel-platforming-roguelite that doesn't suck ass, unlike many others. It's actually enjoyable to play, has plenty of replay value with the other 11 unlockable characters. You start out with Commando, and each unlocked character has their own moves and styles of play, mix that with the ludicrous number of power-ups you can acquire (which can drastically change the way you play, for that run at least). It's pretty damned great. Its a favorite of some anons to go back to when they can't think of anything to play. >Natural Doctrine Natural Doctrine is really good if you like tactical RPGs that will punish you very harshly for being dumb. The kind of game where you'll be in a cave you just cleared out the 1st room, open a big door, and the character who opened it gets their skull blown out by 4 snipers and then you lose. You learn quickly. >Atelier Totori Best described as cozy?There's a time limit for things, but you won't felt pressured or rushed. It's just pleasant. Brought some warmth to an anon's cold, dead heart. >Toukiden Kiwami The closest thing to Monster Hunter for Vita. It does what it does well. Don't go in expecting MONHUN though, like some anons did, or you'll have a bad time. It's a lot easier than monster hunter is, for starters. Enemy designs and weapons are pretty damned cool though. Some of the stronger Oni/bosses REALLY get tough too. 1/? (Text limit)
>>422646 >Superbeat Xonic (Cont.) Superbeat Xonic is fucking slick. Screenshots alone won't do the eyecandy justice. The game is pretty hard though. Especially as someone who played DJ MAX before, the new tunnel vision "beat cockpit" can really fuck you in the head. >Disgaea 4 4 is a lot of fun and the characters are very colorful. They built up a LOT of new stuff. Geoblocks, for example they've added quite a few different things with those, such as towers of them and putting multiples of the same color erase them etc. You can also do Tower attacks. As in, stacking your party members up on top of each other and using a Tower skill. Instead of just leveling up, you spend Mana Points, which a character earns depending on how much damage/how many kills from a battle. The Cheat shop is neat too…there's a lot of fun stuff here. >Freedom Wars Hunting game where you're a prisoner and are tasked with missions to go save citizens from rival prison groups and strange mechs; pretty cool designs and customization, a little story heavy at times. Feels like God eater meets AoT. You might feel weird, even bad the first time killing another human. One anon felt like he was murdering someone when he did it. Lacks enemy variety, and they could've followed through better on the cool concepts they had, but still a fun game worth trying out and playing with other anons and friends if you're able to. Combat is great and satisfying. Music, artstyle and presentation is cool. YMMV on dialogue and story handling, some liked it and other's didn't. Definitely could've been better overall, but still likely enjoyable. >DoA5+ Has a very big story mode. Very pretty graphics, nice music, good controls; all around fun game. >SAO: Hollow Fragment Plays like a fun, singleplayer MMO. Great controls and battle system. If you didn't enjoy the anime to *any* degree at all, its a bit hard to recommend. Picks up from end of first arc and goes "alternate timeline" on it. You do have play as Kirito, but you can customize your appearance, voice, etc and what weapons/playstyle you use as well. It's got a ton of great fan service with all the waifus. As for the actual gameplay, you auto-attack/mash O and use sword skills Which look pretty damned cool and give your waifupartner support commands. The bosses can really fuck you over too if you don't pay attention; Floor and Hollow Area bosses both force you to pay closer attention, use buff skills, etc And when it comes to partners, you can encourage them to use certain strategies for battle. This adds a nice layer of strategy to it, depending on whatever you've got to go up against. The only real worth the waifu part the game offers is ranking up affection with the girls, which allows you to give them better weps, armor, etc as they rank up. You also can get a few CGs by participating in the waifushit dating sim stuff You probably never played a better hand-holding/bridal-style carrying simulator in all your life. Cutscenes will probably make you bust a gut, translation is comically bad in a funny way at least. Also breast physics, skirts flying up when running, 100% pantsu. (Could've said more about the RISK/Switch system but it was getting too long as it is) >Atelier Ayesha You'll probably go autistic over crafting to make the highest quality shit you can. A game many anons have enjoyed and can attest to. (Poison Aqua OP) One of the easiest JRPGs on the Vita, even for casuals. Enjoyable character interactions and the soundtrack in particular. The story was pretty nice too I actually teared up a few times in a few spots One nice feature is unlocking a ton of artwork and such in the Extras after clearing the game once, background pieces, and the environments in the game are very cool. >Gravity Rush a 3rd person action-adventure game where you play as a dark-skin qt and do everything you can to defeat Nevi and save the town of Heksville. Story is pretty cool, has a lot of unanswered questions, but that's what Gravity Rush 2 is for I suppose. Gravity sliding is quite fun. Despite some underdeveloped characters, story has gotten near and dear to some anons' hearts. (RIP GR2) >Trails of Cold Steel Constantly switching the Link Attacks between characters forces me to pay attention and keeps battles from getting stale. >Deemo: The Last Recital A pretty straightforward game. After playing the first two songs the story "begins" with the little girl falling down through the ceiling, and Deemo catches her. You can explore by sort of point-n-clicking your way around, but there's not much to do so far in these segments aside from tapping the little girl to get some dialogue and tapping Deemo for some ellipses. You have to keep playing songs to go through more of the story. You'll know you've progressed story when a cutscene plays. Speaking of the cutscenes, they're friggin gorgeous. The art style is beautiful, and each song has a little image to go with it too. It's nice. You just tap the screen when the oncoming note lines up with black line, there's tap notes and slide notes.And you can adjust song speed after selecting a song, to make it as fast or slow as you like, scaling from 1 to 9. 1 being the default speed, and anything else increasing the speed of the song. Playing on Easy is almost as if you're the little girl playing the piano with Deemo. Normal is as if you're Deemo playing the piano, and Hard is as if you're doing both parts, that's kind of how I see it in my head anyway. The music, of course, is where it shines tl;dr shit's comfy and cute as fuck. Great music, gorgeous art >Oreshika: Tainted Bloodlines You have your clan mate with gods so your bloodline can pass on. Some of the males here look pretty good too and they even consider niches like traps and other things It lets the vita capture your face to modify your three starting founding father. So in a sense, it's you fucking all these gods. Very comfy game at the start, you learn more about backstory of the game as you move forward and fight bosses, gets intense the further you get. Each generation and death motivates you to break the curse. It can be freakishly heartbreaking, you're 10 hours in the game you finally started building a real team that can reliably progress, then the respectable ane-san of your last generation of meat head start to be too old to fight reliably, then one after another you see the stats decrease, then they drop like flies. It's the tragedy of time. Pretty good, surprisingly accommodating. Also one anon had a horrendously ugly, gassy nigress baby who was a god-like, overpowered genius so he couldn't get rid of it. Difficulties range from “casual, normal RPG, or ordeal” >Operation Tokyo Abyss A more "hardcore" DRPG on the Vita, pretty hard compared to other dungeon crawlers on it. For example, going back to town doesn't magically heal your party and you can't save inside dungeons unless you have a rare item you can only get by killing certain mini-bosses. Needing to rest to get exp points, limited use of spells going up as you level, rerolling stat points on char creation. The game also has a crafting system you need to use extensively if you don't want to get raped. Gear is way more important than levels and some enemies can't be killed unless you enchant your weapons with an element they're weak against. The dungeons are usually pretty big and full of traps, dark zones, floors that spin you around, zones where you can't see yourself on the map, etc. The story is nothing ground-breaking but it's alright, and there's little to no fanservice (might be a breath of fresh air if you've had a lot of it dumped on you) There's a lot more entries but the problem is I don't know if they count as recommendations because while they might seem somewhat positive, its more commenting on a game's unique weirdness, like Tokyo Twilight Ghost Hunters 2/3 b/c text limit
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The lack of love for dungeon travelers 2 in this thread is sad, bought the vita exclusively to play the series and it was worth it, this game has the two things i love the most, cute girls and hardcore dungeon crawling.
>>426537 Anon DT2 is probably the most beloved game on the Vita Going through the old threads it was probably the most discussed game In fact I know at least one anon started playing it for the first time recently and is enjoying it
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>>426542 I think it's impossible not to enjoy, it's peak dungeon crawler and has a shit ton of fan service.
>>426548 Oh yeah Its art is absolutely beautiful and it has great depth in terms of lewds for DRPGs that could maybe compete with it was moero, but DT2 still has the edge there imo Plus people were able to discuss their builds and strategies and progress so much with it because it was just that deep of a game even if you're some kind of homo faggot who doesn't like the lewds but I don't think that's possible, the art is just too beautiful; I saw some anons who turned the CGs into vita wallpapers and I wish I could've saved em
>>426591 Funnily enough I just started playing DT2 a few days ago and its extremely fun. Skill system and characters are nice and the game is a good challenge, granted still at the early stage so its probably gonna ramp up even further
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>>426635 This bitch is THE filter, you'll find her around level 13 or so, level to 15 so you can change class.
>get a PSP for $25 off a friend because he no longer uses it >decide to do a shell swap, everything goes smoothly until it's time to put all the screws back >the one near the L button fits, but it feels kinda loose >decide to use a slightly bigger one >can't get the other one out >try several screwdrivers, smack the shit out of the PSP, even spent $5 on a pack of rubber bands >doesn't work, decide to do the super glue thing, it works >since i don't really need to screw that part in i just leave it like that >realize i forgot the silver strip on top >disassemble it >now the case no longer fits >reuse old parts since they're thinner, still doesn't fit >decide to just superglue that shit after putting the screws again >do it hastily because i've been doing this for hours and i want to play some rengoku >accidentally break the plastic clamps that hold the screen's ribbon cables in place Since getting another one would be a waste, which Vita model should i acquire and how much should i pay for it? I've been checking on local places but $150 for a beat up slim model with no charger or memory card seems a little expensive when i can get a CiB N3DSXL with a either a copy of pokemon moon or a DS flashcart for $100.
>>426645 Damn, what class would you recommend. I like Lilian, but she sucks.
>>426655 OLED has a better screen and colors Slim has better triggers, battery life and weight Both are good so its personal preference really, I've only used the OLED and I'm happy with mine, though I am concerned about the triggers, and I really abused my thumbsticks on the fighting games for it, I'm worried they might start drifting In fact I just bought a good looking OLED for around 140ish, would've been cheaper but fucking sales tax in my state made it jump from the 130s to it I got it as a backup, though maybe a slim would be a good idea too Who knows I might get a slim in the future then I'll have 3 vita-tan sisters living in my house Its funny that I was vaguely considering a switch lite, but the Vita is too good to pass up on and I love mine so much I don't think I would feel that way about the Switch, and I know the ergonomics for the vanilla Switch model are pretty shit 150 is not a bad price, if you can get it for around that range I would go for it; the lowest you can get a good quality one for would probably be in the 110-130 range if you're lucky and find a listing, but 150 is the "standard" low price for it on eBay If you want a shitty N3DSXL go for it, that's not a bad price for one but the Vita is far superior imo. I'm very disappointed with my 3DS's despite getting pretty much every good game in its library, I just don't play on it very much. I need to sell off a lot of these fucking 3DS games. Also Sun/Moon a shit, the updated versions were noticeably better apparently, but I started playing through sun and it was like the game was on-rails and made for the most retarded children; I couldn't stomach it. In fact my 3DS library is full of regrets like that whereas on the Vita I've completed every game I've played on it thus far. Though you should be able to get a charger at least and many of the listing often come with memory cards, chargers, and possibly other things too like cases and screen protectors For a beat up model definitely don't pay that much for it
>>426671 I don't really mind the crappier screen on the slim model since i own a switch (which has a ips screen too), but i mainly want one because it uses micro USB rather than the proprietary one on the fat model. >switch lite Don't, i have a normal one and the joycons started drifting after a month of use, fixing them was relatively easy (either replace the stick entirely or put a piece of cardboard below i used a yugioh card) but you can't do that on the lite model (it's a nightmare, you'd have to dissassemble the entire thing and remove the glue nintendo put everywhere), you also can't plug that thing to a TV and handheld mode destroys some games, like xenoblade 2 (silky smooth 15fps and 240p screen resolution). >N3DSXL I don't want one i've had several 3DS' before, and i always end up either selling them or giving them away as gifts, i was just saying that $150 for a loose Vita in poor condition was a shitty price considering i could get a CiB N3DSXL with a free game/games for $50 less.
>>426693 for a shitty condition vita, its a shitty price indeed yeah, a shitty condition vita should at least be 130 or less, if not lower. You should be able to get one in good condition at that price or lower if you look hard enough for one, and probably with some stuff included micro-USB is nice and all but its not a big deal imo, but if its that much of a deal-breaker go ahead with the slim you can't go wrong with either one, a vita is a vita after all In fact since I'm so fucking nice and pissed the fuck off that I didn't find this one first I found what looks like a good OLED vita at a good price if you're interested in it Get it fast anon, its the last one left. No charger isn't a big deal if you're getting a 16 GB memory card with it, chargers are fucking nothing by comparison. https://www.ebay.com/itm/313674440942?epid=112329178&_trkparms=ispr%3D1&hash=item49087420ee:g:5CUAAOSwxvdhULjr&amdata=enc%3AAQAGAAACoPYe5NmHp%252B2JMhMi7yxGiTJkPrKr5t53CooMSQt2orsSB0Xm7k0guzAysaIMfJcbBInABlXRfypLn7Cgkvd%252FU5CC%252Bhr7UsgHlY%252FjycM0Q7v8rk3tid4AflBOH8d2VXi7TZKTuCN2TY1YyDCvXGkEb%252BhiN6gu2tG1U8VoOpK7ZpGazGhrgZXQrT94myZWvTwJl4e02Z08AHz8paMV103Mi8BqVyWOnB8Au6vSrzDmO7iJvjT5ztb5VEdvHkUNwmSYtv6uzrtF04JKN4jcltXr%252B2TSuqqlDyJJVvBqlOoJf58IepEi%252BmArhS7LBBLc15HxpJk8dWxMdPCNTvGrEsLv0qfJpgbnpZ%252FwZZp5jUWinHEJ2My6ePvdmXeB%252B2AJQ5xOh65Nbg9fO7QdbZIJqUe2KGwuAv3CkLZpQYeWVY%252FvgPrjDOLMXgX7b3NH05uYr1uXY4ISeDa7FXFbfc6e3RRZMz21Sq13fI%252BkXaL3qPR7tX7trheaNpUkKjCIxbNAmsKFyFlomnP1JdQOB2p6eAffl5rhu51AFgvMajwEdYmGMgv9aYHfgw29LXxl15BkoroUAc7gSqcqQCG7KZc9Ym8zHoNU8oDzxEeZF8MRg%252B6jBRscQ4jeUeKvPnQaf2vkWRkcVd9SZJ6INBDex%252BPX1tuP%252FYMY9obUdwpBg9S9rFOsbz5IQvUENIVlzazXxErVbG81AbgTNHcVgVfEY%252FZpkt7FvfEmnjnEFMzWyvoq0Wp0ZO6loDQ4CIHsjIHpP0CF6g%252FjwfGAEZrZuCPSoDnxjkOnyCQBRq7t%252FUSHFAKhg%252Fnw4b8T0tNZDDcb9MASZdP39q3vzfvAgY0LDXrOSoiLYJAUP2v8D0akleDNhCU%252Fu9kIH3bOGktpsaF9TZFA3%252Fau3MUCqg%253D%253D%7Campid%3APL_CLK%7Cclp%3A2334524#viTabs_0
>>426708 Thanks but the charger and micro USB are dealbreakers for me, i don't even want a memory card since the slim has 1GB of internal memory, enough for the exploit which will let me use a SD adapter.
>>426708 >all these referrals, identifiers and trackers in the URL Learn 2 Internet https://www.ebay.com/itm/313674440942
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>>426708 >link
>>426716 Seems like the slims are rarer/more expensive, might be worth checking out the local FUCKING GAMESTOPS if they have any, or pawn shops, goodwills, HPBs, garage sales, or if game stores still exist, those would be worth checking out as well. Pawn shops would probably have the best prices while still being likely to have any of those in stock. >>426718 >>426717 Yeah, yeah I deserve to be bullied and all that, whatever
>>426716 https://www.ebay.com/itm/133887572215 Found a decent condition one for 155 Just needs a good cleaning with some alcohol and a microfiber and it'll probably look good
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>>426645 I didn't have half as hard a time with her as I did Grishina because Grishina is the first boss to fuck your shit up if you try to brute force her with no strategy like every other boss up to that point. She forced me to unlearn the JRPG logic that status ailments are useless and taught me to love my lord and savior, the enchantress class. Pic related. Also, damn you all for bringing up this series because I'm STILL waiting on my copy of 2-2. Got to love how long international shipping takes.
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>>426756 I used enchant melvy for a long time but nuking random encounters with witch is so much better. Gunner class when?
>>426775 I tried witch, but by the time she got her shot off, there were only one or two enemies left anyway. A near instant cast AoE freeze/silence was way more useful to me, and I think it speaks volume about the game's balance that so many setups are viable instead of just one or two meta setups.
>>426722 >>426723 Thanks, i'm gonna wait another week before buying online because i know a place nearby that sells second hand consoles/handhelds/games at low prices, ideally i'd be buying a loose one for $100 or less, otherwise i'll just go with https://www.ebay.com/itm/392311340021, $175 for a brand new unit imported from japan seems like a fair price considering i'll be hacking it right away. Any firmware can be hacked by now, right? Or is it still 3.65 and earlier?
>>426997 Any firmware can be hacked, but for the newer ones post 3.68 (I believe) you have to open the homebrew app associated with it or something afaik when you power it up from a shut down state. So its just a little more convenient if you have older FWs
>>427027 All firmwares can be hacked. In fact, the guide shows you how to downgrade and spoof the later firmwares: https://vita.hacks.guide/
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kek
I want to play Gravity Rush. Is the PS4, or original version better?
>>429209 Ps4 version is better but both versions are good.
>>429209 PS4, saved me from the nightmare of gyro gravity slide.
>>429209 Try the Vita version if you own a Vita already, you can just pirate it and see which one you like better
Anyone try using the joker class for Lilian, im playing through the game now and want to use her but cant find a use for her. Feels like i have to have monica, alisia, grishn, melvy and either fiora or connete.
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>vita I bought arrives >Its in pretty great condition, and was triple-packed (a folded, padded envelope inside a box inside a plastic wrap) >came with a carrying case and a 16 GB memory card that wasn't even mentioned in the listing >check FW >its 3.50 This Vita was treated with a lot of love and care I think. I'm very happy.
>>432012 I love my homebrewed Vita as well. Only had to replace the left analog stick once.
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Some fresh OC that I couldn't resist putting together tonight after seeing Vita-tan pics. God I fucking love my Vita. I think it came out pretty well. There's a lot more memes/edits in the second half of the video.
Take care of your things and they will last a while. For gaming outside or in bed, I am a happy camper.
>>434551 Good taste anon, the skin on your vita looks great. Where’d you find it, or is it a limited edition one.
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What the Hell? Just received this email: >Hi [NAME REDACTED] >As you’ve recently enjoyed playing on PlayStation®3 or PlayStation®Vita, we want to let you know about some changes to the way you buy digital PS3™ and PS Vita content. >These changes have been introduced to enhance online payment security for all PS3 and PS Vita owners. >What’s changed? >Starting October 27th, 2021, you can no longer use a credit or debit card, or a payment method such as PayPal, to buy digital content or add funds to your wallet when visiting PlayStation™Store on your PS3 or PS Vita. >How do you purchase digital content now? >Should you wish to buy digital content for your PS3 or PS Vita, you must first add sufficient funds to your wallet. You can add funds by redeeming a PlayStation Store gift card via your PS3 or PS Vita, or by using a credit or debit card, PayPal or other available payment method using a desktop or mobile device, or a PS4 or a PS5 console. >To add funds to your wallet using a credit card or debit card, PayPal or other available payment method: <1) Access PS Store via your desktop computer, mobile device, PS4 or PS5 console. <2) Use a credit or debit card, PayPal or other available payment method to add the minimum amount required to your wallet to cover the cost of the content you want to buy. You can also add funds to your wallet by redeeming a PlayStation Store gift card. >Is there any other way to buy digital PS3 or PS Vita content? >No, you can only buy digital PS3 and PS Vita content by adding funds to your wallet as described above, then accessing PS Store directly from your PS3 or PS Vita. >Where can you find out more? >For more information about how to add funds to your wallet, please visit https://www.playstation.com/support/store/ps-store-top-up-wallet/ https://archive.vn/pZo3K
>>434770 Well that's not good. I hope people are able to archive and share all the games they can in the interim, it really is brutal how hard they're still trying to kill the Vita even now, after all they've done. >>434551 Fukken noice. I wish I had a nice skin like that. I'm thinking of getting a custom one soon, but at least I'm pretty satisfied with my game collection for the Vita.
>>434770 I have like 60 games installed on the thing, i honestly feel bad for people that haven't got one yet but it's been a long time.
>>434758 It's a Black Rock Shooter skin. I got it 3 years ago. Some anime I never watched or played. https://www.amazon.com/Ci-Yu-Online-VINYL-SKIN-PS-Vita-PlayStation/dp/B01J8IO5SC Too bad it's not available right now.
I've been wanting to get a custom skin for my Vita Anyone know the best site and any tips on doing that to avoid a shitty result?
Does anyone here have the PSP games charts?
Some more reviews for the chart; I'll probably have to clean up and try to shorten those earlier ones or something. >Arcana Hearts 3 ACH3 is a very fast-paced game, ridiculously so. Very satisfying to pull off extended combos and even button mash for a newbie to fightan gaimz. Its faster by a different order of magnitude to other anime fighters like BB and GG if you're worried about being casual. Character designs run the gamut and you'll probably find at least one you like, be it huge tiddies, imoutos/onee-chans, spunky lolis, etc. Voice acting is pretty spot on for all of them and makes it quite enjoyable. The game also has anime-style animations on the screen margins of the characters; they're beautiful and lewdly shaded to show off their skin, their thighs are perfection.The game will likely surprise you with its secrets too. You might do a time attack and find a character with a new arcana that's mind-shatteringly different and overpowered from everything you've seen thus far. The game has a lot of high-damage nukes and is very fast-paced The AI is very hard to face on highest difficulties, and just forget about it when the final boss in whatever character's story is Scharlachrot. Story mode is comfy-cute with lots of dialogue and scenes to unlock, cute music, and the characters are nice. >Ciel Nosurge Unfortunately it was hard to condense anons' experiences into reviews since they were talking positively about their experiences "in-game" rather than out of it, so I'd appreciate help on this since I know it was well-beloved and actually being played based on the discussions that took place, but hard to quantify the points in its favor into a digestible review. It was consistently recommended. >Damascus Gear aRPG where you fight in a mech against other mechs; lots of customization here as well similar to Freedom Wars. >Estival Versus Options for customizing of outfits/shinobi costumes in general are improvements. Having 2 separate loadouts/sets of clothes, lingerie, and accessories for normal and transformed modes is fantastic and improved over SV. New recovery moves giveing options to get some distance or recover with an attack is pretty nice. 3 mission difficulties, and different rankings and standards for each one (Bronze = Easy, Silver = Medium, Gold = Hard) while still having the A through D letter grade compels one to play through the missions all three times. In SV, there was only default and "hard". Shop is improved too. Having many more options for clothes and accessories instead of what was just from SV. And by god, all the different types of lingerie you can get now. The lingerie is much more diverse in the shape/design and the colors as well. Then there's Diorama mode, where you can pose up to three character in whatever clothes you've dressed them in in various poses with various expressions in a number of different scenes. Unfortunately character leveling takes way longer in this game, which might kill intention to grind out a character compared to SV> Some might like how it's just one long route instead of 4 retellings of the same event like in SV. Also the unique finishers in levels are fun as hell to go for. Some anons consider it the best in the series. >Sorcery Saga: Curse of the Curry God Man is this game adorable. Some anons love it to pieces, but YMMV on the roguelike elements; if you're a hardcore fag, this game won't satisfy you at all and will end up disappointing you with how easy it is. Anons loved that you can feed Kuu your shit items, especially the gag ones like the one that 'turns you from a princess to a pauper' and the like. The atmosphere will likely be one of the most charming you'll see in a game. It also has a pretty awesome sense of humor. The music coupled with the silly ass stuff happening is just a lot of fun so far. Puni is too cute >Civ Rev 2+ Its not great but it'll get your portable civ fix down. There's probably nothing else like it on the Vita. Don't expect more than a slightly better version of Civ Rev DS and you'll likely have fun with it if you're into that. And a reminder that democracy a shit. >Danganronpa UDG Its like a somewhat stripped down Resident Evil in terms of gameplay and horror, but with fun gimmicks and options for shooting with an intriguing and highly unusual setting and characters. Some of the puzzles can be annoyingly difficult. Normal mode offers adequate challenge without feeling overwhelming or getting too frustrating. Hard is likely a bitch to conserve ammo in, given numerous times in the mid and late game where one barely had enough ammo to make it through some seriously tense times. Fun game, definitely worth playing if you liked DR1 and 2. Gives answers to some questions that one might've had from 1 and some intriguing revelations. Its a VERY dark and violent game; much darker, more fucked up and more violent than the mainline games but also less tragic, which sort of makes sense considering its loosely more horror-like. Komaru a cute and a boon for all normal schoolgirls everywhere. Was nice to see her journey through a literal hellscape, and if you didn't like Fukawa you will after this game somehow. Lots of collectibles in the game that you can help put together and realize more about the game, setting and characters.Play with JP audio, you need a DLC/patch for it. >EDF 2 Earth Defense Force 2 is a hectic third person shooter where humanity defends its self from giant bugs and robots that looks like they came out of 1940s UFO movies. Expect to fight 30+ enemies on the screen at the same time, and pure FUN. >Severed A game from the guacamelee dudes. Its got a subtle story, great art and characters. An original mix of genres too, you basically slice through monsters on the touchscreen (and its actually good somehow) in a dark nightmare world in an attempt to find protag chick's family. You deal with puzzles, and it has lots of RPG elements and a neat presentation. Combat is zippy fast, 60 fps, gets hard pretty soon, and the mechanics connect ridiculously smoothly. One big flaw is that its super short if you beeline for the bad ending without exploring, so make sure to explore. (1/2)
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>>448976 (2/2) >Omega Labyrinth Dungeon crawler where the main character is questing for bigger boobs, underwear counts as an equip, and titfucking crystals until they explode into an item is a gameplay mechanic. The game has really good lewds, and a lot of FUN things you can do with the touchscreen, but almost none of them are mandatory. The most common-one is titty-fucking unknown items to appraise them, which for obvious reasons requires two-handed touch - but you have the option to skip them if you're a faggot. A good gameplay decision, because, while a lot of fun, it's very time consuming to identify ALL your unknown items… Same for leveling characters' skills, which involves a fun little "massage" minigame. You have to find the best point to poke your girls, which changes from time to time. There are unskippable lewd "rescue" scenes where you have to get your girls out of spider webs, slime, whatever by rubbing it . The rest of the touch interaction is just being able to poke your girls at any time (in cutscenes, menus, the trap close-ups, and the little portrait in the corner). The art looks very nice on the big screen (if you're using a PSTV). Its fun enough to replay. >The Last Blade 2 Weapons-based fighting game by SNK, this port has multiplayer thankfully. Character designs are pretty great as expected from SNK. You can expect characters to be pretty wild and appealing, like Amano, a johnny bravo type samurai, high-school bancho, and laid-back poet combined. Dude keeps his katana sheathed unless he's doing a super and beats the fuck out of people with his scabbard and sake bottle. Only took that anon a minute to decide he was the man to main for him. Get it and have some fun with anons, and reminder to stay away from anon's Hyo. >Gal Gun Double Peace Shoot sexy and cute girl's bodies till hearts come out. Lots of touching and rubbing too. Expect lots of touching and rubbing. Cute and sexy character designs abound. Pantyshots and good camera POVs abound, basically get this game if you're a pervert who wants some comfy fun. Very light-hearted and nice. Valkyrie Drive already has a long, detailed review enough already, but an anon posted some in-depth shit about it; dunno if its worth including.
Anyone have any experience with that moonlight homebrew app? Does it work well?
>>422646 I'll just copy-paste the ones that were already acceptable, and adjust the ones that weren't. >Hatsune Miku Project Diva F 2nd One of the best rhythm games on the Vita, its a fun music/rhythm game, where you can dress up the various vocaloids with costumes you unlock/buy from completing songs or certain goals related to a specific song. You can also decorate each vocaloid's room, give them gifts, food, etc. It's a music game with a mini-pet simulator basically. It's some comfy shit. >Touch My Katamari Not much really to say, it's Katamari. You roll shit up in a ball to appease the King of Cosmos whims, trying to rack up the highest score you can within the time limit. It's quirky and cute. >Corpse Party Blood Drive: Did you want more from the first game? Its different from the previous two especially when you hit the second half of the game. The story goes from spooky to completely batshit insane from the shit that happens in it which you'll either hate or find so interesting you have to see where this train is heading. It's up to you if you want though if you've played through all of Book of Shadows already. Despite hiccups the game looks really good rendered in 3D in the later chapters when shit starts to look like it was ripped from Silent Hill. The story has brought anons to tears, its worth a shot at least, but first play the 2 games before it. Does have some technical issues such as the annoying loading when opening the menu and FPS drops when using flashlight. >Superbeat XONIC XONiC is a fucking slick rhythm game, you won't regret it. You might go full touch controls because the sticks are too far from the arrows/face buttons and it was awkward for some anons trying to do the hold notes. YMMV for the controls but the game is excellent otherwise, expect to have a BLAST! It's got that quality you're expecting of a DJMax game even though it's another series. Very hard game. Screenshots don't do it justice. If you like rhythm games and DJMax, go play it. >Moe Chronicle Babby's first DRPG. Its a light-hearted, fun, meaty ecchi dungeon crawler with a decent combat and crafting system, and has tons of cute monstergirls to add to the party, each having different "job panties" changing stats/skills. Rub them in sensitive spots to recruit and bond with them and save the world from the ultimate monster girl. Has boner-inducing lewds, girls and art, second maybe only to DT2. Anons experiences with this game were amusing, like finding bee girls inside the penis forest. Asia-E has competent subs. >Soul Sacrifice (Delta) Less grindy MonHun meets Dante's Inferno. The lore is pure sex. Surprising depth of fluff around monsters and arenas. Presentation is A+. Delta is way different than OG, and much better. You carry upgradeable six Offerings (weapons/utilities) instead of one main weapon. There are unique special moves called black rites, like turning your arm into a bone chain to hold down Archfiends, or sacrificing your skin to summon an inferno; idea is that you sacrifice a body part to do massive damage to Archfiends. Best part about the system are combos you can pull off using certain Offerings. Co-op and this system adds flavor to combat. Gameplay comes down to pref, but its worth a shot. >Coven Labyrinth of Refrain It's hard to put into words. If you've played Makai Senki Disgaea, it's by the same folks, and has a lot of the same sensibilities - you can have up to 40 people in your party at once, you can knock down a large number of the walls of dungeons, there's tons of character and gear optimization to be had, and yet it still somehow manages to keep a feeling of tension and can easily fuck your shit up if you don't know what you're doing or just go in blindly. >Airship Q Babby's first terraria. Not as deep, varied, and has set maps, but the Airship is nifty and you explore floating islands, some larger than others. Move your character around with the left stick and the Airship with the right. Great for when you're flying around and enemies drop in on your ship and shit. Its clearly aimed at younger audience with cute characters, simplified explanations, but definitely not bad. Get it if you want a simpler/cuter terraria, its just as comfy. Has cute engrish VA, but annoying after a while. Able to be turned off thankfully. >Risk of Rain Risk of Rain is an indie-pixel-platforming-roguelite that doesn't suck ass, unlike many others. It's actually enjoyable to play, has plenty of replay value with the other 11 unlockable characters. You start out with Commando, and each unlocked character has their own moves and styles of play, mix that with the ludicrous number of power-ups you can acquire (which can drastically change the way you play, for that run at least). It's pretty damned great. Its a favorite of some anons to go back to when they can't think of anything to play. >Freedom Wars Hunting game where you're a prisoner, tasked with missions to save citizens from rival prison groups and strange mechs. Pretty cool designs and customization, a bit story heavy at times. Kinda like God Eater meets AoT. You might feel bad about killing humans in this game (talk about a rare experience in vidya). Lacks enemy variety and could've done some things better, but still a fun game, especially with anons/friends. Great and satisfying combat, cool music, artstyle and presentation. YMMV on story handling, dialogue. Worth trying at least. >SAO: Hollow Fragment A fun, singleplayer MMO. Great controls and battle system, but if you *hate* the anime, hard to recommend. Its an alternate timeline from the end of the first arc. Customizable appearance, but forced to play Kirito. Has tons of great fanservice with all the waifus, breast physics, upskirts, and 100% pantsu . Bosses can fuck you up, combat is AA mashing and damn cool-looking sword-skills. Can encourage strategies for your party, adding a layer of depth. Cutscenes are also gut-bustingly funny; translation is comically bad in a funny way. You probably won't play a better hand-holding, bridal-style carrying simulator in all your life. >Atelier Ayesha A game many anons have enjoyed and can attest to. You'll probably go autistic over crafting to make the highest quality shit you can. (Poison Aqua OP). One of the easiest JRPGs on the Vita, even for casuals. Enjoyable character interactions and the soundtrack in particular. Very cool background pieces and the environments. The story's nice too, able to make anons tear up in spots. One nice feature is unlocking tons of artwork and such in the Extras after first game clear. 1/2(?) second and third pics are apparently freedom wars characters so I'm suddenly more interested in the game myself, kek >>408083 Gonna try summarizing this, forgive the lost details that come with condensing experiences to the text limits: >Utawarerumono: Prelude to the Fallen You play as a heavily injured amnesiac dude who wakes up in a backwoods village, get nursed back to health by a qt, and somehow end up in the middle of an epic conflict with an oppressive ruler just when the village you're in starts feeling like home. Extremely gripping plot and setting with tons of mystery to the world and deep, truly lovable characters, perfectly paced to discover it all. Has top tier voice-acting, artwork, and the OG ost makes the game feel like a story being told by the fire. Definitely a worthy remake of the legend and quality comparable to the TitS trilogy, go play it fag; its a masterpiece and will make you cry ugly tears and feel every emotion you didn't know you had. Gameplay's pretty fun, but not very hard, and sadly some censored scenes. Play it, then check em later on PC or wait for an uncensor patch. If you disagree or want to adjust it, feel free to put your own post with your own, or clarify or edit what I wrote.
Started playing Re;Birth 2 finally with the re;translation Might make a separate thread on it, its been too long since we had a proper nep thread on the boards. Its been off to a... rather average and "eh" start. Surprised by how early they introduced EXE drives, but nobody has the moves for it yet. Nepgear is not making for a great protagonist though. She's pretty bland so far, all things considered, and kinda wimpy and pathetic. Combat has either been way easier than Re;Birth 1, or I'm already used to it from 1, but I haven't played 1 in years so I think they just made it easier. I remember it being an absolute bitch to fight bosses in that game, as well as tough monsters and shit. It was brutal until you finally got your EXE drives. In this game its been pretty damn easy, I already am able to kill all the tough monsters in the areas thus far without even having anything too crazy, and I've made a pointed effort not to use the DLC because it would be obscenely broken. At any rate though, its not bad. I won't mind seeing where it goes. That dumb underling is kinda cute and the story has potential. There's just elements I really dislike admittedly. I don't like how they re-used entire dungeon layouts from 1. Music I can understand, but literally copying an entire dungeon and putting it this early on in the game? C'mon Iffy and Compa, I know you're on a budget, but can't you just adjust the paths slightly at least instead of literally just using the exact same thing with no change whatsoever, except maybe the fucking enemies? Its irritating, but still, its a comfy experience thus far and I can tolerate my misgivings to see where it goes. Candidates are new territory for me, but Uni seems cute at least, and she's strong and her gun combat is very fun, powerful-feeling and satisfying to use, or at least it was until she got butthurt and fucked off. Its sad that so much of the community just evaporated over the past year on a related note
>>422646 >>450382 (Note: Addendum means just add it to an existing entry if possible) Continuing with the condensing/shortenings: >Atelier Totori Classic atelier where you craft shit with cute girls Best described as cozy. There's a time limit for things, but you won't felt pressured or rushed. It's just pleasant. Brought some warmth to an anon's cold, dead heart. >Toukiden Kiwami The closest thing to Monster Hunter for Vita. It does what it does well. Don't go in expecting MONHUN though like some anons did, or you'll have a bad time. It's a lot easier than monhun, for starters. Enemy designs and weapons are pretty damned cool though. Some of the stronger Oni/bosses REALLY get tough too. The dialogue of NPCs can end up being hilarious with how quickly they change their lives after you talk to them. >Natural Doctrine (Addendum) The kind of game where you'll clear out the 1st room in a cave, open a big door, and the character who opened it gets their skull blown out by 4 snipers and then you lose. You learn quickly. Very punishing TRPG. >Trails of Cold Steel (Addendum) The combat involves constantly switching the Link Attacks between characters; it forces one to pay attention and keeps battles from getting stale. >Deemo: The Last Recital After playing the first two songs the story "begins" with the little girl falling down through the ceiling, and Deemo catches her. Initial sections are point n' click exploration. Keep playing songs to go through the story. You'll know you've progressed when a cutscene plays (they're friggin' gorgeous by the way). Beautiful art style and each song has a nice little image to go with it. Tap the screen when incoming notes lines up with black line; there's tap notes and slide notes. Adjust song speed after selecting to make it as fast/slow as you like. 1 being default, and others increasing song speed. Easy is like you're the little girl playing the piano with Deemo. Normal is as if you're Deemo playing, and Hard is like you're doing both parts. The music is where it shines. >Freedom Wars Hunting game that's story-heavy at times, feels kinda like God Eater meets AoT. You play as a prisoner tasked with missions to save citizens from prison groups and strange mechs. Has cool designs and customizations. It lacks some enemy variety and has flaws, but still a fun game, especially with other anons. Great, satisfying combat. Cool music, artstyle and presentation. Story/dialogue is love it or hate it, but its worth a try at least. Has some cuties. >DoA5+ Has a very big story mode if you're into that for fighting games. Very pretty graphics and models as expected from Koei and Team Ninja. Nice music, good controls; all around fun game and likely a good experience for those new to the DoA mainline games. >Gravity Rush (Addendum) You play as a dark-skin qt in 3rd person and do everything you can to defeat Nevi and save the town of Heksville. Story is pretty cool, has a lot of unanswered questions, but that's what Gravity Rush 2 is for (RIP GR2). Gravity sliding is quite fun. Despite some underdeveloped characters, story has gotten near and dear to some anons' hearts. >Oreshika: Tainted Bloodlines Starts out a comfy game where you have your clan mate with gods so your bloodlines can pass on, learn about story, fight bosses, etc. It lets the vita capture your face to modify your founding fathers, so its like you're fucking all these gods. More intense the further you go. Can be freakishly heartbreaking/motivating with the deaths, and the way you build up your characters and see them fall by aging. Its the tragedy of time. Difficulties range from casual, normal RPG, or ordeal. >Operation Tokyo Abyss A more "hardcore" DRPG. Has some unforgiving mechanics: Going back to town doesn't magically heal your party, can't save inside dungeons unless you've got a rare item from certain mini-bosses. Need to rest to get exp, limited spell use going up as you level, rerolling stat points on char creation, unkillable enemies you have the right element-enchanted weapon. Need to use the crafting system extensively if you don't want to get raped. Gear is way more important than levels. Big dungeons full of traps, dark zones, floors that spin you around, blind minimap zones, etc. Story's alright, and there's little fanservice.
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I've started playing Root Double, but put it on pause briefly to play another game. So far though, the premise was pretty interesting and voice acting/visuals are pretty good. Has any anon here played it? I've heard mixed things from people loving it to people thinking it was average. Also started doing Little Busters on Adrenaline while on a plane ride back home. The baseball minigame was surprisingly very fun and I ended up doing it for most of the trip. Story and music are great so far, I'm expecting it to continue to be good.
>>450382 >Utawarerumono condensed review Thats great, much better than I could write. >Atelier Ayesha I tried playing the game and was liked everything but the gameplay. I'm not familiar with the atelier series but it felt too slow paced in general. Does this game ramp up in terms of difficulty/things to do and is there a combat system?
Toukiden Kiwami >Teammate you barely know suddenly stops showing up >Monsters are getting harder, we need to get him back >Team asks you to go find him and bring him back >You go stand next to him >He explains how he couldn't save his wife and is coping by drowning himself in alcohol >Ask him if he can stop drinking >His life is changed, he has regained the will to live and now regards you as his best friend, and will never turn back to alcohol. 10/10 therapist simulator was a very fun game though
Diablo 1 Vita port had a big update today where they added multiplayer support to the Vita version. https://github.com/diasurgical/devilutionX/releases/tag/1.3.0 Anyone know how it runs? Also the YU-NO remake got an english translation patch, install with repatch by copying the [PCSG00567] folder to ux0:repatch/: mega.nz/file/u4x1QKQZ#OETxijmTo0aZe0VTG2kZPF-kRr_-NktA_Roal9jcIhY Anyone got any noteworthy vita news or having fun playing on their's? >>455235 I've generally not heard much about atelier's difficulty being above easy, iirc there is combat in all the games but its not a focus since its mainly crafting. Try Ciel Nosurge and Ar Nosurge, they might be more your style.
>>450382 >Utawarerumono: Prelude to the Fallen Is there an uncensor patch for it? I think it's just once CG.
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(((TheVerge))) landed an interview with some former senior Sony directors and execs (one of their old Marketing VPs at the time) about the Vita. Its basically like a "post-mortem" on it, if you've seen those kinds of videos from the OG devs of classic games. https://archive.md/IAfjn Its got some interesting stuff in there, and more or less confirms people's suspicions that the Vita was treated as the red-headed stepchild even within Sony. They still bring up smartphones as a reason why they failed, ironically they believed they were competing with "tablets" like iPads. Something interesting is that the Vita could've ended up more fucked, the PSN team tried to make the Vita 100% digital, but it wasn't feasible at the time so it thankfully didn't happen. There was also a side that suggested a 100% physical route, but that was discounted too. Some key lines to note: >Sony was also shifting its focus from being a product and engineering-focused organization to a brand and audience-centered one. >Former PlayStation executives Kaz Hirai and Andrew House had huge roles in making this approach a mandate across the company. >“I was leading the brand effort across all of PlayStation and fundamentally shared their view that a shift to a gamer-first approach would have a significant positive impact on the business,” Koller explains. “This turned out to be true and was born out with the PS4 launch.” Basically they were creating the (((Sony))) brand with the PS4 and giving all the power to the marketing team. Interestingly, the PSTV was the last product made from purely the engineering team alone, even if the market didn't "demand" it according to the marketing team. >There was also quite a bit of resistance internally on this endeavor from entrenched teams. The marketing leadership needed to work out issues in real time as Sony would evolve into a more progressive, consumer-first model that allowed it to succeed in the future. An example of this shift was the release of PlayStation Vita TV, also known as the PlayStation TV, a non-handheld microconsole variant of the Vita that could play most of its games on a television screen via HDMI. >Koller says that the old days of creating a product and then throwing it over the fence to the marketing department to make it a successful launch were over. The PS Vita TV was a part of those final days. The product wasn’t a consumer demanded one, but rather one that was somewhat Frankenstein-ed together. >“This is all background because the PS Vita TV was born of the last vestiges of the engineering and network operations team’s ideals, thoughts, hopes, and dreams. It was the epitome of a forced product into a market that didn’t necessarily demand the product,” Koller continues. “We were able to launch it and sell what we could, but it was going to always be a product that was saved by creative marketing within each territory.” And them admitting the first-party teams and Sony was not dedicated to supporting the Vita, but the PS4: >With that, [Nintendo] also had an organizational wide commitment to development of those games, which I personally believe PlayStation lacked,” Koller explains. “I never felt like PlayStation’s first-party studio teams were fully invested in development of Vita titles. They wanted to create PS4 games instead and Vita was almost viewed as a secondary platform, which was unfortunate.” >Phillips notes that first-party support moves in the direction of where Sony needs to plant the next flag. It wasn’t just aspects like financial factors or more upside with the PS4 to be had. It was more so that the PS4 business was a huge investment, and first-party studios absolutely needed to be there to support the consumers and developers. Basically they say the P4 got all their attention after it released. >He also thinks Sony ended up happy with the performance of the Vita. Outside the Sony walls, consumers may have perceived it differently, as the handheld wasn’t the same monster in terms of sales that a home console was. “I think that at the end of the day, it was about ‘Okay, now we need to make sure that the PS4 succeeds. So first party, that’s where your resources need to go’,” he adds. This was a really stupid opinion Imagine saying you're "happy" with a handheld less than 2 years out, and then saying "all the resources go to the home console, make sure it succeeds." Total lip service bullshit that doesn't align with with what's literally being said. >The last distinction is that it was very clear Nintendo was determined to make the Switch a success. The secret to any platform launch is that the first six months are critical. Two things need to be established immediately: hardware sales momentum and game attachment rate. These two factors weigh heavily on publisher and developer decisions to continue investing in game development on a platform over a long period. Ironically here Sony failed on the first one pretty much intentionally, and ignored that the second one was always there. The Vita's attach rate is fantastic and was the reason it is still able to get games even after all of Sony's attempts to pretty much kill it even now. How disgusting. All in all, this is pretty much confirmation of a lot of suspicions of the Vita, though ideally there would've been more discussion about specific timelines, this is more than fine. >>413809 This might be relevant to you
>>459413 >https://archive.md/IAfjn >This might be relevant to you <The Vita's development and design was spurred only to counter the "piracy issue" on the PSP <Designed the system around complementing home consoles instead of being it's own thing <Dropped the device without a clear direction to take it <Immediately focused all resources on building a PS "brand" <Shifted all departments and resources to the PS4 because Sony was desperate for money In some ways, that actually makes things worse.
>>459448 It shows that the company is now run by tonerheads and there's no saving it, from here it's a downward spiral, which has been going on since the Vita. and it is going to be MESSY.
Have some OC
Whats a good resource to find English patches/uncensored patches?
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>>432012 Continue that legacy and cherish your Vita. I think well-off or poorly-raised kids often mistreat their stuff. I always try to treat my devices well and if I ever part with something often the recipient will say it looks practically new.
>>461832 Our drawfags truly are the best, what a lovely picture. I treat my devices reasonably well but I treat my Vita with an extreme care compared to the rest of them; I always wash my hands and fingertips with dish soap before I use it, I always ensure it's in a hard carrying case when I'm not using it, and because my apartment I moved into seems to have ants and I don't want my Vita-tan to end up like that one anon's gore-tier Vita, I leave my Vita in a ziplock bag, which I then leave inside a 99% zipped laptop bag when I'm charging it, and I'm super gentle when I'm cleaning it. I also have a screen protector on it and a hard clear shell around it for general use. My other devices would never get that kind of treatment.
Still playing Re;Birth 2 Its been getting a bit better in terms of story as I progress and see new characters, but there are still a lot of problems For example Compa still has not gotten an EXE drive yet; when she got one in Rebirth 1, she went from okay combat fighter to one of the strongest on my team by a lot. However, Red is pure sex. I did not expect to like her this much in terms of design and allure, and she's less of a third wheel than I thought she would be. Finally started leanbox, interesting to see how they handle things. There's other things both good and disappointing. I'll go into more detail on the nep thread
We need a JP chart of vita games.
Anyway does anyone know where to get vpk(s) of all those GTA vita ports? From what I can tell most link and VitaDB entries are gone.
Reminder to archive all games you're interested in or whatever you can from places like NoPayStation. Here's a guide for archiving. I got a 2TB hard drive and have been jamming it full vita games/visual novels and shit. Another alternative (though much slower) is to download through pkgj and then transfer that data to your PC or external drive or whatever. I'd be wary of using cloud storage as its not the same as a regular physical hard drive (for instance, iCloud will save the file as a '.icloud' file extension and fuck up your data, google drive is a bit weird now and nobody really knows how it works. If they ever change the algorithm you could get fucked, just store it on a physical storage device). NoPayStation - https://nopaystation.com/ Guide: https://archive.md/Loe8J https://www.cfwaifu.com/nopaystation/
>>474553 That would be way too hard Especially since we lost most of the JP-literate vitafags since 8ch's death, but also because the JP library is overwhelming for the Vita
There has been some talk of a possible supplemental PSP recommendations chart being made Feel free to suggest any titles in the meantime even if fhe possible chart doesn't go anywhere since there's a lot of interdasting PSP games out there that haven't been talked about much
>>475243 There's really not that many noteworthy Japan-only Vita releases. If you asked me to make a list, all I would be able to come up with are: >Ciel nosurge >Dungeon Travelers 1/2-2 >Luminous Arc Infinity >@field >Gnosia (which ultimately got an English Switch release) >The Kiseki Evo games >Labyrinth of Galleria (for the time being) >Oedo Blacksmith >Some of the Experience DRPGs like Meikyuu Cross Blood and Aoi Tsubasa no Chevalier >Fuuraiki 3 >Omega Labyrinth/Z >Genius of Sappheiros V/Devil of Decline W >Phantasy Star Nova And I think that about does it. Might be missing a few, but unless you want to include the truckloads of mediocre, censored eroge ports this is more or less all there is. There's also some Vita ports of certain games that only saw release in Japan (e.g. The Princess Guide, Catherine FB), but those don't perform quite well without some overclocking help and the releases are niche enough to make an argument against including them.
>>475280 Most of those were already fan-translated though so thats kind of a moot point Thats kind of a strong statement to make about the Vita JP side imo >niche enough to make an argument against them I have not heard nicheness used as an argument against a recommendation yet and it seems dumb to make since JP only already implies a lot of nicheness, let alone for relatively popular games like Catherine FB which was literally one of the most hyped-for games on the Vita by the community before it's cancellation in the west
>>475205 Is it better to actually have the games "unpackaged" or to leave them as PKG files? Because I look at the former as leaving things open to be corrupted, meanwhile the latter has everything together.
>>475339 I would guess for archival & storage space purposes, it would be better to leave them zipped
>>475285 That much is fair. I thought Omega Labyrinth Z was pretty much the only properly fan-translated game in that whole list, though. >>475251 I also forgot to mention I'd love to see some Summon Night and Dept. Heaven representation on the list, the latter especially is a series that can be a huge and immensely satisfying time sink.
>>475674 Nah you're pretty much right, I misremembered and assumed some fan translations were finished when they weren't, and some weird situations with others Ciel Nosurge and possibly the kiseki games is also fully translated but that's pretty much it
>>475410 I dont really see a difference to be honest, but like >>475410 you could zip them for storage efficiency. Plus, I imagine if you ever needed to share the files through internet or file transfer it would be faster with a zipped, smaller file. >>475203 Try browsing through the r/VitaPiracy or r/VitaHacks subreddits, I remember seeing the gta ports announced there though I haven't been there in a while. >>475280 To add to that list, there's actually a lot of Japanese VN's that were never translated or ported to English, and some never got fan translations either (I haven't verified all of them for fan translations), here's a list of the good Japanese VN's that werent translated yet (as far as I'm aware): >Clannad >White Album 2: Shiawase no Mukougawa >Fate/Hollow Artaraxia >Grisaia Series (Grisaia no Kajitsu, Meikyuu, Rakuen, Phantom Trigger) >Higurashi no Naku Koro ni (There is an unofficial port of Higurashi with an English translation but its terribly buggy and I couldn't get it to run. If you speak Japanese and want to do it on the vita its there) >Yu-No: Konoyo no Hate de Koi o Utau Shoujo >Ore no Imouto ga Konnanni Kawaii Wake ga Nai Portable ga Tsuzuku Wake ga Nai (Oreimo PSP) >Tears to Tiara Gaiden: Avalon no Nazo Portable (PSP) >Tears to Tiara: Garland of the Earth Portable (PSP) >Memories Off -Innocent Fille- (Not sure on the quality of this game) There's definitely others I probably missed, bare in mind I've only scanned the list of games maybe twice and I didn't translate any of the japanese titles so theres that Other games that I don't know anything about but are there if you are into them: >To Love Ru Series >Idolm@ster series >Fate series (Extra, Unlimited Code, Extella, etc) >One Piece series (All of the games might be english translated already, these games aren't too good though keep in mind) >Konosuba games (A few might be eng translated, these games also aren't too good but may be enjoyed by a big konosuba fan)
>>475741 A reasonable price for the Vita would've been 150-160 (and I got my first one for about 140-150 or so iirc), but I would've paid 180-200 if I had known how good she would've been to me Ku-(((Sony))) should have been more aggressive and things would've turned out better, but that probably would never have happened since the Vita was basically made to fail.
Not exactly about the Vita itself but just found my old PSP Slim that I was told was sold by parents which bummed me out, only to find out all these years it wasn't. But I also ended up directly finding out about the Lithium battery swelling issue, and to bring it back to Vita will this be a major issue in the future? Unlike the PSP the Vita's battery is more of a hassle to remove and have no idea about future availability for the batteries.
>>475996 Just get some replacement batteries just in case They're like 8 bucks a piece; I don't know if lack of use will affect them but I bought one recently Future battery availability is a scary thing to think about though, I'm slowly going to stock up maybe 3-4 backup vitas, and maybe 5-6 batteries eventually when I can save up the money proper Right now I have 2 vitas and 1 backup battery
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Guy who hasn't had a vita since the time it was originally actually alive. Basically long story short. Used to have a early Vita. Due to a really retarded move on my end I killed my by accident. Brother gave me his a few months ago. After some effort I finally softmod it. Back when I had one I played games like GR, Hearts R. Ys, etc. But pretty much been out of the loop since then and most of the more popular Vita games had some port to another platform by now Basically I'm looking for some good - even decent Vita only game. Though I'm still open to ports. Generally I'll try any game as long as it's interesting to me that I want to play it
>>477752 does kimono actually hug the body so tightly?
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We need a drawfag to visualize Switch-Chan stealing all of Vita-Chan's simps with PC-anon in the back just chilling.
>>477856 This is a serious problem. I had downloaded a few games on my VIta all at once a year ago so that I could eventually get to them all, but now they're mostly being ported to Switch. My Switch is hacked so I might as well use the Switch! My Vita is being neglected!
>>477856 Nah, Switch-tan is literally garbage, nobody likes drawing that thing no matter what its design is. >>477858 Then use it, the Switch is shit ergonomically with worse battery life and the ports often have a lot of problems like the text being very difficult to read, but if you prefer that uncomfy thing over the Vita, go for it and don't come back. I would rather play Switch and PC games on my Vita through moonlight than play ports of Vita games on an uncomfy device.
>>477862 Good idea, I guess I'll just use my Vita dock- oh wait...
>>477862 >Vita-chan posts on /v/ Someone is butthurt. Dilate more.
>>477875 >dilate Thanks for proving you're a cuckchanner, now go back >>477868 No idea what you're even doing here, nor why you would need a dock for the Vita.
>>477862 >Vita does /v/ really?
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>(1) & done troons projecting while defending the shitch You can talk about it when you go back to Cuckchan, faggots
>>477752 If you're talking pure vita exclusives. here are some ones available in english I've seen recommended here and there (YMMV keep in mind): >Muramasa Rebirth >Dungeon Travelers 2 >Oreshika Tainted Bloodlines >Soul Sacrifice Delta >Freedom Wars >Wipeout 2048 >IA/VT colorful >Killzone: Mercenary (though its short af) >Uncharted: Golden Abyss (people say this is a good game at least, idk how it actually is though) >Omega Labyrinth/Z >Shinobido 2 >Silent Hill Book of Memories And possibly Unit 13, though that one I can't remember if anyone specifically recommended it or not but it feels like someone did If you're talking semi-exclusives (i.e. only other platform it would be on is PS3 or 4) then there's a lot more
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>>477862 >the Switch is shit ergonomically with worse battery life and the ports often have a lot of problems like the text being very difficult to read the Switch v1 model has the issue of short battery life but the v2 model (with the chipset refresh) fixed that, and the OLED has an even better battery longevity on higher screen brightness. Both EDF2 Portable and EDF3 Portable are for example better ports on Switch (with extra features, especially in 3) and the console itself lasts much longer when running them (the Vita couldn't last more than 3 hours from a full charge in comparison). No custom music playback that replaces the game's BGM like the Vita could do however, which was a nice thing when grinding maps for high-end weapons. The Switch does miss a considerable bunch of visual novels the Vita had (Amagami, Utawarerumono trilogy, Fate, Muv-Luv, Hatsuru Koto Naki Mirai Yori, Hoshi Ori Yume Mirai, the original Steins;Gate, White Album, Iwahime and Rewrite to name the main candidates remaining) as well as some third-party games (particularly the Vanillaware games, the trilogy of Dungeon Travelers, IA/VT Colorful, Akiba's Trip 2, Arcana Heart 3, MGS2&3 HD and Deception) before I do consider fully "discarding" it >>477752 Try out IA/VT Colorful and the Taiko Tatsujin games (the mainline V release + the Idolmaster spinoffs) if you're into rhythm games. Superbeat Xonic and Deemo were cool too. I also liked the Atelier games (prior to the Mysterious trilogy) on it regardless of the performance issues in addition to Shiren the Wanderer 5 and the Touhou equivalent. I would say Soul Sacrifice Delta is an absolute must to play if you haven't already, but the free updates (that add a bunch of late-game missions/creatures + cosmetics) and the (certainly dead by now) online are both locked behind an online pass that cannot be pirated whatsoever, due of being a service tied to your personal PSN account. Just a fair warning.
>>478304 My Vita's minimum battery life when running at full standard clock speed is 4.5-5+ hours, and when I'm not its 6.5-7+ and up. I have never heard of the Switch achieving more than 4 (and usually less) in anything but very lightly demanding games or standby mode and I still see complaints about the battery life. Though I don't know anything about the OLED, and I didn't hear anyone ever delineate between a V1 and V2 model so who knows, I'll take your word for it I guess. Definitely not paying for something that huge, bulky and absurd though. A good friend of mine got a Switch and quickly realized it was pretty shit after playing a single VN and smash bros on it, and has since went back to playing everything on their Vita. I'll only consider getting one when they make a Lite model that's not dogshit to the point of lawsuits, which might be never.
Still playing Nep Re;Birth 2 Still not as good as 1 but its alright. They're still good at a few things, and I'm interested to see where the writing goes. Its just a shame that the game is so flawed compared to 1, and the budget really is awkward here. 5pb's concert was awkward, and just other weird moments like those. The roster you have compared to 1 is so... weird too. And I dunno why your main characters don't have fucking EXE drives yet. Still runs well on my Vita when OC'd, still having fun overall even if the pace is pretty slow and a bit repetitive. Posted a more detailed post in the nep thread for more details on specifics. tl;dr the girls are still hot and cute (usually in the models), writing still decent, dialogue and gameplay could be better and harder.
the vita and 3ds are depressing. their predecessors had such amazing libraries despite being constrained by technology, yet once the contraints were gone all the franchises disappeared. I just got a vita and I've been more excited by the PSP games I missed out on.
>>478532 the franchises disappeared because of cancer by the companies in question Sony's support for the Vita was absolutely pathetic which basically undermined it completely, the fact that they lost monhun was the biggest failure of the Vita to succeed, due to the sheer amount of sales monhun alone would've generated for the Vita, and by extension, further sales of other games would increase. Doesn't get into all their bullshit with how poorly they handled other aspects of the Vita, like their slowness to reduce pricing, proprietary memory cards, utter lack of marketing and love (and cannibalizing the Vita for the PS4), and well, too many other issues to count. the 3DS was basically all first-party ports and remakes, and the original games were extremely casual, largely for children, and lame, their treatment of 3rd parties was garbage and it was their most censorious time ever. Its fine to be excited for the PSP games though, but there's still good Vita games worth playing.
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>>478290 In addition to all this anon recommended great taste btw, I'll recommend ones I've really loved. You cant go wrong with VanillaWare. VanillaWare has fantastic gameplay, charming and in Odin Sphere's case, a moving story. Unrivaled in its gorgeous artwork and soundtrack. (besides Muramasa Rebirth and its DLC) >Odin's Sphere >Dragon's Crown (More gameplay, very simple) Utawarerumono series - Visual Novel SRPG with an amazing story, soundtrack and artwork and pretty fun gameplay. Play in this order. >Utawarerumono Prelude to the Fallen >Utawarerumono Mask of Deception >Utawarerumono Mask of Truth Other >Persona 4 Golden - I'm sure you know if this or already played it, but its one of the most sold games on the vita for a reason. Great story, characters, setting, soundtrack and all around great time. Many buy the vita just to play it. >Danganronpa >Hatsune Miku Project Diva F 2nd - Arguably best rhythm game ever made. You can also download all the DLC through pkgj
>>478605 Persons 4 Golden is no longer an exclusive.
>>477752 As always, I recommend Caligula. The western version is digital-only and titled "The Caligula Effect". The west pretty much sent it out to die with little to no marketing, but as far as I can tell, it's a solid translation with no butchery. The game's biggest strength by far is the combat. It's a stamina-based system where commands are issued in turns, and combat itself is automated in real time. Enemy encounters are on-field, no random shit. The battle takes place in a limited portion of the field wherever the fight started. You can take tactical advantage of this and bait a hostile into combat near corners or walls. Other hostiles may walk into combat from the field in real time, though it doesn't happen very often. Whenever your turn comes up to issue a party member's commands, the confirmation screen has you adjust a slider on the timeline for precise timing of the skills they cast, within limits. Nearly all skills in the game have varying minimum incantation and cooldown times, which can be buffed or debuffed. The enemies play by the same rules, so you can cast shit to slow down your enemies and/or speed up your allies. Use the slider to time your skills and outplay the enemy to the best of your ability. Many attacks can be guarded, countered, or interrupted. Those that can't should be dodged. Executing a successful Counter-Strike, Counter-Shot or Guard Break will give you a huge advantage in battle. Launching enemies into the air makes them completely vulnerable until they fall down (which then leaves them vulnerable to specific Off-The-Ground attacks until they get back on their feet), but raw launchers have pretty low accuracy and don't always work, so you'll need to be crafty. tl;dr - Check out Caligula if you're looking for extremely fun tactical combat. I can't say this enough, but the remake is irredeemable shit that should be avoided like the plague.
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>>478318 I remember the Vita's battery life was sometimes lower depending on what games you were trying to run (with the Slim model adding an extra hour overall). Hence my example of EDF I recall fairly well. And many titles were relying on the automatic wifi shutdown to avoid burning out the battery with the developer's specified clock speeds, which also led to an annoying bug of the manually-enabled airplane mode when launching one of those games that Sony never bothered to fix. A problem I've encountered quite often because I disabled wifi most of the time myself even when indoors. >Definitely not paying for something that huge, bulky and absurd though. A good friend of mine got a Switch and quickly realized it was pretty shit after playing a single VN and smash bros on it, and has since went back to playing everything on their Vita. I don't deny the Switch is big, the main unit alone without the joycons is about as large as the Vita itself, but I managed to get to used to the v2 model before I recently upgraded to the OLED (which has a larger screen, meaning less useless bezels, and a much better stand for tablet mode). I avoided the Switch Lite specifically because its battery life from a full charge remains similar to the v1 and looked even cheaper in build quality. Part of the reason why I main the Switch now is because I get to play the weebshit I liked on Vita/PSP alongside of being able to play more mainstream titles with irl friends and family, either in portable or in TV. All while I'm not restricted to a single account like it was the case on Vita (albeit Nintendo is very gay with the required Internet connection if you have a secondary console). The memeflu was certainly an influence over the purchase back when me and my relatives had to kill time during the lockdowns last year. I'm not really shitting on the Vita considering it was my main gaming platform in the past decade even before the hacks, in spite of all the Sony's mismanagement towards the system. Three console librairies in one handheld was fantastic even more so if you were japanese or could read moonrunes. It was, for a lack of better word, the last Playstation system with a "soul". >>478532 >the vita and 3ds are depressing. their predecessors had such amazing libraries despite being constrained by technology, yet once the contraints were gone all the franchises disappeared. It's more a testament of the evolution of the game industry and less the handhelds at fault. Both the DS and PSP released in 2004-2005 and japanese game development really took quite a hit during the 7th "HD" gen of home consoles and afterwards, leading to many closures or studio merges. There were other things like Irem laying off their game teams in the aftermath of the huge tsunami disaster in 2011 (in a strange and morbid sense of humor, Irem's ZZT3 game had its story set in 2011) or the Imageepoch CEO mysteriously missing without a trace. The 8th gen was frankly a mess too and the american branch of SIE later taking control of the Playstation brand sure didn't help things either.
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Found old photos of the japanese game stores that had entire shelves dedicated of the Vita, which was quite the contrast compared to any shop in western countries.
>>478633 That anon didn't mention them being exclusive or not
I am in the market for one of these, i have some questions for you guys. What is a fair price for a vita? Everywhere i look it seems $150 is the highest they go for ($100 being the lowest), no box or cables though, just the console and a either a game or a 4GB memory card. Is there any real difference between the fat and slim models besides the screen? Before anyone asks, i have read the FAQ but i wanna hear from someone who owns both models if there are any true differences, like the d-pad being stiffer on the fat/slim or the sticks being shittier. About the adapters, there are several of them, pic related, which one do i buy? Can i put a 1TB sd card on it? I have a spare 128GB one but i doubt that'll be enough for vita+psp+ps1+5th gen and older. I've read the slim model uses standard micro usb, does that mean i can charge it with an old phone charger or should i buy a vita that has the official sony adapter and cable? Can every model and firmware be hacked? Like if i find a slim on the latest firmware can i hack it right away or does it have to be on an older firmware?
>>489692 >no box or cables What do you mean by a box? That price range is pretty fair for a Vita. If you can get one in good condition below 135 (with cables and possibly even something else with it) its usually a good buy. Most sellers I've seen include plenty of shit with it, cables should be a given in most cases; sometimes the seller might just provide you all that shit for free if you're lucky, like how i was with mine. Got a better charger than the one I had, a small carry bag, and an 8 GB memory card included with it (or maybe it was 16), and my first one from fucking gamestop came with an 8 GB too Unfortunately, due to me having so many memory cards I never felt the need for SD2Vita, particularly since I still wanted to play physicals. The latter image is one I see more commonly suggested and recommended, definitely get more than 1 though just in case. I believe v 5.0 is the best one available from what I heard, but just fucking get whatever, the adapter really is not a big deal usually as long as you're not overpaying for whatever one you get in question. I heard shit gets fucky after 256 in terms of SD card size (iirc), so I'd avoid going above that but its up to you. Every model and firmware can be hacked, but downgrading firmware is a hassle. Its better to get any firmwares under 3.68, and ideally 3.60 or below for maximum easiness, but any FW and model is hackable, yes.
>>489692 Sorry anon but you missed the low value period of the Vita since with the lockdown and maskshit the past 2 years it's jumped price along with everything thing else in this economy, if you aren't able to find a cheaper price you may have to spend that much since it's only going to get higher (and more limited)
>>489692 $150 doesn't sound bad at all if the console is new. Keep in mind the original MSRP was $200. The slim models weigh less and have different start/select buttons, but that's frankly as far as the comparisons get. At least to my knowledge, that is. If you can get a slim for cheaper and don't mind the lack of OLED, then by all means go ahead. I have that adapter to the left but I'm guessing they're all the same chink shit. You'll probably want a 512GB card instead at most, 1TB seems overkill since the Vita has a limit on how many native games you can have installed/how many bubbles it can load on the home screen (hard caps at 500, which is a lot, but I doubt you have 500 entire native Vita games on a list to play) and 5th gen/PS1 won't be taking more than 100GB in space. Do keep in mind you can download backups of pretty much every game playable on a Vita for free thanks to NPSBrowser, so maybe invest some of that money in an external hard drive to keep shit in instead. Yes, the slim should charge with pretty much every generic phone charger. Yes, every model can be hacked. You'll have to downgrade first if you have a certain firmware, but doing so is as painless and braindead of a process as it'll ever get.
>>490825 >if the console is new no way he's getting a new one for that price unless its from nippon (and even then its probably not available at that price anymore) I don't have the slim model but I heard the triggers are better on them.
>>490827 Slim has better triggers, Start/Select and Home buttons, and is also lighter if that's an plus for you
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>check for any news on the Vita >Soul Sacrifice and Freedom Wars servers are being shut down on Christmas Eve https://archive.md/ipEAM AAAAAAAAAAAAAAAAHH FUCK YOU SONY, WHY CAN'T YOU LET THE VITA HAVE EVEN A SINGLE FUCKING MOMENT OF PEACE? Seriously, this is fucking disgusting. I hope the homebrew community can do something, but I have no idea if anything is possible in this case to be done. I feel terrible for those anons who enjoyed playing freedom wars online with other anons, and now I'll never get to know the experience myself. What a fucking bummer, so much for a merry Christmas for the Vita. If any anons want to play on Freedom Wars online, now might be the last chance forever, or at least for a while. I wonder if its worth sending a few emails to Soyny to ask them to leave it up, because it fucking can't cost much to leave those fucking servers up at all. The servers might be busy for them for the time until they close, as a heads up.
>>490833 > I hope the homebrew community can do something Could see if it's possible to modify the Ad-hoc play for cross-net multiplayer.
Playing arcana hearts 3 (again, after a while) Its good, wholesome fun. It's so satisfying and deep, despite my knowledge being limited; just finished one of the story modes and it was great I'll post screencaps later Though one thing I'm pissed about is the lack of an ad hoc mode. For a fighting game that's unacceptable and severely hurt a chance for me to play with someone today Instead I'll have to see about some PSN bullshit, unfortunately I'd have to spoof the FW too, and right now I've got 3.65 spoofed presumably for enso, and I don't want to fuck with that What a pain, hopefully it works out Hope anons are having a fun time; might start freedom wars soon
It was the Vita's 10th anniversary in Japan a few days ago Say something nice about her, and ehat you're playing/want to play on her, your collections/accessories, Vita-tans and cute girls and playing on the Vita, and whatever else you have and also have some cringe
Is there a point in buying the Playstation TV if I already have a Vita?
>>496712 Koei games will map functions to L2 and R2 buttons as if you were playing their console counterparts and it is easier to travel with. Beyond that it depends on if you can stand enormous black borders around your screen.
>>406908 Would the Wii U have sold better if it was called the Wii 2? One of the Vita's big problems was Sony trying to act like it was something "different" to the PSP, so PSP owners perceived it as something different. If they acted and marketed it as a successor, it would have been perceived as a successor. There's a reason the mainline PlayStation consoles are numbered.
>>496732 The Wii U was substantially different from the Wii though. The Vita was in an awkward position, I think numbering or making it clear as a successor to the PSP might have helped, but its very hard to say due to customer perception being a hard thing to measure. Would people have bought a PSP 2? They didn't touch something like the Go for example. Maybe a different name that still makes it clear as a successor would've made a difference, but by the time the Vita came out, phones were exploding, and one of the reasons the PSP was picked up was as a general media device in addition to its gaming capabilities at a time when smartphones only just started to exist and explode. What companies get wrong was that the Vita wasn't competing with phones as a ''gaming;; platform since the platforms are fundamentally different in that regard, but that all its other media features were practically made obsolete by the advent of the phone, comparatively speaking, so they did not have any real advantage or unique capacities like a PSP basically did at the time. It still had capacities, but when its not unique, it get regarded a lot less by the markets as a result. Maybe if the launch and early title games were so good that one could've argued that >this is the only [advanced media device] that can play monster hunter for example, would've been a possible thing, but unfortunately that didn't happen Sony basically made the Vita to fail, and lost too much with their decisions that undermined it. Monster Hunter alone would've sold probably another 5-10 million Vitas at least, due to the cumulative effects it would've had, which would've created a positive feedback loop where the Vita could've sold even more, had Sony's decision making been reasonable. The numbers vs the 3DS could've been something like 60-50, or even with the Vita taking a significant advantage, rather than what the fuck we saw out of it happen.
>>496712 Playing Vita games on a larger screen. That's it. >>496732 >Would the Wii U have sold better if it was called the Wii 2? No, there was more problems with the system than just the name.
>>496732 While calling it Wii 2 would have helped perhaps significantly, Nintendo marketed the console poorly as people weren't sure about the whole Gamepad being separate from the console or what it did. It did have some good exclusives but they're all mostly ported to Switch except Splatoon but that was multi only so it's dead pretty much. With the Vita while the name was different it was kinda obvious it was a PSP successor even if Sony was being retarded with the marketing
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>>496834 >Sony was being retarded with the marketing They always were retarded with their marketing.
>>496854 Still don't understand the last one but it's kino
>>496857 From what I was told it was made just for shock value to "start a conversation", kinda like the David Lynch PS2 commercial. Here's an even dumber baby one for The Move, which I don't understand at all.
>>496861 In a way I still prefer them to the literal gay feel good shit we get now
VIta-tan is objectively the best girl and the best handheld, anyone who says otherwise is a faggot
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>>499999 nice digits
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>>499999 I agree, she has such a tight pussy.
>>499999 (Also checked) >>500000 So we've hit 500k posts, very blessed.
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>>500000 Neat. Half a million.
>>500000 toasting epic bread
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>>499999 >>500000 '''OOOOOOOOOOOHHHHHHHHHHHHHHHHHHHH!!!!!!!!!
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>>499999 >>500000 I'm proud of you, /v/ita bros.
>>499999 >>500000 These definitely are some very nice digits.
Just picked up Dungeon Travelers 2. Do daggers inflict stab or slash damage?
>>501300 I'm pretty sure it applies stab damage but in any case you can tell by the animation when you attack. Enjoy your time with the game, post your progress and screencaps if you can that'd be interesting. I'm always curious about what parties people choose/play styles and experiences with that game. Have fun.
>>501309 Guess I'll have to make sure and try it alongside a sword or something. There's a class with at least some AoE among the intermediates, r-right? Berserker is a letdown so far.
>>501323 Yes, the magic user and scout (archer) has AOE and same most classes as far as I'm aware. Spieler does too I think or its next class does. Once they are able to move onto the next class I'm pretty sure all classes have some sort of AoE.
I've been playing God Eater Resurrection myself and I gotta say, some of these chicks are really good. Gameplay, characters, music and story are solid as well so I can understand why it was so popular in Japan.
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FINALLY managed to track down a copy of Dungeon Travelers 2-2, and it's even better than I expected. The girls' fallen designs are great so far, and fallen Fried is a better MC than the original by light years. Just a few hours into the game, Irena is already complaining that Fried has fondled her tits 35 times in the name of science, and the newest titty monster is a sweet girl whose unique skill is so fucking overpowered that she's already earned herself a permanent spot in the party (she summons a shadow of herself that hits like a freight truck and comes with any buffs she has on her at the time of summoning). The ability to have boss monsters you've beaten as an uncontrollable, 6th party member has been an interesting addition ever since I got a ghast that can debuff the enemy's physical defense and cast slow. Class skill autism will be fun with boss monster help to take into account.
>>501351 GE3 even has a loli that follows you around and copies your moves! Reminds me, I should see if there have been any updates. Haven't played it since cracked release. By the way, I recommend playing only with the weapons originally provided in GE1. If you use the scythe or the boosthammer (from 2), most monsters won't know how to handle the new movesets outside of GE2.
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>Dungeon Travelers 2 conversation is resurging again reminds me of the old days of the Vita threads, how nice
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>>501368 >Fallen Fried >The ability to have boss monsters you've beaten as an uncontrollable, 6th party member >Irena is already complaining that Fried has fondled her tits 35 times in the name of science I never was able to play it due to EOP, but is there a translation available for it? The game sounds like a good time from what you're describing - I've gotta try it out. >>501369 I haven't gotten that far yet, looks like I have something to look forward to. And I'm not sure what weapons were originally provided as this is my first time into the GE series.
>>501384 >is there a translation available for it? I have no idea. It's been years since it came out, so if there isn't one out by now, I doubt there will be.
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>Chant speed DOWN <Why yes, this is perfect for my magic bitch t. me, a couple hours ago
>>501412 I had the same issue and it took me a long time to figure that out. For some reason, the red down arrow didnt stop me.
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>beat a boss >she's clearly in pain after battle >Fried assumes the reason she's in pain is because the arrows holding her in place had poison and cut her tits >immediately sucks her tits to "get the poison out" Yep, fallen Fried is officially one of the greatest MCs as far as I'm concerned. Also, >finally hit level 15 >time for class autism >look up JP wiki for JP autism regarding my favorite girls >turns out Luko (pic 2 related) is considered top tier regardless of class or if you use her as a tank or attacker because of her unique skill >one of my other favorite girls, Melvy, is described as brokenly OP because her unique skill changed from an MP reduction to an increase in the favored weapon damage bonus of whatever class she is I have a feeling it's going to be almost the end of the game before I get Melvy, but it looks like it'll be worth the wait. Stay Puft Marshmallow Sheep unrelated.
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zzzchan /v/ is making a gaming magazine and made some OC for the Vita, like an ad or something Its pretty cool imo, there might be end up being 2 pages Head over there or feel free to suggest things/ideas, thoughts and opinions here
>>502108 advertise elsewhere
>>502112 What's the point of having a webring if everyone's going to piss and moan about every other board? This was asinine enough back on 8chan when there were only two/three video game boards instead of 5 different /v/s.
>>502108 Fuck Vita. 3ds 4 lyfe.
>>502285 There are some retarded people on both boards as well as quality anons Its a shame that people don't think before they post >>502335 Kek
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>>502351 >There are some retarded people on both boards as well as quality anons Yeah, I know. I'm just butthurt.
>>502285 It might be received better if those boards were willing to advertise back, but it seems those anons only want it to go one way.
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I just found out that Playstation TV exists. How is homebrew and emulation on the Vita and in particular on the TV? I mainly want a comfy emulation machine permanently attached to my TV. Minimal lag, local multiplayer, just boot it up, select a game and play it. When the PS4 9.00 hack was released I got pretty excited, but then I found out that you have to re-jailbreak it after ever reboot, so that made the thing kind of pointless. If it takes more longer to start a NES game than I would actually play it, it's not worth the effort. My main concern is with latency: the bluetooth of the controller already introduces lag, then the emulator has its own lag. For modern slow games it's not much of an issue, but in 8Bit and 16Bit it can make the game unplayable garbage. Can I connect multiple controllers and play emulated games in local multiplayer? I know that some PS Vita games support that feature, but not many. And CRT shaders would be nice, I have been playing around with shaders on RetroArch for the PC and I really like the result. So is the Playstation TV a viable emulation box or am I better off getting a single board computer instead and putting a Linux distro on it?
>>502415 It’s probably worth more to get this than an actual Vita. My only trouble is that I was never able to get my DS4 properly working with it, meaning I couldn’t use the touchpad or gyro. It’s also mandatory to hack it because there’s an internal blacklist that will prevent some games from being played at all because they feared it would devalue the handheld.
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>pay ten (10) skill points to unlock [class-identity-defining skill] what were those yellow monkeyniggers thinking? t. about to dumpster Spieler/Trickster as a whole
>>502376 This. Everyone believes 8chan.moe is a boogeyman site.
>>502415 >How is homebrew and emulation on the Vita and in particular on the TV? I'm not aware of Vita emulation specifically (As, last I heard, it was restricted almost exclusively to Retroarch a couple years ago with no native ports), but the PSP side still works. >For modern slow games it's not much of an issue, but in 8Bit and 16Bit it can make the game unplayable garbage. You forget rhythm games. From what I've tried briefly with Superstar Dance Club #1 Hits!!! through Adrenaline, the Vita TV appears to be just fine. However, I'm not sure is that's just in regards to PS1 emulation (POPS on the PSP is actually one of the best PS1 emulators short of official hardware). >Can I connect multiple controllers and play emulated games in local multiplayer? Yes, though you'll need to a couple of plug-ins if you plan on having multiplayer on PS1 games outside of official eboots. > And CRT shaders would be nice, I have been playing around with shaders on RetroArch for the PC and I really like the result. Most console emulators only have a Bilinear shader option, and implementing filters through RetroArch is just asking for trouble. >So is the Playstation TV a viable emulation box or am I better off getting a single board computer instead and putting a Linux distro on it? It should be good for just about anything up to the PS1. >>502469 > My only trouble is that I was never able to get my DS4 properly working with it, meaning I couldn’t use the touchpad or gyro. I can confirm that I have gotten the gyro to work with my DS3.
>>502469 >It’s probably worth more to get this than an actual Vita I'm a big fan of the handheld in general and the build quality of the vita (particularly the image quality with the OLED screen) makes it worth it for me and gaystation controllers have never been too comfortable for me >>502480 Spieler's full form (Joker) is a strong class later on, but yeah I always felt that they were too weak when I was going through the story. Spieler gets such expensive skills that don't seem that important. >>502550 Adrenaline runs most PS1 games well, and there are other features like overclocking if its not enough but I doubt you'll need to use that. Adrenaline runs PSP games basically as good as the PSP in most cases. >SNES/NES I haven't tried NES/GBA emulation, but from what i've seen from others it looks average on the vita. I would argue doing it on PC or on your phone would be better.
I've started looking into getting a vita and have some questions. Does the firmware version matter these days? The pastebin mentions version 3.60/3.65 being better, and I see ebay listings that specifiy they're on those versions. But I also see videos talking about hacking them on version 3.73. Is there are reason to go out of my way to get a specific firmware version if I want to run pirated games on the device? Also I'm curious if anyone has ever done an OLED panel swap to the 2000 model.
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>get raped by gargoyle <couple tries get lucky with freeze and return the favor
>>503637 >Does the firmware version matter these days? No because you can always downgrade the firmware installed on the device.
>>503637 You can downgrade to FW 3.60/3.65 so it doesn't matter too much, just a little bit more effort than if it were natively on those versions, but it shouldn't be an issue once you figure it out basically a little more convenient is all, shouldn't make a difference in terms of piracy shit
>>503654 >>503657 Yes I read about that. But am I understanding correctly that with the 3.73 firmware you have the re-mod the device after each reboot and the benefit to 3.60 is that you can permanently mod the device?
>>503658 I'm not sure about completely "re-modding" per se, I haven't used h-encore but with henkaku (the 3.60-3.65 mod) at least, its just starting an app for a second after you boot up the device, but its still an inconvenience. Not sure about H-encore, but I'd imagine it being similar; I haven't needed to check it since my Vitas are 3.60 and below already But yes, Enso Henkaku is what you refer to which keeps the homebrew persistent after shutdowns Once you downgrade you can install Enso Henkaku
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>find a smoking hot boss >beat her >turns out she has decent stats, an assortment of skills that does shit from debuff physical and magical defense to silence enemies, and even a single row AoE attack The game is going to have to try incredibly hard to get me to remove Eros as my support summon. >>502480 My final party had no scouts or spielers, and I regretted nothing. Anything they can do, other classes can do better, and WITH the ability to actually hurt enemies. Maybe their advanced classes are worth a shit, but I wasn't about to slog to level 50 with them to get them to the point where I might start to see a bit of that potential.
>slowly crawling through Khomshalafurry Village >boss >new map >boss >new map >inventory shat up >have to slog through it again <maybe I'm almost d- >D R A G O N R I D E R This is not fun.
>>503639 Source?
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Some fresh vita-tan from the sleepy draw thread I think its pretty cute
>scout>ASSassin>cunnyichi <it fucking sucks I am heartbroken, anon. How do I make this piece of shit class work? >everything has a slow-as-fuck casting time >off-hand weapon doesn't allow usage of skills >NOTHING does any dmg at all I turned Monica into a Treasure Hunter for now quelle surprise, item theft is just as awful as shekel yoink. Should I just give up and go archer/sniper?
>>508715 IMO sniper is pretty damn good, and sadly I have no clue how to utilize or make a cunnyichi actually good. I dunno if others had a similar experience
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>back to the beastman village after beating the shit out of Monica and El in the villa >fallen Souffle has become a slaver that kidnaps, brainwashes, and sells beastmen as mercenaries for use by the player >also a strange girl running around pretending to be the MC of certain fairy tales and looking for her prince >beastmen say they play along because they feel sorry for her >immediately assume it's fallen Lillian >beastmen also say the girl is incredibly strong >think to myself that I don't remember Lillian being particularly strong, but assume that comes from the monster she fused with >inevitably have to fight her >seal the monster out of her >this delicate looking beauty wearing an elegant dress is fucking Grishina Rarely does a game actually make me laugh out loud, but that got me good. It's usually obvious as all fuck which girl you're going to be fighting. Hell, most of the time, the game doesn't insult your intelligence and has the cast put the pieces together before they even set foot in the dungeon, but the game's writer did a great job of sending mixed signals to throw me off that time. On another note, one of the neat features of 2-2 is the troon bear (don't worry. He's played as a mentally insane, gag character, as he should be). He lets you switch a character's appearance to whichever class you want so long as your character has, at some point, reached a level where she can become that class. In the case of characters like Yuni or Lize, who have designs showing them in common clothes unrelated to a class, these can also be unlocked by viewing certain events. >>508715 Welcome to scouts. They're shit. If you really want ranged, physical damage, get a papillon and spam rosenqueen.
I hope everyone's Christmas and new year was good Did you have fun with your Vita last year, has the new year been off to a good start? I wasn't able to play on mine as much as I wanted but I still had some fun at least. Hopefully that changes in the new year
>>509015 Christmas blessings to you, too anon! I didn't get much done on my vita in 2021 since I was occupied with other platforms' games. But I did finish the following: >Shantae HGHH >Castlevania Rondo of Blood >Gitaroo Man >Parappa >Um Jammer Lammy (seeing a theme here?) >Gravity Rush (almost) >Odin Sphere I fell in love with Vanillaware with Odin Sphere, planning on doing the other ones and Dungeon Travelers 2 next. What about you?
>>509023 Unfortunately 2021 had me doing other shit largely on other platforms not much though Nep Rebirth 2 with the re;translation was what was getting me out of my funk in terms of not playing on the Vita I suppose, I also tried a tiny bit of Freedom Wars, I'll get back to that later Aside from that, I suppose I also did a good chunk of Saiyuki: Journey West, a PS1 TRPG. It was a nice game, beautiful graphics, interdasting story, flashy and personality-filled animations, fun and iconic-looking characters, tons of secrets, deep tactical gameplay, mechanics, and so on but for whatever reason in 2021, I couldn't be assed to finish most of the games I started; I think it had to do with the environment I was in, and the fact I was mostly watching animu That should change with Nep though and 2022 should be a much more fun year as a result though, I'm in a different environment much more conducive to playing games so hopefully that'll work out nicely
>>509023 Forgot to say: Good list anon, a lot of those games either look fun to me or I've played them already How do you feel about Shantae and Rondo? I've never heard of Gitaroo man >other vanillaware games and DT2 You're in for a fun time, very nice anon
>>509015 >Did you have fun with your Vita last year Didn't spend much time last year playing any games. Now, I'm currently in the process of trying to find what Vita exclusive PSN only games I want to back up and preserve before they shut down the store.
>>509093 Will pkgj no longer work or is it one of the few games not on there?
>>509095 From my understanding PKGj and NPS still relies upon PSN to be active in order for people to downloading games and software from them. With Sony, shutting down PSN for the Vita and PS3, that means that the only method to acquire those games afterwards will be through backup copies that people saved themselves. Also, I prefer to have my own backups of my games stored on my hard drives.
>>509098 do they intend to kill the actual serbs? I thought it just affected new purchases
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Got two questions, how playable is Reco Love if i'm a filthy EOP? I don't intend to beat the game just looking for a good fap to a cute little girl in a leotard, just get far enough with Rinze to get her to pose for me. Second, what's the deal with her, is pic related the same girl or are they half sisters or something? They have the same description and tags on vndb, but their last names are different (Himeragi, Himenogi) and one of them has white dots for pupils, they're identical otherwise.
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>get raped by elephant bitch >grind one (1) more level to unlock witch >max Muon Plasma >fight is over in 4 turns It's Etrian Odyssey all over again. But even worse.
>>509879 Elephant bitch you say?
>>509672 To be completely honest, you could probably learn the amount needed to understand a game like this within a year with not too much effort
>>509879 >>509890 >Elephant bitch
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>>509948 I much prefer this kind of elephant girl
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>>509959 She kinda cute, but her proportions are a bit weird
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>>511586 I like this because boobs are big.
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Concerning Dungeon Travelers 2: >valkyrie casts cover >buffbot sings exp or TP song >witch calls in exterminatus <rinse & repeat until inventory is full or the boss is dead Is that how it's gonna be for the rest of the game?
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Any chance of reviving games like Destiny of Spirits and Toro's Friend Network''?
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>onwards through the wasteland that used to be the map of Dungeon Travelers 2 to the Temple of Wrappl >half the temple is what you'd imagine a sacred place to look like and has fallen Lillian running around claiming to need something from inside to save her sick sister >other half has been renovated into a whorehouse where fallen Fiora keeps trying to fuck shota Fried >insert joke about religious girls being the hugest whores here >both girls show up in the deepest part and admit they just want Fried's libra book >Fried tells them to fuck off >double boss fight ensues >Fried learns a valuable lesson about bitches and whores and not letting women manipulate his emotions by pretending to be a sweet girl or through sex Temple of Wrappl? More like Temple of Red Pill. No wonder this game wasn't allowed to be localized. Also, there was a delightful sub event involving Grishina and demon world plants.


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