So, some of you have been asking about events, fights, and things to find. Today, you get that info.
MONSTERS:
I'm setting the aggressive count high, and creature spawns equally high. Current plan is 80k, 50% aggressive. This will include worgs and Sol demons, so if you don't have a fast horse, have friends (or a resurrection stone). We'll also be putting a few wyverns in manually (as they don't spawn naturally in pvp settings) among other mobs. Lairs will also be used to help increase variety, but there will be no reward for destroying them.
EXPLORATION:
Once you've brushed off your rust and started leaving spawn to set up your new deed, you'll likely meet one of the 5 sages. While currently they will only guide you on your meditation path of choice, they may be able to help you with later endeavors against far greater threats.
There are rumors of the dead rising in the eastern swamps.
While the Journey East-West trading company has sent scouts to the area, none have returned.
You might need to bring more than a small scouting party to see what lurks beneath the swamps.
And if you seek an audience with the man(king) responsible, you should bring a small army of well trained fighters.
Worse still, rumblings can be heard from the mountains in the central regions. None even dare venture here, save those given to madness. Who knows what horrors lurk beneath Brotunheim?
But not all is lost.
The Temple of the Sun and the Sanctum of the Moon might be able to help more experienced fighters.
And of course, the J.E.W. is always willing to help for a small fee.
TREASURE MAPS:
These will also be able to spawn uniques and titans once you can get them above 90 ql (I might lower it to make things spicier). Any unique killed will also randomly put moonmetal veins in the world- you're going to want to clear as many of these as possible. If you haven't had enough adventure, the maps will be able to give you even more of a fight.
EVENTS:
Aside from the exploration and dungeoneering, we'll have a few more lighthearted events to celebrate surviving the harsh lands. Your deed might get a visit from the Brewmasters League of Merchants, the Agriculture Technology Federation, and maybe even a recently swamp-evicted troll.
We'll also have scheduled events, either Tue or Sun. The first of such events will be a (hopefully) peaceful gathering- a celebration of surviving the first week in a harsh land. Expect gifts, drinks, food, and maybe a surprise or two. Teleportation will be provided.
STRESS TEST:
We will have a pre-launch stress test event July 27th, 6pm-9pm US central time. This will give us a chance to make sure the server can handle everybodies autism at the same time. This will ALSO give everyone a chance to double check their client settings, reserve their names, and provide feedback. We'll be taking final feedback on priest restrictions and other server settings. Arrive asap, as I'd like to get the feedback early!
We'll have some combat dummies up for people to get their fs to 20 before launch, as well as a free 30ql weapon of choice! We'll also offer your initial profession affinity (no characteristics)!
I hope to see all of you bastards on the 27th, and I can't wait to see what you'll do when the gates open on the 2nd.