But motion controls are still common now, but they've become more standardized and less noticable because they're less gimmicky now. Things like using gyros to help you aim in shooters, for example.
>PC is a failing platform
It used to be true. It was a tiny, tiny niche in the industry for decades. It wasn't until like 2007 when The Orange Box got casuals to spout "the cake is a lie!" while using Left 4 Dead as a glorified chatroom that Windows started gaining a more significant market share. And no, the rare PC game that got mainstream success, like Doom or Rollercoaster Tycoon or World of Warcraft, does not mean that overall sales were at all comparable. So the quote you're complaining about was correct for a long time, but trends have changed.
>The only success I recall is Pokémon Go, and that was only big since it gave normalfags an excuse to actually go outside. The concept is fundamentally flawed and will never take off in any form. No one wants reality just with some bad CGI pasted on top of it.
If Pokemon Go just had the actual battle system from regular Pokemon games, it would have become my entire life. It would have been like Pokemon were real. Instead it was gimped and they added features so slowly that everyone stopped playing before they got any significant new stuff. They could have easily let you battle and trade with random people in your area, and just make it pokemon in real life, but they didn't, and they wasted their opportunity.
You came of age after things were already shit, after 2007. You're too young to remember when the world was good and made you feel like there was reason to be optimistic.
>Ah, are you retarded? PC retail games were HUGE until Valve and M$ launched their respective online services
Huge as in giant boxes? Yes. Huge as in sales? Hell no. They were always just a small shelf compared to the large sections that other platforms had at any store. A lot of times they weren't carried at all. Go ahead and look up sales figures if you want. It's not even comparable.
>Japan was the leader in console gaming, not PC, and arcades was a constant trade-off.
>Japan was the leader in games that people actually played, not in a tiny niche that mostly consisted of shovelware that came in cereal boxes for kids whose parents didn't love them enough to buy them a real video game system with the games anyone wanted to play at the time.
And arcades were dead for a good 15 years by the time Valve and MS launched their respective online services, with all the games people cared about being either home exclusive or having good enough home ports that going to the arcade was redundant. And even then the arcade games people went to play were almost all Japanese. Aside from the era when Atari was still relevant, and the exception of Mortal Kombat, Japan made almost every arcade game anyone cared about. Almost.
>I never got this argument because, as for the PC games I grew up with, they were all ports of console titles. Hell, here are the PC ports of the games he's using.
As mentioned, Super Mario Bros. Special is absolute shit. The NES port of Donkey Kong blows all other ports of Donkey Kong out of the water. Those Sonic ports came years later, well after the consoles they were originally released on were obsolete, and everyone was already on to playing N64, PlayStation, and to a lesser extent, Saturn. Also the music on the Sonic & Knuckles collection is famously fucked. I don't know about that Bonk port but it says Ubisoft on the cover so I bet it's shit. And no, all you Ubisoft apologists, they were always shit. Rayman is overrated and mediocre at best, too. There I said it. But sure, if you want to play bad ports of games years after everyone else is tired of them and the hardware they were made for was completely obsolete, allowing everyone else to have already moved on to things like 3D games, then sure, PC is great. Just wait years for bad ports. Great deal.
Hey, he already got owned hard enough without listing all those fucking shit games just to mock him.