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False predictions by the industry Anonymous 08/05/2022 (Fri) 15:50:15 Id: 92e87b No. 661821
Over my many years of gay-ming I've noticed many devs and studio heads have proclaimed very publicly the future of gaming with great confidence. Usually these predictions have been hilariously wrong in hindsight. I wanted to catalog some of these, anybody else wanting to give more examples or more insight is free to. >Motion controls are the future of gaming! This was one of the hardest memes the industry pushed for years, the Wii was such a surprise hit it gave them temporary psychosis. Everybody was trying their hand at it, Sony had the Move, Razor had the Hydra, less than 10 years ago Microsoft tried to make the Xbone Kinect-controlled only despite the thing not fucking working. Of course motion controls never went anywhere, they were a gimmick that took off and people eventually got tired of said gimmick. Few games used them in a meaningful way and usually they were a bad replacement for a traditional controller. The kinds of games you could even make with motion controls is also extremely limited. They still linger on here and there in some titles, usually Switch games or VR, but they never hit the mass adoption studios hoped for. >Singleplayer is dying, multiplayer is the future!/Every game will be online This was probably something execs wanted to be true rather than something they actually believed. Even Gabe Newell said this which is kind of shocking considering how plugged in to the industry he used to be. This was also around the time microtransactions and DLC were becoming common, it was harder to sell singleplayer gamers on a useless $5 skin or $2 lootbox key. People wanted to maximize profits, and the way to do that was to make every game multiplayer. This led to a wave of terrible online games and singleplayer games with tanked-on MP elements for a few years, it saturated the market and none of them took market share away from Halo, CoD, TF2, WoW or the other popular games at the time. This meme died quietly but humiliatingly. >The Japanese games industry is finished This was a weird one, for underageb&s anybody too young to remember; around the late 2000s and early 2010s there was a lull in the Japanese side of the industry. The Wii had nothing but garbage outside of Nintendo's own games, Wii U was a massive failure, a lot of Japanese companies weren't doing so well and there was a general perceived lack of quality in some Japanese games at the time. Phil Fish's infamous "Japanese games suck" quote was said around this time. Now, why this made every gaming pundit claim the entire Japanese industry's days were numbered, I have no clue. It's especially silly in hindsight as this was only for a few years and not some decades-long decline. >PC is a failing platform Another case of execs wanting something to be true. There were various reasons this was said - the main one being piracy - but the truth is execs wanted consoles to "win" because they have a lot more control over a walled garden like PlayStation than they do a wild jungle like Steam. Piracy was one of the industry's biggest boogeymen for a long time, you don't hear about it as much anymore but go back 15 years ago and every studio head and suit was whining about how piracy was going to destroy the industry. This wasn't limited to gaming, the movie and music industries also complained about this, the latter even more so than gaming. >VR will change the industry! Despite 10 years of market availability and heavy development, VR still remains little more than a gimmick for rich people and haven for porn addicts. It's just too expensive and has >nogaems. With Ubisoft recently cancelling all their AAA VR games and Facebook upping the price of the Quest by over 30%, I don't think we'll see VR become mainstream anytime soon. Anybody want to add any others? There are more I could think of but this OP is getting long.
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Adding to the "pc is dead" meme, tim sweeney of epic games constantly shit talks PC and regularly proclaims playstation consoles to be the hot new thing. you can see for yourself how fucking true that statement is.
Hey, remember online passes? Me neither.
>>661828 Some what depressingly I think those only went away because physical games stopped a real factor.
>>661821 Motion gaming is still viable if the companies (and devs) make some effort at utilizing the strengths of motion gaming, instead they just copied wii fit and thought that's all they had to do to print nintendo money. They 1st have to understand motion games means having lots of downtime, and not marketing as "games for kids". I feel gyms would have picked up motion based games en masse to lure in millenials
>The Japanese games industry is finished This one was less a prediction or result of anything Japan did and more big western publishers, particularly MS, paying their journo shills to push a narrative in the hopes of turning westerners against a superior competitor. It worked for a while. Anti-Japanese game threads were rampant on 4chan at the time with people declaring Japan irrelevant and the west the new king. The narrative would run into a huge, impenetrable wall, though: video games. During this period of supposed western supremacy, the west gave us pretty much nothing while Japan gave us games like Devil May Cry, Earth Defense Force, Phantasy Star Portable, Valkyria Chronicles, and Metal Gear Rising. The west's gay sex walking simulators and annual, brown and bloom shooters simply couldn't compete with actual video games, so the narrative fell apart. Though the tactic is still very much in use today with constant hit pieces about how this Japanese game is sexist or that Japanese game is racist, the average person no longer buys the bullshit. >>661836 That was one of three big factors. One other was a huge consumer backlash against them. Online passes were a thing right as the industry was transitioning from digital being just an option to being the only way you're getting the game. People were not yet used to forced digital yet, and a lot of them bought used, physical games. These people were understandably pissed that they couldn't go online with the used game that Gamestop just charged them $50+ for. The third big factor was the rise of predatory microtransactions. Why alienate customers with an online pass when you could let them play for free and wave pretty new skins and map packs in front of them? It was infinitely more profitable to nickle and dime gamers like that than try to fight used games with online passes. Between that, the backlash, and consumers finally being broken hard enough to accept digital games, companies decided to make a big deal about how their new games were dropping online passes in a pathetic attempt to appear pro-consumer.
PC is finished and Japanese games are dead was pushed very hard by Microsoft paying Journoshits out the ass in the late 2000s. Coincidentally, both pretty much died when the Xbox One reveal.
I'd argue that VR and by extension motion control still have a chance to make it big. The problem is that consumer level tech still isn't there, and it needs a good economy to convince people to jump on. We got pretty close to that before covid... >Augmented Reality will take the world by storm! The only success I recall is Pokémon Go, and that was only big since it gave normalfags an excuse to actually go outside. The concept is fundamentally flawed and will never take off in any form. No one wants reality just with some bad CGI pasted on top of it. >Free to Play is going to revolutionize the industry! It really only allowed companies to relaunch games and milk them for microtransactions. It says a lot that the only good FTP game I can think of right now is TF2. Even then, you still need to pay a bit to get the full experience. Not to say its a failure, but it didn't really change much that was already happening, if not for the worse. >>661825 Does anyone have that video that Bop Chipman declaring PC gaming dead, and that the future is tablets/consoles? >>661828 All too well since I rented games back when they were big. I don't recall a thing game I played that had one being worth the money to buy.
>>661953 >Blob Chocolate Chipman Eveeything he says is wrong
>>661963 Yes, but he was so delusional in that video that I legitmently thought it was just a big parody.
>>661821 What no obligatory >Nintendo is failing so hard that they will go third party! >Nintendo Switch sakes failure and is a gigantic mistake
Remember how hard Sony tried pushing 3DTV tech?
>>662243 After playing in 3D with anaglyph glasses, I quite liked the experience and decided to get the real thing eventually. But by the time I actually needed a new monitor, all the hype was dead. Weird.
>>661825 Cliff Bleszinsky (the cuck one) also initially banked on PC gaming dying during his Gears of War days.
>>662237 Or basically anything that Michael Prachter ever said. His most hilarious prediction was that the Vita was going to destroy the 3DS.
>>662312 It would've happen if Sony wasn't painfully retarded
>>661825 For a very brief moment, that view was understandable: X360/PS3 were 64-bit multi-core beasts, launched when most PCs were still 32-bit and single core. Then Intel got their shit together with the Core 2 line, and PCs got competitive again.
>>Digital will make games cheaper! Meanwhile the price of games has gone up 10 bucks this past generation, physical and retail always have price-parity on release and digital generally doesn't suffer price entropy as digital shelf space doesn't need to be cleared for new product. The only real time this ever applies is with utter failures of games that have to go on perpetual deep discount to attract that special breed of idiot that's too cheap to pay full price and not smart enough to figure out how to pirate games.
>>662352 It did with Steam, and not just for shit games. Almost every game gets a major discount. Many other platforms didn't, but that's their problem, and they're not as popular. I don't think I've paid full price for a video game since importing DOAX3 in 2016, and that was a physical copy. I do buy AAAs as well sometimes, just not really bad overhyped ones like Cyberpunk and EA trash.
>>662352 Digital did make games cheaper on PC, like >>662362 said, but that's because PC didn't have a strong presence at retail anyway. The reason digital didn't make games cheaper is that the big stores (Gamestop and the department stores and the like) refused to sell anything that was cheaper online. It would be like selling a product (console) that contains it's own cheaper store built-in to it and then competing with the consoles you're selling, on top of competing with other stores on top of that. EB Games in Australia, and other stores as well, refused to sell the PSP Go for similar reasons. They'd be selling a console on a very slim margin of profit with no way to recoup costs on software. Hardware makers and the stores themselves rely on software to make their profits.
>>662352 >price entropy as digital shelf space doesn't need to be cleared for new product There is a downside to that. After an underperforming game is cleared, people may finally realize that it's pretty great, so it becomes a hugely expensive rarity. Digital releases solve that problem.
>>661821 >and every studio head and suit was whining about how piracy was going to destroy the industry. They still do and even more than back then. >>661825 They just tell their console plebs what they want to hear. >PC have outdated hardware and get viruses >consoles are made for gaming >you can't see more than 30 fps >consoles have better price/performance ratio
>>661953 >Does anyone have that video that Bop Chipman declaring PC gaming dead, and that the future is tablets/consoles? I think you are referring to this? The only somewhat correct prediction from this video, is that children will not know what a PC is, and from what I have seen, a lot of today's children will be just as computer illiterate as our grandpas or grandmas. Why? Because all they know is how to operate their phones with a touchscreen, they will not know how to properly type on a keyboard, or how to use a mouse, concepts such as double-click or right click will be foreign to them. installing and uninstalling applications will also be too hard for them, and they will need something like the Steam Store or Windows Store to do everything for them, and this isn't even talking about the concept of folders and files that they will be unfamiliar with, as most of them will only know how to open "apps". All that I have written is from my personal experience, and from what I have seen and read.
>>662390 Do you know any predictions made by the japanese? Journos or not, doesn't matter.
>>661914 >...big western publishers, particularly MS, paying their journo shills to push a narrative in the hopes of turning westerners against a superior competitor. That can be applied to all fake predictions. It is always incompetent western companies trying to create a narrative about a superior platform or superior competitor being bad.
>>662312 Only to declare the Vita a failure just because people weren't replacing their phones with Vitas. Michael Prachter is always wrong, no matter what he says.
>>662392 The only one that I remember was hiroshi Yamauchi (Nintendo's former president) saying that people don't like to play online and don't like to play traditional single player RPGs. Saying that the future was connectivity (linking a Game Boy Advance to a Game Cube and using the portable as a control and as a second screen) and that everyone who liked multiplayer like it local and offline only, and not online.
So was it the Japanese or western devs who invented gacha lootbox shit?
>>662372 I still cant believe I used to watch this fat faggot.
>>662400 As a rule, never watch or care for anyone that is even remotely e-celeb. They are all opportunistic parasites, and nothing that they say reflects any truth or analysis, but instead, they only say what they are paid to say. Or, in some cases, they only say what they hope will make some company become their sponsor.
>>662399 South Korea according to the Japanese Wikipedia page for アイテム課金.
>>662312 >>662395 Pachter is almost 70 years old and came from a marketing and business background, as far as I can tell he started talking about games in the 2000s when he was already in his 50s. He predicted on-disc DLC would be too resisted by gamers which obviously wasn't true seeing as basically every game has already installed content locked off now. The man clearly doesn't understand the industry from an end-user perspective and I have no idea why he comments on it so much. His analysis is uninformed and terrible.
Anyone else have THAT feel when they were young playing PS2/xbox/GC thinking that games would only get better in the future? worse prediction i ever made tbh, fucking HAZE and gaylo 3 and other shit games were not what I was expecting from the next generation
>>662609 >Anyone else have THAT feel when they were young playing PS2/xbox/GC thinking that games would only get better in the future? Fuck Yeah... I miss that feeling, and the hype that the future might become and the new games for come... Now, it's fucking ogre
>>662468 >A few European countries ban gacha. >Most of the first world hasn't due to Covid and now Ukraine (AKA save Krikzz and SRG320). We need gacha banned worldwide.
>>662609 I never felt anything about the future, but maybe thats cause I mainly stuck to my N64, Gamecube, and Gameboy until I was about 12 and inherited my father's PS3. I was like a horse with blinders on, only seeing the games in front of me since I had so many games on my backlog THEN that I had no time to worry about games in the future. I may still be like that now. Its a healthy perspective to have if you want to minimize disappointment
>False predictions by the industry That white men would just quietly accept communist subversion of the industry without simply pirating everything instead.
That Minecraft would ever be a good game. It sucks even more than was previously thought to be possible. >>662352 >Meanwhile the price of games has gone up 10 bucks For some, yes.
>>661821 >they have a lot more control over a walled garden like PlayStation than they do a wild jungle like Steam No, they don't. Steam is the same thing as PSN and XBL, except for PC and the lack of a subscription required. In fact, Steam is what wrangled PC market and stopped it being the "wild jungle" (As you put it) by the end of the decade. As of 2012, there are ZERO games one can buy on PC without the need to access some online storefront.
>>662801 >As of 2012, there are ZERO new games one can buy on PC without the need to access some online storefront. Wanted to add that little note in case someone misunderstands.
>>662609 That happened mostly due to western companies infecting the industry. When Japan was the leader in gaming, the majority of video games were good.
>>662315 No, it wouldn't have, it would have been just as popular as the PSP. And Snowy wasn't retarded, they purpose set the Vita up to fail, but the Nips were using their Shinto magic to keep it alive to the day Soyny discontinued it. >>662365 >but that's because PC didn't have a strong presence at retail anyway. Ah, are you retarded? PC retail games were HUGE until Valve and M$ launched their respective online services, and started releasing games exclusively on those platforms, digitally, with no physical version available. And, then dealt the final blow by locking games behind their shitty services. >>662397 >saying that people don't like to play online He has my vote. >and don't like to play traditional single player RPGs And, he manages to immediately lose it. >>662399 It was the Koreans with Maplestory. >>662805 >When Japan was the leader in gaming, the majority of video games were good. Japan was the leader in console gaming, not PC, and arcades was a constant trade-off.
>>662616 >We need gacha banned worldwide. This.
>>662686 Every person is obliged to react against bad practices and to never allow them to have a place.
>>662691 This was our biggest victory against the subversives and companies that pander to them. They took a permanent damage and never recovered from that.
>>662372 >You couldn't play all those "colorful" games on your little PC that we got on consoles I never got this argument because, as for the PC games I grew up with, they were all ports of console titles. Hell, here are the PC ports of the games he's using.
>>662372 Also, does the guy not see how retarded he is to declare that "PC gaming is dead", and then proceeds to REFER TO HOW A FUCKING LAPTOP STILL BEING USED, AS IF THAT'S NOT A "PC"?
>>662820 I'm not sure if I would be using Super Mario Bros. Special as an example.
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>>662887 The sisters are a better example/
>>662820 >PC-88 That was not a PC in the "IBM compatible" sense. The PC-98 was closer but still a bit different.
>>662918 Giana was on Amiga, CPC, ST, C64, and MSX2. Not PC, until a much later unofficial port. And if you are going to talk about games that were not ported from consoles, then let's list early attempts at *original* PC games that followed the "colorful console platformer" style: >Bio Menace >Commander Keen >Cosmo's Cosmic Adventure >Dangerous Dave >Duke Nukem >Halloween Harry / Alien Carnage >Jazz Jackrabbit >Jill of the Jungle Plus of course, stuff ported from other computers like Gods or Zool.
>>661821 But motion controls are still common now, but they've become more standardized and less noticable because they're less gimmicky now. Things like using gyros to help you aim in shooters, for example. >PC is a failing platform It used to be true. It was a tiny, tiny niche in the industry for decades. It wasn't until like 2007 when The Orange Box got casuals to spout "the cake is a lie!" while using Left 4 Dead as a glorified chatroom that Windows started gaining a more significant market share. And no, the rare PC game that got mainstream success, like Doom or Rollercoaster Tycoon or World of Warcraft, does not mean that overall sales were at all comparable. So the quote you're complaining about was correct for a long time, but trends have changed. >>661953 >The only success I recall is Pokémon Go, and that was only big since it gave normalfags an excuse to actually go outside. The concept is fundamentally flawed and will never take off in any form. No one wants reality just with some bad CGI pasted on top of it. If Pokemon Go just had the actual battle system from regular Pokemon games, it would have become my entire life. It would have been like Pokemon were real. Instead it was gimped and they added features so slowly that everyone stopped playing before they got any significant new stuff. They could have easily let you battle and trade with random people in your area, and just make it pokemon in real life, but they didn't, and they wasted their opportunity. >>662686 You came of age after things were already shit, after 2007. You're too young to remember when the world was good and made you feel like there was reason to be optimistic. >>662810 >Ah, are you retarded? PC retail games were HUGE until Valve and M$ launched their respective online services Huge as in giant boxes? Yes. Huge as in sales? Hell no. They were always just a small shelf compared to the large sections that other platforms had at any store. A lot of times they weren't carried at all. Go ahead and look up sales figures if you want. It's not even comparable. >>662810 >Japan was the leader in console gaming, not PC, and arcades was a constant trade-off. >Japan was the leader in games that people actually played, not in a tiny niche that mostly consisted of shovelware that came in cereal boxes for kids whose parents didn't love them enough to buy them a real video game system with the games anyone wanted to play at the time. And arcades were dead for a good 15 years by the time Valve and MS launched their respective online services, with all the games people cared about being either home exclusive or having good enough home ports that going to the arcade was redundant. And even then the arcade games people went to play were almost all Japanese. Aside from the era when Atari was still relevant, and the exception of Mortal Kombat, Japan made almost every arcade game anyone cared about. Almost. >>662820 >I never got this argument because, as for the PC games I grew up with, they were all ports of console titles. Hell, here are the PC ports of the games he's using. As mentioned, Super Mario Bros. Special is absolute shit. The NES port of Donkey Kong blows all other ports of Donkey Kong out of the water. Those Sonic ports came years later, well after the consoles they were originally released on were obsolete, and everyone was already on to playing N64, PlayStation, and to a lesser extent, Saturn. Also the music on the Sonic & Knuckles collection is famously fucked. I don't know about that Bonk port but it says Ubisoft on the cover so I bet it's shit. And no, all you Ubisoft apologists, they were always shit. Rayman is overrated and mediocre at best, too. There I said it. But sure, if you want to play bad ports of games years after everyone else is tired of them and the hardware they were made for was completely obsolete, allowing everyone else to have already moved on to things like 3D games, then sure, PC is great. Just wait years for bad ports. Great deal. >>662971 Hey, he already got owned hard enough without listing all those fucking shit games just to mock him.
>>662999 You should be thanking god that it is never happening, because if it did they'd just make it about how that girl is better than Commander Keen, because he was just a dumb shitlord anyway. And then he'd lose his rank and she would become the REAL Commander Keen.
>>663009 exactly what the fuck is anon thinking.
>>663009 >>663018 >REAL Commander Keen. I thought he was the dad of the twins? >female superiority cancer. possibly, but I would have taken the risk for a new HD 2D platformer with some real money behind it.
>>663022 >I thought he was the dad of the twins? Oh was that the story? You understand that my point remains the same regardless.
>>663024 I thought the difference in story would be minimal, you just pick one sibling to play as (like in Mario) but the story is just a very bare bones thing about the twins going to save the dad.
>>663022 >I would have taken the risk for a new HD 2D platformer It was not going to be a platformer. Watch and retch: https://www.youtube.com/watch?v=bzNJzsAVTFo
>>663032 >Watch and retch: it was all just some shitty mobile trash? that sucks, at least the art was nice. shots from Bethesda made it look like a new platformer. typical lies
>>661953 >The only success I recall is Pokémon Go, and that was only big since it gave normalfags an excuse to actually go outside And get killed by niggers.
>>663043 That is what happens when you go outside.
>>661821 >The Japanese games industry is finished. japan keeps getting gaslit by lying journalist telling them to make games more like western AAA studios. the executives also keep saying and wanting the same thing (thanks to the same lying journalist) with no idea of what it fucking even means. remember when the Fantasy XIII developers said they made the game more "like Call of Duty" and what a shitty idea that turned out to be? Criminal Girls can't be Fifa, Persona can't be Assassins Creed, and Final Fantasy should not try to be Call of fucking Duty!
>>663071 In what way did they even intend to imply Final Fantasy XIII was at all like Call of Duty? I can't imagine a single similarity. If they made it a shooter, that would be pretty wild. But somehow I bet it's still turn based, which automatically makes it about as far from Call of Duty as you can possibly get.
>>663075 not in moment to moment game play, but in composition. CoD just leads you down a long series of corridors. you have no real freedom to deviate from this track they put you on. the game has almost no down time. its just shoot targets and follow corridor, get to bombastic explosion Hollywood style cutscene then repeat. that's what the did to Final Fantasy XIII, they put most of the game on rails (like cod's story mode its more of an amusement park ride then a game) then gated most of battle system till halfway or more into the game.
they didn't understand that CoD sells on the quality (?) of its multiplayer modes and gimmicks like zombies. the "block buster thrill ride" single player story mode is just part of the package. they learned all the wrong lessons and FF13 failed as result.
>>662929 He didn't create Sonic. And in the game itself, most levels weren't even made by him either.
>>663084 >they didn't understand No. And that reminded me of two more cases of fake predictions: Crapcom and Hudson, both claiming that "games need to be more like GTA" (meaning more violent, with a lot of swearing and gritty look) in order to sell more. That resulted in Final Fight Streetwise, and Bomberman Act Zero. The later being the main reason why Hudson went bankrupt and was bought by Konami.
>>663071 What's the equivalent of a weeb in Japan but obsessed with the west?
>>663187 Westaboo.
>>663071 >>663075 >>663076 >>663084 The thing is jrpgs especially final fantasy already has a movie like plot progression, with hour long cutscenes and heavy focus on story and dialogue. With ff13, like the anon, said they tried to ape the hollywood styled action setpieces followed with exposition every 12 seconds, adhd editing with flashy colors even camera angles. The "thrill ride" aspect is one of the major characteristic of these types of games. FF audience didn't want this, Western audience didn't want jrpgs, thus failed
>>663191 a correction, jrps already had a book-like progression
>>663191 That reminds me of that fat jew (((Andrew Szymanski))): https://archive.ph/QBB9r Now a (((consultant))) on video games, who kept sabotaging Crapcom with "you must pander to the (((west)))" after Inafundme was fired for that. Szymanski straight up forced the company to hire a pozzed western studio to make Lost Planet 3, and his very first order was to "make the game more narative-driven and story-focused", resulting in a boring and repetitive gameplay that caused the game to flop. The studio, the (thankfully) bankrupt Spark doubled down as much as to say that the grapling hook mechanic should be only used according to were the cinematics demanded it, and not a part of the core gameplay. "The player should not be able to use a weapon any time he wants. It must be saved for when it impacts the story". A reminder that all this push for cinematic cancer always come 100% from jews and western pozzed freaks, and not from the Japanese themselves.
>>664055 >A reminder that all this push for cinematic cancer always come 100% from jews and western pozzed freaks, and not from the Japanese themselves. Explain Kojima then
>>664064 His brain cancer comes from movies made by jews and pozzed freaks.
>>664069 2 westaboos from japan. Woo. World's a big place you dumbass. Now post a third. :)
>>664069 Again: their cancer comes from being exposed by jewish pozzed propaganda. A Japanese raised away from jewish/pozzed propaganda won't try to make his game a cinematic garbage.
>>664075 > Now post a third Only because you insist
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>>664079 So to you if a japanese makes a piece of media that isn't from nip nong nippon moonland that makes him a westaboo? Man you're fucking retarded!
>>664080 You asked for a third and I obliged.
>>664081 And you failed to deliver. Well done, idiot!
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>>661821 >>Singleplayer is dying, multiplayer is the future!/Every game will be online I mean, they weren't exactly wrong about the latter bit; where they flubbed is that they just didn't know exactly what online experience people wanted. They saw people on Steam interacting and said "this is going somewhere" and tried to get out in front of it by cramming multiplayer and "social" features into everything when that was the wrong answer. These days, """people""" sit around d*scord ALL GODDAMN DAY bullshitting with each other while playing single-player games, even simultaneously, and often even eschewing in-game chat for discord. People wanted to be able to bullshit and share media in something more structured and feature-rich than IRC but less structured than a forum.
>Singleplayer is dying, multiplayer is the future!/Every game will be online That's exactly what happened. How can you (legally) get a game without using the online stores? Even for those platforms that allow it (e.g Nintendo Switch), there is still the expectation to download updates by WiFi etc.
>>664988 That is why the industry is dying.
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>>662372 >Because all they know is how to operate their phones with a touchscreen, they will not know how to properly type on a keyboard, or how to use a mouse, concepts such as double-click or right click will be foreign to them. installing and uninstalling applications will also be too hard for them, and they will need something like the Steam Store or Windows Store to do everything for them, and this isn't even talking about the concept of folders and files that they will be unfamiliar with, as most of them will only know how to open "apps". All that I have written is from my personal experience, and from what I have seen and read. When did western governments start to explicitly order Parents not to let children near a desktop PC until they finish elementary school? >>662978 <Rayman is overrated and mediocre at best, too.
>>665105 >When did western governments start to explicitly order Parents not to let children near a desktop PC until they finish elementary school? No no everything is the fault of the government, if only we let people do whatever they wanted we would have flying cars by now.
>>665105 >>665138 ??? Nobody mentioned the government. Most kids just don't use PCs because they have smartphones and tablets. Instead of asking their parents to get them a laptop, they ask for an ipad.
>>662978 >It used to be true. It was a tiny, tiny niche in the industry for decades. It wasn't until like 2007 when The Orange Box got casuals to spout "the cake is a lie!" while using Left 4 Dead as a glorified chatroom that Windows started gaining a more significant market share. And no, the rare PC game that got mainstream success, like Doom or Rollercoaster Tycoon or World of Warcraft, does not mean that overall sales were at all comparable. So the quote you're complaining about was correct for a long time, but trends have changed. Only true in the mutt colonies. The civilised world has always had a strong PC market albeit not one with quite the same number of sales for the top selling games.
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>>665105 What I am about to write is very anecdotal for Eastern Europe, so if you want something for the west, there is this article: https://archive.ph/4yA1P and the one it quotes from https://archive.ph/SGJ1X I was born in the mid 90s in Eastern Europe, so I caught a time when everyone was starting to buy a home PC and using it for whatever. A time when parents would buy games, movies and Windows XP from pirates, since it was cheaper than buying a legitimate copy, and kids having to learn how to install a pirated copy. Now installing a pirated game, is extremely easy, you just install the game as you normally do, select the D drive instead of the C drive, then go on the disk, in the "crack" folder, copy and paste the cracked files from the disk onto where the game folder was, but that in of itself required a few actions, you needed to know how to use My Computer to locate files, how to copy files, how to paste the files. Then when you needed to free up space, you had to understand that simply "deleting" the game folder was not enough, that you had to use the Add or Remove program, which meant going through the settings of the computer. Simple tasks, but they build onto the foundation on how to use a computer, whereas now something like Steam will automatically install and remove any game you want from the Steam application, and don't get me wrong, I am not saying that it's bad to streamline a process, I am saying you don't learn as many stuff from computers as you did. Anyway that was my childhood and teenage years, a landscape in which you could find the most normalfag of people with almost zero interest in games that had played Gothic 1 or Diablo 2 when they were young, because that's what was on the PC, and this included girls as well(but with more Sims). Five years ago I met a rich family and they asked me if I could teach "Informatics" to their two sons(one was 10, the other 12) and I said yes. I was shocked to learn that they had zero understanding of what a computer was, the only reason there even was a laptop in the house, was because the 10 year old wanted to play Fortnite on a PC and not on their PS4. So I ditched teaching them C programming(something I learned at their age), and focused on teaching them how to copy and paste files, how to use Word and Powerpoint, how to use a mouse, how to navigate a computer, and how to properly type on the keyboard, especially the last point since I couldn't do programming if they were typing at the speed of grandma. So what happened? Well the parents were disinterested in having a dedicated PC at home, they had their PCs at work, the kids were playing games on console and mobile, so there was no "need" for a PC. Only later did they get some laptops for school work. I asked a few other people and got similar stories, and I think one of the reasons is that people don't really "need" tower PCs any more. Browsing the internet can be done on a smartphone, even checking emails or watching jewtube videos(somethings kids do a lot more than playing games), smart TVs already come with Netflix and internet connection, so no reason to hook it up to a computer, and even things like video editing such as Photoshop or it's equivalent for movies, can be done on a Mac Book or a simple laptop, which won't play the latest AAA games kids might want, so even if the parents buy a PC to edit pictures or make simple animations in Blender, it doesn't mean the computer will be capable to run modern games, so kids have even less opportunities to use them, as I doubt a lot of them will have the patience to learn how to use Photoshop, as opposed to learning how to play Age of Empires. As for games, well just check what's popular with kids, like Among us or Fortnite and those can be played on a phone, so no reason to ask the parents to buy a 1500 dollar PC.
>>662978 >gyro Stop this meme, gyro controls and motion controls are not the same thing and you know it. When people say motion controls they mean the Wii, they mean the Move, they mean WAGGLAN. When the industry was pushing motion controls circa 2008, gyro is not what they meant. If you want to be anal and say gyro is motion controls because of you are literally controlling with motion, a mouse also has to be a motion controller using the same logic.
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>>661821 >>661825 Some extra info about the PC being more powerful: the release of the Xbox One X. The claims were that the console was powerful enough for 4K 60fps gaming, except that it was just a custom Radeon RX 580 that was originally designed for mostly 1080p games at release. There was even a free Minecraft 4K texture pack designed for the console, but that was eventually cancelled. 4K gaming in general is still expensive to play, so that's another failed prediction; doesn't help that graphics requirements and optimizations are getting worse.
>>665154 >>665105 >Be middle school substitute teacher >Teaching a lego mindstorm class with the programing aspects included >Students have chromebooks not laptops >Students say they don't have the app installed on their chromebooks >Check with tech guys to make sure they have it installed >Students couldn't find it because it wasn't pinned to the bottom bar of their screens and when they try to the chromebooks search bar a the bottom it does a google search instead of looking through the apps installed >Show everyone how to view all the apps installed on their chromebooks >Find out that the chromebooks app version of the mindstorm software doesn't have any of the higher level programing functions that the PC version has Chromebooks in schools are probobly the worst thing to happen to schools since Common core.
>>665149 >not one with quite the same number of sales for the top selling games. That is the whole point. The industry grows towards sales, and nothing else.


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