I hope no one minds if I start posting my progress here.
The last character gimmick is finally done.
Rashi Montel is the son of the
corrupt and murderous rabbi of Bel Canto. For the character I wanted him to be religious, so I tried to tie that into his gimmick. His gimmick is something I call "the calendar." In short, at the beginning of his first turn, he chooses 6 "laws" to follow, one of which is applied each turn. On his 7th turn, it is the sabbath, so he takes no action, but regains all of his spent MP. Afterward, his calendar clears and he chooses another 6 laws.
Mechanically, he is a melee, single-target Healer/Damager. He is the only character who has no direct control over his MP regen. As such, he does not need to spend turns performing MP-gaining actions and will regain all 100 MP every 7 turns. Because of this, his abilities all have a heavy MP costs and are intended to force the player to consider on what turn they should actually use his abilities.
So far I only have two laws in the system:
"Goliath Principle" gives Rashi 50% more Power (damage/healing multiplier), but he can only damage the enemy with the highest HP% or heal the ally with the lowest HP%.
"Two by Two" gives Rashi +2 movement, but he can only move an even number of spaces.
I intend to add a lot more, but it is easier said than done.
It should be noted, to get these laws working, I had to create some new systems. Namely, status effects can now alter the pattern of viable attack and movement spaces. Hopefully I'll be able to use this system to create new and interesting things.